• Title/Summary/Keyword: Camera Model

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Cavitation Visualization Test for Shape Optimization of Bottom Plug in Reversing Valve (공동현상 가시화 실험을 통한 절환밸브 바텀플러그 형상 최적화)

  • Kim, Tae An;Lee, Myeong Gon;Han, Seung Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.11
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    • pp.913-918
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    • 2016
  • A three-way reversing valve, which provides rapid and accurate changes in the water flow direction without requiring any precise control device, is used in automotive washing machines to remove oil and dirt that remain on the machined engine and transmission blocks. Because of the complicated shape of the bottom-plug, however, cavitation occurs in the plug. In this study, the cavitation index and POC (percent of cavitation) were used to quantitatively evaluate the cavitation effect occurring in the bottom-plug on the downstream side. An optimal shape design was conducted via parametric study with a simple CAE model to avoid time-consuming CFD analysis and hard-to-achieve convergence. To verify the results of the numerical analysis, a flow visualization test was conducted using a specimen prepared according to ISA-RP75.23. In this test, the flow characteristics, such as cavitation occurring on the downstream side, were investigated using flow test equipment that included a valve, pump, flow control system, and high-speed camera.

Facial Contour Extraction in PC Camera Images using Active Contour Models (동적 윤곽선 모델을 이용한 PC 카메라 영상에서의 얼굴 윤곽선 추출)

  • Kim Young-Won;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.633-638
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    • 2005
  • The extraction of a face is a very important part for human interface, biometrics and security. In this paper, we applies DCM(Dilation of Color and Motion) filter and Active Contour Models to extract facial outline. First, DCM filter is made by applying morphology dilation to the combination of facial color image and differential image applied by dilation previously. This filter is used to remove complex background and to detect facial outline. Because Active Contour Models receive a large effect according to initial curves, we calculate rotational degree using geometric ratio of face, eyes and mouth. We use edgeness and intensity as an image energy, in order to extract outline in the area of weak edge. We acquire various head-pose images with both eyes from five persons in inner space with complex background. As an experimental result with total 125 images gathered by 25 per person, it shows that average extraction rate of facial outline is 98.1% and average processing time is 0.2sec.

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3D Shape Reconstruction of Non-Lambertian Surface (Non-Lambertian면의 형상복원)

  • 김태은;이말례
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.26-36
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    • 1998
  • It is very important study field in computer vision 'How we obtain 3D information from 2D image'. For this purpose, we must know position of camera, direction of light source, and surface reflectance property before we take the image, which are intrinsic information of the object in the scene. Among them, surface reflectance property presents very important clues. Most previous researches assume that objects have only Lambertian reflectance, but many real world objects have Non-Lambertian reflectance property. In this paper the new method for analyzing the properties of surface reflectance and reconstructing the shape of object through estimation of reflectance parameters is proposed. We have interest in Non-Lambertian reflectance surface that has specular reflection and diffuse reflection which can be explained by Torrance-Sparrow model. Photometric matching method proposed in this paper is robust method because it match reference image and object image considering the neighbor brightness distribution. Also in this thesis, the neural network based shaped reconstruction method is proposed, which can be performed in the absence of reflectance information. When brightness obtained by each light is inputted, neural network is trained by surface normal and can determine the surface shape of object.

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The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.

Real-Time Eye Detection and Tracking Under Various Light Conditions (다양한 조명하에서 실시간 눈 검출 및 추적)

  • 박호식;박동희;남기환;한준희;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.227-232
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    • 2003
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tracking methodology that works under variable and realistic lighting conditions. eased on combining the bright-pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils are not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tracking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

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Proposal for License Plate Recognition Using Synthetic Data and Vehicle Type Recognition System (가상 데이터를 활용한 번호판 문자 인식 및 차종 인식 시스템 제안)

  • Lee, Seungju;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.776-788
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    • 2020
  • In this paper, a vehicle type recognition system using deep learning and a license plate recognition system are proposed. In the existing system, the number plate area extraction through image processing and the character recognition method using DNN were used. These systems have the problem of declining recognition rates as the environment changes. Therefore, the proposed system used the one-stage object detection method YOLO v3, focusing on real-time detection and decreasing accuracy due to environmental changes, enabling real-time vehicle type and license plate character recognition with one RGB camera. Training data consists of actual data for vehicle type recognition and license plate area detection, and synthetic data for license plate character recognition. The accuracy of each module was 96.39% for detection of car model, 99.94% for detection of license plates, and 79.06% for recognition of license plates. In addition, accuracy was measured using YOLO v3 tiny, a lightweight network of YOLO v3.

