• Title/Summary/Keyword: CHESS

Search Result 55, Processing Time 0.028 seconds

A Study on the Rest Methods of Patients & Nursing Activities inducing them to Rest (환자의 안정방법과 안정을 유도하는 간호활동에 관한 연구)

  • 최명애;전금자
    • Journal of Korean Academy of Nursing
    • /
    • v.8 no.2
    • /
    • pp.15-23
    • /
    • 1978
  • This study was conducted to see the present situation of rest in a military hospital. 120 medical patients but acute af critical cases were interviewed by the investigators during the period of August 20 to September 10, 1978. The questionnaire was consisted of questions regarding the general characteristics of tile respondents, rest methods and nursing activities inducing them to rest. 1, Of the rest methods, tying down on the bed comfortably placed first at 29.1 percent, followed by sleeping at 20,1 percent, reading at 16.8 percent, taking a moderate exercise, being free from their concerns of diseases & surrounding matters at 11.7 percent, respectively, playing the game of Badook or Chess at 6.7 percent , others at 3.9 percent in that order. 2. They mainly utilized the Lying down method for comfort & rest, but there were some differences depending on their educational backgrounds. 3. Some differences were observed in the methods of rest by the religions. 4. The differences between diseases af rest methods except bed rest af sleeping were observed. 5. Of the nursing activities inducing them to rest, counseling stood first at 43.3 percent, followed by teaching at 28.4 percent, relief of pain af discomfort at 20 percent, active attitudes of nurses to help them at 8.3 percent in that order. 6. There was no significant difference between the level of education or religions and nursing activities inducing them to rest. 7. Nursing activities which induced comfort & rest by diseases were mainly counseling & teaching.

  • PDF

Analysis of Tic-Tac-Toe Game Strategies using Genetic Algorithm (유전 알고리즘을 이용한 삼목 게임 전략 분석)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
    • /
    • v.14 no.6
    • /
    • pp.39-48
    • /
    • 2014
  • Go is an extremely complex strategy board game despite its simple rules. By using MCTS, the computer Go programs with handicap game have been defeated human Go professionals. MCTS is based on the winning rate estimated by MC simulation rather than strategy concept. Meanwhile Genetic algorithm equipped with an adequate fitness function can find out the best solutions in the game. The game of Tic-Tac-Toe, also known as Naughts and Crosses, is one of the most popular games. We tried to find out the best strategy in the game of Tic-Tac-Toe. The experimental result showed that Genetic algorithm enables to find efficient strategies and can be applied to other board games such as Go and chess.

Maternal Perception of Children's Temperament & Parenting Stress (어머니가 지각한 유아의 기질과 양육 스트레스)

  • Jo, Yeong-Shin;Chong, Young-Sook
    • Korean Journal of Human Ecology
    • /
    • v.9 no.3
    • /
    • pp.271-281
    • /
    • 2000
  • The purpose of this study was to explore the effect of maternal perception of children's temperament on parenting stress. The subjects of this study were 303 mothers of four to six-year-old. Evaluations of Parent and Teacher temperament questionnaire for Children 3-7 years of age(Tomas, Chess, & Kom, 1977)(korean version) was used to measure children's temperament, and PDH(Parenting Daily Hassles) was used to measure maternal perception of parenting stress. Data were analyzed by descriptive analysis, t-test, ANOVA, Peasons's Correlation and multiple regression analysis and Duncan test for post test by SPSS WIN program. The results of this study were as follows; First, the average level of maternal perception of children's temperament was the highest in the category of adaptability and the lowest in the category of threshold of responsiveness. Second, maternal perception of children's temperament was significantly different according to children's sex. Boys were perceived higher than girls for the category of activity level. Third, the degree of daily hassles was explained by adaptability, the quality of mood, and activity level relatively, while the intensity of parenting stress could be predicted orderly by adaptability, threshold of responsiveness, attention span & persistence, regularity, and activity level. Fourth, mother's daily hassles was explained 22% valiance by children's temperament such as adaptability, the quality of mood, and activity level. Future research should be done to identify the interaction of temperamental factors.

  • PDF

CHEMICAL SHIFT IMAGING

  • Yi, Yun;Kim, Min-Gi
    • Proceedings of the KOSOMBE Conference
    • /
    • v.1992 no.11
    • /
    • pp.22-25
    • /
    • 1992
  • Lipid component and water component image in living organism can be acquired due to its chemical shift difference. Various techniques for chemical shift imaging were used for acquiring separated image. It is necessary two imaging experiments to acquire two separated images wi th Dixon's method. This technique is less susceptible to local magnetic inhomogeneities and easily applied to multi-slice imaging. With CHESS and SECSI method, which based on chemical selectivity of R.F pusle, either water or lipid image can be acquired by one imaging experiment. However, those are more susceptible to local magnetic field inhomogeneities and difficult to apply to multi-slice imaging. The SECSI method showed best signal suppression ratio of fat and water, which is measure of separation of water and fat.

