• Title/Summary/Keyword: Artificial Intelligence Art

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Position Control of Mobile Robot for Human-Following in Intelligent Space with Distributed Sensors

  • Jin Tae-Seok;Lee Jang-Myung;Hashimoto Hideki
    • International Journal of Control, Automation, and Systems
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    • v.4 no.2
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    • pp.204-216
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    • 2006
  • Latest advances in hardware technology and state of the art of mobile robot and artificial intelligence research can be employed to develop autonomous and distributed monitoring systems. And mobile service robot requires the perception of its present position to coexist with humans and support humans effectively in populated environments. To realize these abilities, robot needs to keep track of relevant changes in the environment. This paper proposes a localization of mobile robot using the images by distributed intelligent networked devices (DINDs) in intelligent space (ISpace) is used in order to achieve these goals. This scheme combines data from the observed position using dead-reckoning sensors and the estimated position using images of moving object, such as those of a walking human, used to determine the moving location of a mobile robot. The moving object is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Using the a priori known path of a moving object and a perspective camera model, the geometric constraint equations that represent the relation between image frame coordinates of a moving object and the estimated position of the robot are derived. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot, and the Kalman filtering scheme is used to estimate the location of moving robot. The proposed approach is applied for a mobile robot in ISpace to show the reduction of uncertainty in the determining of the location of the mobile robot. Its performance is verified by computer simulation and experiment.

Automatic detection of periodontal compromised teeth in digital panoramic radiographs using faster regional convolutional neural networks

  • Thanathornwong, Bhornsawan;Suebnukarn, Siriwan
    • Imaging Science in Dentistry
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    • v.50 no.2
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    • pp.169-174
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    • 2020
  • Purpose: Periodontal disease causes tooth loss and is associated with cardiovascular diseases, diabetes, and rheumatoid arthritis. The present study proposes using a deep learning-based object detection method to identify periodontally compromised teeth on digital panoramic radiographs. A faster regional convolutional neural network (faster R-CNN) which is a state-of-the-art deep detection network, was adapted from the natural image domain using a small annotated clinical data- set. Materials and Methods: In total, 100 digital panoramic radiographs of periodontally compromised patients were retrospectively collected from our hospital's information system and augmented. The periodontally compromised teeth found in each image were annotated by experts in periodontology to obtain the ground truth. The Keras library, which is written in Python, was used to train and test the model on a single NVidia 1080Ti GPU. The faster R-CNN model used a pretrained ResNet architecture. Results: The average precision rate of 0.81 demonstrated that there was a significant region of overlap between the predicted regions and the ground truth. The average recall rate of 0.80 showed that the periodontally compromised teeth regions generated by the detection method excluded healthiest teeth areas. In addition, the model achieved a sensitivity of 0.84, a specificity of 0.88 and an F-measure of 0.81. Conclusion: The faster R-CNN trained on a limited amount of labeled imaging data performed satisfactorily in detecting periodontally compromised teeth. The application of a faster R-CNN to assist in the detection of periodontally compromised teeth may reduce diagnostic effort by saving assessment time and allowing automated screening documentation.

On Practical Issue of Non-Orthogonal Multiple Access for 5G Mobile Communication

  • Chung, Kyuhyuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.67-72
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    • 2020
  • The fifth generation (5G) mobile communication has an impact on the human life over the whole world, nowadays, through the artificial intelligence (AI) and the internet of things (IoT). The low latency of the 5G new radio (NR) access is implemented by the state-of-the art technologies, such as non-orthogonal multiple access (NOMA). This paper investigates a practical issue that in NOMA, for the practical channel models, such as fading channel environments, the successive interference cancellation (SIC) should be performed on the stronger channel users with low power allocation. Only if the SIC is performed on the user with the stronger channel gain, NOMA performs better than orthogonal multiple access (OMA). Otherwise, NOMA performs worse than OMA. Such the superiority requirement can be easily implemented for the channel being static or slow varying, compared to the block interval time. However, most mobile channels experience fading. And symbol by symbol channel estimations and in turn each symbol time, selections of the SIC-performing user look infeasible in the practical environments. Then practically the block of symbols uses the single channel estimation, which is obtained by the training sequence at the head of the block. In this case, not all the symbol times the SIC is performed on the stronger channel user. Sometimes, we do perform the SIC on the weaker channel user; such cases, NOMA performs worse than OMA. Thus, we can say that by what percent NOMA is better than OMA. This paper calculates analytically the percentage by which NOMA performs better than OMA in the practical mobile communication systems. We show analytically that the percentage for NOMA being better than OMA is only the function of the ratio of the stronger channel gain variance to weaker. In result, not always, but almost time, NOMA could perform better than OMA.

