• Title/Summary/Keyword: Behavior character

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A Study on the Creative Interface Factors of Library Space on Ito Toyo - Focus on the Tama Art University New Libraries - (이토토요의 도서관 공간에 나타나는 창조적 인터페이스요소에 관한 연구 - 타마미술대학신도서관을 사례로 -)

  • Hwang, Mee-Young
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.205-213
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    • 2010
  • The importance of communication which is oriented to interaction, fusion and connection is more increased in the post-information society. The information environment is already realized as interface to reach immediately and freely to the databased information and knowledge. The contemporary libraries execute very important roles as an intellectual infra of modern times to deliver the great human achievement and create new culture. In the mean time, the rapid information-oriented society and the development of digital technology bring out big change in the traditional dispatch and receipt method of information. For this reason, libraries as the community space of visitors integrates physical space - electronic space and reconstructs new temporary culture and value to build the new interface that connects human to human, human to space and human to information. On the premise of these awareness, this study analysis the creative interface factor of Tama Art University New Libraries in Ito Toyo in order to research the function and the application method of modern libraries. And the results are follows. 1)We can make sure the significance of communication and the integration consciousness between digital technology and analogue sensitivity that is the characteristic of the post-information society. 2)We can classify for the creative interface factors by the character as space factor(Arcade, Gallery, Lounge, AV Booth, Cafe), facility/equipment factor(Laboratory, Media, Bar, Info Shelf, Media Seat) and furniture factor(Carrel, Desk, Mag Table, XI Shelf). 3)We can see that these interface factors change the stream of library users and that the library is constructed for library users to create and discovery something easily from books and modern technologies. And we can realize also that these factors are creative installation to lead out naturally the latent liberty sense of users.

Automatic Generation of Diverse Cartoons using User's Profiles and Cartoon Features (사용자 프로파일 및 만화 요소를 활용한 다양한 만화 자동 생성)

  • Song, In-Jee;Jung, Myung-Chul;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.465-475
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    • 2007
  • With the spread of Internet, web users express their daily life by articles, pictures and cartons to recollect personal memory or to share their experience. For the easier recollection and sharing process, this paper proposes diverse cartoon generation methods using the landmark lists which represent the behavior and emotional status of the user. From the priority and causality of each landmark, critical landmark is selected for composing the cartoon scenario, which is revised by story ontology. Using similarity between cartoon images and each landmark in the revised scenario, suitable cartoon cut for each landmark is composed. To make cartoon story more diverse, weather, nightscape, supporting character, exaggeration and animation effects are additionally applied. Through example scenarios and usability tests, the diversity of the generated cartoon is verified.

Double Meaning Inherent in the Film : focused on the Movie "Perfume" (영화 속에 내재된 이중적 의미 : 영화 "향수"를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.147-156
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    • 2011
  • Double meaning inherent in the film is interpreted in the same context as it's called ambiguity in the literature. Ambiguity means that one word or one sentence can be interpreted in two or more meanings. In the movie, one behavior of a character, a prop or a costume with two or more meanings faces the audience. A famous French direct Francois Ozon said "The director has always made movie contrary to his/her latest movie." This means that the film should seek to reform and it's his philosophy about the movie. Actually, it's the film's basis that a movie breaks the taboo. The film has always challenged taboos and led the progressivism. Taboos of western films are more intense than our country's moral and ethical level. Their taboos are to deny the sacred and legitimacy of Christianity. Particularly, as many people talk about the film to deny the divinity of Jesus Christ, it's sufficient to elicit an argument pro and con. This study is to choose the movie "Perfume"of director Tom Tykwer as a text, examine the highly elaborate and strategical double meaning in the movie and analyze the western taboos to deceive the audience skillfully.

Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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A Selectivity Character for the Phase Transfer Reactions of Alcohols by Tetra-n-Butyl Ammonium Chloride (Tetra-n-Butyl Ammonium Chloride에 의한 알코올류의 상전이 반응에 대한 선택 특이성)

  • Jee, Jong-Gi;Cboi, Won-Bok;Lee, Kwang-Pill
    • Analytical Science and Technology
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    • v.8 no.1
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    • pp.33-40
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    • 1995
  • Only trace amounts of hydroxide ion can be extracted from aqueous phase into organic phase by Tetra-n-Butyl Ammonium Chloride(TBAC). Addition of small amounts of primary alcohols, particularly certain dials, dramatically changes the behavior of Phase Transfer Catalysis systems, and surprising amounts of base can be found in the organic phase. Quantitative measurements were carried out for the extraction amounts of primary alkoxides, secondary alkoxides, and diol anions into organic phase. On the other hand, the selectivity constants for extraction of primary alcohols and benzylalcohol could be separated to the equilibrium constants of the ion pairs such as $Q^+RO^-$ and $Q^+Cl^-$ in the aqueous and organic phases and this distribution coefficients between phases on anions respectively. In a word, the colligated property for the selectivity of $Q^+RO^-$ in which $Q^+$ is quaternary cation and $RO^-$ alkoxide ion could be discussed in more detail by using of the corresponding free energies to the various constants mentioned.

