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검색결과 212건 처리시간 0.026초

캐릭터 패션 디자인 연구(硏究) - 국내(國內) 패션업체(業體) 캐릭터 활용(活用) 현황(現況)을 중심(中心)으로 - (A Study on the Character Fashion Designs - Focusing on the domestic fashion companies using characters -)

  • 채선주;조규화
    • 패션비즈니스
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    • 제4권1호
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    • pp.1-12
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    • 2000
  • The purposes of this thesis are to investigate characteristics, environment of characters through comprehensive approach to analyze its use and strategies in apparel brands. As a method to accomplish this research, fashion related articles, documents and magazines are used along with marketing references forecasting 21st century market changes. The character industry has diverse application to different medias and also intimacy and absorbtion beyond sex, age, generation, nationality. The cultural background of character fashion is based on casual clothing caused by wide spread pursuit of sports and leisure culture, indivisualization and diversification of clothing, customer-made marketing atmosphere and tendency of pursuit of fun and humor. In case of domestic young casual market, own characters are developed for creating differentiated it's own brand images. Characters are applied as an design details or cyber fashion models standing for the image of it's own brand and take a part in other events and visual parts as well. Characters not only limited to clothing items but also further usages of characters extended to stickers and other related stationary goods are necessary. A 'Character multi shop' can be one of good methods to maximize synergy effect.

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Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구 (Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body)

  • 길태숙;장준호;주현선;권지은
    • 감성과학
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    • 제13권4호
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    • pp.635-646
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    • 2010
  • 본 논문에서는 Funology(퍼놀로지)와 몸의 체험 통해 형성된 언어개념 및 사고를 바탕으로 새로운 어플리케이션 분류 체계를 연구하고, 이를 Funology Body로 명명하였다. Funology Body는 크게 몸, 세계(환경), 디바이스 툴의 구성을 가진 분류 및 검색 체계이다. 몸은 신체의 부위에 따라 Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, Heat로 구분할 수 있는데, 몸 부분의 개념과 관련된 앱을 연결시켜 분류체계를 구성함으로써 쉽고 직관적이며, 체험적인 검색을 가능하게 하였다. 봄의 구성 중 Brain은 사고와 관련된 어플리케이션을 포함할 수 있도록 Book, Account, Business, Memory, Education, Search, Aphorism로 하위분류되어 있으며, Eyes는 시각과 관련된 Video, Photography, Broadcast로, Ears는 청각과 관련된 Music, Instrument, Audio, Radio로, Nose는 후각과 관련된 Perfume, Smell로, Mouth는 먹을 것 및 의사소통과 관련된 Food, SNS, Chatting, Email, Blog로 Hand는 조작하고 만들고 장난치는 것과 관련된 Games, Kits, Editing으로 Torso는 내장을 보호하고 몸의 중심을 이루는 개념과 관련된 Health, Medical, Dance, Sport, Fashion, Testyuorself로 Feet는 이동하여 영토를 넓히는 개념과 관련된 Travel, Transportation, Map, Outdoor로, Heat는 감정과 관련된 Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, Surprise로 이루어져 있다. 그밖에 세계(환경)는 News, Time, Weather, Map, Fortune, Shop으로 디바이스 툴은 Interface, Utilities로 구성되어 있다. 직관적이고, 감각적인 재미를 줄 수 있다는 것뿐만 아니라 변화하는 어플리케이션 사용자의 태도와 취향을 유연성 있게 반영할 수 있다는 점에서 기존 분류체계와는 다른 Funology Body의 특정을 찾을 수 있다.

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공정관리(工程管理)의 효율성(效率性) 제고(提高)를 위한 RFID시스템 구축(構築)에 관한 연구(硏究) - "E"사(社) 사례(事例)를 중심(中心)으로- (A Case Study on the Efficiency Improvement on Auto-Parts Painting Process Management by An RFID System)

  • 김원덕;박용태
    • 한국정보시스템학회지:정보시스템연구
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    • 제19권4호
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    • pp.233-252
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    • 2010
  • Due to its capabilities, RFID (Radio Frequency IDentification) has shown its applicability in various areas of business operations. This study describes the successful RFID system implemented in the auto parts manufacturing company called "E" to improve the efficiency of auto parts painting process management. The findings of this study show that an RFID system could help companies reduce manufacturing cost, inventory, and error rate in the auto-parts painting process. The RFID system descried in this study also demonstrates that an RFID system could make production data available real time to the company's ERP system and thus, managers and supervisors on the shop floor are able to make more informed business decisions. The findings of this study imply that RFID systems can be used to improve the efficiency of various manufacturing operations in companies. This study also provides IT professionals with practical guidelines for an effective implementation of RFID systems. In other words, it provides IT practitioners with the information on the success factors for implementing RFID systems as well as potential problems and solutions to them when implementing RFID systems.

