• Title/Summary/Keyword: Actual Usage

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Study on the Standardization of Korean Distribution Terminology through its Usage Survey (유통분야 전문용어 사용실태 조사를 통한 용어 표준화 연구)

  • Han, Kyu-Chul;Lee, Sang-Youn
    • Journal of Distribution Science
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    • v.13 no.4
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    • pp.77-87
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    • 2015
  • Purpose - This study aims to investigate the current state of distribution terminology usage by retailers and consumers nationwide, and to suggest a practical improvement plan for its standardization. The Korean distribution industry is closely related to consumers' daily lives. However, in reality, there exists a gap among producers, distributors, and consumers in terms of the definition, understanding, and perception of the terminology. Therefore, standardizing this terminology is essential for more smooth communication. This paper suggests the necessity of committing overall research and survey activities to the actual conditions of using Korean distribution terminology by organizations and their respective management situations, and further, the necessity of probing the problem and its measures in line with the objective and mission of the "Fundamental Law of the Korean Language." Research design, data, and methodology - This study's scope is limited to wholesale and retail including some information systems. First, the study covers most written material including lexicons and glossary of distribution terminology, university textbooks and teaching material for national certificate of qualification, and related laws and ordinances. Second, the survey covers retailers' management situations by store format. The retailers used as the sample for the survey include department stores, discount stores, SSM, and convenience stores. Altogether, 20 specialists were interviewed in their respective sectors or retail formats. Finally, the project team surveyed a sample of 1,300 consumers nationwide on 50 distribution terms mainly used by consumers, including those about awareness, understanding, usage, and attitude. Results - In total, 1,249 terms are drawn through literature research including distribution terminology used in the related literature, glossary and lexicons, distribution terminology in textbooks, and legal terminology. A classified table comprises four large categories including general distribution, distribution marketing, distribution information, and merchandise. The results of the three-step research including literature survey, field survey of retailers, and consumer survey were advised to be screened by academia (retail associations, faculty etc.), retailers (major retail management by store format), retail specialists and consultants, consumers, and Korean linguists. In total, 1,300 questionnaires for 50 terms of the distribution terminology closely associated with consumers were distributed to subjects nationwide. Conclusions - The desired and expected results from this study are summarized from three perspectives as follows: First, from retailers' perspective, a new concept, or coinage of new terms of the distribution industry stems from advanced countries such as America and Europe. However, the original meaning and definition are diluted and distorted with changes in the language users' situations and context. This study provides basic guidelines for standardization of distribution terms used among various retail formats in most daily life situations that consumers encounter. Second, from the nation's perspective, this study suggests optimal choices of distribution terminology in the context of laws and ordinances regarding concerned Ministries. Last, from the consumers' perspective, this paper enables consumers to understand and use distribution terms properly in their daily life.

A Comparative Study on Direct Instrument Methods in Open Channel for Measuring River Water Usage (하천수 사용량 계측을 위한 개수로에서의 직접 계측방법 비교 연구)

  • Baek, Jongseok;Kim, Chiyoung;Lee, Kisung;Kang, Hyunwoong;Song, Jaehyun
    • Journal of Korean Society of Disaster and Security
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    • v.13 no.4
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    • pp.65-74
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    • 2020
  • Continuous and accurate instrument of river water usage is needed for sustainable river water management. Although the instrument methods applicable to each point of use of river water are different, more precise direct instrument methods are required at the point of major open channel. Users of river water should select appropriate direct instrument methods to measure usage, but there is a lack of standards and verification research. In this study, the H-Q rating curve method, ultrasonic method, and microwave method were applied directly to the test basin in the upper basin of Mangyeong river, and the accuracy of measurement data was evaluated by comparing absolute error between discharge data calculated by instrument method. When comparing the calculated discharge of point units, the ultrasonic method showed the best results of the actual measurement. Through continuous instrument, the sum of the daily and monthly units was compared, and the ultrasonic and microwave methods were shown to be highly accurate. Based on the results of this study, it is hoped that the appropriate direct measurement method can be selected according to the importance of the river water use facility, considering that the ultrasonic method and the microwave method are relatively costly compared to the water level-flow relationship method.

