• Title/Summary/Keyword: Behavior patterns

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The Stability of Individual Differences in Child-Mother Attachment across 3 Year Periods (애착의 지속성에 관한 단기종단적 연구 : 영아기의 낯선상황 애착유형과 유아기의 애착안정성)

  • Park, Ung Im;Yoo, Myoung Hee
    • Korean Journal of Child Studies
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    • v.18 no.2
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    • pp.33-46
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    • 1997
  • This article reports the developmental stability of individual differences in children's attachment qualities with their mothers and the relations between the preschoolers' attachment security to mothers and maternal parenting behavior. 24 infants were observed with mothers in the Strange Situation to assess the infant-mother attachment patterns at 16 months of age. After 3 years, attachment security was assessed using Attachment Q-Set, and the modified IPBI (Iowa Parent Behavior Inventory: Mother Form) was administered to mothers to assess their parenting behavior. Analyses revealed significant differences in children's attachment security scores by infancy attachment patterns. That is 11 of 12 children's attachment to mothers qualities were stable across the 3 year periods. The attachment security scores related positively to the responsive maternal parenting behavior. Changes in child-mother attachment quality over time were related to maternal responsiveness. Collectively, these findings were consistent with predictions from attachment theory.

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Major satisfaction and job preference for South Korean dental technology students (치기공과 학생들의 DISC 행동유형별 전공 만족도 및 직업 선호도 분석)

  • Kang, Wol;Jang, Yeon
    • Journal of Technologic Dentistry
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    • v.42 no.4
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    • pp.388-393
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    • 2020
  • Purpose: This study aims to understand the relationship between university major satisfaction and job preference according to DISC behavior patterns. Methods: To conduct our evaluation, we surveyed a group of 118 students from the Department of Dental Laboratory Technology at the college of Jinju city from August 31 to September 11, 2020. The collected data was evaluated through frequency analysis, descriptive statistics analysis, one-way ANOVA, and regression analysis. Results: The analysis revealed that the steadiness type had the highest and the dominance type had the lowest major satisfaction level by DISC behavior type. The job preference was different for each DISC behavior type, and higher the preference for stability and development, the higher the degree of satisfaction with the major. Conclusion: These results suggest that DISC behavior type, major satisfaction, and job preference are all related. Therefore, these factors should be considered when implementing career guidance and educational programs for college students.

Review of Research Trend in Models of Information Seeking Behavior (정보추구행태 모형의 연구 경향)

  • Kim, Kap-Seon
    • Journal of the Korean Society for information Management
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    • v.22 no.4 s.58
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    • pp.235-254
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    • 2005
  • The purpose of this study is to discuss the direction of studies of information seeking behavior(ISB) by analyzing previous studies provided model of ISB. Studies were divided into 3 types in terms of factors, processes, or types/patterns of ISB and sub-analyzed by 9 aspects such as research method/ theoretical framework, context of ISB and vice versa. Korean research strategies for overcoming the limitation of ISB studies are to do holistic research approach capturing complexity and multidimention of ISB as well as to extend research objects. Also, it needs to construct substantive theories based upon korean phenomenon of ISB.

Entrepreneurial Intention of Two Patterns of Planned Behaviour and Alertness: Empirical Evidence in China

  • Lu, Hong;Wang, Jiafure
    • The Journal of Asian Finance, Economics and Business
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    • v.5 no.2
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    • pp.63-72
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    • 2018
  • Researches based on the pattern of planned behavior holds that the three variables of entrepreneurial attitudes, subjective norms, and perceived behavior control influence each other and influence entrepreneurial intentions respectively. However, there are also different, even conflicting research conclusions that continue to emerge. Researches based on the pattern of alertness, believe that profit opportunities and individuals' pursuit to truth are the driving forces. Many scholars have demonstrated the impact of individual entrepreneurial alertness on entrepreneurial intentions. However, as an exogenous causal agent, profit opportunities have a logical problem: if there are no other assumptions, the mere existence of opportunities does not adequately explain entrepreneurial alertness. To address this gap, this study considered samples from mainland China, where entrepreneurial activities are very active currently, to test the role that entrepreneurial alertness is assumed to play in the planned behavior model. The results show that the three dimensions of alertness, individually partly intermediate the influence of entrepreneurial attitude on entrepreneurial intention, the influence of subjective norms on entrepreneurial intention, and that of perceived behavior control on entrepreneurial intention. This article studied the production of entrepreneurial intention by integrating the two patterns of planned behavior and alertness through empirical analysis, and opened up a new field for subsequent research on entrepreneurial intention.

Behavior Patterns and Visualization by Playing Experience in FPS Game (FPS게임의 플레이경험에 따른 행동패턴과 시각화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.35-44
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    • 2016
  • To apply the player's experiences to the design process of the game levels set by the developer, gameplay behavior analysis is needed. The player's behavior which is different by how much he got experiences from the play has generally been studied by one computational approach based on numerical data and the other HCI(human-computer interaction) approach through heuristic analysis. For the analysis of the player's behavior with the level design patterns in FPS(first-person shooter) games, in this paper those methods are used to code 12 main types of action, which in turn is simply categorized into 5 kinds of behavior pattern. Along with it, an optimized visualization is proposed to intuitively compare the flow of behavior pattern with the time of playing game.

