• Title/Summary/Keyword: Behavioral Software Engineering

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The Dark Side of Emotional Involvement in Software Development: A Behavioral Economics Perspective

  • Shmueli, Ofira;Pliskin, Nava;Fink, Lior
    • Asia pacific journal of information systems
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    • 제26권2호
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    • pp.322-337
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    • 2016
  • Research on information systems and software engineering has often neglected behavioral effects, which may play a role in decision making on software development. The current study addresses this issue by empirically investigating the behavioral roots of over-requirement in the context of a software development project via an experiment. The negative phenomenon of over-requirement refers to specifying a software system beyond the actual needs of the customer or the market, which overload the system with unneeded features. The research question addressed here is whether over-requirement is due in part to the emotional involvement of developers with the software features they developed because of behavioral effects. Previous studies have demonstrated that under the endowment, I-designed-it-myself, and IKEA effects, people become emotionally involved and overvalue physical items that they respectively possess, self-design, or self-create. The findings of our experiment show that participants over-valued features they were assigned to be responsible for, to specify, or to construct, thereby confirming that the three behavioral effects play a role in software development decisions and affect over-requirement. Thus, the study contributes to software development research and practice from the behavioral economics perspective, highlighting the roots of over-requirement.

Structured Behavioral Feature기반 임베디드 SW 아키텍처 설계 방법의 추적성 검증 (Traceability Validation of Structured Behavioral Feature-Based Embedded SW Architecture Design Method)

  • 이정태;정소영
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2017년도 제56차 하계학술대회논문집 25권2호
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    • pp.281-284
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    • 2017
  • 최근 임베디드 시스템 개발이 Model Driven Engineering 방식으로 변화하면서 요구사항과 모델 간의 추적성을 보장하는 것이 매우 중요해졌다. 이 논문에서는 기존의 FDD(Feature Driven Development)와 FOSE(Feature Oriented Software Engineering) 방법론에 적용된 feature 개념을 재정의하여 이를 AUTOSAR platform에 적용하는 방법을 제시하며 요구사항부터 model, code까지 추적성을 검증한다.

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S/W개발자의 IT 프로젝트 참여 의도 연구: 조절초점에 따른 프로젝트 기술 최신성의 효과를 중심으로 (S/W Developer's IT Project Participation: Focusing on the Moderating Role of Regulatory Focus on the Effect of Technology Recency on Participation Intention)

  • 박요한;박도형
    • 지식경영연구
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    • 제18권2호
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    • pp.45-63
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    • 2017
  • In the success of an IT project, the role of S/W developer in carrying out the project is critical and crucial. However, compared to its importance, there is only a few studies on the role of human resources in software engineering field, mainly focusing on technology. Based on regulatory focus theory, this study examines how the effect of technology recency on developer's intention to participate in the IT project changes depending on the regulatory focus of the software developer. As a result of the experiment, it was confirmed that there is a difference in the effect of technology recency on project participation intention according to the condition of developer's regulatory focus. This study is meaningful because it extends regulatory focus theory to software engineering field and made theoretical contribution to the research field of behavioral software engineering. In practical, it was possible to suggest a way to improve the intention of the developer to participate in the project, by understanding the software developer in the IT project, considering the software developer propensity and project characteristics.

Supporting Systematic Software Test Process in R&D Project with Behavioral Models

  • Choi, Hyorin;Lee, Jung-Won;Lee, Byungjeong
    • 인터넷정보학회논문지
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    • 제19권2호
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    • pp.43-48
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    • 2018
  • Various artifacts that are produced as software R&D project progresses contain research plan, research report, software requirements and design descriptions, etc. When conducting a software R&D project, it is necessary to confirm that the developed system has implemented its research requirements well. However, various research results make it difficult to design appropriate tests. So, there is a practical need for us to comprehensively handle the planning, execution, and reporting of software test for finding and verifying information related to the research. In this paper, we propose a useful method for software test process in R&D project which supports model based software testing. The proposed method supports automation of test design and generation of test data by explicitly separating each step of System Under Test (SUT). The method utilizes the various models representing the control flow of the function to extract the information necessary for testing the system. And it supports a systematic testing process based on TMMi and ISO 29119. Finally, we show the validity of the method by implementing a prototype with basic functionality to generate test data from software behavioral models.