  • PDF

Mothers' Perceived Temperament of Their Preschoolers and its Related Factors (어머니가 지각한 학령전기 아동의 기질과 관련 요인)

  • Bang, Kyung-Sook
    • Korean Parent-Child Health Journal
    • /
    • v.6 no.2
    • /
    • pp.103-114
    • /
    • 2003
  • This descriptive study was conducted to explore the mothers' perceived temperament of their preschoolers, and its related factors. Survey from 212 mothers of preschoolers residing in Seoul, Daejeon, and Suwon was performed, and Schaefer's MBRI(Maternal Behavior Research Instrument), and PTQ(Parent Temperament Questionnaire) by Thomas and Chess, Child-rearing burden instrument by Han were used to collect data from September 15 to October 31, 2002. Data was analyzed with SPSS 10.0 Win program. Summaries of results were as follows: 1. There was no significant difference in temperament type-easy or difficult child-depending upon the demographic characteristics. 2. In temperament subscale, boys showed higher activity level than girls, and in working mothers group, adaptability was significantly lower although mood was higher. Preschoolers with expanded families were higher in activity level and intensity of reaction than with nuclear families. 3. Approach-withdrawal, adaptability, and mood showed significant negative relationship with maternal childrearing burden. 4. Temperament showed significant positive or negative relationship with maternal childrearing attitudes. In conclusion, it determined preschoolers' temperament was affected by primary environment such as maternal attitude, childrearing burden, and family type as well as children's gender. It was suggested that parent education and counselling program in nursing would be needed to promote children's desirable temperament.

  • PDF

Wafer Position Recognition System Using Radial Shape Calibrator (방사형 캘리브레이터률 이용한 웨이퍼 위치 인식시스템)

  • Lee, Byeong-Guk;Lee, Joon-Jae
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.5
    • /
    • pp.632-641
    • /
    • 2011
  • This paper presents a position error recognition system when the wafer is mounted in cleaning equipment among the wafer manufacturing processes. The proposed system is to enhance the performance in cost and reliability by preventing the wafer cleaning system from damaging by alerting it when it is put in correct position. The proposed algorithm is in obtaining a mapping function from camera and physical wafer by designing and manufacturing the radial shape calibrator to reduce the error by using the conventional chess board one. The system is to install in-line process using high reliable and high accurate position recognition. The experimental results show that the performance of the proposed system is better than that of the existing method for detecting errors within tolerance.

An Analysis of Design Elements in Chosun Dynasty Furniture (조선조 가구에 나타난 의장요소의 분석 -단층장, 이층장, 삼층장을 중심으로-)

  • 박영순
    • Journal of the Korean Home Economics Association
    • /
    • v.29 no.2
    • /
    • pp.87-120
    • /
    • 1991
  • The purpose of this study was to identify the design characteristics of the multi-leveled chest(jang) which was the main furniture of the master bedrom(anbang) in the Chosun Dynasty. The major findings and conclusions were: 1. The front view of the multi-leveled chest were composed of a protruded top panel(kaepan), drawers, folded doors, sectional panels(chwibyok kan and morum kan) and base stand(madae) in general. Variety in the front view found more frequently in single level chests than bi- or tir-level chests. 2. The overall dimensions of each type of chest increased with increase in number of levels, but the height of the sectional parts decreased. That is, the overall proportion of the single level chests were 10 : 9, bi-level chests were 5 : 6, and tri-level chests were 2 : 3. The proportion of 1 : 1, 4 : 5, 1 : 3, 1 : 4, 1 : 5 were found often in the sectional parts such as drawers, doors, chwibyok kans and morum kans. 3. In general, the surface treatments were subtle. Carved or inlayed ornamentation were seldom seen, and most chess were finished with clear lacquer to show the natural wood grain. There were no distinctive characteristics of surface ornamentation characteristic of any one type of chest. 4. The general patterns of the metal ornaments were spade(yowidu), round, bow, rectangular(yakgua), bat and flower shapes. The multi-level chests were decorated with more metal ornament types compared with the single-level chests. 5. In conclusion, there was more variety in all the design elements in the single level chests compared with the other types of chests. The bi-and tri-level chests were quite stylized in composition, size, proportion, surface treatment, and metal ornamentation.

  • PDF

RELATIONSHIP BETWEEN TEMPERAMENTAL CHARACTERISTICS AND PHYSICAL GROWTH OF CHILDREN (아동의 기질특성과 신체발육 사이의 관계)

  • Choi, Seong-Goo;Hong, Sung-Do;Kim, S. Peter
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • v.8 no.1
    • /
    • pp.43-49
    • /
    • 1997
  • This study was designed to explore whether the temperament of a child influences the physical growth. The Korean version of the Parent Questionnaire for Children developed by Thomas, Chess and Korn was applied to 395 Korean children whose ages ranged from 3 years to 7 years. Simultaneously the height and the weight were measured for each child and converted into percentile scale according to the Growth Curve and the Weight Percentile Table for the Height of Korean children. Statistical analysis was performed among 9 temperamental categories, height and weight percentiles for the age and weight percentiles for the height using the first-order partial correlation analysis, controlling for the familial mean income per month. Results showed that the more temperamentally difficult a child is, the lower weight he has when compared with the children of the same age or the same height. Although there were some differences, the tendency of the above findings was maintained both in male and female children. These results show that the temperament may influence the physical growth as well as the psychological development.

  • PDF

Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.6
    • /
    • pp.943-950
    • /
    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

3D Rigid Body Tracking Algorithm Using 2D Passive Marker Image (2D 패시브마커 영상을 이용한 3차원 리지드 바디 추적 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.587-588
    • /
    • 2022
  • In this paper, we propose a rigid body tracking method in 3D space using 2D passive marker images from multiple motion capture cameras. First, a calibration process using a chess board is performed to obtain the internal variables of individual cameras, and in the second calibration process, the triangular structure with three markers is moved so that all cameras can observe it, and then the accumulated data for each frame is calculated. Correction and update of relative position information between cameras. After that, the three-dimensional coordinates of the three markers were restored through the process of converting the coordinate system of each camera into the 3D world coordinate system, the distance between each marker was calculated, and the difference with the actual distance was compared. As a result, an error within an average of 2mm was measured.

  • PDF