An On-line Survey on the Perception and Usage of Korean Medicine Doctors about Pattern Identification of Eight Principles (국내 한의사의 팔강변증에 관한 인식 및 활용현황 조사)

  • Bae, Jung Hyeon;Park, Shin Hyung;Lee, In Seon;Kim, Jong Won;Jeon, Soo Hyung;Kang, Chang Wan;Chi, Gyoo Yong
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.35 no.6
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    • pp.211-218
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    • 2021
  • In order to increase the clinical value of an identification of patterns according to the eight principles (IPEP) in Korean medicine practice, The research on the Clinical Practice Guideline (CPG) of IPEP should comprehend the situation of clinical usage of IPEP practiced by Korean medicine doctors at first. Google survey form were emailed to Korean Medicine doctors registered in the Association of Korean Medicine on 04/15/2021 and the survey was closed at 04/22/2021. Data of 505 answered cases were analyzed by Frequency analysis, Chi-Square analysis, correlation analysis for understanding differences by groups. Out of 505 respondents, 57.6% have answered that they are using IPEP. It means that 42.4% of KM doctors don't use in the medical practice reversely in spite of fundamental diagnostic theory. The 64.7% respondents of no using IPEP presented their opinion about the theoretical problem that it is difficult to use because the concept of IPEP is ambiguous. And next, the 52.1% of the respondents expressed that there is no objective tools to measure and record the IPEP evidences in actual implementation. And 49.6% of the respondents also suggested that it is hard to trust and use IPEP similar to the previous comment. Even about 50% of the respondents are carrying out diagnosis and treatment using IPEP, it showed that there were several unsolved problems such as lack of understanding and practical tools or objective indicators for diagnosis of IPEP. Through the above results, the concept, usage, measurement requirements with indices and discriminant logic of IPEP were manifested as the main hopes of attending members of Korean medicine in the survey, so the IPEP CPG should make clear about these difficult but necessary assignment in the near future.

Study of the Application of VQA Deep Learning Technology to the Operation and Management of Urban Parks - Analysis of SNS Images - (도시공원 운영 및 관리를 위한 VQA 딥러닝 기술 활용 연구 - SNS 이미지 분석을 중심으로 -)

  • Lee, Da-Yeon;Park, Seo-Eun;Lee, Jae Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.5
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    • pp.44-56
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    • 2023
  • This research explores the enhancement of park operation and management by analyzing the changing demands of park users. While traditional methods depended on surveys, there has been a recent shift towards utilizing social media data to understand park usage trends. Notably, most research has focused on text data from social media, overlooking the valuable insights from image data. Addressing this gap, our study introduces a novel method of assessing park usage using social media image data and then applies it to actual city park evaluations. A unique image analysis tool, built on Visual Question Answering (VQA) deep learning technology, was developed. This tool revealed specific city park details such as user demographics, behaviors, and locations. Our findings highlight three main points: (1) The VQA-based image analysis tool's validity was proven by matching its results with traditional text analysis outcomes. (2) VQA deep learning technology offers insights like gender, age, and usage time, which aren't accessible from text analysis alone. (3) Using VQA, we derived operational and management strategies for city parks. In conclusion, our VQA-based method offers significant methodological advancements for future park usage studies.

Analysis on The Actual Usage of ICT Used by a Special Education Class Teacher in Elementary School (초등 특수학급 교사의 ICT 활용 실태 분석)

  • Kim, Hyung-Su;Yang, Gwon-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.209-214
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    • 2007
  • 현재 초등 학교의 ICT 활용 교육을 위한 교육 환경과 교수 학습 자료는 일반 학급을 대상으로 한 것이 대부분을 차지하고 있기 때문에 초등 특수 학급 교사들이 ICT를 활용해서 장애 아동들을 가르치는데 큰 어려움을 겪고 있다. 그러나 초등 특수학급을 담당하는 교사와 장애 아동을 위한 ICT 활용 교육 환경과 교수 학습 자료에 대한 연구는 미비한 실정이다. 따라서 본 연구에서는 초등 특수학급 담당 교사와 학생들에게 적절한 ICT 교육 환경과 교수 학습 자료의 개발을 위해 초등 특수학급 교사들의 ICT 교수 학습 자료 활용 실태를 분석 한다.

