• Title/Summary/Keyword: 4-D 프레임

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A Study on the Dynamic Painterly Stroke Generation for 3D Animation (3차원 애니메이션을 위한 회화적 스트로크의 동적 관리 기법)

  • Lee, Hyo-Keun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.554-568
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    • 2005
  • We suggest the dynamic stroke generation algorithm that provides frame-to-frame coherence in 3D non-photorealistic animations. We use 3D particle system to eliminate the visual popping effect in the animated scene. Since we have located particles on the 3D object's surface, the coherence is maintained when the object or the camera is moving in the scene. Also, this algorithm maintains the coherence when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result(too large or too small brush strokes) can not represent hand-crafted brush strokes. To remove this problem, we suggest stroke generation algorithm that dynamically maintains the number of brush stroke and its size during camera zoom in/out.

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A Study of Fire Detection Algorithm for Efficient 4D System (효율적 4D 시스템을 위한 화염 검출 알고리즘 연구)

  • Cho, Kyoung-woo;Wang, Ki-cho;Oh, Chang-heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1003-1005
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    • 2013
  • 4D technology provides physical effects with the general videos or 3D videos. Implementing 4D technology, producing 4D metadata according to video play time and frame data is necessary. In this paper, we propose a method to provide physical effects by judging the temperature of video according to color information. In the proposed method, we provide physical effects to watcher by cognizing the color information in the video when a disaster such as fire is occurred. By using the method, it is expected that 4D matadata for sensing experience like heater device can be produced without programmers automatically.

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Frame-Layer H.264 Rate Control for Scene-Change Video at Low Bit Rate (저 비트율 장면 전환 영상에 대한 향상된 H.264 프레임 단위 데이터율 제어 알고리즘)

  • Lee, Chang-Hyun;Jung, Yun-Ho;Kim, Jae-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.11
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    • pp.127-136
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    • 2007
  • An abrupt scene-change frame is one that is hardly correlated with the previous frames. In that case, because an intra-coded frame has less distortion than an inter-coded one, almost all macroblocks are encoded in intra mode. This breaks up the rate control flow and increases the number of bits used. Since the reference software for H.264 takes no special action for a scene-change frame, several studies have been conducted to solve the problem using the quadratic R-D model. However, since this model is more suitable for inter frames, the existing schemes are unsuitable for computing the QP of the scene-change intra frame. In this paper, an improved rate control scheme accounting for the characteristics of intra coding is proposed for scene-change frames. The proposed scheme was validated using 16 test sequences. The results showed that the proposed scheme performed better than the existing H.264 rate control schemes. The PSNR was improved by an average of 0.4-0.6 dB and a maximum of 1.1-1.6 dB. The PSNR fluctuation was also in proved by an average of 18.6 %.

A Persistence Framework Based SQL (SQL 기반 퍼시스턴스 프레임워크)

  • Cho, Dongil-Il;Rhew, Sung-Yul
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.549-556
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    • 2008
  • Web-based Enterprise Intranet System is developed Object-oriented programming language and data management is constructed using RDBMS. Between Object-oriented programming language and RDBMS bring about "Object-Relational Impedance Mismatch" due to heterogeneous paradigm. To solve this kinds of problems commonly use the ORM Framework that it is converting data between incompatible type systems in databases and object-oriented programming languages, uses complex mapping metadata. It causes difficult to develop and maintain because of inflexible in changes. This paper proposed persistence framework that solve the existing complexity of ORM framework and has more flexible in evolution of database table. This persistence framework is unnecessary meta information that connecting with entity of database table and the objects, it offers users convenience of maintenance and it allows far more flexible and affordable systems to be built because of automatically code generation. The result of testing based on the proposed persistence framework with Hibernate, iBATIS, It is similar response time with iBATIS and it has more about three times faster than Hibernate. But iBATIS has problems of mass data processing.

Performance Improvement of the battening Effect of the new Asymmetric Turbo Codes (새로운 비대칭 구조를 갖는 터보부호의 Flattening Effect의 성능향상에 관한 연구)

  • 정대호;정성태;김환용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6A
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    • pp.533-539
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    • 2002
  • It is well known the fact that turbo lodes has better performance as the number of iteration and the interleaver size increases in the AWGN channel environment. However, as the number of iteration and the interleaver size are increased, it is required much delay and computation for iterative decoding, and caused the flattening effect phenomenon which is very litter BER performance improvement at the arbitrary SNR. In this paper, We proposed the new asymmetric turbo codes, which consist of parallel concatenated turbo codes that use mixed types of component codes with different not only constraint length but also generate polynomial and analyzed its BER performance for log-MAP decoding algorithm with frame size of 128, 256, 512 and 1024 bits, and coding rate of 1/3. As a results of simulation, proposed asymmetric turbo codes verify that its BER performance is superior to conventional symmetric turbo codes. It can be also observed that the flattening effect phenomenon is very reduced by applying the proposed asymmetric turbo codes. It gains respectively 1.7dB ~2.5dB and 2.0dB~2.5dB SNR improvements in the case of short frame(128, 256) and large frame(512, 1024) size for the BER $10_{-4}$>/TEX> region.

