• Title/Summary/Keyword: Bit-Map

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A Study on the Realization of a Map Simulator Reflecting Propensities of Gamers (Focused on Korean Style MMORPG) (게이머의 성향을 반영한 맵 시뮬레이터 구현에 관한 연구 (한국형 MMORPG게임을 중심으로))

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.3-10
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    • 2007
  • The maps in the world of the role playing games provide not only areas for motions and actions of player characters, but also worlds of totally included monsters and NPC(Non Player Character). However, the design of maps and monsters in them could not be tested for their balances until the games had been developed quite a bit. So they need additional expense of extension period of developments. In this paper, we have designed and developed a map simulator to expect the popularities of the maps in the early stage of the game planning in order to prevent inefficient concentration of users on some maps by expecting the popularities of the maps in the early stage of game planning and by setting the parameters of monster arrangements in the map.

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Iterative Decoding Performance for Gray Coded QAM Signals with I/Q Phase Unbalance (I/Q 위상 불균형을 동반한 Gray 부호화된 QAM 신호의 반복 복호 성능)

  • Kim Ki-Seol;Park Sang-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6A
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    • pp.611-616
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    • 2006
  • In this paper, we propose a practical implementation method of a soft bit decision expression for an R-QAM (Gray coded Rectangular Quadrature Amplitude Modulation) signal based on the Max-Log-MAP algorithm. The parameters of the soft decision expression for the practical implementation can be obtained with simple arithmetic functions associated with some deterministic parameters such as a received value, distances between symbols, and the order of modulation on a signal space. Also, we analyze the performance of an iterative decoding scheme for the QAM signal with I/Q phase unbalance. The unbalance results from the non-ideal characteristic of components such as a phase shifter between in-phase and quadrature paths for quadrature modulator/demondulator.

Low-complexity de-mapping algorithms for 64-APSK signals

  • Bao, Junwei;Xu, Dazhuan;Zhang, Xiaofei;Luo, Hao
    • ETRI Journal
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    • v.41 no.3
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    • pp.308-315
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    • 2019
  • Due to its high spectrum efficiency, 64-amplitude phase-shift keying (64-APSK) is one of the primary technologies used in deep space communications and digital video broadcasting through satellite-second generation. However, 64-APSK suffers from considerable computational complexity because of the de-mapping method that it employs. In this study, a low-complexity de-mapping method for (4 + 12 + 20 + 28) 64-APSK is proposed in which we take full advantage of the symmetric characteristics of each symbol mapping. Moreover, we map the detected symbol to the first quadrant and then divide the region in this first quadrant into several partitions to simplify the formula. Theoretical analysis shows that the proposed method requires no operation of exponents and logarithms and involves only multiplication, addition, subtraction, and judgment. Simulation results validate that the time consumption is dramatically decreased with limited degradation of bit error rate performance.

Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1093-1103
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    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

An Efficient UEP Transmission Scheme for MIMO-OFDM Systems (MIMO-OFDM 시스템을 위한 효율적인 UEP 전송기법 제안)

  • Lee, Heun-Chul;Lee, Byeong-Si;Sundberg, Carl-Erik W.;Lee, In-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.469-477
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    • 2007
  • Most multimedia source coders exhibit unequal bit error sensitivity. Efficient transmission system design should therefore incorporate the use of matching unequal error protection (UEP). In this paper, we present and evaluate a flexible space-time coding system with unequal error protection. Multiple transmit and receive antennas and bit-interleaved coded modulation techniques are used combined with rate compatible punctured convolutional codes. A near optimum iterative receiver is employed with a multiple-in multiple-out inverse mapper and a MAP decoder as component decoders. We illustrate how the UEP system gain can be achieved either as a power or bandwidth gain compared to the equal error protection system (EEP) for the identical source and equal overall quality for both the UEP and EEP systems. An example with two/three transmit and two receive antennas using BPSK modulation is given for the block fading channel.

