• Title/Summary/Keyword: Artificial Agent

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A STUDY ON THE BONDING OF ESTHETIC RESTORATIVE MATERIALS TO BLEACHED BOVINE ENAMEL (치아표백후의 법랑질에 대한 심미성 수복재의 결합강도 변화에 관한 연구)

  • Rew, Kyung-Hee;Park, Sang-Jin;Min, Byung-Soon;Choi, Ho-Young;Choi, Gi-Woon
    • Restorative Dentistry and Endodontics
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    • v.23 no.1
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    • pp.183-196
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    • 1998
  • The purpose of this study was to determine the effect of bleaching technique on the shear bond strength of esthetic restorative materials to bovine enamel. The bleaching agent was used 35% $H_2O_2$(Hi-Lite, Shofu, U.S.A.). Experimental groups were divided into two divisions as group A and B. Experimental A groups for the effect of number of bleaching were as follows ; Group Al : no bleaching Group A2 : bleaching 1 time ( for 5 minutes ) Group A3 : bleaching 3 times ( each for 5 minutes ) Group A4 : bleaching 6 times ( each for 5 minutes ) Group A5 : bleaching 9 times ( each for 5 minutes ) Experimental B groups for the effect of storage period in artificial saliva were as follows ; Group B1 : not stored in artificial saliva after bleaching Group B2 : stored in artificial saliva for 1 day after bleaching Group B3 : stored in artificial saliva for 1 week after bleaching Group B4 : stored in artificial saliva for 2 weeks after bleaching Group B5 : stored in artificial saliva for 4 weeks after bleaching Composite resin and glass ionomer cement were bonded to all specimens, and the shear bond strength between enamel and r~storative material were measured in Instron Universal Testing Machine(Instron, 4467, U.S.A,), Additionally, the bleached enamel specimens were examed after etching with 37.4% $H_3PO_4$ for 1 min under SEM(S-2300, Hitachi Co., Japan) to observe the effect of bleaching procedure on enamel surface morphology. The result were as follows ; 1. In SEM findings, bleached bovine enamel was found to be superficially rough. 2. In bleached bovine enamel, the effect of acid etching was reduced with the increase of number of bleaching. 3. The mean shear bond strength of composite resin and glass ionomer cement to bleached enamel surface tended to be lower than those to non-bleached enamel surface. 4. With the increase of number of bleaching, the shear bond strength of composite resin and glass ionomer cement to bleached enamel were progressively decreased. 5. Increasing the, storage period in artificial saliva after bleaching, the shear bond strength of composite resin and glass ionomer cement to bleached enamel were progressively increased. 6. The mean shear bond strength of glass ionomer cement to bleached bovine enamel tended to be clearly lower than that of composite resin.

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Comparison of the Rate of Demineralization of Enamel using Synthetic Polymer Gel (합성 폴리머 겔의 법랑질 탈회 속도 비교)

  • Lee, June-Hang;Shin, Jisun;Kim, Jongsoo
    • Journal of the korean academy of Pediatric Dentistry
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    • v.46 no.2
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    • pp.190-199
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    • 2019
  • $Carbopol^{(R)}$ 907 used as surface protecting agent in White's method is the one of the artificial caries lesion producing solution was discontinuing of production. New surface protecting material to substitute of $Carbopol^{(R)}$ 907 was required. The author prepared an artificial caries lesion producing solution as follows White's method with $Carbopol^{(R)}$ 907 and also another artificial caries lesion producing solution with $Carbopol^{(R)}$ $2050^{(R)}$. 96 flattened and polished enamel samples were immersed in a demineralizing solution of 0.1 mol/L lactic acid, 0.2% carboxyvinylpolymer and 50% saturated hydroxyapatite for 1, 2, 3, 4, 5, 6, 7, 9, 11, 15, 18 and 20 days. All samples from each group were subjected to polarized microscopy observed and image analysis for measuring the lesion depth. From the review of polarized images, the artificial caries lesion producing solution using $Carbopol^{(R)}$ 907 and $Carbopol^{(R)}$ 2050 can produced an artificial caries that was very similar to natural caries characters. From the regression analysis of the lesion depth produced by the artificial caries lesion producing solution using $Carbopol^{(R)}$ 907 and $Carbopol^{(R)}$ 2050, $Carbopol^{(R)}$ 2050 estimate as Y = 9.8X + 8.0 and $Carbopol^{(R)}$ 907 was Y = 8.4X - 0.4. R square value of $Carbopol^{(R)}$ 2050 and $Carbopol^{(R)}$ 907 was 0.965 and 0.945 respectively. The rate of demineralization by the artificial caries lesion producing solution using $Carbopol^{(R)}$ 2050 was faster than that of $Carbopol^{(R)}$ 907. And R square value of $Carbopol^{(R)}$ 2050 and $Carbopol^{(R)}$ 907 were very high and it means that the lesion depth was very high coefficient to demineralization period.

