• Title/Summary/Keyword: ART convergence

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Adaptive Truncation technique for Constrained Multi-Objective Optimization

  • Zhang, Lei;Bi, Xiaojun;Wang, Yanjiao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5489-5511
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    • 2019
  • The performance of evolutionary algorithms can be seriously weakened when constraints limit the feasible region of the search space. In this paper we present a constrained multi-objective optimization algorithm based on adaptive ε-truncation (ε-T-CMOA) to further improve distribution and convergence of the obtained solutions. First of all, as a novel constraint handling technique, ε-truncation technique keeps an effective balance between feasible solutions and infeasible solutions by permitting some excellent infeasible solutions with good objective value and low constraint violation to take part in the evolution, so diversity is improved, and convergence is also coordinated. Next, an exponential variation is introduced after differential mutation and crossover to boost the local exploitation ability. At last, the improved crowding density method only selects some Pareto solutions and near solutions to join in calculation, thus it can evaluate the distribution more accurately. The comparative results with other state-of-the-art algorithms show that ε-T-CMOA is more diverse than the other algorithms and it gains better in terms of convergence in some extent.

Industrial Engineering as a Multidisciplinary Field : Exploring the Structure of Academic Convergence in Industrial Engineering by Journal Citation Network Analysis (융합 학문으로서의 산업공학 : 학술지 인용 네트워크 분석을 활용한 산업공학의 학문적 융합 구조 탐색)

  • Jeong, Bokwon;Lee, Hakyeon
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.3
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    • pp.182-197
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    • 2016
  • One of the distinctive characteristics of industrial engineering (IE) is its multidisciplinarity. This paper explores the multidisciplinary nature of IE using journal citation network analysis. Using the relatedness indexes of IE journals obtained from journal citation report (JCR), we firstly construct the IE network only composed of 26 IE journals. The resulting IE network is partitioned into three sub-networks: management engineering, manufacturing/quality, and ergonomics. We then propose the IE convergence network which includes 81 related journals in other disciplines as well as 26 IE journals. Scrutinizing the IE convergence network reveals that IE has a high degree of interactions with seven disciplines : Operations Research and Management Science, Statistics and Probability, Manufacturing Engineering, Computer Science, Engineering Design, Business Management, Human Factors and Ergonomics. We investigate the contributions of the related disciplines to IE as well as contributions of IE to the related disciplines. The role of IE journals in exchanging knowledge with related disciplines is also identified by brokerage analysis. It is shown that visualizing and analyzing the IE convergence network can provide an excellent overview of the multidisciplinary structure of IE, which can help IE researchers easily grasp the state-of-the art of IE research.

Improved Cycle GAN Performance By Considering Semantic Loss (의미적 손실 함수를 통한 Cycle GAN 성능 개선)

  • Tae-Young Jeong;Hyun-Sik Lee;Ye-Rim Eom;Kyung-Su Park;Yu-Rim Shin;Jae-Hyun Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.908-909
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    • 2023
  • Recently, several generative models have emerged and are being used in various industries. Among them, Cycle GAN is still used in various fields such as style transfer, medical care and autonomous driving. In this paper, we propose two methods to improve the performance of these Cycle GAN model. The ReLU activation function previously used in the generator was changed to Leaky ReLU. And a new loss function is proposed that considers the semantic level rather than focusing only on the pixel level through the VGG feature extractor. The proposed model showed quality improvement on the test set in the art domain, and it can be expected to be applied to other domains in the future to improve performance.

General Local Transformer Network in Weakly-supervised Point Cloud Analysis (약간 감독되는 포인트 클라우드 분석에서 일반 로컬 트랜스포머 네트워크)

  • Anh-Thuan Tran;Tae Ho Lee;Hoanh-Su Le;Philjoo Choi;Suk-Hwan Lee;Ki-Ryong Kwon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.528-529
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    • 2023
  • Due to vast points and irregular structure, labeling full points in large-scale point clouds is highly tedious and time-consuming. To resolve this issue, we propose a novel point-based transformer network in weakly-supervised semantic segmentation, which only needs 0.1% point annotations. Our network introduces general local features, representing global factors from different neighborhoods based on their order positions. Then, we share query point weights to local features through point attention to reinforce impacts, which are essential in determining sparse point labels. Geometric encoding is introduced to balance query point impact and remind point position during training. As a result, one point in specific local areas can obtain global features from corresponding ones in other neighborhoods and reinforce from its query points. Experimental results on benchmark large-scale point clouds demonstrate our proposed network's state-of-the-art performance.

Design of Educational Model for Convergence Minor in Culinary Art·Robot Technology Fields

  • Kim, Won
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.109-116
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    • 2021
  • In this paper, we propose the educational model for a convergence minor by fusing culinary arts with robot technology to develop coding ability for the students in the culinary arts major which is not originally related to software field. It is meaningful that the educational model follows the trend along the development of the fourth industrial revolution technology and has the function to make the students who are not in software major grow as software experts. However there are difficulties in designing the convergence minor because the culinary arts major is distant to the robot technology in the view of technology. To overcome this difficulty the convergence minor is designed to attract the interest for the students in culinary arts major by construct educational subjects systematically such as cooking, dessert making, barista working, autonomous serving and so on based on robots. Also the practices in which various robots are utilized are included in the convergence minor to develop actual coding ability. By comparison to the other models of convergence minors, the proposed model shows enhanced educational effects in 20% than the others.

