• Title/Summary/Keyword: Block-based Image Compression

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Video Compression using Characteristics of Wavelet Coefficients (웨이브렛 계수의 특성을 이용한 비디오 영상 압축)

  • 문종현;방만원
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.45-54
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    • 2002
  • This paper proposes a video compression algorithm using characteristics of wavelet coefficients. The proposed algorithm can provide lowed bit rate and faster running time while guaranteeing the reconstructed image qualify by the human virtual system. In this approach, each video sequence is decomposed into a pyramid structure of subimages with various resolution to use multiresolution capability of discrete wavelet transform. Then similarities between two neighboring frames are obtained from a low-frequency subband which Includes an important information of an image and motion informations are extracted from the similarity criteria. Four legion selection filters are designed according to the similarity criteria and compression processes are carried out by encoding the coefficients In preservation legions and replacement regions of high-frequency subbands. Region selection filters classify the high-frequency subbands Into preservation regions and replacement regions based on the similarity criteria and the coefficients In replacement regions are replaced by that of a reference frame or reduced to zero according to block-based similarities between a reference frame and successive frames. Encoding is carried out by quantizing and arithmetic encoding the wavelet coefficients in preservation regions and replacement regions separately. A reference frame is updated at the bottom point If the curve of similarity rates looks like concave pattern. Simulation results show that the proposed algorithm provides high compression ratio with proper Image quality. It also outperforms the previous Milton's algorithm in an Image quality, compression ratio and running time, leading to compression ratio less than 0.2bpp. PSNR of 32 dB and running tome of 10ms for a standard video image of size 352${\times}$240 pixels.

FPGA-based One-Chip Architecture and Design of Real-time Video CODEC with Embedded Blind Watermarking (블라인드 워터마킹을 내장한 실시간 비디오 코덱의 FPGA기반 단일 칩 구조 및 설계)

  • 서영호;김대경;유지상;김동욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8C
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    • pp.1113-1124
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel fur the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit of a field synchronized with the A/D converter. The implemented H/W used the 69%(16980) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation of 60 fields/sec(30 frames/sec).

Discrete Multiwavelet-Based Video Watermarking Scheme Using SURF

  • Narkedamilly, Leelavathy;Evani, Venkateswara Prasad;Samayamantula, Srinivas Kumar
    • ETRI Journal
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    • v.37 no.3
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    • pp.595-605
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    • 2015
  • This paper proposes a robust, imperceptible block-based digital video watermarking algorithm that makes use of the Speeded Up Robust Feature (SURF) technique. The SURF technique is used to extract the most important features of a video. A discrete multiwavelet transform (DMWT) domain in conjunction with a discrete cosine transform is used for embedding a watermark into feature blocks. The watermark used is a binary image. The proposed algorithm is further improved for robustness by an error-correction code to protect the watermark against bit errors. The same watermark is embedded temporally for every set of frames of an input video to improve the decoded watermark correlation. Extensive experimental results demonstrate that the proposed DMWT domain video watermarking using SURF features is robust against common image processing attacks, motion JPEG2000 compression, frame averaging, and frame swapping attacks. The quality of a watermarked video under the proposed algorithm is high, demonstrating the imperceptibility of an embedded watermark.

A Study on the New Motion Estimation Algorithm of Binary Operation for Real Time Video Communication (실시간 비디오 통신에 적합한 새로운 이진 연산 움직임 추정 알고리즘에 관한 연구)

  • Lee, Wan-Bum;Shim, Byoung-Sup;Kim, Hwan-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.418-423
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    • 2004
  • The motion estimation algorithm based block matching is a widely used in the international standards related to video compression, such as the MPEG series and H.26x series. Full search algorithm(FA) ones of this block matching algorithms is usually impractical because of the large number of computations required for large search region. Fast search algorithms and conventional binary block matching algorithms reduce computational complexity and data processing time but this algorithms have disadvantages that is less performance than full search algorithm. This paper presents new Boolean matching algorithm, called BCBM(Bit Converted Boolean Matching). Proposed algorithm has performance closed to the FA by Boolean only block matching that may be very efficiently implemented in hardware for real time video communication. Simulation results show that the PSNR of the proposed algorithm is about 0.08㏈ loss than FA but is about 0.96∼2.02㏈ gain than fast search algorithm and conventional Boolean matching algorithm.

Screen Content Coding Analysis to Improve Coding Efficiency for Immersive Video (몰입형 비디오 압축을 위한 스크린 콘텐츠 코딩 성능 분석)

  • Lee, Soonbin;Jeong, Jong-Beom;Kim, Inae;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.911-921
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    • 2020
  • Recently, MPEG-I (Immersive) has been exploring compression performance through standardization projects for immersive video. The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR). MIV is a model that processes the Basic View and the residual information into an Additional View, which is a collection of patches. Atlases have the unique characteristics depending on the kind of the view they are included, requiring consideration of the compression efficiency. In this paper, the performance comparison analysis of screen content coding tools such as intra block copy (IBC) is conducted, based on the pattern of various views and patches repetition. It is demonstrated that the proposed method improves coding performance around -15.74% BD-rate reduction in the MIV.