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The Satisfactory Rates among Korean Female Working Uniform (우리 나라 관공서 여직원의 유니폼 만족도에 관한 연구)

  • 황정순;서미아
    • The Research Journal of the Costume Culture
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    • v.6 no.4
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    • pp.1-12
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    • 1998
  • The research was done against female workers in public officers to find out the actual conditions and usage of uniforms worn in government and other public offices, to find out the degree of their satisfaction for it's appearance, costs, functions and representation. The research was done by questioning 402 female workers about their uniforms in various government and other public offices and the results analysed from the research are as it follows below. 1. The shape of uniforms in public offices were mostly in three piece(jacket+vest+skirt) shape, many of them in gray color and the material were made of blended fabrics. 2. The satisfactory garde of the uniform couldn't even reach the level of '3 point', in which it is easy to tell that the workers had low satisfaction with their uniforms. The level of satisfaction in it's appearance, functions, costs and representation were below average, the rankings starting with functions, representation, appearance, costs and it was shown that the most satisfied category was in it's functions and the lest in costs.

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Event-Driven Social Media: Crowd Computing System Development for Idioculture Generation (이벤트 주도형 소셜 미디어: 특유문화 생성을 위한 군중 컴퓨팅 시스템 개발)

  • Lim, Seong-Taek;Cha, Sang-Yun;Park, Cha-La;Moon, Jee-Hyun;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.301-309
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    • 2009
  • This study focuses on event-driven social media (EDSM), which supports the production of unique cultural items of small groups by satisfying the conflicting desires of distinctiveness and assimilation that small groups possess. EDSM is a system which promotes the production of idioculture through small group interaction by using an actual event in which people participate in small groups. By setting up an EDSM system in a university festival in which 10,000 to 15,000 people gather in small groups, idioculture production was tested for approximately eight hours and a half. Interaction records gathered from the test, as well as focus group interview data garnered soon after were used to analyze usage patterns of EDSM, types of idiocultures produced, and resulting factors of user experience. Through this, considerations upon designing future EDSM were proposed.

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A survey on space feature of kindergarten in Taegu city - Space usage behavior of the institutions related to child care and education ( I ) - (대구시 소재 유치원 공간에 관한 실측조사 - 아동 보육 및 교육관련 시설의 공간이용행태 ( I ) -)

  • 안옥희
    • Journal of the Korean housing association
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    • v.8 no.2
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    • pp.135-145
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    • 1997
  • The purpose of this study was to investigate the space feature of private kindergarten in Taegu city. This study was conducted by means of the observation on the equipments, the actual measurement of space of kindergarten and environment, and the questionnaire survey by the chief of kindergarten. The samples for analysis were 20 kindergartens on Taegu city. The Major findings were as follows :1) The chiefs of kindergartens were generally satisfied with the whole range of institutions and it's management.2) Generally the environmental coditions were satisfactory, but the design of the equipments had no consideration for children's body size.3) According to observation on the equipment, it was found that generally environment of kindergarten were desireable.

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A Study on the Evaluation of Activity factor of Fay ash (플라이애시의 활성지수 평가에 관한 연구)

  • Park, Sang-Joon;Won, Cheol;Yoo, Jae-Kang
    • Proceedings of the Korea Concrete Institute Conference
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    • 2004.05a
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    • pp.572-575
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    • 2004
  • A fundamental study was executed in order to evaluate quantitatively the effect on strength characteristic of concrete or mortar by fly ash. As a result, it was confirmed that the appropriate usage of fly ash is in existence comply with mix condition and characteristic of fly ash. And, we could evaluate the activity factor of fly ash. But, there are many problem in actual application because that the object of this study is only Method(2) out of the evaluation methods of activity factor proposed by CEN. Therefore, it is necessary to keep up an additional study.

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Game Transformation from Non-Augmented Reality to Augmented Reality

  • Tan, Chin-Tong;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.619-623
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    • 2011
  • The evolution of technology has lead gaming playable in augmented reality and more games are developed only for augmented reality. There are mainly no supportive reasons for game designed in non-augmented reality and transforms to augmented reality. Genre of game played in augmented reality is always one of the defined game genres. In this paper, transformation process and effects of mobile games to augmented reality is discussed. Augmented reality game is recommended for mobile devices due to its portability. Modification for mobile games transformation including way of game rendering, game controlling, camera view controlling and game environment design are discussed. User experience is affected after the game transformed to augmented reality because of the differences in game controlling. The presence of game in real world is increased due to the usage of actual view in game playing.