대형 할인매장 주차장 이용만족도의 영향요인 분석 (Study Analysis of Big Box Retailer Parking Lot User's Satisfaction)

  • 임준범;이수범;성정곤;박준태
    • 한국안전학회지
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    • 제27권4호
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    • pp.128-133
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    • 2012
  • This research has analyzed factors affecting customers' satisfaction when they use parking lots of big retailers so that, in case of constructing, operating or managing such retailers, proper measures can be come up with. The analysis has been implemented on the basis of survey, and influence factors including entry/exit lamp, parking cars' traffic flow, parking type, pedestrians' movement after parking and safety. Parking lot users' satisfaction has been analyzed by using the Structural Equation Modelling and, as a result of it, in case of a detached or single building, pedestrians' movement flow after parking contributed the most to the users' satisfaction, while, in case of multipurpose complex, parking cars' traffic flow has the most influential factor. It is interpreted that users of a single building put a bigger emphasis on entry to the shop and their way back to the parked area after their shopping while customers of multipurpose complex might have various purposes of visiting the place and there are relatively more cars so that they put more emphasis on traffic counterflow, other cars and pedestrians.

청바지제품의 지각된 상표간 차이에 따른 상표전환의 유형과 특성 (Perceived Differences in Brands of Jeans; Classification and Characteristics of Brand-Switching)

  • 이선재
    • 복식
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    • 제49권
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    • pp.113-124
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    • 1999
  • The purpose of this study was to categorize brand-switching behaviors into subdivided groups by variety seeking and perceived differences between brands and to compare and to analyze brand-switching motive perceived differences between brands clothing-involvement and buying price among the subdivided groups. The subjects were 343 female and male to have jean pants-buying experience in their age of 20-29 living in Seoul and Kyunggi province. For the analysis of the data mean frequency t-test $\chi^2$-Test Factor analysis MANOVA Duncan-test were conducted and the cronbach's $\alpha$ has been calculated to measure the reliability The results are as follows: 1. brand-switching behaviors are categorized into 4 groups by strength of variety-seeking and perceived differences between brands that are small or large which are habitual brand switchers internal derived brand-switchers external derived brand-switchers and combined derived brand-switchers. 2. Among the 4 sub-groups there were significant difference in brand-switching motive according to factors such as change-seeking needs and price & promotion. And there were significant differences in perceived differences between brands according to factors such as apparel design clothing -symbolism fitness except apparel shop. 3. According to strength of variety-seeking levels of clothing-involvement and buying price have increased Combined derived brand-switchers have totally the strongest variety-seeking and the highest clothin-involvement and they purchase the highest priced jean-pants of the other types of consumers.

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GTAW-SMAW와 SAW를 이용한 고장력강관의 용접에 대한 연구 (A Study on the Welding Process of High Strength Steel Pipe in GTAW-SMAW and SAW)

  • 이철구;조선근
    • Journal of Welding and Joining
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    • 제12권4호
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    • pp.41-49
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    • 1994
  • This study is to compare the welding quality of API 5L-X65 Steel- pipe's for natural gas transmission piping applied by SAW at shop and by GTAW-SMAW at site. The results can be summarized as follows; 1) Tensile strength of the welded zone by SAW(611.5 MPa) and by GTAW-SMAW(608.6 MPa) was maintained greater than that of the base metal(583.5 MPa). 2) Hardness of the welded zone and HAZ by SAW(Hv 194.8) & GTAW-SMAW (Hv 196.1) was slightly increased above that of the base metal (Hv 168.8), but less than the maximum allowable hardness(Hv 248). 3) Impact value of the welded zone by SAW(126.8 J) & GTAW-SMAW(88 J) became lower than that of the base metal(282.5 J), but was above the requirement of API 5L(68J). 4) Microscopic structure of the welded zone and HAZ by both SAW & GTAW-SMAW became fine-grained.

