• Title/Summary/Keyword: Block-based programming language

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Programming Language Curriculum for Computational Thinking : Starting with Lightbot hour and Classic maze (컴퓨팅 사고력을 위한 프로그래밍 언어 교육과정 : 라이트봇 게임과 고전 미로 게임으로 시작하기)

  • Jun, Bungwoo;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.987-994
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    • 2021
  • Computational Thinking is an analytical thinking ability that is necessary for everyone and everywhere. The existing Computational Thinking development education provided in Practical textbooks leads to block-based programming languages from unplugged activities. Many unplugged activities focus on practicing sequential order, which may lack the learning of abstractions or automation concepts. In block-based programming languages, concepts such as coordinate planes, which are not introduced in elementary school curriculum, appear, making students feel burdened by the block-based programming language itself. In this study, a curriculum was designed for elementary student's computational thinking through game-based programming language education. The results and their effectiveness were analyzed through the beaver challenge. As a result of analyzing the pre-test and post-test scores, it was confirmed that students' computational thinking skills improved.

A Study on the Preference and Efficiency of Block-Base Programming and Text-based Programming (블록 기반 프로그래밍과 텍스트 기반 프로그래밍의 선호도와 효율에 관한 연구)

  • Jeon, Hyun-mo;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.486-489
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    • 2021
  • The purpose of this study was to investigate whether block-based programming language, which is currently being used in elementary and secondary schools, attracts students' interest and motivates them to learn. In addition, this study was to investigate how block-based programming language can help students improve their computing thinking ability and have a good effect on learning text-based programming to learn in high school. In addition, this study tried to study the direction of education linked with artificial intelligence and programming, which are popular in the era of the Fourth Industrial Revolution. The interest in software education has increased so much that software and information education from elementary school to high school has achieved quantitative and qualitative growth that can not be compared with before. However, in the field of artificial intelligence, discussions have begun, but we can not say that we have yet established ourselves in our education. We will discuss how block-based programming and text-based programming will be combined with artificial intelligence and educated.

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Development of Python Instructional Model Using Robot for Elementary Students (초등학생을 위한 로봇 활용 파이썬 학습 모형 개발)

  • Park, DaeRyoon;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.357-366
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    • 2018
  • The Code Block Based Educational Programming Language(EPL) is the mainstream tool for software education for elementary students. However, Code Block Based EPL has limitations in scalability, even though there are many advantages as an introductory tool for software education. In this study, we searched the approach of SW education using Python, which is a text-based programming language actively used in real industrial field. We developed a learning program and model using Python and applied it to the sixth grade elementary school students for 10 hours. As a result, we found that the robot-based Python learning model had a significant effect on improving students' thinking skills and confirmed the applicability of text-based programming language to elementary school students.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

A Method for Measuring and Evaluating for Block-based Programming Code (블록기반 프로그래밍 코드의 수준 및 취약수준 측정방안)

  • Sohn, Wonsung
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.293-302
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    • 2016
  • It is the latest fashion of interesting with software education in public school environment and also consider as high priority issue of curriculum for college freshman with programming 101 courses. The block-based programming tool is used widely for the beginner and provides several positive features compare than text-based programming language tools. To measure quality of programming code elaborately which is based script language, it is need to very tough manual process. As a result the previously research related with evaluation of block-based script code has been focused very simple methods in which normalize the number of blocks used which is related with programming concept. In such cases in this, it is difficult to measure structural vulnerability of script code and implicit programming concept which does not expose. In this research, the framework is proposed which enable to measure and evaluate quality of code script of block-based programming tools and also provides method to find of vulnerability of script code. In this framework, the quality metrics is constructed to structuralize implicit programming concept and then developed the quality measure and vulnerability model of script to improve level of programming. Consequently, the proposed methods enable to check of level of programming and predict the heuristic target level.

Development of Block-based Code Generation and Recommendation Model Using Natural Language Processing Model (자연어 처리 모델을 활용한 블록 코드 생성 및 추천 모델 개발)

  • Jeon, In-seong;Song, Ki-Sang
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.197-207
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    • 2022
  • In this paper, we develop a machine learning based block code generation and recommendation model for the purpose of reducing cognitive load of learners during coding education that learns the learner's block that has been made in the block programming environment using natural processing model and fine-tuning and then generates and recommends the selectable blocks for the next step. To develop the model, the training dataset was produced by pre-processing 50 block codes that were on the popular block programming language web site 'Entry'. Also, after dividing the pre-processed blocks into training dataset, verification dataset and test dataset, we developed a model that generates block codes based on LSTM, Seq2Seq, and GPT-2 model. In the results of the performance evaluation of the developed model, GPT-2 showed a higher performance than the LSTM and Seq2Seq model in the BLEU and ROUGE scores which measure sentence similarity. The data results generated through the GPT-2 model, show that the performance was relatively similar in the BLEU and ROUGE scores except for the case where the number of blocks was 1 or 17.

