• Title/Summary/Keyword: Cell Phone

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The Human Vehicle Interface System for Integrating and Managing the In-Vehicle Interactions with IT Devices

  • Choi, Jong-Woo;Park, Hye-Sun;Kim, Kyong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.651-657
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    • 2011
  • Objective: The aim of this study is to investigate the system to integrate and manage the in-vehicle interactions between the drivers and the in-vehicle mobile IT devices. Background: As the mobile IT technology is being used anywhere, the drivers are interacting with the mobile IT device on driving situations. The distraction of the driver's attention causes the car accidents. It is necessary to develop the HVI(Human Vehicle Interface System) to integrate and manage the in-vehicle interactions with IT devices. Method: The HVI System is designed not as the interfacing subject but as the supervising system to monitor the driver's status and support the driver to concentrate on the primary tasks. The HVI system collects the status information of the car and driver and estimate the driving workload. Results: The HVI system controls how to provide the output information based on the driving workload. We implemented the HVI system prototype and applied in the real vehicle with the HVI cell phone and the HVI car navigation system. Conclusion: Depending on the driving situations, the HVI system prevented the information output in dangerous situation and diversified the modality and the intensity of the output information. Application: We will extend the HVI system to be connected the other various IT devices and verity the effectiveness of the system through various experiments.

A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application (게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구)

  • Cho, Hyun seung
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.573-579
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    • 2017
  • The game industry using Smart phones and related market is rapidly growing every year and a graphical view of the game fun and games player is in a diverse environment improvement. Game visuals in the design of the application of the user's perspective, very simple tricks, unlike such as the game's environment is pc, but more sophisticated and to improve the quality of the game, planning is required. Ranking the top rankings, game downloads this study, therefore, has recently structured questionnaire based on the case in existing research conducted a survey. The surveyed more than 200 million people downloaded the Onmyoji game users in China was limited to the preferences of each gui survey analyzed. Preference shown in graphic identify success factors should be improved to lighting of the basic elements of design / ux ui and applications should be taken into account when designing the game. A Study on Design Factors for research purposes. The results verification the importance of visual elements, information elements, manipulation, and rapid response.

Analysis of AMR Compressed Bit Stream for Insertion of Voice Data in QR Code (QR 코드에 음성 데이터 삽입을 위한 AMR 압축 비트열 분석)

  • Oh, Eun-ju;Cho, Hyun-ji;Jung, Hyeon-ah;Bae, Joung-eun;Yoo, Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.490-492
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    • 2018
  • This paper presents an analysis of the AMR speech data as a basic work to study the technique of inputting and transmitting AMR voice data which is widely used in the public cell phone. AMR consists of HEADER and Speech Data, and it is transmitted in bit format and has 8 bit-rate modes in total. HEADER contains mode information of Speech Data, and the length of Speech Data differs depending on the mode. We chose the best mode which is best to input into QR code and analyzed that mode. It is a goal to show a higher compression ratio for voice data by the analysis and experiments. This analysis shows improvement in that it can transmit voice data more effectively.

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Semantic Image Retrieval Using RDF Metadata Based on the Representation of Spatial Relationships (공간관계 표현 기반 RDF 메타데이터를 이용한 의미적 이미지 검색)

  • Hwang, Myung-Gwun;Kong, Hyun-Jang;Kim, Pan-Koo
    • The KIPS Transactions:PartB
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    • v.11B no.5
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    • pp.573-580
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    • 2004
  • As the modern techniques have improved, people intend to store and manage the information on the web. Especially, it is the image data that is given a great deal of weight of the information because of the development of the scan and popularization of the digital camera and the cell-phone's camera. However, most image retrieval systems are still based on the text annotations while many images are creating everyday on the web. In this paper, we suggest the new approach for the semantic image retrieval using the RDF metadata based on the representation of the spatial relationships. For the semantic image retrieval, firstly we define the new vocabularies to represent the spatial relationships between the objects in the image. Secondly, we write the metadata about the image using RDF and new vocabularies. Finally. we could expect more correct result in our image retrieval system.

Forecasting of Traffic Situation using Internet (인터넷을 이용한 교통상황예보)

  • Hong, You-Sik;Choi, Myeong-Bok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.3
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    • pp.300-309
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    • 2003
  • The Japanese developed the first Car navigation system in 1981 with the advent of Honda, which was known as the car inertial navigation system. Now days, It is possible to search the shortest route to and from places and arrival time using the internet via cell phone to the driver based on GIS and GPS. However, even with a good navigation system, it losses the shortest route when there is an average speed of the vehicle being between S-15 kilometers. Therefore, in order to improve the vehicle waiting time and average vehicle speed, we are suggesting an optimal green time algorithm using fuzzy adaptive control, where there are different traffic intersection lengths, and lanes. In this paper, to be able to assist the driver and forecast the optimal traffic information with regards to the road conditions; dangerous roads, construction work and estimation of arrival time at their destination using internet.

