• 제목/요약/키워드: Book Design

검색결과 505건 처리시간 0.021초

아프리카 북 어워드 선정 책표지에 대한 컬러 경향 연구 (Color Analysis Of African Picture Book Covers : Focused On Selected Book Covers From 'Children's Africana Book Awards')

  • 존아자;노황우
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2015년도 춘계 종합학술대회 논문집
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    • pp.409-410
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    • 2015
  • In the design of any picture book, graphic artists employ the use of color, typeface and illustration to produce attractive book covers. This study is an analysis of selected book covers in the 'Africana Children's Book Awards' (Young Readers category) between 2009 and 2014. The book covers are mainly illustrations originally done in media such as acrylics and oil paintings on canvas. In the article, the author analyses the front covers in terms of hue, Saturation and brightness using a colour map. This work also discusses why certain colours have been used in the design of the covers thus; providing information on color scheme trends for picture books in the Children's Africana Awards Category.

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학습자간 상호작용을 강화한 전자책 설계 모형 개발 (Development of an E-book Design Model for Reinforcing Interaction among Learners)

  • 김훈영;전우천
    • 정보교육학회논문지
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    • 제9권1호
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    • pp.15-26
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    • 2005
  • 현재 전자책 (E-Book : Electronic-Book)에 대한 관심은 크게 증가하고 있으나, 아직까지 전자책에 대한 연구와 개발은 미미한 실정이다. 특히 대부분의 초등학생용 전자책은 상호작용성을 고려하지 않아 전자책의 장점을 살리지 못하고 있다. 본 논문의 목적은 상호작용을 강화한 초등학생용 전자책 설계 모형을 제안하고 구현함에 있다. 본 연구는 기존의 초등학생용 전자책을 상호작용의 측면에서 분석하여, 이를 바탕으로 학습자의 수준에 적절한 정보를 제공하고, 교환할 수 있는 다양한 기능을 지원하며, 또한 종이책과 같은 친밀한 환경에서 자기 주도적인 학습을 제공하는 전자책을 설계하고 구현하였다.

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사용자 인터랙션을 지원하는 HTML5 기반 e-book 뷰어 시스템의 요구사항 분석 및 설계 (Requirements Analysis and Design of an HTML5 Based e-book Viewer System Supporting User Interaction)

  • 최종명;박경우;오수열
    • 디지털산업정보학회논문지
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    • 제9권2호
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    • pp.33-40
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    • 2013
  • E-books have been popular and common in everyday life during past a decade, and the market is expected to grow much more because of the popularity of tablet computing devices such as iPad. With the helps from the devices, people want to read or experience more interactive, fun, and informative e-book contents. In order to meet those needs, we introduce requirements of an e-book viewer system that supports user interaction, 3D modeling view, and augmented reality. We also introduce some design issues of the system and its concept proof prototype system. We determine to adopt HTML5 for e-book content format because it already supports content rendering, multimedia, and user interaction. Furthermore, it is easy to implement e-book viewer because there is already Webkit component for HTML5. We also discuss design issues for integrating an Augmented Reality viewer with Webkit-based e-book viewer. This paper will give e-book viewer developers and contents developers some guidelines for new e-book systems.

Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

즉시와 항상적인 관점에서의 U-북디자인 가치 연구 (A Study on the Value of U-Book Design in the Immediate and Ultimate Viewpoints)

  • 김남형
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.853-855
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    • 2006
  • 현재 출판계는 'U-출판', 라틴어로는 '유비쿼터스(Ubiquitous)출판' 시대를 맞이하였다. 책의 개념이 전통적인 종이책(paper media book) 개념에서, e-북 개념을 넘어 U-북 개념으로 발전하고 있다. 그러나 시대에 따라 매체에 따라 책의 개념이 바뀌어도 변하는 디자인적 가치와 변하지 않은 디자인적인 가치가 있다. 이러한 관점을 즉시(the immediate)와 항상적(the ultimate)가치라고 할 수 있다. 즉시(the immediate)는 시대정신을 표현하는 현시대의 가치를 의미하고, 항상적인 가치는 디자인을 전달하는 매체의 차이에도 불구하고 시대를 초월하여 변하지 않는 것을 의미한다. 본 연구에서는 2005년부터 시작된 U-북 개념의 디자인을 즉시와 항상적인 가치의 관점에서 연구하고자 한다.

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Quantitative Comparison of the E-book and Paper-book by using Eye-tracker

  • Kim, Jung-Yong;Lee, Min-Ho;Min, Seung-Nam;Cho, Young-Jin;Choi, Jun-Hyeok
    • 대한인간공학회지
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    • 제31권5호
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    • pp.609-616
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    • 2012
  • Objective: The aim of the study is to evaluate the difference of legibility between e-book and paper-book by using eye-tracker. Background: Despite of many researches on the e-book and paper-book, there are few researches on the difference between e-book and paper-book. In addition, the researches on the e-book were only dependent on the e-book reader. This study focused on the comparison of e-book and paper-book controlled with the same environments. Method: This study was conducted with $2{\times}3$ within-subject design. Independent variables include the types of book (e-book, paper-book) and font sizes (8pt, 10pt, 12pt). Dependent variables are four measures of fixation duration, saccade length, blink rate and subjective discomfort. Analysis of Variance (ANOVA) with repeated measured design was used to investigate the main and interaction effects of independent variables on each of the dependent variables. The multiple comparisons were performed by post hoc analysis and Bonferroni correction was applied. Results: Fixation duration at e-book was longer than paper-book (p<0.01). Saccade length at e-book was shorter than paper-book (p<0.05). Blink rate at e-book was higher than paper-book (p<0.1). Subjective discomfort at e-book was higher than paper-book (p<0.1). Legibility at 8pt was better than 10pt, 12pt (p<0.01) in fixation duration, saccade length and subjective discomfort. Conclusion: It was found that the legibility at e-book are worse than paper-book from this study. These results indicated that the legibility of e-book was needed to be validated and improved to replace the paper-book. Application: This study suggests improving something related to fixation duration, saccade length, blink rate and subjective discomfort for betterment of e-book.