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The effect of color on apparent warmth and judgment distortion (색의 속성에 따른 지각된 온도감과 판단 왜곡)

  • Kim, Moon-Ju;Han, Kwang-Hee;Lee, Ju-Hwan
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.341-351
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    • 2006
  • The effect of color evokes a certain feeling and affects behavior. Especially, an understanding and applying color are critical because well-designed color substantially contributes to quality and usability. In this study, the effects of three color components(hue, value, and chroma) on apparent warmth were investigated separately and relatively, and then feasibility of applying to the information display was examined. The result showed that the apparent warmth of 10 Hues was a U-shaped function declining from Red to Purple-Blue and increasing from Purple-Blue to Red-Purple with following order of color-circle. Chroma made the character of hues remarkably clear, so warm color becomes warmer and cool color becomes cooler if chroma gets higher. But value has no effect on warmth. These results propose that we can change the apparent warmth by varying chroma in the limitation of color use. And there was a sharp distinction between warm and cool color, Meanwhile, in the reading task of the graphical information, the subjects' judgment distortion overestimating or underestimating the actual degrees was ascertained. This result should be applied to control operator's sensitivity in accordance with the purpose of task and display.

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Analysis on Structural Models between Educare Teachers' Adult Attachment, Self-Efficacy, Discipline Styles and the Young Children's Adjustments (보육교사의 성인애착, 효능감, 훈육방식과 유아의 적응간의 구조모형 분석)

  • Kim, Myung Hee;Park, Hye Kyung
    • Journal of the Korean Home Economics Association
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    • v.51 no.1
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    • pp.59-74
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    • 2013
  • This research attempted to examine the effects of adult attachment which belongs to the psychological characteristics of the educare teachers on the behavior young children's adjustments through the educare teacher's self-efficacy and styles of discipline. To achieve this, a survey was conducted on 866 children aged 2-5 years attending 23 educare centers located in Seoul, the region of Gyeonggi and Gyeongsangbuk-do, and their 135 teachers in charge. The results of this research demonstrated that first, educare teachers' adult attachment had indirect effects on the young children's adjustments by the media of self-efficacy. Second, the educare teachers'adult attachment was found to have indirect effects on the young children's adjustments by the media of discipline styles. Third, the educare teachers' adult attachment was found to have effects on the young children's adjustments through self-efficacy and discipline styles. In conclusion, with regard to the effects of the educare teachers' adult attachment on the young children's adjustments the mediated effects of self-efficacy and discipline styles were confirmed. This research enables one to have an in-depth understanding of the process in which the educare teacher's psychological characteristics have important effects on the social and emotional development of young children and it is expected that it will become evidence data for realizing the need for developing practical educational programs regarding the character development and mental health of the educare teachers.

Seismic Response of the Arch Structure with Column (하부기둥을 갖는 아치 구조물의 지진응답에 관한 연구)

  • Kang, Joo-Won;Lee, Sang-Hoon
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.1
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    • pp.95-102
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    • 2010
  • Spatial structures have the different dynamic characteristics from general rahmen structures and many studies on dynamic behavior of it is conducted. But most studies was conducted about the particular shape of spatial structures and, directly, the usable results of studies are very limited for seismic design of spatial structures with the lower structure. So, this study is conducted about the truss arch structure that the basic dynamic characteristics of spatial structure is inherent in, and the change of its seismic response is analyzed when columns have different length on both ends of it. According to the difference of column's length on both ends, the vertical acceleration response of truss arch structure is affected more than the horizontal acceleration response of it. Therefore, when the stiffness of lower structures that support the upper structure is different, the consideration of the vertical response is significantly required for the seismic design of spatial structures.

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Seismic Response of Large Space Structure with Various Substructure (하부구조의 강성변화에 따른 대공간구조물의 지진거동)

  • Kim, Gee-Cheol;Kang, Joo-Won;Ko, Hyun
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.3
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    • pp.81-90
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    • 2010
  • Large spatial structures have the different dynamic characteristics from general rahmen structures and many studies on dynamic behavior of it is conducted. But most studies was conducted about the particular shape of large spatial structures and, directly, the usable results of studies are very limited for seismic design of large spatial structures with the lower structure. So, this study is conducted about the truss arch structure that the basic dynamic characteristics of large spatial structure is inherent in, and the change of its seismic response is analyzed when columns have different length on both ends of it. According to the difference of column's length on both ends, the vertical acceleration response of truss arch structure is affected more than the horizontal acceleration response of it. Therefore, when the stiffness of lower structures that support the upper structure is different, the consideration of the vertical response is significantly required for the seismic design of large spatial structures.

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Implementation of Educational Brain Motion Controller for Machine Learning Applications

  • Park, Myeong-Chul;Choi, Duk-Kyu;Kim, Tae-Sun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.111-117
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    • 2020
  • Recently, with the high interest of machine learning, the need for educational controllers to interface with physical devices has increased. However, existing controllers are limited in terms of high cost and area of utilization for educational purposes. In this paper, motion control controllers using brain waves are proposed for the purpose of students' machine learning applications. The brain motion that occurs when imagining a specific action is measured and sampled, then the sample values were learned through Tensor Flow and the motion was recognized in contents such as games. Movement variation for motion recognition consists of directionality and jump motion. The identification of the recognition behavior is sent to a game produced by an Unreal Engine to operate the character in the game. In addition to brain waves, the implemented controller can be used in various fields depending on the input signal and can be used for educational purposes such as machine learning applications.