• Title/Summary/Keyword: Broadcasting technology

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A Study on the Digital Television Loudness Analysis before and after Introducing the Digital Television Loudness Legislation (음량 기술기준 도입 전후의 디지털 텔레비전 방송 음량분석)

  • Lee, Sang Woon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.128-135
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    • 2017
  • In this paper, the changes of broadcasting loudness before and after are measured for the major broadcasting channels according to the amendment of broadcasting law and enforcement of digital television broadcasting loudness technology standards. Before the implementation of digital television broadcasting loudness technology standards. all the channels to be measured were broadcast at a higher volume level than the technical standards. However, after the implementation, most of the channels to be measured were maintained at a loudness level suitable for the technical standards. However, some programs are inadequate to meet technical standards, requiring corrective action, and the need for additional research to improve the measurement method.

Development of BIFS Contents Authoring System for T-DMB Interactive Data Service (지상파 DMB 대화형 서비스를 위한 BIFS 콘텐츠 저작 시스템 구현)

  • Ah Sang-Woo;Cha Ji-Hun;Moon Kyung-Ae;Cheong Won-Sik
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.263-275
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    • 2006
  • This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 BIFS technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 BIFS, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 BIFS technology. The introduced authoring system provides powerful graphical user Interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the BIFS contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

A Research on Streaming Protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.54-61
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    • 2007
  • In this paper, on-demand service streaming protocol for user-created contents in digital cable broadcasting environment is considered. In order to provide variety media contents service like UCC in digital cable broadcasting environment, the same service model as RVOD(Real Video on Demand) is required and the different interface for each broadcasting platform is needed in a current OCAP environment. Using return path based RTP, we separate existing VOD stream band into broadcasting and VOD stream band. In order to broaden On-demand service, consistent expansion of the infrastructure same as live broadcasting system is inefficient in the digital cable broadcasting environment. Using existing network protocol, the service which is insensitive to the infrastructure for VOD service becomes possible. Therefore we considered the analysis of the class of download available structure in the Set-Top-Box for RTP(Real-time Transport Protocol) and designing the decoding available streaming server for UCC transcoding and transmission in the receiver. Designing a efficient VOD service and system under the broadcasting environment gives a expansion of On-Demand service and more chance to upload and utilization of contents.

A System on iPG XML creation and transmission based on SD&S for IPTV (IPTV를 위한 SD&S 기반 iPG XML 생성 및 전송 시스템)

  • Kim, Tae-Hyun;Bae, Yu-Seok;Hao, Ri-Ming;Lee, Sang-Jo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.109-112
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    • 2007
  • Currently was Convergence time of broadcasting and communication with development of information communication technology and internet infra environment. The superhigh speed internet about under using there is IPTV where it provides the broadcasting contents with broadcasting and communication Convergence service. Digital broadcasting it makes various broadcasting in one stream and it transmits, and about under analyzing it uses Channel information which is included in broadcasting and broadcasting information from the terminal. But, IPTV transmits each broadcasting in multicast methods, therefore the possibility of knowing all Channel information and broadcasting information from the terminal it is not there is a problem point. This paper hereupon it searched IPTV broadcasting information from the terminal and in order to support a channel selection from IPTV broadcasting streams SI about under extracting SD&S XML documents it created and it transmits with the distant multicast the system which plan and it embodied.

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Two-sided 마켓 관점에서 분석한 통신방송융합 환경하의 방송매체 플렛폼 경쟁

  • 황준석;김기현;장태진
    • Proceedings of the Technology Innovation Conference
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    • 2006.02a
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    • pp.78-102
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    • 2006
  • Networks, services and industries have been converging with the advent of digital convergence by technology advancements of digitalization, broadband and interactivity in the areas of information-communication and broadcasting technologies. Especially, this convergence of technology and market has been blurring the boundary of telecommunication and broadcasting sectors, and the severe competition seems to be inevitable due to the lack of the differentiation in broadcasting media and contents. In this study, we regard the competition phenomenon in the digital convergence between telecommunication and broadcasting as the platform competition in two-sided markets which have been actively studied since 2000, and analyzed it using modified Hotelling's location model. According to the analysis of platform competition on the effects of the differentiation of platform (t) , killer component $(\mu)$ and component compatibility $(\theta)$ , it is shown that two differentiated platforms are simultaneously used in case of the decrease of substitution effects, and the profit of platform with killer contents is increased, but the profit of platforms with higher compatibility is decreased. The policy implication is that it is especially necessary to modify the policy and regulation on media contents considering the growing competition in media. On the other hand, differentiated and reasonable policy is required to make fair competition and active market environment.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Development of Terrestrial DMB Interactive Data Broadcasting System based on Middleware (미들웨어 기반의 지상파 DMB 데이터 방송 시스템 개발)

  • Lee, Gwang-Soon;Kim, Kwang-Yong;Lee, Soo-In
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.481-491
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    • 2008
  • As the T-DMB (Terrestrial Digital Multimedia Broadcasting) has been actively launched, all the service providers are focusing on finding a new business model using a variety of data services as well as video service. The middleware technology for data broadcasting service, which was presented due to such necessity, known as DMB MATE (Mobile Application Terminal Environment), provides a running environment of the applications and APIs so that the various data applications can support high-level functionalities for the interactive data service. In this paper, in order to effectively provide the data service under restricted channel environment of T-DMB, we introduce a service technology and an interactive data broadcasting system using the DMB MATE, specifically proposing a design method of T-DMB MATE receiver capable of the presented DMB MATE service. Finally, the performance of developed system is confirmed through the T-DMB data broadcasting experiment under a variety of conditions.