ACDE2: An Adaptive Cauchy Differential Evolution Algorithm with Improved Convergence Speed (ACDE2: 수렴 속도가 향상된 적응적 코시 분포 차분 진화 알고리즘)

  • Choi, Tae Jong;Ahn, Chang Wook
    • Journal of KIISE
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    • v.41 no.12
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    • pp.1090-1098
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    • 2014
  • In this paper, an improved ACDE (Adaptive Cauchy Differential Evolution) algorithm with faster convergence speed, called ACDE2, is suggested. The baseline ACDE algorithm uses a "DE/rand/1" mutation strategy to provide good population diversity, and it is appropriate for solving multimodal optimization problems. However, the convergence speed of the mutation strategy is slow, and it is therefore not suitable for solving unimodal optimization problems. The ACDE2 algorithm uses a "DE/current-to-best/1" mutation strategy in order to provide a fast convergence speed, where a control parameter initialization operator is used to avoid converging to local optimization. The operator is executed after every predefined number of generations or when every individual fails to evolve, which assigns a value with a high level of exploration property to the control parameter of each individual, providing additional population diversity. Our experimental results show that the ACDE2 algorithm performs better than some state-of-the-art DE algorithms, particularly in unimodal optimization problems.

Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

State Visualization Design of AI Speakers using Color Field Painting (색면추상 기법을 통한 AI 스피커의 상태 시각화 디자인 연구)

  • Hong, Seung Yoon;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.572-580
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    • 2020
  • Recently released AI speakers show a pattern of interacting with the user by mainly with voice and simultaneously displaying simple and formal visual feedback through status LED light. This is due to the limitations of the product characteristics of the speaker, which makes it difficult to interact variously, and even such visual feedback is not standardized for each product, and thus does not give a consistent user experience. By maximizing the visual elements that can be expressed through color and abstract movement to assist voice feedback, the product can provide the user with an extended experience that includes not only functional satisfaction but also emotional satisfaction. In this study, after analyzing the interaction methods of the existing AI speakers, we examined the theory of color communication in order to expand the visual feedback effect, and examined the meaning and expression technique of Color Field Painting, an art genre that maximizes the emotional experience by using only color. Through this, the AI speaker's visual communication function was expanded by designing a way to feedback communication status using LED light.

The Development of Remodeling Process for Visual Content's Story by Big Data (빅데이터를 활용한 영상콘텐츠 스토리 리모델링 프로세스 개발)

  • Lee, Hye-Won;Park, Sung-Won;Kim, Lee-Kyung
    • Journal of Information Technology Applications and Management
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    • v.26 no.3
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    • pp.121-134
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    • 2019
  • The Fourth Industrial Revolution has differentiated technologies such as artificial intelligence, IoT(Internet of things), big data, and mobile. As the civilization develops more and more, humanity enjoy the cultural activities more than economic activity for the food and shelter. The platform structure based on the advanced information technology of the present will expand the cultural contents area in a variety of ways. Cultural contents respond sensitively to changes in consumer and will be useful experiences of human activities. Therefore, it should be noted again that the contents industry should not be limited to the discussion of the application of the fourth technology, but should be produced with emphasis on useful experiences of human being. In other words, the discussion of human activities around cultural contents should be focused on how to apply beyond the use of fourth industrial technology. Therefore, it is necessary to analyze the basis of the successful storytelling of the planning stage to connect the fourth industrial technology and human useful experience as a method for developing cultural contents, and to build and propose a model as a strategic method. This study analyzes domestic and foreign cases made by using big data among the visual contents which show continuous increase of consumption among culture industry field, and draws success factors and limit points. Next, we extract what is the successful matching factor that influenced consumer 's consciousness, and find out that the structure of culture prototype has been applied in the long history of mankind, and presents it as a storytelling model. Through the above research, this study aims to present a new interpretation and creative activity of cultural contents by presenting a storytelling model as a methodology for connecting creative knowledge, away from the general interpretation of social phenomenon applied with big data.

