• Title/Summary/Keyword: A/D

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NOTE ON THE NEGATIVE DECISION NUMBER IN DIGRAPHS

  • Kim, Hye Kyung
    • East Asian mathematical journal
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    • v.30 no.3
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    • pp.355-360
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    • 2014
  • Let D be a finite digraph with the vertex set V (D) and the arc set A(D). A function f : $V(D){\rightarrow}\{-1,\;1\}$ defined on the vertices of a digraph D is called a bad function if $f(N^-(v)){\leq}1$ for every v in D. The weight of a bad function is $f(V(D))=\sum\limits_{v{\in}V(D)}f(v)$. The maximum weight of a bad function of D is the the negative decision number ${\beta}_D(D)$ of D. Wang [4] studied several sharp upper bounds of this number for an undirected graph. In this paper, we study sharp upper bounds of the negative decision number ${\beta}_D(D)$ of for a digraph D.

Eye-Catcher : Real-time 2D/3D Mixed Contents Display System

  • Chang, Jin-Wook;Lee, Kyoung-Il;Park, Tae-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.51-54
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    • 2008
  • In this paper, we propose a practical method for displaying 2D/True3D mixed contents in real-time. Many companies released their 3D display recently, but the costs of producing True3D contents are still very expensive. Since there are already a lot of 2D contents in the world and it is more effective to mix True3D objects into the 2D contents than making True3D contents directly, people became interested in mixing 2D/True3D contents. Moreover, real-time 2D/True3D mixing is helpful for 3D displays because the scenario of the contents can be easily changed on playback-time by adjusting the 3D effects and the motion of the True3D object interactively. In our system, True3D objects are rendered into multiple view-point images, which are composed with 2D contents by using depth information, and then they are multiplexed with pre-generated view masks. All the processes are performed on a graphics processor. We were still able to play a 2D/True3D mixed contents with Full HD resolution in real-time using a normal graphics processor.

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2D-3D convertible display system having a background of full-parallax integral images (완전시차 집적 영상 배경을 가지는 2D-3D 겸용 디스플레이 시스템)

  • Hong, Suk-Pyo;Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.2
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    • pp.369-375
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    • 2009
  • In this paper, we propose a 2D-3D convertible display system having a background of full-parallax integral images. The proposed system is composed of integral imaging system and conventional 2D flat display and is able to operate either 3D mode or 2D mode. In 3D mode, the 3D image is generated by combining the 2D main image with the background image based on integral imaging. In 2D mode, the integral imaging system plays a role as the back-light of 2D flat display and then 2D image is observed through 2D flat display. To show the usefulness of the proposed system, we carry out the preliminary experiments and present the successful experimental results.

Comparative Experiment of 2D and 3D DCT Point Cloud Compression (2D 및 3D DCT를 활용한 포인트 클라우드 압축 비교 실험)

  • Nam, Kwijung;Kim, Junsik;Han, Muhyen;Kim, Kyuheon;Hwang, Minkyu
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.553-565
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    • 2021
  • Point cloud is a set of points for representing a 3D object, and consists of geometric information, which is 3D coordinate information, and attribute information, which is information representing color, reflectance, and the like. In this way of expressing, it has a vast amount of data compared to 2D images. Therefore, a process of compressing the point cloud data in order to transmit the point cloud data or use it in various fields is required. Unlike color information corresponding to all 2D geometric information constituting a 2D image, a point cloud represents a point cloud including attribute information such as color in only a part of the 3D space. Therefore, separate processing of geometric information is also required. Based on these characteristics of point clouds, MPEG under ISO/IEC standardizes V-PCC, which imitates point cloud images and compresses them into 2D DCT-based 2D image compression codecs, as a compression method for high-density point cloud data. This has limitations in accurately representing 3D spatial information to proceed with compression by converting 3D point clouds to 2D, and difficulty in processing non-existent points when utilizing 3D DCT. Therefore, in this paper, we present 3D Discrete Cosine Transform-based Point Cloud Compression (3DCT PCC), a method to compress point cloud data, which is a 3D image by utilizing 3D DCT, and confirm the efficiency of 3D DCT compared to V-PCC based on 2D DCT.

A Study on the 2D:4D Ratio and Its Correlation with the Sasang Constitution and the MBTI Preference Types (2D:4D 비율과 사상체질 및 MBTI 선호유형간의 상관성 연구)

  • Kwon, Oh-Hyeon;Go, Ho-Yeon;Lee, Jae-Hyok
    • Journal of Oriental Neuropsychiatry
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    • v.28 no.3
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    • pp.157-164
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    • 2017
  • Objectives: The purpose of this study is the research of the 2D:4D ratio and its correlation with the Sasang constitution and the MBTI preference types. Methods: A measurement of the 2D:4D ratios of 101 South Korean medical students was performed, the QSCC-II and PSSC-2004 were used to diagnose the Sasang constitution, and MBTI testing was performed to classify the preference types. Results: In the relationship between the Sasang constitution and the 2D:4D ratios, a statistically significant difference is absent in the 2D:4D ratios of the group comprising both sexes in the order of Taeumin, Soyangin, and Soeumin. A statistically significant difference is also lacking in the 2D:4D ratios of the male-only group in the order of Taeumin, Soyangin, and Soeumin. The 2D:4D ratios are higher in the female group only, but again a statistically significant difference is absent. In the 2D:4D ratios according to the MBTI preference type, the 2D:4D ratios of the I, S, F, and P types are higher in the unisex group, but a significant difference is not evident. The 2D:4D ratios of the E, N, F, and P types are higher in the male-only group, but again a significant difference is not evident. In the female-only group, the mean of the 2D:4D ratios of the I, S, F, and P types is higher, but a significant difference is not identifiable. Conclusions: The Sasang constitution and the MBTI preference types did not show statistically significant differences regarding the 2D:4D ratios of the male, female, and unisex groups.

