• Title/Summary/Keyword: Body Movement

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A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

A Study on the Direction of Digital Convergence and Multidisciplinary Education based on Rhythmik, Music Physiology and Musicians' Medicine, Performance Science (리드믹, 음악생리학과 음악인의학, 행위예술과학을 중심으로 본 디지털 융복합 교육의 방향성 연구)

  • Eum, Hee Jung;Kim, Hee-Cheol;Roh, Kyeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1726-1733
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    • 2019
  • Movement is everything in life and music is with our whole lives. Based on movement and sound, art has developed and reflected the times with close ties to technology and is creating new cultural content in the digital age. The absence of experts and research institutes with academic knowledge and experience in various fields compared to the frequency with which music and body movements are interwoven in the intermedia art and education of convergence is a real problem. Introducing the Rhythmik that studied the most basic principles of music and exercise through the precedent of foreign universities, we raise the need to introduce music physiology, musicians' Medicine and music performance science, the areas we studied together. It presents a new direction in the convergence era and education in pioneering research areas in which the only "I myself" systematically recognizes the movement to become the subject through physiology and medicine and scientifically moves and expresses music as a medium.

A Study on the Therapeutic Mechanism of Line Drawing's Movement in Art Therapy (미술치료에서 선화(Line Drawing)의 운동성이 갖는 치료적 메커니즘 고찰)

  • Lee, Hyun-Jee;Chung, Yeo-Ju
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.497-509
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    • 2022
  • Lines are the oldest visual elements in human history and are closely related to human life and drawings and symbols drawn with lines on cave paintings and rocks have existed as alternative images for human survival. In arts the line reveals the core of the object within a short period of time and in art therapy it becomes a medium that can diagnose the client's psychological state and intervene therapeutically. However although line drawing has therapeutic importance in the process as well as diagnosis studies on its effectiveness and therapeutic characteristic have not been actively conducted. Therefore in this study the characteristics related to line art in art therapy are first derived through 'Triangular Verification of Theory', 'Qualitative Content Analysis', and 'Finding Common Parts' in domestic and foreign literature. As a result I will examine the Movement which is a key therapeutic element of line drawing in connection with the brain structure. Through this I will examine the therapeutic mechanisms that affect the body, brain and mind of the movement of line drawing and examine and suggest how it can be used in art therapy.

Study for Understanding the Special Character and the Tendency of Movement Change in Twelve Meridians (12 경락(經絡)의 속성(屬性)과 운동변화(運動變化)의 경향성(傾向性)을 파악(把握)하기 위한 연구(硏究))

  • Shuk Dong-Yun;Choi Chan-Hun;Jang Kyeong-Seon
    • Korean Journal of Acupuncture
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    • v.17 no.1
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    • pp.123-140
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    • 2000
  • The purpose of this study is to understand the special character and the tendency of the movement change that 12 meridians possess. We studied about the incidental and fundamental rule of the six atmospheric influence that was presented by Pyobonjoong(the incidental, fundamental, intermediate) theory, and the Hwang won-uh's the Six Channel activity of the Qi theory that presented movement form of the meridian through the six atmospheric influence. Then we found the following substances. The Pyobonjoong(the incidental, fundamental, intermediate) theory is applicable to understand the special character and the tendency of the movement change that Meridians possess. But, because the Pyobonjoong(the incidental, fundamental, intermediate) theory can't classify the characteristic difference of the hand and foot meridians, then the principle that can devide the meridians of the hand and foot, must be supplied. The Jungwha(right changing)-Daewha(opposite changing) theory is able to concretely classify the special character of the hand and foot six meridians. And Hwang's Shawha(superintending change)-Jongwha(following change) theory that is base on Jungwha(right changing)-Daewha(opposite changing) theory, is able to classify the special character of the hand and foot six meridians, too. If the concept of the Meridians is understood by the Shawha(superintending change)-Jongwha(following change) theory, the special character of the hand and foot six meridians could be concretely classified and then the meridian of the Bowels and the six atmospheric influence corresponded to the meridians could be expansively explained as the point that take charge and control these special Qi in the human body The Bon-Qi(fundamental Qi) act on the special character of Shawha(superintending change) six meridians and the tendency of the movement change is cause by the insufficiency and excessiveness of the Bon-Qi(fundamental Qi). The Qi of the Shawha(superintending change) meridians act on the special character of Jongwha(following change) six meridians and the tendency of the movement change is cause by the exuberance of Yang and the deficiency of Yang.

