• Title/Summary/Keyword: BMA : Block Matching Algorithm

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VLSI architectures for block matching algorithms using systolic arrays (시스톨릭 어레이를 이용한 블럭정합 알고리즘의 VLSI 구조)

  • 반성범;채승수;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.6
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    • pp.156-163
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    • 1996
  • In this paper, we propose VLSI architectures for the full search block matching algorithm (FS BMA) and two-stage BMA using integral projections that reduce greatly computational complexity with its performance comparable to that of the FS BMA. The proposed VLSI architectures are faster than the conventional ones with lower hardware complexity. Also the proposed architectures of the FS BMA and two-stage BMA are modeled in VHDL and simulated to show their functional validity.

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The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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An Effective Block Matching Algorithm for Motion Compensated Coding (이동 보상형 부호화를 위한 효과적인 블록정합 알고리즘)

  • 송현선;김남철;최태호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.3
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    • pp.221-230
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    • 1988
  • This paper presents an effective block matching algorithm(BMA) in which the number of search point is about a half of that of three step search, and the number of search step is fixed a four. The performance of the proposed algorithm is compared with those of three step search and one-at-at time search(OTS) for three video sequences composed of 16 framse. Moreover the performance of applying subsampling or integral projection to each BMA for further reducing the amount of computation is considered.

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A study of a motion estimation with the block-based method (Block-Based Method를 이용한 Motion Estimation에 관한 연구)

  • 김상기;이원희;김재영;변재응;이범로;정진현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1-4
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    • 1996
  • It is difficult that a non-translational motion in a block is estimated by the block matching algorithm (BMA). In this paper, a nodal-displacement-based deformation model is used for this reason. This model assumes that a selected number of control nodes move freely in a block and that displacement of any interior point can be interpolated from nodal displacements. As a special case with a single node this model is equivalent to a translational model. And this model can represent more complex deformation using more nodes. We used an iterative gradient based search algorithm to estimate nodal displacement. Each iteration involves the solution of a simple linear equation. This method is called the deformable block matching algorithm (DBMA).

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Fast Variable-size Block Matching Algorithm for Motion Estimation Based on Bit-patterns (비트패턴 기반 움직임 추정을 위한 고속의 가변 블록 정합 알고리즘)

  • Kwon, Heak-Bong;Song, Young-Jun
    • The Journal of the Korea Contents Association
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    • v.3 no.2
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    • pp.11-18
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    • 2003
  • In this paper, we propose a fast variable block matching algorithm for motion estimation based on bit-patterns. Motion estimation in the proposed algorithm is peformed after the representation of image sequence is transformed 8-bit pixel values into 1-bit ones by the mean pixel value of search block, which brings a short searching time by reducing the computational complexity. Moreover, adaptive searching methods according to the motion information of the block make the procedure of motion estimation efficient by eliminating unnecessary searching processes of low motion block and deepening a searching procedure in high motion block. Experimental results show that the proposed algorithm provides bettor performance - average 0.5dB PSNR improvement and about 99% savings in the number of operations - than full search Hock matching algorithm with a fixed block size.

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Motion estimation method using multiple linear regression model (다중선형회귀모델을 이용한 움직임 추정방법)

  • 김학수;임원택;이재철;이규원;박규택
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.10
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    • pp.98-103
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    • 1997
  • Given the small bit allocation for motion information in very low bit-rate coding, motion estimation using the block matching algorithm(BMA) fails to maintain an acceptable level of prediction errors. The reson is that the motion model, or spatial transformation, assumed in block matching cannot approximate the motion in the real world precisely with a small number of parameters. In order to overcome the drawback of the conventional block matching algorithm, several triangle-based methods which utilize triangular patches insead of blocks have been proposed. To estimate the motions of image sequences, these methods usually have been based on the combination of optical flow equation, affine transform, and iteration. But the compuataional cost of these methods is expensive. This paper presents a fast motion estimation algorithm using a multiple linear regression model to solve the defects of the BMA and the triange-based methods. After describing the basic 2-D triangle-based method, the details of the proposed multiple linear regression model are presented along with the motion estimation results from one standard video sequence, representative of MPEG-4 class A data. The simulationresuls show that in the proposed method, the average PSNR is improved about 1.24 dB in comparison with the BMA method, and the computational cost is reduced about 25% in comparison with the 2-D triangle-based method.

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Two-Stage Fast Block Matching Algorithm Using Integral Projections (가산 투영을 이용한 2단계 고속 블록정합 알고리즘)

  • 김준식;박래홍;이병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.1
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    • pp.45-55
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    • 1993
  • In this paper, a two-stage block matching algorithm (BMA), which can reduce greatly the computational complexity of the conventional BMAs, is proposed, in which the onedimensional distortion measure based on the integral projection is introduced to determine the candidate motion vectors and then among them a final motion vector is detected based on the conventional two-dimensional distortion measure. Due to the one-dimensional calculation of a distortion measure, the proposed algorithm can reduce the computational complexity of the conventional BMA (full search method with a 16$\times$16 block) by a factor of 4, with its performance comparable to those of the conventional ones. Simulation results based on the original and noisy image sequences are shown. Also the simulation of the proposed method combined with the MPEG (Moving Picture Experts Group) SM3 (Simulation Model Three) is presented. Computer simulation shows that the proposed algorithm is fast with its performance comparable to those of the conventional ones.

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Two-dimensional Automatic Transformation Template Matching for Image Recognition (영상 인식을 위한 2차원 자동 변형 템플릿 매칭)

  • Han, Young-Mo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.1-6
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    • 2019
  • One method for image recognition is template matching. In conventional template matching, the block matching algorithm (BMA) is performed while changing the two-dimensional translational displacement of the template within a given matching image. The template size and shape do not change during the BMA. Since only two-dimensional translational displacement is considered, the success rate decreases if the size and direction of the object do not match in the template and the matching image. In this paper, a variable is added to adjust the two-dimensional direction and size of the template, and the optimal value of the variable is automatically calculated in the block corresponding to each two-dimensional translational displacement. Using the calculated optimal value, the template is automatically transformed into an optimal template for each block. The matching error value of each block is then calculated based on the automatically deformed template. Therefore, a more stable result can be obtained for the difference in direction and size. For ease of use, this study focuses on designing the algorithm in a closed form that does not require additional information beyond the template image, such as distance information.

Optimal Search Patterns for Fast Block Matching Motion Estimation (고속 블록정합 움직임 추정을 위한 최적의 탐색 패턴)

  • 임동근;호요성
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.39-42
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    • 2000
  • Motion estimation plays an important role for video coding. In this paper, we derive optimal search patterns for fast block matching motion estimation. By analyzing the block matching algorithm as a function of block shape and size, we can find an optimal search pattern for initial motion estimation. The proposed idea, which has been verified experimentally by computer simulations, can provide an analytical basis for the current MPEG-2 proposals. In order to choose a more compact search pattern for BMA, we exploit the statistical relationship between the motion and the frame difference of each block.

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