Development of Auto Tracking System for Baseball Pitching (투구된 공의 실시간 위치 자동추적 시스템 개발)

  • Lee, Ki-Chung;Bae, Sung-Jae;Shin, In-Sik
    • Korean Journal of Applied Biomechanics
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    • v.17 no.1
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    • pp.81-90
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    • 2007
  • The effort identifying positioning information of the moving object in real time has been a issue not only in sport biomechanics but also other academic areas. In order to solve this issue, this study tried to track the movement of a pitched ball that might provide an easier prediction because of a clear focus and simple movement of the object. Machine learning has been leading the research of extracting information from continuous images such as object tracking. Though the rule-based methods in artificial intelligence prevailed for decades, it has evolved into the methods of statistical approach that finds the maximum a posterior location in the image. The development of machine learning, accompanied by the development of recording technology and computational power of computer, made it possible to extract the trajectory of pitched baseball from recorded images. We present a method of baseball tracking, based on object tracking methods in machine learning. We introduce three state-of-the-art researches regarding the object tracking and show how we can combine these researches to yield a novel engine that finds trajectory from continuous pitching images. The first research is about mean shift method which finds the mode of a supposed continuous distribution from a set of data. The second research is about the research that explains how we can find the mode and object region effectively when we are given the previous image's location of object and the region. The third is about the research of representing data into features that we can deal with. From those features, we can establish a distribution to generate a set of data for mean shift. In this paper, we combine three works to track baseball's location in the continuous image frames. From the information of locations from two sets of images, we can reconstruct the real 3-D trajectory of pitched ball. We show how this works in real pitching images.

Comparative Study on Maker Participation Patterns of High School Students in Korea Engineering and Non-Engineering (한국 공학계열과 비공학계열 진로 희망 고등학생들의 메이커 활동 선호 분야 비교 연구)

  • Byun, Moon Kyoung;Quan, Hai Yan
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.68-75
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    • 2020
  • In order to cultivate the talents acquired in the fourth industrial revolution, developed countries' government are actively engaged in the campaigns encouraging K-12 students to participate in the maker movement. Maker education is regarded as one possible solution based on high tech in the era of the 4th Industrial Revolution, and it is spreading widely along with STEM education. In South Korea, STEAM education was actively conducted nationwide, and since 2017, STEAM and maker education have been linked showing mutual development. However, compared to STEAM education linked to the curriculum, comparison and activity-based research on maker education for teenagers is still insufficient. Therefore, this study aimed to suggest implications for STEAM education and maker education by analyzing the motivation of Korean youth to participate in maker activities. The subjects of this study are high school students who participated in maker education programs in student community for the first time in Korea. In this study, students were classified into engineering-related career group and non-engineering-related career groups based on their career intentions, and the motivation and understanding of participation in maker activities were compared. As a result of the study, male students participated more in maker education community activities than female students, and the engineering-related career group had a higher intention to participate in games, outdoor activities, IT equipment, digital production, and electrical/electronic production activities than the non-engineering-related career group. In addition, in the fields of handicraft/art, home baking, installing, and horticultural agriculture, there was no difference in the intention of participate in the engineering-related career group and the non-engineering-related career group. It was found that the engineering-related career group believed that there was a strong relationship between the maker education community activity, career exploration and future career choice, while the non-engineering-related career group believed that the relationship is less strong. It was also found that the engineering-related career group was participating more actively in the maker activity than the other group.

Study on the Perception and Application of AI in Korean Medicine through Practice and Questionnaire of Korean Medicine Using a Diagnostic Expert System (진단전문가시스템을 이용한 한의 실습의 설문 조사를 통한 AI에 대한 인식 및 활용방안 고찰)

  • Yang, Ji-Hyuk;Woo, Jeong-A;Shin, Dong-Ha;Park, Suho;Kwon, Young-Kyu
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.35 no.1
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    • pp.22-27
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    • 2021
  • This study conducted a questionnaire for students of Pusan National University Graduate School of Korean Medicine who practiced using the Oriental Medicine Diagnosis System (ODS). From the questionnaire, this study investigated current state of application and perception of AI in Korean Medicine and explored the direction of ODS improvement and utilization. The survey questions consisted of six questions examining the satisfaction of the diagnostic expert system, five questions evaluating the availability of the diagnostic expert system, and six questions to predict the impact of AI on the Korean medicine community. The survey analysis showed high satisfaction with practice using ODS. On the other hand, the possibility of using ODS, especially in clinical use, was evaluated as relatively low compared to the satisfaction of the practice. Therefore, the overall impact of AI on the Korean medical community is not expected to be large. Although there are difficulties in standardization of clinical data due to the academic characteristics of Korean medicine, it is necessary to continue attempts to apply AI. By actively introducing educational tools using the latest AI techniques to the diagnosis experience and doctor-patient role in a practice, students will be able to increase their satisfaction with their practice and respond appropriately to the state-of-the-art medical environment.