• Title/Summary/Keyword: Body motion

Search Result 2,121, Processing Time 0.031 seconds

Changes in Back Body Surface Measurements for Dynamic Postures in the Form of Baseball Batting Motion with a 3D body Scanning

  • Shin, Saemi;Chun, Jongsuk
    • International Journal of Human Ecology
    • /
    • v.14 no.1
    • /
    • pp.41-55
    • /
    • 2013
  • The purpose of this study was to analyze human upper body surface changes at the shoulder and back area. The body surface data were analyzed in terms of muscle and bone displacement in dynamic postures. Body surface data were collected with a 3D body scanner. The body surface was scanned at the static and four baseball batting postures. The body surface dimensions over the deltoids, scapulae and trapezius were measured. The results show that the vertical measurements of the deltoids increased by 20%. The horizontal measurements of the axilla of the back increased. The surface of the trapezius was elongated by over 10%, and the lower back musculature was elongated by about 50%. The results of this study showed that changes in back body surface caused by upper arm movements. It was influenced by the deltoid articulated with the humeri and the scapulae and trapezius. These body surface changes caused by muscle activities and ranges of motion can be used to design functional clothing.

The Comparative Analysis on the Kinematic Variables according to the Types of Stance in the Dead-lift of Snatch Events of Junior Weight Lifters (주니어 역도 선수 인상 종목의 Dead-lift 동작 시 스탠스유형에 따른 운동학적 변인 비교분석)

  • Chung, Nam-Ju;Kim, Jae-Pil
    • Korean Journal of Applied Biomechanics
    • /
    • v.18 no.4
    • /
    • pp.99-107
    • /
    • 2008
  • The aim of this study was to provide fundamental data in training to improve athletes' competitiveness through the comparative analysis of kinematic variables according to the types of stance. For this study, the subjects selected 4 Junior Weight lifters. Subjects performed two type(8-type and 11-type) Dead-lift and their performance was sampled at 60frame/sec. using four high-speed digital video cameras. After digitizing images from four cameras, the two-dimensional coordinates were used to produce three-dimensional coordinates of the 15 body segments(20 joint makers and 2 bar makers). And the results were as follows. 1. As for the time required for stances, 8-type motion was faster than 11-type motion. 2. As for the body-center shift in stances, 8-type motion was bigger than 11-type motion in back and forth motion shift, and 11-type motion was bigger than 8-type motion in right and left, up and down motion shift. 3. As for the speed of a body-center and a babel, 8-type motion was faster than 11-type motion. 4. As for the motion-trace of a babel in stances, 8-type motion was bigger than 11-type in back and forth, right and left motion and 11-type motion was bigger than 8-type in up and down motion. 5. As for the body-angles in stances, 8-type motion was bigger than 11-type in the stance angle, and 11-type motion is bigger than 8-type in the angles of a coxa, a knee and an ankle. As a result of the comparative analysis between 8-type and 11-type stance of Junior Weight lifters dead-lift, both were generally similar in variables, but 8-type motion was more stable than 11-type in aspects of time, speed, center shift, angle change.

Aeroelastic stability analysis of a two-stage axially deploying telescopic wing with rigid-body motion effects

  • Sayed Hossein Moravej Barzani;Hossein Shahverdi
    • Advances in aircraft and spacecraft science
    • /
    • v.10 no.5
    • /
    • pp.419-437
    • /
    • 2023
  • This paper presents the study of the effects of rigid-body motion simultaneously with the presence of the effects of temporal variation due to the existence of morphing speed on the aeroelastic stability of the two-stage telescopic wings, and hence this is the main novelty of this study. To this aim, Euler-Bernoulli beam theory is used to model the bending-torsional dynamics of the wing. The aerodynamic loads on the wing in an incompressible flow regime are determined by using Peters' unsteady aerodynamic model. The governing aeroelastic equations are discretized employing a finite element method based on the beam-rod model. The effects of rigid-body motion on the length-based stability of the wing are determined by checking the eigenvalues of system. The obtained results are compared with those available in the literature, and a good agreement is observed. Furthermore, the effects of different parameters of rigid-body such as the mass, radius of gyration, fuselage center of gravity distance from wing elastic axis on the aeroelastic stability are discussed. It is found that some parameters can cause unpredictable changes in the critical length and frequency. Also, paying attention to the fuselage parameters and how they affect stability is very important and will play a significant role in the design.

Numerical Analysis of Floating-Body Motions in Varying Bathymetry

  • Kim, Taeyoung;Kim, Yonghawn
    • International Journal of Ocean System Engineering
    • /
    • v.4 no.1
    • /
    • pp.43-48
    • /
    • 2014
  • Varying bathymetry significantly affects on the wave propagation and motion response of floating body. Coupled-mode wave theory is adopted to describe the incident wave properly in varying region. The results of waves and motion response are compared to those from numerical wave tank, and the agreement is favorable. The sloped bottom is modeled and its effect on the floating body is discussed.

Automated Markerless Analysis of Human Gait Motion for Recognition and Classification

  • Yoo, Jang-Hee;Nixon, Mark S.
    • ETRI Journal
    • /
    • v.33 no.2
    • /
    • pp.259-266
    • /
    • 2011
  • We present a new method for an automated markerless system to describe, analyze, and classify human gait motion. The automated system consists of three stages: I) detection and extraction of the moving human body and its contour from image sequences, ii) extraction of gait figures by the joint angles and body points, and iii) analysis of motion parameters and feature extraction for classifying human gait. A sequential set of 2D stick figures is used to represent the human gait motion, and the features based on motion parameters are determined from the sequence of extracted gait figures. Then, a k-nearest neighbor classifier is used to classify the gait patterns. In experiments, this provides an alternative estimate of biomechanical parameters on a large population of subjects, suggesting that the estimate of variance by marker-based techniques appeared generous. This is a very effective and well-defined representation method for analyzing the gait motion. As such, the markerless approach confirms uniqueness of the gait as earlier studies and encourages further development along these lines.