An Acquisition of Strategy in Two Player Game by Coevolutionary Agents

  • Kushida, Jun-ichi;Noriyuki Taniguchi;Yukinobu Hoshino;Katsuari Kamei
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.690-693
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    • 2003
  • The purpose of two player game is that a player beats an enemy. In order to win to various enemies, a learning of various strategies is indispensable. However, the optimal action to overcome the enemies will change when the game done over and again because the enemy's actions also change dynamically. Sol it is din-cult that the player aquires the optimal action and that the specific player keeps winning to various enemies. Species who have a competition relation and affect other's existence is called a coevolution. Coevolution has recently attracred considerable interest in the community of Artificial Life and Evolutionary Computation(1). In this paper, we apply Classifier System for agent team to two player game. A reward and a penalty are given to the used rules when the agent achieve specific action in the game and each team's rulebase are evaluated based on the ranking in the league. We show that all teams can acquire the optimal actions by coevolution.

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Controlling Dynamic Vehicles in Driving Simulation (드라이빙 시뮬레이션에서의 동적 차량 제어)

  • Cho, Eun-Sang;Choi, Kwang-Jin;Ko, Hyeongseok
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.37-47
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    • 1997
  • This paper presents the algorithms for generating ambient traffic in driving simulation. Each ambient car is modeled as an autonomous agent that obeys the traffic rules by sensing the traffic lights, road signs, lanes, and other cars around. The algorithm is localized to the area where the car driven by the participant is currently located. Therefore the complexity of the algorithm does not depend on the size of the road network, allowing a huge environment to be simulated with no extra overhead. To avoid monotony, we produce artificial fluctuations in the behavior by employing various forms of probability distribution functions. The resulting behavior of the ambient cars is quite realistic. Experiments indicate that it is hard to tell whether an ambient car is computer-controlled or human-controlled.

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B3(Fab)-streptavidin Tetramer Has Higher Binding Avidity than B3(scFv)-streptavidin Tetramer

  • Won, Jae-Seon;Kang, Hye-Won;Nam, Pil-Won;Choe, Mu-Hyeon
    • Bulletin of the Korean Chemical Society
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    • v.30 no.5
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    • pp.1101-1106
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    • 2009
  • Multivalent and multi-specific antibodies can provide valuable tools for bio-medical research, diagnosis and therapy. In antigen-antibody interactions, the avidity of antibodies depends on the affinity and the number of binding sites.$^1$ As artificial multivalent antibody agents, single chain Fv-streptavidin fusion tetramer proteins $(scFv-SA)_4$ have been previously tested.$^{1,\;2}$ Although, the Fab domain is known to be more stable than scFv in animal models,$^{3,\;4}$ it has never been used to make a multivalent agent with a streptavidin fusion. In this study, we prepared tetra-valent $(Fab-cSA)_4$ by fusing Fab with core streptavidin (cSA). This molecule was made using inclusion body production, refolding and chromatography purification. Affinities of the Fab-cSA tetramer and a scFv-cSA tetramer to a cell surface antigen were compared by ELISA using biotin-HRP. The Fab-cSA tetramer showed higher binding avidity than the scFv-cSA tetramer. The higher binding avidity of the Fab-cSA tetramer demonstrates its potential as a therapeutic agent for target-specific antibody therapy.

