• 제목/요약/키워드: CLUE

검색결과 698건 처리시간 0.175초

동역학 문제의 시간적분 특이성을 극복하기 위한 해석 알고리듬 (An Analysis Algorithm to Overcome the Singularity of Time Integrations for Dynamics Problems)

  • 엄기상;윤성호
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2004년도 봄 학술발표회 논문집
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    • pp.1-8
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    • 2004
  • For the linearized differential algebraic equation of the nonlinear constrained system, exact initial values of the acceleration are needed to solve itself. It may be very troublesome to perform the inverse operation for obtaining the incremental quantities since the mass matrix contains the zero element in the diagonal. This fact makes the mass matrix impossible to be positive definite. To overcome this singularity phenomenon the mass matrix needs to be modified to allow the feasible application of predictor and corrector in the iterative computation. In this paper the proposed numerical algorithm based on the modified mass matrix combines the conventional implicit algorithm, Newton-Raphson method and Newmark method. The numerical example presents reliabilities for the proposed algorithm via comparisons of the 4th order Runge-kutta method. The proposed algorithm seems to be satisfactory even though the acceleration, Lagrange multiplier, and energy show unstable behaviour. Correspondingly, it provides one important clue to another algorithm for the enhancement of the numerical results.

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사용자의 사용용이성 및 유용성에 영향을 미치는 모바일 게임 콘텐츠 품질요인에 관한 연구 (A Study on the Impact of Quality Factors on the Easy of use and Usefulness of Mobile Games)

  • 한희선;이재권
    • 디지털융복합연구
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    • 제4권2호
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    • pp.87-96
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    • 2006
  • This study first tries to investigate factors that determine the quality of mobile game contents. Based on the information and information system-related studies, our research proposes to show the relationships among the quality of mobile game contents, the level of perceived easy of use and the perceived usefulness. Mobile game contents service providers can get insight on factors that should be considered to improve the quality of contents services. Also, the research findings provide a clue on the success of mobile game service.

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"동몽선습(童蒙先習)"의 저자(著者)에 관한 연구(硏究) (The Study of Writer Who Wrote a Dongmongseonseup)

  • 류부현
    • 한국도서관정보학회지
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    • 제40권3호
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    • pp.389-402
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    • 2009
  • 본 연구는 "동몽선습"의 저자에 대한 정론을 수립할 수 있는 하나의 단서를 마련하는데 그 목적이 있다. 따라서 본 연구에서는 종래 살펴보지 못했던 몇 가지 자료에 의거하여 "동몽선습"의 저자에 관해서 좀 더 심층적으로 살펴보았다. 그 결과 "동몽선습"은 박세무와 민제인의 공저로서 박세무는 "동몽선습" 내용 가운데 전반부인 경부에 해당되는 '(오륜)'을 집필하고, 민제인은 후반부인 사부에 해당되는 '(역대요의)'를 저술한 후 합편한 것으로 판단된다.

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경북북부지방(慶北北部地方) 전통민가(傳統民家)의 주문화권(住文化圈) (The Areal Distribution of the types of Folk Houses in Northern Kyung-Buk Province)

  • 서경태;조성기
    • 건축역사연구
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    • 제5권1호
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    • pp.39-49
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    • 1996
  • Accoring to many studies which concerned with the types of folk houses, there are many types of folk houses in Korean peninsula and its areal distribution had been determined by the barrier of mountains, in general. But we have neglected to examine the overlapped areal distribution still now. If two types of culture with different housing type contact at one region, it may interrelated each other and invent certain exclusive charicteristics. And there are its own attitude of traditional culture in Kyung-buk provingce where serveral types of folk houses settled together. The purpose of this research is to clarify the general pattern of culture in terms of folk houses in northern Kyung-buk province and to suggest a clue to solve the cultural inter-relationship each other, By classification of the collected plans in this area, the authors try to find out the charicteristics of the serveral types and there areal distribution. Finally, we can find out that certain types of folk houses located in northern Kyung-buk province had formed their cultural regions and these homogeneous regions are overlapped, partly.

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Generating Cooperative Behavior by Multi-Agent Profit Sharing on the Soccer Game

  • Miyazaki, Kazuteru;Terada, Takashi;Kobayashi, Hiroaki
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.166-169
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    • 2003
  • Reinforcement learning if a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward and a penalty. Q-learning [8] that is a representative reinforcement learning system treats a reward and a penalty at the same time. There is a problem how to decide an appropriate reward and penalty values. We know the Penalty Avoiding Rational Policy Making algorithm (PARP) [4] and the Penalty Avoiding Profit Sharing (PAPS) [2] as reinforcement learning systems to treat a reward and a penalty independently. though PAPS is a descendant algorithm of PARP, both PARP and PAPS tend to learn a local optimal policy. To overcome it, ion this paper, we propose the Multi Best method (MB) that is PAPS with the multi-start method[5]. MB selects the best policy in several policies that are learned by PAPS agents. By applying PS, PAPS and MB to a soccer game environment based on the SoccerBots[9], we show that MB is the best solution for the soccer game environment.