Iguana motion synthesis using soft body simulation (연체 시뮬레이션 기반 이구아나 동작 생성)

  • Moon, Jaeseok;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.23 no.1
    • /
    • pp.33-38
    • /
    • 2017
  • In this paper, we suggest a method to simulate high-quality iguana animation by using low-quality motion capture data. Iguana motion data captured using a small number of markers cannot express its movement precisely, and even with a realistic skin mesh, it shows unnatural movement because of limited degrees of freedom. In order to solve this problem, we propose to simulate a natural and flexible movement by applying a soft-body simulation technique which models the movement of an iguana according to muscle forces and body's elastic forces. We construct a motion graph from the motion capture data to describe the iguana's various movements, and utilize it to select appropriate movements when the iguana moves. A target point on a terrain is set from the user's input, and a graph path is planned based on it. As a result, the input movement of iguana walking on a flat ground transforms to a movement that is adapted in an online manner to the irregular heights of the terrain. Such a movement is used to calculate the ideal muscle lengths that are needed for soft-body simulation. Lastly, a tetrahedral mesh of the iguana is physically simulated to adapt to various situations by applying a soft-body simulation technique.

Effect of Balance Board and Whole-body Vibration Stimulator Application on Body Muscle Activities during Static Squat Motion (정적 스쿼트 동작 시 발란스 보드와 전신 진동자극기 적용이 신체 근활성도 변화에 미치는 영향)

  • Kim, You-Sin;Kim, Dae-Hoon
    • Journal of the Korean Applied Science and Technology
    • /
    • v.37 no.4
    • /
    • pp.755-761
    • /
    • 2020
  • The purpose of this study was to investigate the effects of balance board and whole-body vibration stimulator application on body muscle activities during static squat motion. Twenty adult males(age, 21.90±0.36 years; height, 174.30±1.09 cm; body mass, 66.50±1.00 kg; and BMI, 21.90±0.31 kg/㎡) were participated in this study as subjects. Three types' static squat motions were performed(basic static squat motion, BSSM; static squat motion with balance board, SSBB; static squat motion with whole-body vibration stimulator, SSVS). We measured the right side's body muscle activities of the rectus abdominis(RA), internal oblique(IO), external oblique(EO), rectus femoris(RF), vastus lateralis(VL), and vastus medialis(VM). The research findings were as follows. There was a significant higher RA, IO, and EO muscle activity of SSBB and SSVS(p=.001, p=.004, p=.000). And RF, VL, and VM muscle activities were greatest during SSVS(p=.000). These findings are expected to serve as references for static squat motion applications in training programs for body muscle strengthening.

A motion capture and mimic system for intelligent interactions (지능 접속을 위한 인체 운동 포착 및 재현 시스템)

  • Yoon, Joong-Sun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.5 no.5
    • /
    • pp.585-592
    • /
    • 1999
  • A new paradigm of technology, based on the overall interactions of technology, human and environment, is explored. History of technology and machines is reviewed in terms of the interactions of human and machines. Two main concepts of intelligent interactions proposed, holism and embodiment, are based on the interactions of machines and human through human body : Korperlichkeit ( corporeality). Human body movements are the result of long periods of evolution and, thus, are very optimized motions. Complicated and flexible motions could be easily achieved by mimicking human body movements. Motion capture and mimic systems based on the electromagnetic, visual, and gyroscopic type trackers, are being implemented to demonstrate these concepts. Also, various motion mappings are investigated on these interactive systems. By exploring a new paradigm of technology through Korperlichkeit, an oriental view of technology as relativities may evolve to embrace the limitations of western view of machines as an absolute independent form.

  • PDF

A Study on the Trajectory Optimization Planning of Biped Walking Machine (이족 보행 로봇의 궤적의 최적화 계획에 관한 연구)

  • 김창부;조현석
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.15 no.3
    • /
    • pp.157-167
    • /
    • 1998
  • In this paper it is purpose that reduces joint torques and their rate of change through optimizing trajectory planning of biped walking machine. The motion of biped walking machine is divided into leg motion for walking and body motion for keeping balance. The leg motion is planned by three phases, that are deploy, swing, and place phases, in terms of the state of foot against floor. The distribution of time assigned to each phase is optimized and that causes leg joint torques and their rate of change to minimize. The body notion is produced by using optimal control theory which minimizes body joint torques and satisfies Z.M.P. constraints defined as region of each phase.

  • PDF

Improvement based on Jansen mechanism in moving vehicles and exploration equipment sector. (이동차량 및 탐사용 장비 분야에서 Jansen 메커니즘을 통하여 정숙성/굴곡지 형 이동성능 개선에 관한 연구)

  • Park, Minjae
    • Proceeding of EDISON Challenge
    • /
    • 2016.03a
    • /
    • pp.516-517
    • /
    • 2016
  • I use Jansen mechanism to reduce the unnecessary motion of car body and improve the motion performance capability in the rugged terrain To reduce the unnecessary motion, the positional variation of a main body of vehicle should be minimized. In order to reduce the change of height and control the speed at every moment when vehicle move, 16 legs or more are installed on a crankshaft and the paths of leg motions need to be considered in the rugged terrain. The vehicle will be optimized so that it produces a sufficient speed and torque for practical use. Finally, I designed proper body with Edison simulation. The simulation is good for beginners of mechanism design.

  • PDF