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차량용 열차단판의 면품질 개선을 위한 성형해석 기반 금형면 설계 (Analysis-based Die Face Design for the Improvement of Surface Quality for a Heat Protect Panel of an Automobile)

  • 김기풍;김세호;이동길;장경천
    • 소성∙가공
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    • 제17권4호
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    • pp.278-283
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    • 2008
  • This paper concerns the die face design for a heat protect panel aided by the finite element forming analysis in order to eliminate the surface defect and to improve the surface quality. The CAE procedure of the stamping process is introduced in order to reveal the reason of surface inferiorities and to improve surface quality. Complicated shape of the product induces the surface inferiorities such as wrinkling due to the insufficient restraining force of the forming blank and the non-uniform contact of the blank with the tools. This paper proposes a new guideline for the die design which includes the modification of tool shapes and addition of the draw-beads on the tool surface for ensuring the increased the restraining force with the uniform contact condition. The effectiveness of the proposed design is verified by the forming analysis and is confirmed by the tryout operation in the press shop. The analysis and test results show that the modified process parameters such as tool shapes and draw-beads can reduce the tendency of wrinkling and improve surface quality.

헤어디자이너의 감정노동이 소진에 미치는 영향 (Effects of Burn-out on the Emotional Labor of Hair Designer)

  • 이지영;하경연
    • 패션비즈니스
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    • 제16권4호
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    • pp.186-199
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    • 2012
  • Most of employees in service area frequently and strongly experience job-stress caused by emotional labour than in general. This job-stress is supposed to incur employees' burn-out, which burn-out brings a lower service quality in various aspects of physical and spiritual hospitality. The purpose of this study is to identify the impacts of burn-out on emotional labour of hair designer, with 155 primary data from a sample of 200 employees of hair shop in Seoul and Gyeongnam area. The reliability and validity of the collected data were checked through the calculation of Cronbach's ${\alpha}$ and factor analysis. The empirical research made by regression analysis confirms that emotional labour significantly has a negative effect on burn-out of hair designer. Therefore, hypothesis presented to mediate the effect of burn-out on emotional labour of hair designer was supported in positive. Hopefully, this study contributes to hair business shops for setting up a management strategy on effective job-satisfaction of hair designer.

쇼퍼(Shopper) 구매행태(行態)에 따른 가전 브랜드샵 공간배치와 고객동선 특징 - 삼성전자 디지털프라자를 중심으로 - (A Study on Space Arrangement and Traffic Line of Home Appliances Brand Shops by Shopper' Purchasing Behavior - Focuesd on Samsung Digital Plaza -)

  • 유석환
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.190-200
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    • 2014
  • The domestic distribution environment of electronic goods has been placing more emphasis on securing each company's own interests and maintaining the existing customers as the most important purpose of marketing due to the change in consumption environment, the excessive cutthroat competition between retailers, the saturated number of branches for each company, weak revenue structure and declining competitiveness. In addition, the target of marketing has been shifted to specific consumers and the concept of a consumer is sub-divided into a "user" of a product and a "shopper" who buys a product. The purpose thereof is to increase the in-store purchase rate by analyzing the psychology and behavior of a shopper who actually visits a store for purchasing a product. Thus, the purpose of this study is to identify the correlation between the buying behavior of a shopper and product display based on "Digital Plaza" among the domestic electronic goods brand shops, which is selling products at various prices. This study is meaningful since it is utilized as data to plan store display for promoting purchase.

여성 의류매장의 VMD(Visual Merchandising)에 관한 연구 (A study on the VMD(visual Merchandising) of Female Clothing store)

  • 신수연;김희수
    • 복식문화연구
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    • 제10권6호
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    • pp.617-632
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    • 2002
  • The purposes of this study are 1) to classify the consumer group according to clothing purchase store(department store, road shop, discount store, Dongdaemoon & Namdaemoon markets) 2) to analyze the differences between VMD attributes which each consumer group value. The attributes on the VMD are categorized as 5 areas 1) interior 2) show window 3) product display & display change cycle 4) color · light · music · small instrument 5) promotion(POP & salesperson). The data were collected from 238 females students and were analyzed by frequency, percent and X²-test. The results of this study are as fellows . 1) On the attribute of Interior, there were significant differences in terms of flow in a store, rest area, the cleanness of floor, show case, and the merchandise itself. 2) On the attribute of show window, there were significant differences in terms of interst of show window. 3) On the attribute of product display & display change cycle, there were significant differences in terms of display method, and display change cycle. 4) On the attribute of color · light · music · small instrument, there were significant differences in terms of interest of color coordination, luminosity and effect of light, and necessity of music & small instrument. 5) On the attribute of promotion(POP & salesperson), there were significant differences in terms of aid of POP.

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