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부산지역 무균성 뇌막염 원인 바이러스의 분리 및 동정 - 1998년을 중심으로 (Isolation and Identification of Aseptic Meningitis Virus in Pusan, 1998)

  • 조경순;김만수;정구영;민상기;구평태;김병준;윤재득;지영미;김기순
    • 한국환경과학회지
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    • 제8권2호
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    • pp.165-169
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    • 1999
  • The incidence of aseptic meningitis infection is ensuing and threatening the health of children. Enteroviruses are the major agents of aseptic meningitis and identification of virus has been a clue to diagnosis and epidemiology. The outbreak of aseptic meningitis occurred in Pusan, 1998. Patients were concentrated from April through November. Children were more susceptible than adults. Among 306 cases of specimens from stool, throat swab tested, only 7.2% were positive on virus isolation, 12 cases from stool and 10 from throat, respectively. All isolated 7 serotypes of viruses represented cytopathic effect on cultured cells. Three types of echovirus 6.25, 30 and coxsackievirus B2, B3, B4, B6 were identified by neutralizing antibody test. Isolated coxsackievirus and echovirus were observed by an electron microscope with negative staining.

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하지와 족부의 급성 구획 증후군 (Acute Compartment Syndrome of the Lower Leg and Foot)

  • 채수욱
    • 대한족부족관절학회지
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    • 제17권3호
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    • pp.165-173
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    • 2013
  • Acute compartment syndrome of the lower leg and foot is a surgical emergency. The clinical symptoms is an important clue to diagnose compartment syndrome. In cases of ambiguous diagnosis, unconscious patients and children additionally need a intracompartmental pressure measuring. Immediate fasciotomy should be performed when clinical signs are obvious or when delta pressure is less than 30 mmHg or intracompartmental pressure is greater than 30 mmHg. Fasciotomy of the lower leg can be performed either by one lateral single incision or double incision, which of the foot mainly has a dorsal or medial incision. A delayed in diagnosis that leads to a delay in treatment can result in devastating disability. Acute compartment syndrome of the lower leg and foot is a relative rare but serious complication of which a surgeon should be aware.

창의적인 문제해결과정에서의 직관과 논리의 역할 (The Role of Intuition and Logic in Creative Problem Solving Process)

  • 이대현
    • 한국수학교육학회지시리즈A:수학교육
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    • 제38권2호
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    • pp.159-164
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    • 1999
  • The purpose of this paper is to find role of in and logic in creative problem solving process. Intuition and logic have played an important role in creative problem solving process. Nevertheless, Intuition has been treated less importantly than logic. Therefore, I intend to review the role of intuition, and then the relationship of intuition and logic, and the role of intuition and logic in creative problem solving process. Although intuition gives an important clue in problem solving process, it may sometimes cause an error. This fact gives an idea that intuition and logic have to be harmoniously cultivated. In fact, Intuition and logic have been playing a complementary role in creative problem solving process. A creative learner is regarded as a mathematician of his age. It must be through intuition and logic that he/she solves the problem creatively, just as a mathematician invents the new mathematical fact through unconscious and conscious process. In this respective, teachers also should make every effort to cultivate intuition and logic themselves.

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존 갈리아노(John Galliano)의 디자인 연구(硏究) (A Study on the Designs of John Galliano)

  • 박혜원
    • 패션비즈니스
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    • 제3권2호
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    • pp.19-29
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    • 1999
  • The purpose of this study is for consideration of John Galliano's fashion design works. Galliano, young British designer, became the chief designer of Givenchy in 1995 and of Christian Dior in 1996. Through fashion information from WWD, High Fashion, Mode et Mode, Collezioni, Vogue, Internet sites and video tapes from 1995 to 1999, his works were concerned for this study. The results are as followed; First, we can find dynamics in Galliano's works. The dynamic mood came from his study about historic costume. Second, new beauty from dismantling and reconstruction was expressed on his designs. Third, his experimental creativities were based on fashion business. Therefore Galliano's eccentricity signify the Maximalism against the Minimalism which dominated the end of 20th century. So we can find a clue to new millenium in fashion world in his designs.

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Pre Calendering Effect after Primary Coating in Double Coating System(1)

  • 김병수
    • 한국펄프종이공학회:학술대회논문집
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    • 한국펄프종이공학회 2006년도 춘계학술발표논문집
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    • pp.124-131
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    • 2006
  • It is well known that smoother surface in substrate for coating or converting can obtain better results. Generally paper substrate is taking machine calendar process in papermaking system to give more uniformity and to get better coating runnability. This paper was prepared to find better idea for obtaining smoother surface after precalendering precoated paper as a substrate of double coating system. It was shown precalendering had effect on roughness improvement for precoating layer but was difficult to say it was effected to supercalendering results for double coating. The porosity and ink evaluation with precalendered double coated paper is needed to identify more essential clue for precalendering effect.

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