A theoretical study for effects about learning transfer between two more languages in programming education (프로그래밍 교육에서 2개 이상 프로그래밍 언어의 학습 전이 효과에 대한 이론적 고찰)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.99-100
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    • 2018
  • 컴퓨팅 사고력이 강조됨에 따라 우리 나라를 비롯한 세계 여러 나라에서는 프로그래밍 교육 등 컴퓨팅 관련 교육을 실시하고 있다. 일반적으로 프로그래밍 교육에서 초보 학습자에게는 블록 기반 프로그래밍 언어를 학습한 후 텍스트 기반 프로그래밍 언어를 학습하게 된다. 블록 기반 언어와 텍스트 기반 언어는 동일한 프로그래밍 논리를 함양하게 되지만, 다른 모든 언어들과 마찬가지로 언어 특성, 사용법, 형태 등 다소 차이가 있다. 따라서 본 논문에서는 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어의 학습 전이의 효과에 대해 이론적 고찰을 실시하였으며, 그 결과 대부분의 연구에서 긍정적 전이 효과를 입증하였음을 확인하였다.

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Storing information of stroke rehabilitation patients using blockchain technology: a software study

  • Chang, Min Cheol
    • Journal of Yeungnam Medical Science
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    • v.39 no.2
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    • pp.98-107
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    • 2022
  • Background: Stroke patients usually experience damage to multiple functions and a long rehabilitation period. Hence, there is a large volume of patient clinical information. It thus takes a long time for clinicians to identify the patient's information and essential pieces of information may be overlooked. To solve this, we stored the essential clinical information of stroke patients in a blockchain and implemented the blockchain technology using the Java programming language. Methods: We created a mini blockchain to store the medical information of patients using the Java programming language. Results: After generating a unique pair of public/private keys for identity verification, a patient's identity is verified by applying the Elliptic Curve Digital Signature Algorithm based on the generated keys. When the identity verification is complete, new medical data are stored in the transaction list and the generated transaction is verified. When verification is completed normally, the block hash value is derived using the transaction value and the hash value of the previous block. The hash value of the previous block is then stored in the generated block to interconnect the blocks. Conclusion: We demonstrated that blockchain can be used to store and deliver the patient information of stroke patients. It may be difficult to directly implement the code that we developed in the medical field, but it can serve as a starting point for the creation of a blockchain system to be used in the field.

An Analysis of the Influence of Block-type Programming Language-Based Artificial Intelligence Education on the Learner's Attitude in Artificial Intelligence (블록형 프로그래밍 언어 기반 인공지능 교육이 학습자의 인공지능 기술 태도에 미치는 영향 분석)

  • Lee, Youngho
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.189-196
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    • 2019
  • Artificial intelligence has begun to be used in various parts of our lives, and recently its sphere has been expanding. However, students tend to find it difficult to recognize artificial intelligence technology because education on artificial intelligence is not being conducted on elementary school students. This paper examined the teaching programming language and artificial intelligence teaching methods, and looked at the changes in students' attitudes toward artificial intelligence technology by conducting education on artificial intelligence. To this end, education on block-type programming language-based artificial intelligence technology was provided to students' level. And we looked at students' attitudes toward artificial intelligence technology through a single group pre-postmortem. As a result, it brought about significant improvements in interest in artificial intelligence, possible access to artificial intelligence technology and the need for education on artificial intelligence technology in schools.

A Suggestion of Designing Program for Learning Transfer from Block-Based Programming Language to Text-Based Programming Language (블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어로의 학습 전이를 위한 프로그램 설계 방안)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.29-31
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    • 2018
  • 프로그래밍 언어 교육에서 일반적으로 학습자들은 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어 순서로 학습한다. 블록 기반 프로그래밍 언어나 텍스트 기반 프로그래밍 언어는 여타의 프로그래밍 언어들과 마찬가지로 프로그래밍의 기본 논리는 동일하나, 형태, 언어적 특성 및 사용 등에 대하여 다소 차이가 있다. 따라서 본 연구에서는 학습자들의 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어로의 유연한 학습 전이를 돕기 위한 프로그램의 설계 방안을 선행 조직자의 제시, 학습 콘텐츠의 체계화, 단순하고 직관적인 화면 구성으로 제시하였다.

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