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A Research on streaming protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.239-244
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    • 2006
  • 최근 인터넷에서 많은 관심을 보이고 있는 개인 미디어(UCC;User Created, Contents, VC2;Viewer Created Contents, 이하 UCC-사용자가 직접 제작한 미디어 콘텐츠를 불특정 다수에게 제공하는 서비스) 중에 비디오/오디오 콘텐츠를 영상 콘텐츠의 기본적인 매체라 할 수 있는 TV상에서 직접 즐길 수 있다면 미디어의 대상과 그 미디어의 Entertainment적인 효과는 배가될 것이다. 디지털 케이블 방송에서 UCC와 같은 다양하고 많은 미디어 콘텐츠를 디지털 TV상에서 서비스를 하고자 한다면 현재의 OCAP(OpenCable Application Plat form)기반에서는 RVOD(Real Video on Demand)와 동일한 서비스 모델을 가져야 하는 부담과 UCC 제공을 위한 방송 플랫폼별 인터페이스가 필요할 것이다. 이러한 문제점을 Return Path를 통한 RTP(Real-time Transport Protocol;RFC1889)을 이용해서 기존의 VoD(Video on Demand)스트림의 대역에서 분리하고 별도의 VOD프로토콜을 구현함으로써 라이브 방송환경과 동일한 인프라의 지속적인 확장보다는 일반적인 네트워크 프로토콜을 이용하여 VoD서비스를 위한 인프라에 많은 영향을 받지 않는 서비스가 가능할 수 있을 것이다. 따라서 본 논문에서는 RTP를 위한 Set-Top-Box상의 다운로드 가능한 구조의 클래스 분석과 클라이언트 대응의 UCC Transcoding 및 전송을 위한 스트리밍 서버의 설계에 중점을 두고 경량화 된 VOD서비스 및 시스템을 설계함으로써 방송환경 하에 On-Demand서비스의 효율적인 확장성과 보다 많은 콘텐츠 등록 및 활용의 기회를 가져올 수 있을 것으로 기대한다.

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A Study on Multi-resolution Screen based Conference Broadcasting Technology (멀티 해상도 스크린 기반의 컨퍼런스 중계방송 기술 연구)

  • Kim, Young-ae;Yang, Ji-hee;Park, Goo-man
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.253-260
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    • 2018
  • Personalized media broadcasting services can produce their own broadcasting contents with a variety of creative themes if they have just a transmission platform and devices that can obtain videos and voices of producers without the existing expensive equipment. In this paper, we develop and implement a new broadcasting system by applying this service framework to events such as seminars or academic conferences. The devices can be installed at each conference rooms and the integrated system transmitted to users. They can watch via their multi-resolution screen, such as smart-phones, laptops, and tablet PCs. It has the advantage of being able to receive real-time streaming and VOD services as well as additional information related to the conference. It is expected to provide convenience by allowing attendees to access the information via their devices, thereby creating an impact on participation and the underlying technology for the future research.

An Efficient 4K and 8K UHD Transmission Scheme on Convergence Networks with Broadcasting and LTE by using Coordinated Multi-Point Transmission System

  • Ryu, Youngsu;Park, Kyungwon;Wee, Jungwook;Kwon, Kiwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4092-4104
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    • 2017
  • In this paper, an efficient 4K and 8K UHD(Ultra High Definition) transmission scheme is proposed on the convergence networks with broadcasting and LTE(Long Term Evolution) by using CoMP(Coordinated Multi-Point). A video data is compressed and divided into BL(Base Layer), E(Enhanced layer)1, E2 and E3 by scalable HEVC(High Efficiency Video Coding). The divided layers can be combined by the scalable HEVC such as mobile HD, full HD, 4K and 8K UHD(Ultra High Definition). The divided layers are transmitted through the convergence networks with DVB-T2(Digital Video Broadcasting-$2^{nd}$ Generation Terrestrial) broadcasting system and LTE CoMP. This scheme transmits mobile HD and full HD layers through DVB-T2 broadcasting system by using M-PLP(Multiple-physical Layer Pipes), and adaptively transmits 4K or 8K UHD layer through LTE CoMP with MMT(MPEG Media Transport) server. An adaptive transmitting and receiving scheme in the LTE CoMP system provides 4K or 8K UHD layer to a user according to the user status. The proposed scheme is verified by showing the system-level simulation results which is better BER(bit-error-rate) performance than the conventional scheme. The results show that the proposed scheme provides the stable video contents to the user especially at the cell edge.