Multi-View 3D Human Pose Estimation Based on Transformer (트랜스포머 기반의 다중 시점 3차원 인체자세추정)

  • Seoung Wook Choi;Jin Young Lee;Gye Young Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.48-56
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    • 2023
  • The technology of Three-dimensional human posture estimation is used in sports, motion recognition, and special effects of video media. Among various methods for this, multi-view 3D human pose estimation is essential for precise estimation even in complex real-world environments. But Existing models for multi-view 3D human posture estimation have the disadvantage of high order of time complexity as they use 3D feature maps. This paper proposes a method to extend an existing monocular viewpoint multi-frame model based on Transformer with lower time complexity to 3D human posture estimation for multi-viewpoints. To expand to multi-viewpoints our proposed method first generates an 8-dimensional joint coordinate that connects 2-dimensional joint coordinates for 17 joints at 4-vieiwpoints acquired using the 2-dimensional human posture detector, CPN(Cascaded Pyramid Network). This paper then converts them into 17×32 data with patch embedding, and enters the data into a transformer model, finally. Consequently, the MLP(Multi-Layer Perceptron) block that outputs the 3D-human posture simultaneously updates the 3D human posture estimation for 4-viewpoints at every iteration. Compared to Zheng[5]'s method the number of model parameters of the proposed method was 48.9%, MPJPE(Mean Per Joint Position Error) was reduced by 20.6 mm (43.8%) and the average learning time per epoch was more than 20 times faster.

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Structural Analysis of the Lower Frame in the Multi-aerial Platform (복합굴절차의 하부 프레임에 대한 구조해석)

  • Kang, Sung-Soo
    • Journal of the Korea Society for Simulation
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    • v.24 no.3
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    • pp.69-75
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    • 2015
  • This research focuses on structural stability of the multi-aerial platform. In this study, we conduct structural analysis for the lower structures such as sub frame, out-trigger and chassis frame, by using a universal structural analysis program NASTRAN based on 3D CAD data, material properties, load conditions and boundary conditions. We confirm the position of local stress exceeding the yield strength, through structural analysis of 4 cases for load conditions. As the results, it is possible to relax stress concentration in a way such as changing the thickness, reinforcing the material of the lower frames.

Adaptive Video Coding by Wavelet Transform (웨이브렛 변환에 의한 적응적 동영상 부호화)

  • 김정일;김병천
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.141-146
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    • 1999
  • In this paper, picture set filter is proposed for preserving compression ratio and video qualify. This filter controls the compression ratio of each frame depending on the correlation to the reference frame by selectively eliminating less important high-resolution areas. Consequently, video quality can be preserved and bit rate can be controlled adaptively. In the simulation, to test the performance of the proposed coding method, comparisons with the full search block matching algorithm and the differential image coding algorithm are made. In the former case, video quality, compression ratio and encoding time is improved. In the latter case, video quality is degraded, but compression ratio and encoding time is improved. Consequently. the proposed method shows a reasonably good performance over existing ones.

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Study on the Design of Pickup Frame Strip Layout Utilizing PDW of Unigraphics NX4.0 (Unigraphics NX4.0의 PDW를 활용한 픽업 프레임 스트립 레이아웃 설계에 관한 연구)

  • Choi, Kye-Kwang;Kim, Sei-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.569-573
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    • 2008
  • In this thesis, the drawing was prepared for the strip layout of the pickup frame In the press die, the drawing for press layout is a major factor in determining the mass production of the product. The 3D CAD/CAM system was applied to easily correct interference factors with other parts to be mounted. This study improved the material utilization ratio to 28.49% by optimizing the blank layout and strip layout in wide-width arraying. The 3D CAD/CAM software used is Unigraphics NX 4.0, and the strip layout drawing was prepared in 12 processes.

Hybrid Error Concealment Algorithm for Intra-Frame in H.264 (H.264의 인트라 프레임을 위한 하이브리드 에러 은닉 알고리즘)

  • Yim Chang-Hoon;Kim Won-Jung;Lim Hye-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8C
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    • pp.777-785
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    • 2006
  • H.264 is the prominent video coding standard in various applications such as real-time video streaming and digital multimedia broadcasting, since it provides enhanced compression performance, error resilience tools, and network adaptation. Since compressed video stream is vulnerable to packet loss, error resilience and error concealment(EC) tools are essential for the transmission of video over the Internet. In this paper, we first propose a simple temporal EC method that improves the EC performance for intra-frame in H.264 when the amount of motion is relatively small. Then we propose a new hybrid EC method for intra-frame in H.264, which combines the spatial EC and temporal EC adaptively. The simulations are performed in packet-lossy environments, and the proposed hybrid EC method shows about 0.5-4dB PSNR improvement compared to the conventional spatial EC method that is used for intra-frame in H.264.