Design of Intrusion Detection System applying for data mining agent (데이터 마이닝 에이전트를 적용한 침입 탐지 시스템 설계)

  • 정종근;구제영;김용호;오근탁;이윤배
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.619-622
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    • 2002
  • IDS has been studied mainly in the field of the detection derision and collecting of audit data. The detection decision should decide whether successive behaviors are intrusions or not , the collecting of audit data needs ability that collects precisely data for intrusion decision. Artificial methods such as rule based system and neural network are recently introduced in order to solve this problem. However, these methods have simple host structures and defects that can't detect transformed intrusion patterns. So, we propose the method using data mining agent that can retrieve and estimate the patterns and retrieval of user's behavior in the distributed different hosts.

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A Cyborg Companion: Human Being & Machine Being (사이보그 동료: 인간과 기계)

  • Kim, Ji Yeon
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.51-62
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    • 2015
  • Do artifacts function merely as tools? Today tremendous softwares work to assist or guide their users. This paper will apply the theories of Science & Technology Studies(STS) and the agent definition of Floridi & Sanders(2004) to game-bot programmes. Consequently we would see game-bots have had the interactivity, autonomy and adaptability. They are the position of agents even in playing. Further they may be companion relationship in the way that bots and human players compose each other. Then we will be induce to new question, the bots may be political-social. While human actors in computer based rule are the compounds being affected by the artificials, they will be never same to classic human actors.

A Study for Optimal Evacuation Simulation by Artificial Intelligence Evacuation Guidance Application (인공지능 피난유도설비 적용에 따른 최적 대피시뮬레이션 연구)

  • Jang, Jae-Soon;Kong, Il-Chean;Rie, Dong-Ho
    • Journal of the Korean Society of Safety
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    • v.28 no.3
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    • pp.118-122
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    • 2013
  • For safe evacuation in the fire disaster, the evacuees must find the exit and evacuate quickly. Especially, if the evacuees don't know the location of the exit, they have to depend on the evacuation guidance system. Because the more smoke spread, the less visibility is decreasing, it is difficult to find the way to the exit by the naked eye. For theses reasons, the evacuation guidance system is highly important. However, the evacuation guidance system without change of direction has the risk that introduce to the dangerous area. In the evacuation safety assessment scenario by the evacuation simulation has the same problem. Because the evacuee in the simulation evacuate by the shortest route to the exit, the simulation result is same like the evacuation without the evacuation guidance system. In this study, it was used with MAS (Multi Agent System)-based simulation program including the evacuation guidance system to implement the change of evacuation by fire. Using this method, confidence of evacuation safety assessment can be increase.

A Fuzzy Agent System to Control the State Transition for an Autonomous Decision Making on Taxi Driving (택시 운행 중 상태변화에 대한 자율적 의사결정을 위한 퍼지 에이전트)

  • Lim, Chun-Kyu;Kang, Byung-Wook
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.413-420
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    • 2005
  • In this paper, we apply software agents, which use fuzzy logic and make autonomous decisions according to state transitions, to car driving environment. We carry out an experiment on artificial intelligent car driving in terms of real-time reactive agents. Inference techniques for constructing real-time reactive agents consider the settings with max-product inference, n-fuzzy rules, and n-associatives ($A_l,\;B_l),\;{\ldots}(A_n,\;B_n$). Then we perform defuzzification processes, extract a central value, and work out inference processes.

A Study on the UX of Shopping Experience in Conversational Agents: Focus on the Difference between the Presence of a Screen, Product Involvement, and Conversation Style (음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로)

  • Lee, Hwayoung;Kim, Dongwhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1156-1166
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    • 2022
  • In this study, we examined voice shopping interaction in which consumers can be involved in the decision-making process. Sixteen kinds of voice shopping interaction were designed with differences in the existence of screen/product involvement/conversation style. Their effects on trust, cognitive load, satisfaction, and continuous intention to use were evaluated through a survey experiment. The main effect of conversation style was significant, and it was found that the more deeply involved users have higher trust. The interaction effect between conversation style and product involvement was also significant. Low involvement product buyers had the most positive user experience from the conversation style that included 'Ask for preference,' while high involvement product buyers had the most positive user experience from the conversation style that included both 'Ask for preference' and 'Question and Answer.' The main effect and interaction effect of the existence of screen was not significant. The results indicate that a positive user experience can be obtained when users are deeply involved in consumer decision-making, especially in purchasing high-involvement products.