Design of Stereo Image Match Processor for Real Time Stereo Matching (실시간 스테레오 정합을 위한 스테레오 영상 정합 프로세서 설계)

  • Kim, Yeon-Jae;Sim, Deok-Seon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.2
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    • pp.50-59
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    • 2000
  • Stereo vision is a technique extracting depth information from stereo images, which are two images that view an object or a scene from different locations. The most important procedure in stereo vision, which is called stereo matching, is to find the same points in stereo images. It is difficult to match stereo images in real time because stereo matching requires heavy calculation. In this Paper we design a digital VLSI to Process stereo matching in real time, which we call stereo image match processor (SIMP). For implementation of real time stereo matching, sliding memory and minimum selection tree are presented. SIMP is designed with pipeline architecture and parallel processing. SIMP takes 64 gray level 64$\times$64 stereo images and yields 8 level 64 $\times$64 disparity map by 3 bit disparity and 12 bit address outputs. SIMP can process stereo images with process speed of 240 frames/sec.

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An Enhanced MELP Vocoder in Noise Environments (MELP 보코더의 잡음성능 개선)

  • 전용억;전병민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.1C
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    • pp.81-89
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    • 2003
  • For improving the performance of noise suppression in tactical communication environments, an enhanced MELP vocoder is suggested, in which an acoustic noise suppressor is integrated into the front end of the MELP algorithm, and an FEC code into the channel side of the MELP algorithm. The acoustic noise suppressor is the modified IS-127 EVRC noise suppressor which is adapted for the MELP vocoder. As for FEC, the turbo code, which consists of rate-113 encoding and BCJR-MAP decoding algorithm, is utilized. In acoustic noise environments, the lower the SNR becomes, the more the effects of noise suppression is increased. Moreover, The suggested system has greater noise suppression effects in stationary noise than in non-stationary noise, and shows its superiority by 0.24 in MOS test to the original MELP vocoder. When the interleave size is one MELP frame, BER 10-6 is accomplished at channel bit SNR 4.2 ㏈. The iteration of decoding at 3 times is suboptimal in its complexity vs. performance. Synthetic quality is realized as more than MOS 2.5 at channel bit SNR 2 ㏈ in subjective voice quality test, when the interleave size is one MELP frame and the iteration of decoding is more than 3 times.

Implementation of Play and Copy Control of DMB contents using Watermarking and Encryption on PMP (워터마킹과 암호화를 이용한 DMB 콘텐츠의 재생 및 복사 제어를 PMP에 구현)

  • Jeong, Yong-Jae;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.52-57
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    • 2009
  • Recently, the regular service of a terrestrial digital multimedia broadcasting(T-DMB) made faster distribution of T-DMB receiver. The problem of an illegal distribution is increasing owing to a large distribution of T-DMB receiver. In this paper, we propose a watermarking and encryption method on T-DMB bit-stream for a copy and Play control to prevent an illegal distribution of T-DMB contents. We implement our proposed method on a portable multimedia player (PMP) which has T-DMB receiver. The proposed method insert the encrypted information for control of copy and play after finding padding area of program map table (PMT) and program association table (PAT) from analysis of transport stream (TS) of T-DMB. In implementation result, we can control use of contents according to information of copy and play control. The proposed method can be used to content Protection software for blocking of an illegal distribution of T-DMB contents on a mobile T-DMB receivers.

Study on the estimation and representation of disparity map for stereo-based video compression/transmission systems (스테레오 기반 비디오 압축/전송 시스템을 위한 시차영상 추정 및 표현에 관한 연구)

  • Bak Sungchul;Namkung Jae-Chan
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.576-586
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    • 2005
  • This paper presents a new estimation and representation of a disparity map for stereo-based video communication systems. Several pixel-based and block-based algorithms have been proposed to estimate the disparity map. While the pixel-based algorithms can achieve high accuracy in computing the disparity map, they require a lost of bits to represent the disparity information. The bit rate can be reduced by the block-based algorithm, sacrificing the representation accuracy. In this paper, the block enclosing a distinct edge is divided into two regions and the disparity of each region is set to that of a neighboring block. The proposed algorithm employs accumulated histograms and a neural network to classify a type of a block. In this paper, we proved that the proposed algorithm is more effective than the conventional algorithms in estimating and representing disparity maps through several experiments.