• Title/Summary/Keyword: AI 테크놀로지

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Educational Model for Artificial Intelligence Convergence Education (예비 교사의 인공지능 융합 수업 전문성 함양을 위한 교육 모델 제안)

  • Seong-Won Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.229-231
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    • 2023
  • 테크놀로지의 발달에 따라 수업에서 테크놀로지의 도입이 증가하고 있다. 테크놀로지는 학교 현장에 도입되어서, 교수-학습 형태의 변화와 교육 환경의 혁신을 이끌고 있다. 이에 따라 수업에서 테크놀로지 중요성은 더욱 증가하였으며, 예비 교사의 교육 모델에서 테크놀로지 지식을 함양하기 위한 노력이 이어졌다. 이에 따라 Mishra and Koehler(2006)의 TPACK 모델을 활용한 교육이 활발하게 이루어지고 있다. 본 연구에서는 TPACK 모델을 활용하여 예비 교사의 인공지능 융합 수업 전문성을 함양하기 위한 교육 모델을 개발하였다. 개발한 교육 모델은 브레인스토밍, 협력, 탐색(TPACK, AI, 교육과정, 교육적 맥락, 수업 사례), 수업 설계, 마이크로티칭, 수업 비평, 수업 성찰을 포함하였다. 본 연구에서 개발한 인공지능 융합 TPACK 교육 모델을 바탕으로 예비 교사의 인공지능 융합 수업 전문성 변화를 분석하는 후속 연구가 필요하다.

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A study on the improvement of Object Detection Model via Data Augmentation (데이터 증강을 통한 안전모 착용 여부 확인 객체 탐지 모델 성능 향상 연구)

  • Jae-Ho Cho;Hyun-Joon Lee;Gwang-Hwi Jeon;Min-Taek Oh;Sang-Bum Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1102-1103
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    • 2023
  • 안전모 착용 여부를 확인하는 객체 탐지 모델을 물류 현장에서 활용하기 위해서는 안전모를 착용한 경우와 착용하지 않은 경우를 정확하게 탐지해야 한다. 하지만 학습 데이터가 안전모를 착용한 클래스와 착용하지 않은 클래스 간 불균형이 존재하는 경우 해당 데이터만으로는 태스크에 맞게 학습이됐다고 보긴 힘들다. 본 연구는 데이터 증강 기법 적용 시 임의의 데이터에 증강을 적용하는 대신 상대적으로 적은 안전모를 착용하지 않은 클래스를 포함하는 이미지에 대하여 데이터 증강 기법을 적용하였다. 여러 데이터 증강 기법 중 Rotation, Gaussian Noise, 객체를 기준으로 한 Crop을 직접 구현 및 적용하여 객체 탐지 모델인 YOLOv5의 성능을 효과적으로 높이며 더욱 강건한 모델을 개발하는 방법을 제안한다.

Domestic Research Trends of Learning with AI (국내 AI활용교육 연구동향)

  • Huh, Miseon;Bae, Yoonju;Seok, Huijin;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.973-985
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    • 2021
  • The purpose of this study is to suggest the direction and implications of learning with AI in the future by analyzing the trends of research learning with AI in the field of education. For doing this, the final 78 papers published in domestic journals over the past three years from 2019 to July 2021 were selected for analysis through review. The analysis results are as follows. First of all, papers in 2020 among the three years were most published, and the most utilized research method was the qualitative research. In addition, according to the analysis by study subject, studies on elementary school students were the most common, followed by studies on college and graduate students. In the analysis by subject, research related to foreign language education was most utilized and chatbot was most used in the AI technology type. Finally, the research learning with AI accounted for the majority, and student support accounted for the majority as the type of education system learning with AI at the implementation stage among the areas of teaching and learning and evaluation. Based on these results, the direction and implications of learning with AI in the future were presented. This study is meaningful in that it grasped research trends of learning with AI in domestic from an overall perspective, and examined learning with AI focusing on the instructor-learner and the teaching and learning design process.

Development of 3D Printed Fashion Jewelry Design Using Generative AI (생성형 AI를 활용한 3D 프린팅 패션 주얼리 디자인 개발)

  • Bo Ae Hwang;Jung Soo Lee
    • Journal of Fashion Business
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    • v.28 no.4
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    • pp.129-148
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    • 2024
  • With the advent of the 4th industrial era and the development of digital technologies such as artificial intelligence (AI), metaverse, 3D printing, and 3D virtual wearing systems, the fashion industry continues to attempt to use digital technology and introduce it into various areas. The purpose of this study was to determine whether fashion and digital technology could be combined to create works and to suggest ways to apply digital technology in the fashion industry. As a research method, image generative AI, Midjourney was applied to the initial design ideation stage to derive inspiration images. 3D printing technique was then introduced as a production method to print fashion jewelry. As a result of the research, a total of six jewelry designs printed with a 3D printer were developed. One necklace, one bracelet, three earrings, and one ring were developed. This study identified the possibility of applying digital technology to real fashion jewelry design products by designing jewelry based on inspirational images derived from image generation AI and producing pieces of fashion jewelry with 3D modeling tasks and 3D printing outputs. This study is significant in that it expands the expression area of fashion jewelry design that combines digital technology.

