• Title/Summary/Keyword: AI 문해력

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Application based on Generative AI and Prompt Engineering to Improve Children's Literacy (생성형 AI와 프롬프트 엔지니어링 기반 아동 문해력 향상을 위한 애플리케이션)

  • Soyeon Kim;Hogeon Seo
    • Smart Media Journal
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    • v.13 no.8
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    • pp.26-38
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    • 2024
  • This paper discusses the use of GPT and GPT API for prompt engineering in the development of the interactive smart device lock screen application "Smart Lock," aimed at enhancing literacy among young children and lower-grade elementary and middle school students during critical language development periods. In an era where media usage via smartphones is widespread among children, smartphone-based media is often cited as a primary cause of declining literacy. This study proposes an application that simulates conversations with parents as a tool for improving literacy, providing an environment conducive to literacy enhancement through smartphone use. Generative AI GPT was employed to create literacy-improving problems. Using pre-generated data, situational dialogues with parents were presented, and prompt engineering was utilized to generate questions for the application. The response quality was improved through parameter tuning and function calling processes. This study investigates the potential of literacy improvement education using generative AI through the development process of interactive applications.

Analysis of the effects of non-face-to-face SW·AI education for Pre-service teachers (예비교사 대상 비대면 SW·AI 교육 효과 분석)

  • Park, SunJu
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.315-320
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    • 2021
  • In order to prepare for future social changes, SW·AI education is essential. In this paper, after conducting non-face-to-face SW·AI education for pre-service teachers, the effectiveness of SW education before and after education was measured using the measurement tool on the software educational effectiveness. As a result of the analysis, the overall average and the average of the 'computational thinking' and 'SW literacy' domains increased significantly, and the difference between the averages before and after education was statistically significant in decomposition, pattern recognition, abstraction, and algorithm, which are sub domains of 'computational thinking'. Through SW·AI education, students not only recognize the necessity of SW education and the importance of computational thinking, but also understand the process of decomposing information, recognizing and extracting patterns, and expressing problem-solving processes. It can be seen that non-face-to-face SW·AI education has the effect of improving computational thinking and SW literacy beyond recognizing the importance of SW.

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Case Study of the Image Generative AI Hands-on for UN SDGs Global Citizenship Education (UN SDGs 세계시민교육을 위한 이미지 생성AI 활용사례 연구)

  • Hanjin Lee;Ye-eun Lee;Juwon Yun
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.263-269
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    • 2024
  • Amidst the global challenges of climate crisis, warfare, and escalating inequality, the pursuit of achieving the United Nations Sustainable Development Goals (SDGs) has become increasingly imperative. Consequently, research into effective pedagogical methodologies from the student perspective continues to gain momentum. Particularly, with the advancement of generative AI technologies, the potential for leveraging such tools in providing global citizenship education to the youth is garnering attention. This study implemented and emphatically analyzed an artificial intelligence educational program focused on the creation of sustainable urban spaces under the UN Academic Impact(UNAI). The findings indicated a high level of literacy pertaining to global citizen AI education, evidenced by increased interest, satisfaction, and recommendation intention. Furthermore, the study observed an enhancement in digital interactions through the processes of posting, viewing, and real-time discussions of the created works with Generative AI such as the ChatGPT, Midjourney, and Stable Diffusion. Through these instances, the study proposes the development of HTHT curricula that enhance creative thinking, collaborative growth, and analytical capabilities.

Development of a Storybook Generation System using Generative AI (생성형 AI를 활용한 동화책 생성 시스템 개발)

  • Seung-Su Han;Jun-Hyeong Kim;Yun-Ju Park;Yun-A Oh;Tae-Yang Choi;Hyun Seung Son
    • Annual Conference of KIPS
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    • 2024.10a
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    • pp.598-599
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    • 2024
  • 최근 한국 아동 및 청소년의 문해력이 크게 하락하고 있으며, 이는 학습에 큰 영향을 미치고 있다. 특히, 디지털 기기와 스마트폰 사용이 증가하면서 독서를 기피하는 경향이 어휘력 저하와 문맥 이해 능력 감소의 주요 원인으로 보고되고 있다. 본 논문에서는 이 문제를 해결하기 위해, 어린이들이 독서에 흥미를 가질 수 있도록 자신만의 동화책을 만드는 경험을 제공하는 방안을 제안한다. 사용자가 원하는 키워드나 주제를 입력하면, 그에 맞는 내용의 동화책과 그림을 자동으로 생성하는 시스템을 개발하여 독서에 대한 재미와 흥미를 유도한다. 자동으로 동화책을 생성해 어린이들이 독서에 흥미를 갖게 되고, 이를 통해 독서 습관을 형성하며 어휘력과 문해력을 개선할 수 있다.

