Proceedings of the Korean Institute of Intelligent Systems Conference (한국지능시스템학회:학술대회논문집)
- 2003.09a
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- Pages.690-693
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- 2003
An Acquisition of Strategy in Two Player Game by Coevolutionary Agents
- Kushida, Jun-ichi (Graduate School of Science and Engineering, Ritsumeikan University) ;
- Noriyuki Taniguchi (Graduate School of Science and Engineering, Ritsumeikan University) ;
- Yukinobu Hoshino (Computer Science, Ritsumeikan University) ;
- Katsuari Kamei (Computer Science, Ritsumeikan University)
- Published : 2003.09.01
Abstract
The purpose of two player game is that a player beats an enemy. In order to win to various enemies, a learning of various strategies is indispensable. However, the optimal action to overcome the enemies will change when the game done over and again because the enemy's actions also change dynamically. Sol it is din-cult that the player aquires the optimal action and that the specific player keeps winning to various enemies. Species who have a competition relation and affect other's existence is called a coevolution. Coevolution has recently attracred considerable interest in the community of Artificial Life and Evolutionary Computation(1). In this paper, we apply Classifier System for agent team to two player game. A reward and a penalty are given to the used rules when the agent achieve specific action in the game and each team's rulebase are evaluated based on the ranking in the league. We show that all teams can acquire the optimal actions by coevolution.
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