Study on the impact of each family communication type on children's use of media (가족의 커뮤니케이션 유형이 아동의 미디어 이용에 미치는 영향에 관한 연구)

  • Lee, Woo-Hyun;Lim, Shang-Ho
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.173-179
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    • 2013
  • For this study, we conducted a survey targeting elementary school students to examine how the type of family communication shows differences in the children's use of media to draw up effective measures to use media. The result of study is that meaningful differences showed according to the time spent watching TV(F=6.719, p<.05) and using PC(F=7.713, p<.05) or cell phone(F=6.404, p<.05). The authoritative type pursuing obedience preferred entertainment programs and spent much time watching TV and preferred entertainment games when using a PC. The deliberating type pursuing conversations preferred educational and informative programs when watching TV and informative programs when using a PC. This study is meaningful in that it presents lessons learned to draw up measures for children to effectively use media based on the study results.

Analysis of SAR on Human Head Caused by Antenna of PCS Handheld Telephone (PCS 전화기의 안테나에 의해 인체 두부에 유기되는 SAR 분석)

  • Park, Ju-Derk;Kim, Nam
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.7
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    • pp.985-997
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    • 1999
  • In this paper, the detection of 1 g and 10 g averaged SAR on human head caused by PCS handheld phones is analyzed and discussed. Conventional monopole antenna and planar structured PIFA are used in the computational model to apply to the antennas mounted on handheld phone. These antennas are designed to operate in the near of frequency 1.8 GHz, human head model is sampled to have cell size 1.5 mm and sloped to front direction by 30$^{\circ}$. It is found that, when monopole antenna is applied, 1 g averaged SAR is 1.4 W/kg, 10 g averaged SAR is 0.7 W/kg, when PIFA is applied, for each case, SARs are 1.143 W/kg, 0.4866 W/kg. While the radiation pattern of the monopole antenna is symmetrical, that of planar structured antenna is asymmetrical and SAR caused by PIFA is less than SAR by the monopole antenna. The radiation efficiency of PIFA is 62.6%, which is higher than that of monopole, 53%.

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Prediction of Exposure to 1763MHz Radiofrequency Radiation Using Support Vector Machine Algorithm in Jurkat Cell Model System

  • Huang Tai-Qin;Lee Min-Su;Bae Young-Joo;Park Hyun-Seok;Park Woong-Yang;Seo Jeong-Sun
    • Genomics & Informatics
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    • v.4 no.2
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    • pp.71-76
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    • 2006
  • We have investigated biological responses to radiofrequency (RF) radiation in in vitro and in vivo models. By measuring the levels of heat shock proteins as well as the activation of mitogen activated protein kinases (MAPKs), we could not detect any differences upon RF exposure. In this study, we used more sensitive method to find the molecular responses to RF radiation. Jurkat, human T-Iymphocyte cells were exposed to 1763 MHz RF radiation at an average specific absorption rate (SAR) of 10 W/kg for one hour and harvested immediately (R0) or after five hours (R5). From the profiles of 30,000 genes, we selected 68 differentially expressed genes among sham (S), R0 and R5 groups using a random-variance F-test. Especially 45 annotated genes were related to metabolism, apoptosis or transcription regulation. Based on support vector machine (SVM) algorithm, we designed prediction model using 68 genes to discriminate three groups. Our prediction model could predict the target class of 19 among 20 examples exactly (95% accuracy). From these data, we could select the 68 biomarkers to predict the RF radiation exposure with high accuracy, which might need to be validated in in vivo models.

Design and Implementation of Multimedia Education System on Mobile Device (모바일 단말에서의 SMIL을 이용한 멀티미디어 교육 시스템 설계 및 구현)

  • Lim Young-Jin;Seo Jung-Hee;Park Hung-Bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.581-584
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    • 2006
  • Cellular phones have been popularized and some of them even have access to the Internet. But the utilization of mobile phones has not been for education but only focused on particular services due to the text-based low capacity. This thesis proposes a multimedia education system using cell phones with SMIL. We can decrease the size of the parser and refute the resources of CPU by designing SMIL tag only, which is needed for multimedia education. In addition, the macro method for producing information for lectures will make possible decreased transmission quantity of multimedia contents and increased transmission efficiency. This will lead to overcoming the matter of insufficient CPU and memory, which is common to most mobile phone terminals.

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A Survey Research on the Economic Ethics and Information Literacy (정보소양과 경제윤리의 실태와 경제교육 과제)

  • Cho, Byung-Cheul;Nam, Sang-Seob
    • The Journal of Information Technology
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    • v.8 no.3
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    • pp.117-129
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    • 2005
  • The topic of this study is a survey research about the economic recognition related to economic ethics and information literacy of students(6,779) extend from elementary school to university. First, for the ability to use computers, it is recognizing that 49.6% of students are normal, 38.6% are superior, and 12.8% are inferior. In part of class, it tends to recognize that it is the superior as the level of school is the lower excepting middle school students. Second, we can find great difference between male students and female students related to purpose of using internet, 79.8% of male students are using computer to play game or entertainment(1), search data or knowledge(2), chatting or massenger(3), 70.1% of female students are using internet to search data or knowledge(1), chatting or massenger(2) and meeting of similar taste. Third, it shows a tendency that the economic activity using internet or cell-phone increases faster as the level of schools is higher. In detail, they primarily use buying or settlement of products(63%), purchasing internet service(20.9%). Fourth, for using illegal CD, not only they didn't feel guilty in all levels of schools, excepting university students, it is showed that the trust of intellectual poverty right is weaker as the level of schools is higher. So, it is becoming serious problems. It seems a task which should be supplemented through economic education of schools in the future.

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