• Title/Summary/Keyword: Art Books

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Application of Photo-montage on Fashion Illustration (포토몽타주(Photo-montage)를 응용한 패션 일러스트레이션 연구)

  • 노윤선
    • Archives of design research
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    • v.16 no.3
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    • pp.291-298
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    • 2003
  • In the rapidly advancing modern world, Fashion Illustrations are being utilized in various aspects of art and industrial works. Fashion illustrations are especially useful in fields like trend books thats show advanced trends where photographs are difficult to be utilized due to the fact the real object does not exist. Both the academic and industrial worlds have realized the importance of Fashion illustration and have started to study the field as a way of expressing the general image of a costume rather than a diagram for making clothes. The focus of this study is on Fashion illustrations using Photo Montages that express modern fashion using various and unique textures. The study is composed of a literature review on Fashion illustration and Photo Montages. and five work pieces are made focusing on expressing compounded images.

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Literature Study About Shoulder Joint Function of Overhead Players (상지사용 선수들의 어깨관절기능에 관한 문헌연구)

  • Kim, In-Seop;Lee, Byoung-Kwon;Cho, Mi-Suk;Jang, Chel;Bae, Sung-Soo
    • Journal of the Korean Society of Physical Medicine
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    • v.2 no.1
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    • pp.65-72
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    • 2007
  • Purpose : The purpose of this study is a research on the evaluation about shoulder joint function. Methods : It's based on the reference books. Result : Shoulder joint has the biggest ROM in human body, and it is a joint that stability and mobility are required at the same time sport art. Especially, function of shoulder joint than other what item players of more important overhead item correct diagnosis and evaluation for shoulder joint injury require. Measurement equipment for shoulder joint is helping a lot of incorrect diagnosis and analysis about shoulder joint function of overhead players through a lot of developments. Conclusion : I think a lot of helps torture in motor ability elevation of players and player protection as analysis by special quality in item of overhead players.

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A Study on the Men's Costume of $Ch{\check{o}}nin$ in Edo Period (에도시대 정인(町人) 남자복식에 관한 고찰)

  • Park, Ok-Ryun
    • Korean Journal of Human Ecology
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    • v.11 no.2
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    • pp.177-188
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    • 2002
  • The purpose of this study was to appreciate Japanese clothing and ornament of the men's costume that showed a unique style of Japan as well as a mixture of foreign civilization in Edo period. The data related clothing, ornament and art of Japan were collected from books and slide films that had been studied in Japan, because the data studied in Korea were not enough. The results were as follows: First characteristic is. the dualism. The dualism was shown in the social class, estheticism and originality. In terms of the social class, the feudalism remained through their heraldry or mark of organization even though it was broken down. In terms of estheticism, it showed the coexistence of gorgeousness and plainness. In terms of the originality, it showed the coexistence of original Kosode and Kappa under the influence of Southern barbarians' mode. Second characteristic is the utility. $Ch{\check{o}}nin$ was needed to the functional clothing because of Its social position that had much activity. Therefore, the utility was shown in a simple silhouette of Haori and Hanten and in its way of wearing.

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Influence of 1960s Apparel Silhouette on the Geometry Textile Pattern (1960년대 의상 실루엣이 직물의 기하학문양 디자인에 미치는 영향)

  • Yang, A-Rang;Lee, Hyo-Jin
    • Journal of the Korean Society of Costume
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    • v.62 no.7
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    • pp.67-78
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    • 2012
  • This study considered and analyzed the influence of changed clothing silhouettes on the textile patterns by investigating the changes of geometry patterns in response to the changes of western women's apparel silhouette in the 1960s. The period scope of research was limited to the 1960s, and the research object was set as the geometry patterns seen in the designer's high-fashion. The researcher investigated the clothing silhouette and the textile patterns in 1960s by reviewing the literature about domestic and foreign books, research papers, domestic and foreign fashion magazines, information on the Internet. For the western women's apparel in 1960s, some active, simple styles were popular under the social atmosphere when more women actively entered the society. Influenced by popular art trends at that time, the silhouette was expressed in the geometry pattern among many textile patterns. The geometry pattern either appeared as a regularly overall repeating geometry pattern and the regularly partial repeating geometry pattern. The regularly overall repeating geometry pattern arranged the straight lines in the same interval. But the regularly partial repeating geometry pattern was arranged without order to emphasize the motif in some parts of clothing or to give some ornament effect, or was arranged asymmetrically.

A Study on an Electronic Library Model and the State-of-the-Art of Electronization in University Libraries (전자도서관 모형 및 구축에 관한 연구)

  • Park, Jae-Young
    • Journal of Information Management
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    • v.26 no.3
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    • pp.1-31
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    • 1995
  • As information technology has developed, the function of a library has been expanding gradually. The traditional library has changed into the electronic library so that users can directly access the library from remote sites and get electronic information without visiting the library. The purpose of this study is to build a model on the basis of the elements that are identified from the existing electronic libraries, and then to survey the current state of electronization in Korean university libraries. The electronic library model consists of four elements : OPAC, commercial online databases, CD-ROM databases, electronic books and journals, access to OPACs of other libraries, and access to other information resources through Internet.