A study on design, experiment control of the waterproof robot arm (방수형 로봇팔의 설계, 실험 및 제어 연구)

  • Ha, Jihoon;Joo, Youngdo;Kim, Donghee;Kim, Joon-Young;Choi, Hyeung-Sik
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.6
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    • pp.648-657
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    • 2014
  • This paper is about the study on a newly developed small waterproofed 4-axis robot arm and the analysis of its kinematics and dynamics. The structure of robot arm is designed to have Pitch-Pitch-Pitch-Yaw joint motion for inspection using a camera on itself and the joint actuator driving capacity are selected and the joint actuators are designed and test for 10m waterproofness. The closed-form solution for the robot arm is derived through the forward and inverse kinematics analysis. Also, the dynamics model equation including the damping force due to the mechanical seal for waterproofness is derived using Newton-Euler method. Using derived dynamics equation, a sliding mode controller is designed to track the desired path of the developed robot arm, and its performance is verified through a simulation.

Investigation of Bubble Behavior in Rectangular Microchannels for Different Aspect Ratios (다른 세장비의 사각 마이크로채널 내의 기포 거동에 관한 연구)

  • Choi, Chi-Woong;Yu, Dong-In;Kim, Moo-Hwan
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.5
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    • pp.471-479
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    • 2010
  • The adiabatic two-phase flow in single rectangular microchannels was studied for different aspect ratios. The working fluids were liquid water and nitrogen gas. The hydraulic diameters of the rectangular microchannels were 490, 322, and $143\;{\mu}m$, and the widths of the microchannels were around $500\;{\mu}m$. The two-phase flow pattern was visualized using a high-speed camera and a long-distance microscope. This study was focused on bubble flow regimes. From the visualized images, the bubble velocity, bubble length, number of bubbles, and void fraction were evaluated. Further, the pressure drop in a single bubble was evaluated by using a unit cell model. The bubble velocity is proportional to the superficial velocity. Further, the relationship between the void fraction and the volumetric quality is linear. The pressure drop in a single elongated bubble is strongly related to the aspect ratio. Finally, the new correlation about the pressure drop of a single elongated bubble in the rectangular microchannel was proposed.

Fire-Smoke Detection Based on Video using Dynamic Bayesian Networks (동적 베이지안 네트워크를 이용한 동영상 기반의 화재연기감지)

  • Lee, In-Gyu;Ko, Byung-Chul;Nam, Jae-Yeol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.388-396
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    • 2009
  • This paper proposes a new fire-smoke detection method by using extracted features from camera images and pattern recognition technique. First, moving regions are detected by analyzing the frame difference between two consecutive images and generate candidate smoke regions by applying smoke color model. A smoke region generally has a few characteristics such as similar color, simple texture and upward motion. From these characteristics, we extract brightness, wavelet high frequency and motion vector as features. Also probability density functions of three features are generated using training data. Probabilistic models of smoke region are then applied to observation nodes of our proposed Dynamic Bayesian Networks (DBN) for considering time continuity. The proposed algorithm was successfully applied to various fire-smoke tasks not only forest smokes but also real-world smokes and showed better detection performance than previous method.

Implementation of Finger-Gesture Game Controller using CAMShift and Double Circle Tracing Method (CAMShift와 이중 원형 추적법을 이용한 손 동작 게임 컨트롤러 구현)

  • Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.2
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    • pp.42-47
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    • 2014
  • A finger-gesture game controller using the single camera is implemented in this paper, which is based on the recognition of the number of fingers and the index finger moving direction. Proposed method uses the CAMShift algorithm to trace the end-point of index finger effectively. The number of finger is recognized by using a double circle tracing method. Then, HSI color mode transformation is performed for the CAMShift algorithm, and YCbCr color model is used in the double circle tracing method. Also, all processing tasks are implemented by using the Intel OpenCV library and C++ language. In order to evaluate the performance of the proposed method, we developed a shooting game simulator and validated the proposed method. The proposed method showed the average recognition ratio of more than 90% for each of the game command-mode.