실시간 소프트웨어의 조절적${\cdot}$단위적 이해 방법 : ARSU(Architecture-based Software Understanding)와 SRE(Software Re/reverse-engineering Environment) (A Scalable and Modular Approach to Understanding of Real-time Software: An Architecture-based Software Understanding(ARSU) and the Software Re/reverse-engineering Environment(SRE))

  • 이문근
    • 한국정보처리학회논문지
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    • 제4권12호
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    • pp.3159-3174
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    • 1997
  • 본 논문은 매우 방대하고 복잡한 실시간 소프트웨어를 이해하기 위한 하나의 방법론과 도구의 개발 연구에 대하여 보고한다. 대부분 본 논문의 저자에 의하여 개발된 이 방법론과 도구는 ARSU(Architecture-based Real-time Software Understanding)과 SRE(Software Re/reverse-engineering Environment)이다. 재공학과정중에 실시간 소프트웨어의 이해한다는 것은 방대한 규모와 복잡성 때문에 일반적으로 매우 어려운 일이다. 그러나 이러한 어려움을 극복하기 위하여 본 논문에서는 architecture에 근거하여 구조적 ${\cdot}$ 기능적 ${\cdot}$ 행위적 측면에서 3차원적인 이해를 가능하게 한다. 이 방법을 통하여 실시간 소프트웨어를 점진적이며 체계적으로 재${\cdot}$역공학할 수 있게 한다. 첫째, 구조적인 관점은 부모-자식간의 관계에 기초한 상하 층충적으로 이루어진 소프트웨어의 전체적 구조, 그리고 명세와 알고리즘 뷰들을 통하여 관측할 수 있다. 여기에서 구조를 구성하는 기본단위는 SWU(Software Unit)이며 이 SWU는 특정 기준에 준하여 추출된다. 이 구조는 상하 또는 그 역방향으로 소프트웨어를 항해(navigation) 할 수 있게 한다. 이는 소프트웨어에 대한 개요와 상세에 관한 정보를 분리하여 상호간에 연관성이 있게 보여준다. 구조의 어떤 단계, 즉 어떤 추상화 단계에서라도 소프트웨어에 대한 기능적 ${\cdot}$ 행위적 대한 정보를 얻을 수 있게 한다. 둘째, 기능적 뷰는 자료와 제어의 흐름, 입력과 출력, 정의와 사용, 변수와 참조 등을 보여준다. 이 뷰의 각 사항들은 소프트웨어에 대한 특정 기능 정보를 제공하여 준다. 셋째, 행위적 뷰는 상태도, IEL(interleaved event list) 등을 들 수 있다. 이 뷰는 소프트웨어에 대한 실행시 동적 성질을 보여준다. 이 뷰들 외에도 각 측면과 뷰들을 위한 기능, 접속, 주석, 코드 등의 다수의 서류들이 제공된다. 본 연구의 가장 큰 장점은 구조를 항해하면서 여러 차원의 정보를 추상화하거나 세부적으로 확장할 수 있는 기능이다. 이러한 기능들은 이러한 실시간 소프트웨어를 이해 할 수 있는 토대를 마련해 준다. 그리고 이러한 장점은 재사용 가능한 요소를 체계적으로 식별하거나 검증할 수 있게 한다.

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A Comparative Study of Formal Methods for Safety Critical Software in Nuclear Power Plant

  • Sedo Sohn;Seong, Poong-Hyun
    • Nuclear Engineering and Technology
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    • 제32권6호
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    • pp.537-548
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    • 2000
  • The requirement of ultra high reliability of the safety critical software can not be demonstrated by testing alone. The specification based on formal method is recommended for safety system software. But there exist various kinds of formal methods, and this variety of formal method is recognized as an obstacle to the wide use of formal method. In this paper six different formal method have been applied to the same part of the functional requirements that is calculation algorithm intensive. The specification results were compared against the criteria that is derived from the characteristics that good software requirements specifications should have and regulatory body recommends to have. The application experience shows that the critical characteristics should be defined first, then appropriate method has to be selected. In our case, the Software Cost Reduction method was recommended for internal condition or calculation algorithm checking, and statechart method is recommended for the external behavioral description.