A Comparative Analysis of Contents Related to Artificial Intelligence in National and International K-12 Curriculum (국내외 초·중등학교 인공지능 교육과정 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.1
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    • pp.37-44
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    • 2020
  • As the importance of artificial intelligence(AI) education is emphasized recently, policies and researches are being promoted to develop the AI curriculum or courses for K-12 students in worldwide. In this study, researcher analysed a synthesis of contents and standards on AI education curriculum to present implications for AI education in the elementary and secondary schools. As a result, Korea and the United States are proposing national curriculum standards to provide the basis for AI curriculum establishment in school sites and to provide guidelines for various related policies such as teacher training programs. The EU's AI education is characterized by its curriculum and online courses to ensure that all citizens of the EU have AI literacy, rather than designating students or subjects at specific school levels. In terms of educational contents and levels, Korea, United States, and EU's curriculum or standards includes basics and applications related to machine learning and neural network based on the fundamental concepts and principles of artificial intelligence.

Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

Audio Generative AI Usage Pattern Analysis by the Exploratory Study on the Participatory Assessment Process

  • Hanjin Lee;Yeeun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.47-54
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    • 2024
  • The importance of cultural arts education utilizing digital tools is increasing in terms of enhancing tech literacy, self-expression, and developing convergent capabilities. The creation process and evaluation of innovative multi-modal AI, provides expanded creative audio-visual experiences in users. In particular, the process of creating music with AI provides innovative experiences in all areas, from musical ideas to improving lyrics, editing and variations. In this study, we attempted to empirically analyze the process of performing tasks using an Audio and Music Generative AI platform and discussing with fellow learners. As a result, 12 services and 10 types of evaluation criteria were collected through voluntary participation, and divided into usage patterns and purposes. The academic, technological, and policy implications were presented for AI-powered liberal arts education with learners' perspectives.

Vocabulary Improvement Class Design Linking Elementary School AI Education and Writing Education using 'Machine Learning for Kids' (머신러닝 포키즈를 이용한 초등 AI 교육과 글쓰기 교육을 연계한 어휘력 향상 수업설계)

  • Kim, Ji-Song;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.719-722
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    • 2021
  • 최근 인공지능의 새로운 기술들이 하루가 다르게 발전하고 있다. 이에 본 연구에서는 인공지능 교육과 글쓰기 교육을 연계하여 초등학생들의 어휘력 향상을 위한 수업을 설계하고자 한다. 그 방법으로는 본 수업에 앞서 어휘 10문제를 테스트하여 실험에 참가하기 전의 어휘력을 점검한다. 그 후 머신러닝 포키즈를 이용하여 여러 감정에 해당되는 단어들을 다양하게 훈련하도록 하였고, 그 후 관련된 어휘 10문제를 다시 테스트 하였다. 실험 결과 실험에 참가하기 전에는 100점 만점에 58.8점으로 나왔으나 훈련 후의 결과는 평균 68점으로 모든 학생의 성적이 좋아지는 결과를 얻을 수 있었다. 어휘력 문항수가 적은 점과 10명의 실험참가자로 일반화할 수 없는 한계가 있다. 향후 초등교재 한권을 선정하여 어휘를 모두 분석한 후 가장 많이 등장하는 어휘를 골라내어 테스트하여 좀 더 통계적으로 의미 있는 분석을 하고자 한다.

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A Study on the Role of Local Governments in the Era of Generative Artificial Intelligence: Based on Case Studies in Gyeonggi-do Province, Seoul City, and New York City (생성형 인공지능 시대 지방정부의 역할에 대한 연구: 경기도, 서울시, 뉴욕시 사례연구를 바탕으로)

  • S. J. Lee;J. B. Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.809-818
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    • 2024
  • This paper proposes an action plan for local governments to safely utilize artificial intelligence technology in various local government policies. The proposed method analyzes cases of application of artificial intelligence-related laws and policies in Gyeonggi Province, Seoul City, and New York City, and then presents matters that local governments should consider when utilizing AI technology in their policies. This paper applies the AILocalism-Korea analysis methodology, which is a modified version of the AILocalsm analysis methodology[1] presented by TheGovLab at New York University. AILocalism-Korea is an analysis methodology created to analyze the current activities of each local government in the fields of legal system, public procurement, mutual cooperation, and citizen participation, and to suggest practical alternatives in each area. In this paper, we use this analysis methodology to present 9 action plans that local governments should take based on safe and reliable use of artificial intelligence. By utilizing various AI technologies through the proposed plan in local government policies, it will be possible to realize reliable public services.

The Effectiveness of Collaborative Learning in SW Education based on Metaverse Platform (메타버스 기반 협력적 소통 SW 교육 프로그램의 효과)

  • Son, Jungmyoung;Lee, Sihoon;Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.11-22
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    • 2022
  • The educational environment, where the change to blended learning and AI convergence education through non-face-to-face is accelerating, is based on the cultivation of digital literacy. This study attempted to verify the effectiveness of future competencies by creating a collaborative SW education program on the metaverse platform that emerged by supplementing the problems through non-face-to-face. Twenty programs on how to design and create software were organized for small-scale elementary classes in the metaverse. In order to verify the effectiveness 4C competency tool presented as future educational competency was selected, and homogeneity test for the experimental group and t-test were conducted. The results showed the SW education programs based on metaverse was effective in improving collaborative communication skills, confirming the possibility of SW education through blended learning.