A study on the Convergence Factors Which Influence on the Sustainability of Volunteer Activities -Focused on Ansan Volunteer Center- (자원봉사자의 활동참여 지속성에 영향을 미치는 융복합적 요인 -안산시 자원봉사센터 봉사자를 중심으로-)

  • Kim, Young-Ik;Choe, Yeong-Chang;Choi, Yun-Jin
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.41-50
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    • 2015
  • This study targeted volunteers to identify the variables that affect the attitude for participating in the volunteer activities going forth, and their effect. The independent are consisted of personal characteristic variables, participation related variables, management process variables. As for the dependent variables, they included the will to participate continually and degree of participation. The major findings are as follows : First, volunteer work agency try to activate housewives' participants. Second, the volunteer work agency need to improve and develop the programs which are consisted of more 3-hours per participation and three times per month. Third, so the motivations are the most important variables affect the sustainability, volunteer programs must be established to realize effective experience learning and social participation. Forth, a systematic management for the volunteer programs must be established to activate more participation.

Analysis of STEAM Elements of Creative and Convergent Activities Presented in Elementary School Science Authorized Textbooks: Focusing on the 3rd and 4th Grade Group (초등학교 과학과 검정 교과용 도서에 제시된 창의·융합 활동의 STEAM 요소 분석: 3~4학년군을 중심으로)

  • Kim, Seong-Ryong;Park, Jeongwoo;Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.224-234
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    • 2022
  • The purpose of this study was to analyze STEAM elements and convergence types that appeared in the creative and convergent activities in elementary school science textbooks, which were converted from the national issuance system to the authorized system in 2022. For this study, 6 elementary school science textbooks for 3rd and 4th graders were selected. And STEAM elements in creative and convergent activities were analyzed by publishers, grade-semesters, and science fields, and the convergence type was analyzed for each publisher. The results of this study are as follows. First, the total frequencies of STEAM elements and the ratios of each element in the creative and convergent activities of textbooks were different for each publisher. However, among the four elements except for science (S) element in all publishers, the tendency to have a high proportion of art (A) element and a very low proportion of mathematics (M) element was common. Second, the higher the number of fused STEAM elements, the lower the rate of appearance in the textbooks in overall. Also the ratio of convergence types of STEAM elements varied by each publisher. Third, the ratio deviations of art (A), technology (T), and engineering (E) elements for each grade-semester were not large, but the ratio deviation of the mathematics (M) element was large. Fourth, technology (T) and engineering (E) elements appeared a lot in the fields of 'movement and energy' and 'material', while art (A) element appeared a lot in the fields of 'earth and universe', 'life', and 'integration'.

The review of Aesthetic Eye for Chusa, Kim jeong hee's calligraphy arts- Especially, Focused on the spirituality of literati paintings (추사(秋史) 서예술(書藝術)의 심미안(審美眼) 연구(硏究)- 특(特)히 문인화(文人畵) 정신성(精神性)을 중심(中心)으로)

  • Kwon, Yun Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.283-291
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    • 2020
  • Chusa is a pearl in our cultural history. His unfavorable times and circumstances made him more and more devoted, and through this, his art was able to bloom brilliantly. He was born and raised in a prestigious family, and was able to establish his academic world broadly through the encounter with Ongbanggang and Wanwon, the great masters of the Qing Dynasty culture at the time of the 20s. Particularly, his artistic activities in the area where he lived in exile allowed him to establish Chusache. He also showed the essence of his literary spirit as a picture of Sehando. Through numerous letters, he can also examine his culture, art, and thought. Furthermore, based on the archaeology of the Qing Dynasty, you can also examine the thoughts and philosophies of the real world. This article intends to examine and review the Aesthetic Sense of Chusa's literary art in terms of mentality through Sehando·Bujakrando. This is because it is judged to be an aesthetic sense that is the essence of Chusa art.

Learning Performance Improvement of Fuzzy RBF Network (퍼지 RBF 네트워크의 학습 성능 개선)

  • Kim Kwang-Baek
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.369-376
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    • 2006
  • In this paper, we propose an improved fuzzy RBF network which dynamically adjusts the rate of learning by applying the Delta-bar-Delta algorithm in order to improve the learning performance of fuzzy RBF networks. The proposed learning algorithm, which combines the fuzzy C-Means algorithm with the generalized delta learning method, improves its learning performance by dynamically adjusting the rate of learning. The adjustment of the learning rate is achieved by self-generating middle-layered nodes and by applying the Delta-bar-Delta algorithm to the generalized delta learning method for the learning of middle and output layers. To evaluate the learning performance of the proposed RBF network, we used 40 identifiers extracted from a container image as the training data. Our experimental results show that the proposed method consumes less training time and improves the convergence of teaming, compared to the conventional ART2-based RBF network and fuzzy RBF network.

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Digital Mirror using Particle System based on Motion Detection (움직임 감지 기반의 파티클 시스템을 이용한 디지털 거울)

  • Lim, Chan;Yun, Jae-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.62-69
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    • 2011
  • Development of sensing technology and progress of digital media have been creating new art genre named interactive media art. digital mirror working based on convergence between computer vision technology and video art, is expressing reconstituted spectator's visual image through various mediums. From this aesthetical point and high accessibility towards spectators, many types of digital mirrors have been introducing. However, the majority of digital mirrors express visual images unrelated to degree of spectator's participation and this caused obstruction to spectator's continuous participation and interaction. This paper proposes digital mirror operated by spectator's movements read through particle system synchronized with motion detection algorithm based on analyzing image difference. This work extracted the data of spectator's movement by image processing and designed particle system changed by this data. And it expressed reconstructed spectator's image.