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AJFCode: An Approach for Full Aspect-Oriented Code Generation from Reusable Aspect Models

  • Mehmood, Abid;Jawawi, Dayang N.A.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권6호
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    • pp.1973-1993
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    • 2022
  • Model-driven engineering (MDE) and aspect-oriented software development (AOSD) contribute to the common goal of development of high-quality code in reduced time. To complement each approach with the benefits of the other, various methods of integration of the two approaches were proposed in the past. Aspect-oriented code generation, which targets obtaining aspect-oriented code directly from aspect models, offers some unique advantages over the other integration approaches. However, the existing aspect-oriented code generation approaches do not comprehensively address all aspects of a model-driven code generation system, such as a textual representation of graphical models, conceptual mapping, and incorporation of behavioral diagrams. These problems limit the worth of generated code, especially in practical use. Here, we propose AJFCode, an approach for aspect-oriented model-driven code generation, which comprehensively addresses the various aspects including the graphical models and their text-based representation, mapping between visual model elements and code, and the behavioral code generation. Experiments are conducted to compare the maintainability and reusability characteristics of the aspect-oriented code generated using the AJFCode with the most comprehensive object-oriented code generation approach. AJFCode performs well in terms of all metrics related to maintainability and reusability of code. However, the most significant improvement is noticed in the separation of concerns, coupling, and cohesion. For instance, AJFCode yields significant improvement in concern diffusion over operations (19 vs 51), coupling between components (0 vs 6), and lack of cohesion in operations (5 vs 9) for one of the experimented concerns.

Energy Bad Smells 기반 소모전력 절감을 위한 코드 리팩토링 기법 (Code Refactoring Techniques Based on Energy Bad Smells for Reducing Energy Consumption)

  • 이제욱;김두환;홍장의
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제5권5호
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    • pp.209-220
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    • 2016
  • 최근 스마트폰, 태블릿과 같은 기기의 사용량이 증가하면서, 이에 탑재되는 소프트웨어는 더욱 복잡해지고 규모가 커지고 있다. 배터리의 전력으로 구동되는 모바일 기기들은 전력 공급의 한계로 인해 운용시간을 증가시키는 것이 중요한 이슈이다. 최근에는 소프트웨어 동작이 하드웨어 구동을 통해 전력 소모를 일으킨다는 점에서, 효율적인 동작 패턴을 갖는 소프트웨어 개발에 대한 연구들이 진행되고 있다. 그러나 모바일 기기에 탑재되는 소프트웨어는 그 개발 주기가 짧은 경우가 많아 최적화와 전력 소모량을 반영하기 어려운 경우가 많다. 따라서 본 연구에서는 소모전력 절감을 위한 코드 리팩토링 기법을 제안하여, 소프트웨어 개발 및 유지보수에서 보다 용이하게 저전력 요구사항을 충족시키고자 한다. 이를 위해 전력 소모량을 감소시킬 수 있는 코드 패턴에 대하여 Energy Bad Smell을 식별하고, 이를 제거하기 위한 새로운 코드 리팩토링 기법을 제안하며, 실험을 통해 그 효용성을 검증하였다.

Diagrammatic Formalism for Complex Systems: More than One Way to Eventize a Railcar System

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.130-141
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    • 2021
  • This paper is in the intersection of software engineering and system engineering, two intimately intertwined disciplines. A dominating theme in this paper is the integral conceptualization of systems at large, as well as an underlying concern with software systems. In the software development life cycle, challenges still exist in translating requirements into a design artifact and then into an implementation (e.g., coding), then validating the results. From our perspective, software engineering requires an integrating paradigm toward a unified modeling orientation. Many methodologies, languages, and tools exist for facilitating system development processes. This paper is a venture into project development. To focus the materials, we concentrate on Harel's novel (and classic) development environment, which integrates a scenario-based engineering object orientation and statecharts through developing a railcar system. The railcar system is used as a detailed sample of translating requirements into a design artifact and then into an implementation, then validating the result. The project is re-cased as a single integrated modeling endeavor to be contrasted with the scenario and statecharts' development. The result of this scheme is an enriched understanding through experimenting with and contrasting various development methods of software projects.

재사용을 위한 XML 기반 소프트웨어 아키텍쳐 명세 언어 (XML based Software Architecture Specification Language for Reuse)

  • 이윤수;윤경섭;왕창종
    • 한국정보처리학회논문지
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    • 제7권3호
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    • pp.808-817
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    • 2000
  • Component specification languages in consideration of reuse are essential factor in classification, verification and retrieval of components. A number of legacy specification languages have already been used, however, they are complex and include many necessary elements in the specification for implementation. In this paper, we present XML-based component specification and software architecture specification language to solve these problems of legacy specification languages. The presented specification languages consist of component specification, which is composed of signature specification, interface specification and message specification, and software architecture specification providing graphical notations and textural notations. Component specification supports component retrieval with behavioral match and black-box reuse of component. In addition to this, it improves the efficiency of retrieval and document management with XML-based component specification. Software architecture specification supports the structural reuse of architecture, which is white-box reuse, through mesage-based architecture specification.

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