Segmented Video Coding Using Variable Block-Size Segmentation by Motion Vectors (움직임벡터에 의한 가변블럭영역화를 이용한 영역기반 동영상 부호화)

  • 이기헌;김준식;박래홍;이상욱;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.4
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    • pp.62-76
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    • 1994
  • In this paper, a segmentation-based coding technique as applied to video sequences is proposed. A proposed method separates an image into contour and texture parts, then the visually-sensitive contour part is represented by chain codes and the visually-insensitive texture part is reconstructed by a representative motion vector of a region and mean of the segmented frame difference. It uses a change detector to find moving areas and adopts variable blocks to represent different motions correctly. For better quality of reconstructed images, the displaced frame difference between the original image and the motion compensated image reconstructed by the representative motion vector is segmented. Computer simulation with several video sequences shows that the proposed method gives better performance than the conventional ones in terms of the peak signal to noise ratio(PSNR) and compression ration.

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CRT-Based Color Image Zero-Watermarking on the DCT Domain

  • Kim, HyoungDo
    • International Journal of Contents
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    • v.11 no.3
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    • pp.39-46
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    • 2015
  • When host images are watermarked with CRT (Chinese Remainder Theorem), the watermark images are still robust in spite of the damage of the host images by maintaining the remainders in an unchanged state within some range of the changes that are incurred by the attacks. This advantage can also be attained by "zero-watermarking," which does not change the host images in any way. This paper proposes an improved zero-watermarking scheme for color images on the DCT (Discrete Cosine Transform) domain that is based on the CRT. In the scheme, RGB images are converted into YCbCr images, and one channel is used for the DCT transformation. A key is then computed from the DC and three low-frequency AC values of each DCT block using the CRT. The key finally becomes the watermark key after it is combined four times with a scrambled watermark image. When watermark images are extracted, each bit is determined by majority voting. This scheme shows that watermark images are robust against a number of common attacks such as sharpening, blurring, JPEG lossy compression, and cropping.

VLSI Array Architecture for High Speed Fractal Image Compression (고속 프랙탈 영상압축을 위한 VLSI 어레이 구조)

  • 성길영;이수진;우종호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.708-714
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    • 2000
  • In this paper, an one-dimensional VLSI array for high speed processing of fractal image compression algorithm based the quad-tree partitioning method is proposed. First of all, the single assignment code algorithm is derived from the sequential Fisher's algorithm, and then the data dependence graph(DG) is obtained. The two-dimension array is designed by projecting this DG along the optimal direction and the one-dimensional VLSI array is designed by transforming the obtained two-dimensional array. The number of Input/Output pins in the designed one-dimensional array can be reduced and the architecture of process elements(PEs) can he simplified by sharing the input pins of range and domain blocks and internal arithmetic units of PEs. Also, the utilization of PEs can be increased by reusing PEs for operations to the each block-size. For fractal image compression of 512X512gray-scale image, the proposed array can be processed fastly about 67 times more than sequential algorithm. The operations of the proposed one-dimensional VLSI array are verified by the computer simulation.

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A Image Post-processing Method using Modified MSDS (수정된 MSDS를 이용한 영상의 후처리 기법)

  • 김은석;채병조;오승준
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1480-1489
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    • 1999
  • In this paper, we propose a new post-processing method which can solve a problem of MSDS(Mean Squared Difference of Slope) method. Using that method the blocking artifacts can significantly be reduced without any restriction, which is a major drawback of block-based DCT compression method. In this approach, the OSLD(Overlapped Sub-Laplacian Distribution) of dequantized block boundary pixel difference values is defined and used to categorize each block of an image into one of four types. Those types are also classified into one of two classes: an edge and a non-edge classes. A slope across the block boundary is used to quantify discontinuity of the image. If an absolute estimated quantization error value of a DCT coefficient is greater than the corresponding quantization step size, it is saturated to the step size in the edge class. The proposed post-processing method can improve not only the PSNR value up to 0.1~O.3 dB but visual quality without any constraints determined by ad-hoc manner.

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Near-lossless Coding of Multiview Texture and Depth Information for Graphics Applications (그래픽스 응용을 위한 다시점 텍스처 및 깊이 정보의 근접 무손실 부호화)

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.1
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    • pp.41-48
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    • 2009
  • This Paper introduces representation and coding schemes of multiview texture and depth data for complex three-dimensional scenes. We represent input color and depth images using compressed texture and depth map pairs. The proposed X-codec encodes them further to increase compression ratio in a near-lossless way. Our system resolves two problems. First, rendering time and output visual quality depend on input image resolutions rather than scene complexity since a depth image-based rendering techniques is used. Second, the random access problem of conventional image-based rendering could be effectively solved using our image block-based compression schemes. From experimental results, the proposed approach is useful to graphics applications because it provides multiview rendering, selective decoding, and scene manipulation functionalities.