Development of Steps AI Digital Competency Framework for Teachers (교원을 위한 단계별 AI디지털 역량 프레임워크 개발)

  • Soo-Bum Shin
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.597-603
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    • 2023
  • This study evaluates the AI digital competencies of teachers and presents a step-by-step framework for teacher's AI digital competencies that can be utilized in training. To do this, AI digital competencies were analyzed from the perspective of utilization and disposition, linked with the Technological Pedagogical Content Knowledge (TPACK) perspective. Then, as a precedent for step-by-step teacher AI digital competencies, the 3-step competency of the British Education and Training Foundation and the UNESCO ICT Teacher Competency Framework were presented. In this study, teacher's AI digital competencies were divided into three stages: entry, adaptation, and leadership, considering precedent research and domestic conditions. The initial entry stage passed the validity test in the second round of the Delphi survey, and the other two stages passed in the first round. The final entry stage is described as a stage where teachers understand AI digital but have difficulty implementing it, the adaptation stage is a level applied to standard curricula, and the leadership stage is a level where AI digital is applied in advanced courses and teachers serve as models for others. Through the overall AI digital competencies presented in this study, detailed competency development is possible, and it can be used as a reference material for developing evaluation items.

A Study on the Audio Mastering Results of Artificial Intelligence and Human Experts (인공지능과 인간 전문가의 오디오 마스터링 비교 연구)

  • Heo, Dong-Hyuk;Park, Jae-Rock
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.41-50
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    • 2021
  • While artificial intelligence is rapidly replacing human jobs, the art field where human creativity is important is considered an exception. There are currently several AI mastering services in the field of mastering music, a profession at the border between art and technology. In general, the quality of AI mastering is considered to be inferior to the work of a human professional mastering engineer. In this paper, acoustic analysis, listening experiments, and expert interviews were conducted to compare AI and human experts. In the acoustic analysis, In the analysis of audio, there was no significant difference between the results of professional mastering engineers and the results of artificial intelligence. In the listening experiment, the non-musicians could not distinguish between the sound quality of the professional mastering engineer's work and the artificial intelligence work. The group of musicians showed a preference for a specific sound source, but the preference for a specific mastering did not appear significantly. In an expert interview, In expert interviews, respondents answered that there was no significant difference in quality between the two mastering services, and the biggest difference was the communication method between the mastering service provider and the user. In addition, as data increases, it is expected that artificial intelligence mastering will achieve rapid quality improvement and further improvement in communication.

Proposal of methodology for AI-based new product development: ambidexterity approach (인공지능 기반 신제품 개발 방법론 제안: 양손잡이(Ambidexterity) 접근)

  • Chung, Doohee
    • Journal of Technology Innovation
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    • v.29 no.4
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    • pp.161-196
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    • 2021
  • This study presents a new methodology for developing AI-based products. It identifies the distinctive attributes of AI innovation that are different from existing methods, and presents a product design process and methodology reflecting these attributes. This study emphasizes that AI product development should be oriented toward an ambidexterity approach. This study proposes a design process and specific development method for AI-based products that including steps such as technology push oriented idea generation with morphological approach, market pull oriented consumer requirements analysis, product design refinement, etc. In order to verify the practical applicability of this methodology, an AI-based car infotainment system development strategy is derived as a case study. 13 innovative ideas were generated by the morphological approach and expert review based on technological possibility, and a total of 6 quality requirements were derived as new product development strategies through the analysis of consumer requirements by combining Kano and TOPSIS. The methodology proposed in this research paper can be usefully utilized for companies to pioneer new markets through AI-based products or to expand the market by upgrading existing products or services.

Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

The Analysis of Elementary School Teachers' Perception of Using Artificial Intelligence in Education (인공지능 활용 교육에 대한 초등교사 인식 분석)

  • Han, Hyeong-Jong;Kim, Keun-Jae;Kwon, Hye-Seong
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.47-56
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    • 2020
  • The purpose of this study is to comprehensively analyze elementary school teachers' perceptions of the use of artificial intelligence in education. Recently, interest in the use of artificial intelligence has increased in the field of education. However, there is a lack of research on the perceptions of elementary school teachers using AI in education. Using descriptive statistics, multiple linear regression analysis, and semantic differential meaning scale, 69 elementary school teachers' perceptions of using AI in education were analyzed. As a results, artificial intelligence technology was perceived as most suitable method for assisting activities in class and for problem-based learning. Factors which influence the use of AI in education were learning contents, learning materials, and AI tools. AI in education had the features of personalized learning, promoting students' participation, and provoking students' interest. Further, instructional strategies or models that enable optimized educational operation should be developed.

The History and Future of String Quartet Performances: Examining the Possibility of Convergent Performances Employing Media and Artificial Intelligence (현악사중주 공연의 역사와 미래: 미디어와 인공지능을 활용한 융합 공연의 가능성에 대하여)

  • Eun-Ji Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.697-706
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    • 2023
  • This study examines the history of string quartet performances and analyzes contemporary integrated performances to propose a new performance paradigm for future audiences. It examines past developments and audience interactions, and how modern classical performance can gain a competitive edge internationally through tech integration. Building on this foundation, a future vision is proposed for Korean string quartet performances, drawing from novel performances that are interconnected with their historical context. The study concludes that modern string quartets necessitate innovative and original performance directions that can be achieved through various technological integrations.