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Professional and Scholarly Writing: Advice for Information Professionals and Academics

  • Cox, Richard J.
    • Journal of Information Science Theory and Practice
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    • v.3 no.4
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    • pp.6-18
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    • 2015
  • There has been an explosion of new research and writing about all aspects of the information disciplines. Nevertheless, both academics and practitioners often find it difficult to engage in successful writing strategies. Indeed, writing is hard work, and doing it in a way that leads to publication is an even harder task. Since reading is essential to good writing, the challenges of learning to write are obvious. In this essay, I am drawing on many years of experience in writing and publishing, as well as considerable reading of writers’ memoirs, advice books on writing, literary studies, and other perspectives on the experience of writing in order to offer a set of approaches that can be pursued over a lifetime of scholarship and practice. Writing is a craft or art to be learned, and learning demands paying attention to the audience, having clear objectives, being an avid reader, and possessing the ability to accept and learn from criticism. While information professionals and scholars incessantly write for each other, there are large segments of the public and other disciplines who they ignore. Fortunately, the tools and resources for improving one’s writing are both broad and deep; discipline and realistic strategies are all that are required to improve one’s writing and, ultimately, to achieve success in publishing.

A study of the sixteenth century Mannerism Costume and Unthinkable fashion (16C 매너리즘시대 복식과 20C 엽기패션에 관한 연구)

  • 김영란
    • Journal of the Korea Fashion and Costume Design Association
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    • v.4 no.2
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    • pp.163-172
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    • 2002
  • There have been many unbalanced attempts to break the rules with Renaissance movement which connects with the past in the current art. And From the latter half of Twenty century to the early half of twenty one century, the common sense of fashion is turned over by(unthinkable fashion). To analyze current apparence of fashion, this research make a comparison of fashion condition between the sixteenth century and twenty century fashion, Three analysis methods is introduced. First of all, this paper make research of original language of mannerism and unthinkable apparence. Second, appearances of mannerism fashion and unthinkable fashion which are taken from reference books and pictures. Third, Gathering methods which express own style between two periods in the end part of research. As a result, Although Mannerism isn't practical for the visual and new pleasure, and neglect humanism of Renaissance, It is a tendency which is willing to change the flow of prevailing mode, and to reflect asking of people each periods. Mannerism and unthinkable fashion is apparence of society to refresh own feeling. And then, Mannerism and unthinkable fashion is a new challenge to escape from fixed thought.

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A study on the general characteristics of Kahn's healthcare buildings - with the comparative study from historical and contextual standpoints - (루이스 칸의 병원건축에 나타난 일반적인 특성에 관한 연구 - 시대적 문맥적 비교와 함께 -)

  • Lim, Yeonghwan;Kim, Jihwan
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.15 no.4
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    • pp.13-21
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    • 2009
  • Healthcare design is always challenged to come up with the rapid changes in healthcare system and industry as well as complicated planning requirements. This thesis aims to grab good instructions from Louis I Kahn who designed more than 15 healthcare projects during his entire life, from the winning project of the student competition in 1920 to Ayub hospital in Dhaka, Bangladesh after his death. His many hospital projects are deeply related to his famous projects such as Yale Art gallery, Philips Exeter Library, and Sher-E-Bangla Nagar national capital of assembly hall. But, it is not easy to find the researches about his hospital projects among many books and theses about him. Thus, this thesis investigates them and their contextual and historical relationships in order to find the way to apply his knowledge and philosophy about healthcare design to the modern hospital projects. We expect that it will promote more following researches for his healthcare projects.

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A Study of the Mimesis in Internet Online Video Game Apparel Design (인터넷 온라인게임 의상디자인에 표현된 미메시스 연구)

  • Yang, Su-Mi;Kwon, Mi-Jeong
    • Journal of the Korean Society of Costume
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    • v.61 no.8
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    • pp.1-17
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    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

A Study on the Urban & Architecture that were Described in Utopian Literature of Renaissance Period (르네상스 시기의 유토피아 문학에 나타난 도시.건축에 관한 연구)

  • Lee, Yil-Hyung
    • Journal of architectural history
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    • v.19 no.6
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    • pp.79-98
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    • 2010
  • If we take account of the 'Architectural Tradition' which aims a construction of better environment, we can see that this tradition has ended historically toward Utopia. And the concrete concepts of utopia mainly started on the Renaissance periods. The Utopias were described well in the literatures which contained particularly three representative utopian books in Renaissance period. The one was the most famous novel by Sir Thomas More and the other were by Tommaso Campanella and by Francis Bacon. These novels expressed ideal commonwealths in which inhabitants exist under perfect conditions, ideally perfect places or state of things. The plans of utopia are complete projects of image, its goal is an political, social and economical improvement according to the eras. Their utopias mostly had characteristics as follows; their shape of islands were almost circle, their shape of cities were rectangularity or circle and attached importance to geometrical compositions, their structure of cities were self-sufficiency in closed spaces and their architectural characteristics were uniformity, simplicity and non-ornament. And these architectural characteristics are urban and architectural traditions in communist countries. Also their utopian novels had not much explanations to daily lives of people like as birth, death, relative, mental conflict or authority, money, art. So their utopian novels were not practical and had inappropriate aspects.