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Polysomnography and Multiple Sleep Latency Test (수면검사다원검사와 수면잠복기반복검사)

  • Cho, Jae Wook
    • Annals of Clinical Neurophysiology
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    • v.14 no.1
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    • pp.7-11
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    • 2012
  • Polysomnography is used to diagnose many types of sleep disorders including sleep apnea, periodic limb movement disorder, REM sleep behavior disorder, parasomnias, and narcolepsy. It is a comprehensive recording of the biophysiological changes that occur during sleep. The polysomnography monitors many body functions parameters including EEG, EOG, EMG, ECG, respiratory airflow, respiratory effort, and pulse oximetry during sleep. Multiple Sleep Latency Test (MSLT) is performed for diagnosing narcolepsy and excessive daytime sleepiness. It is usually to be done after an overnight polysomnography. The test consists of four or five 20-minute nap opportunities that are scheduled two hours apart.

Emotion Recognition from Body Movement (신체움직임에 대한 컴퓨터비전 기반 실시간 감정인식)

  • 박한훈;박종일;우운택
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.157-160
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    • 2001
  • 컴퓨터와 주변장치의 급속한 발전은 인간과 컴퓨터 사이의 인터페이스에 많은 변화를 가져왔다. 특히, 인간의 감정을 인식하는 기술은 컴퓨터를 보다 인간 친화적으로 만들기 위한 노력으로, 그 동안 꾸준히 진행되어 왔다. 본 논문에서는 한대의 카메라로 촬영한 영상으로부터 실시간으로 신체움직임이 표현하는 감정을 인식할 수 있는 방법을 제안하고, PC기반의 실시간 감정 인식 시스템을 구현한다.

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Generation of Walking Motion Represented the Movement of the Human Body (전신의 움직임을 표현한 캐릭터의 걷기 동작 생성)

  • 이금희;송미영;조형제
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.466-469
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    • 2002
  • 게임이나 가상현실에서 캐릭터의 보행 동작의 움직임은 일정한 동작만을 생성하여 가상공간에 표현한다. 지형이나 다른 주변 환경에 의한 적응적인 동작을 실시간으로 자동 생성하는데 있어서 자연스러운 동작을 표현하기에는 매우 어려움이 따른다. 본 논문에서는 지질에 따른 캐릭터의 걷기 동작을 생성하는 방법에 대해 제안한다. 우선 캐릭터의 기본 걷기 동작 생성은 inverse kinematics방법을 적용하고, 지형 성질을 분석하여 이를 캐릭터의 걷기 동작 생성하는데 적용한다.

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The studies of actual condition and therapeutic effects of hot spring water in Korea (우리나라 온천의 실태와 치료적 효과에 관한 연구)

  • Park Rae-Joon
    • The Journal of Korean Physical Therapy
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    • v.12 no.3
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    • pp.369-377
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    • 2000
  • Hot spring water is petrifaction water and mixed with animals and plants disintegrated water in the underground. The ingredient are complicated and abundant. The contained element is used to facilitate the function of human body. activate the human structure movement. discharge waste material due to increase circulation and metabolism, also it can remain the homeostasis. We can not find research for spa therapy in our country. We use to drink and bath in the hot spring water bue don't have rehabilitation facilities

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A study for the change of the body movement of college student who participates in the liberal dance subject (교양무용 참여 대학생의 신체움직임 변화 연구)

  • Min, deul-le
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.243-244
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    • 2012
  • 본 연구는 교양무용교육에서 가장 중대한 과정으로 인식되고 있는 무용의 가치인식과 신체 움직임 의식변화에 초점을 두었다. 연구방법은 실제사례를 통한 연구자의 참여관찰과 참여자의 심층면담자료 검토, 자기보고서 분석을 제시하여 결과를 제시하였다. 첫째, 교양무용 수업참여를 통해 신체 움직임에 대한 인식변화가 나타났으며, 특히 내적요인으로 동기인식에서 뚜렷한 변화로 이어졌다. 둘째, 신체 움직임의 집중도가 높아질수록 자신감과 만족감에 영향을 미친다. 또한 학업에서 받는 스트레스를 해소할 수 있는 긍정적 효과를 느낀 것으로 나타났다.

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A Study on the Proper Pattern of Overall (I) (Overall 패턴 설계를 위한 기초 연구 (제1보))

  • 서미아;조승혜
    • The Research Journal of the Costume Culture
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    • v.5 no.2
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    • pp.245-252
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    • 1997
  • In this study, the comfortable as well as good-looking overall patterns were investigated. To measure the maximum vertical spaces caused by the body movements, basic foundation type of overall pattern was made. The vertical spaces, which were measured using the CRO-SS-CUT method. The Result was as followings : The Maximum vertical space was 19.7㎝. The Maximum vertical space was 4.2㎝. The vertical space increased as the leg-movement angle increased.

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