Stencil-based 3D facial relief creation from RGBD images for 3D printing

  • Jung, Soonchul;Choi, Yoon-Seok;Kim, Jin-Seo
    • ETRI Journal
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    • v.42 no.2
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    • pp.272-281
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    • 2020
  • Three-dimensional (3D) selfie services, one of the major 3D printing services, print 3D models of an individual's face via scanning. However, most of these services require expensive full-color supporting 3D printers. The high cost of such printers poses a challenge in launching a variety of 3D printing application services. This paper presents a stencil-based 3D facial relief creation method employing a low-cost RGBD sensor and a 3D printer. Stencil-based 3D facial relief is an artwork in which some parts are holes, similar to that in a stencil, and other parts stand out, as in a relief. The proposed method creates a new type of relief by combining the existing stencil techniques and relief techniques. As a result, the 3D printed product resembles a two-colored object rather than a one-colored object even when a monochrome 3D printer is used. Unlike existing personalization-based 3D printing services, the proposed method enables the printing and delivery of products to customers in a short period of time. Experimental results reveal that, compared to existing 3D selfie products printed by monochrome 3D printers, our products have a higher degree of similarity and are more profitable.

Interference Avoidance Resource Allocation for Device-to-Device Communication Based on Graph-Coloring (단말 간 직접 통신을 위한 그래프-컬러링 기반 간섭 회피 자원 할당 방법)

  • Lee, Changhee;Oh, Sung-Min;Park, Ae-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.729-738
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    • 2014
  • In this paper, we propose interference avoidance resource allocation scheme based on graph-coloring algorithm to introduce performance gain using spatial reuse in D2D (Device-to-Device) system. By assigning multiple D2D pairs to a single D2D resource, interference from neighboring D2D pairs is inevitable, which leads to performance degradation. Therefore, we first introduce the feedback information and the method considering the amount of information that can be practically provided by a D2D pair. Then, we propose how to construct a graph, which is corresponding to the D2D system, using the feedback information and adopt a graph-coloring algorithm to efficiently avoid interference. Simulation results show that the proposed resource allocation scheme outperforms traditional resource allocation schemes in both overall sum rate and spectral efficiency of D2D system while reducing the outage probability. Moreover, the outage probability, which indicates a failure rate of D2D communication, can be reduced by adopting the proposed scheme.

Realistic 3D model generation of a real product based on 2D-3D registration (2D-3D 정합기반 실제 제품의 사실적 3D 모델 생성)

  • Kim, Gang Yeon;Son, Seong Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5385-5391
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    • 2013
  • As on-line purchases is activated, customers' demand increases for the realistic and accurate digital information of a product design. In this paper, we propose a practical method that can generate a realistic 3D model of a real product using a 3D geometry obtained by a 3D scanner and its photographic images. In order to register images to the 3D geometry, the camera focal length, the CCD scanning aspect ratio and the transformation matrix between the camera coordinate and the 3D object coordinate must be determined. To perform this 2D-3D registration with consideration of computational complexity, a three-step method is applied, which consists of camera calibration, determination of a temporary optimum translation vector (TOTV) and nonlinear optimization for three rotational angles. A case study for a metallic coated industrial part, of which the colour appearance is hardly obtained by a 3D colour scanner has performed to demonstrate the effectiveness of the proposed method.

EXTENSIONS OF NAGATA'S THEOREM

  • Hamed, Ahmed
    • Journal of the Korean Mathematical Society
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    • v.55 no.4
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    • pp.797-808
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    • 2018
  • In [1], the authors generalize the concept of the class group of an integral domain $D(Cl_t(D))$ by introducing the notion of the S-class group of an integral domain where S is a multiplicative subset of D. The S-class group of D, $S-Cl_t(D)$, is the group of fractional t-invertible t-ideals of D under the t-multiplication modulo its subgroup of S-principal t-invertible t-ideals of D. In this paper we study when $S-Cl_t(D){\simeq}S-Cl_t(D_T)$, where T is a multiplicative subset generated by prime elements of D. We show that if D is a Mori domain, T a multiplicative subset generated by prime elements of D and S a multiplicative subset of D, then the natural homomorphism $S-Cl_t(D){\rightarrow}S-Cl_t(D_T)$ is an isomorphism. In particular, we give an S-version of Nagata's Theorem [13]: Let D be a Krull domain, T a multiplicative subset generated by prime elements of D and S another multiplicative subset of D. If $D_T$ is an S-factorial domain, then D is an S-factorial domain.

An 8-bit 40 Ms/s Folding A/D Converter for Set-top box (Set-top box용 an 8-bit 40MS/s Folding A/D Converter의 설계)

  • Jang, Jin-Hyuk;Lee, Ju-Sang;Yu, Sang-Dae
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.626-628
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    • 2004
  • This paper describes an 8-bit CMOS folding A/D converter for set-top box. Modular low-power, high-speed CMOS A/D converter for embedded systems aims at design techniques for low-power, high-speed A/D converter processed by the standard CMOS technology. The time-interleaved A/D converter or flash A/D converter are not suitable for the low-power applications. The two-step or multi-step flash A/D converters need a high-speed SHA, which represents a tough task in high-speed analog circuit design. On the other hand, the folding A/D converter is suitable for the low-power, high-speed applications(Embedded system). The simulation results illustrate a conversion rate of 40MSamples/s and a Power dissipation of 80mW(only analog block) at 2.5V supply voltage.

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