Stochastic Mixture Modeling of Driving Behavior During Car Following

  • Angkititrakul, Pongtep;Miyajima, Chiyomi;Takeda, Kazuya
    • Journal of information and communication convergence engineering
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    • v.11 no.2
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    • pp.95-102
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    • 2013
  • This paper presents a stochastic driver behavior modeling framework which takes into account both individual and general driving characteristics as one aggregate model. Patterns of individual driving styles are modeled using a Dirichlet process mixture model, as a non-parametric Bayesian approach which automatically selects the optimal number of model components to fit sparse observations of each particular driver's behavior. In addition, general or background driving patterns are also captured with a Gaussian mixture model using a reasonably large amount of development data from several drivers. By combining both probability distributions, the aggregate driver-dependent model can better emphasize driving characteristics of each particular driver, while also backing off to exploit general driving behavior in cases of unseen/unmatched parameter spaces from individual training observations. The proposed driver behavior model was employed to anticipate pedal operation behavior during car-following maneuvers involving several drivers on the road. The experimental results showed advantages of the combined model over the model adaptation approach.

Flexural behavior model for post-tensioned concrete members with unbonded tendons

  • Kim, Kang Su;Lee, Deuck Hang
    • Computers and Concrete
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    • v.10 no.3
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    • pp.241-258
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    • 2012
  • The need for long-span members increases gradually in recent years, which makes issues not only on ultimate strength but also on excessive deflection of horizontal members important. In building structures, the post-tension methods with unbonded tendons are often used for long-span members to solve deflection problems. Previous studies on prestressed flexural members with unbonded tendons, however, were mostly focused on the ultimate strength. For this reason, their approaches are either impossible or very difficult to be implemented for serviceability check such as deflection, tendons stress, etc. Therefore, this study proposed a flexural behavior model for post-tensioned members with unbonded tendons that can predict the initial behavior, before and after cracking, service load behavior and ultimate strength. The applicability and accuracy of the proposed model were also verified by comparing with various types of test results including internally and externally post-tensioned members, a wide range of reinforcement ratios and different loading patterns. The comparison showed that the proposed model very accurately estimated both the flexural behavior and strength for these members. Particularly, the proposed model well reflected the effect of various loading patterns, and also provided good estimation on the flexural behavior of excessively reinforced members that could often occur during reinforcing work.

Fabrication of three-dimensional electrical patterns by swollen-off process: An evolution of the lift-off process

  • Mansouri, Mariam S.;An, Boo Hyun;Shibli, Hamda Al;Yassi, Hamad Al;Alkindi, Tawaddod Saif;Lee, Ji Sung;Kim, Young Keun;Ryu, Jong Eun;Choi, Daniel S.
    • Current Applied Physics
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    • v.18 no.11
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    • pp.1235-1239
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    • 2018
  • We present a novel process to fabricate three-dimensional (3D) metallic patterns from 3D printed polymeric structures utilizing different hygroscopic swelling behavior of two different polymeric materials. 3D patterns are printed with two different polymers as cube shape. The surface of the 3D printed polymeric structures is plated with nickel by an electroless plating method. The nickel patterns on the surface of the 3D printed cube shape structure are formed by removing sacrificial layers using the difference in the rate of hygroscopic swelling between two printing polymer materials. The hygroscopic behavior on the interfaced structure was modeled with COMSOL Multiphysics. The surface and electrical properties of the fabricated three-dimensional patterns were analyzed and characterized.

Customer Behavior Pattern Discovery by Adaptive Clustering Based on Swarm Intelligence

  • Dai, Weihui
    • Journal of Information Technology Applications and Management
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    • v.17 no.1
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    • pp.127-139
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    • 2010
  • Customer behavior pattern discovery is the fundament for conducting customer oriented services and the services management. But, the composition, need, interest and experience of customers may be continuously changing, thereof lead to the difficulty in refining a stable description of their consistent behavior pattern. This paper presented a new method for the behavior pattern discovery from a changing collection of customers. It was originally inspired from the swarm intelligence of ant colony. By the adaptive clustering, some typical behavior patterns which reflect the characteristics of related customer clusters can extracted dynamically and adaptively.

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Implementation of NPC Artificial Intelligence Using Agonistic Behavior of Animals (동물의 세력 투쟁 행동을 이용한 게임 인공 지능 구현)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.555-561
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    • 2014
  • Artificial intelligence in the game is mainly used to determine patterns of behavior of NPC (Non Player Character) and the enemy, path finding. These artificial intelligence is implemented by FSM (Finite State Machine) or Flocking method. The number of NPC behavior in FSM method is limited by the number of FSM states. If the number of states is too small, then NPC player can know the behavior patterns easily. On the other hand, too many implementation cases make it complicated. The NPC behaviors in Flocking method are determined by the leader's decision. Therefore, players can know easily direction of movement patterns or attack pattern of NPCs. To overcome these problem, this paper proposes agonistic behaviors(attacks, threats, showing courtesy, avoidance, submission)in animals to apply for the NPC, and implements agonistic behaviors using Unity3D engine. This paper can help developing a real sense of the NPC artificial intelligence.