• Title/Summary/Keyword: 3d restoration

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Application of Three-dimensional Scanning, Haptic Modeling, and Printing Technologies for Restoring Damaged Artifacts

  • Jo, Young Hoon;Hong, Seonghyuk
    • Journal of Conservation Science
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    • v.35 no.1
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    • pp.71-80
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    • 2019
  • This study examined the applicability of digital technologies based on three-dimensional(3D) scanning, modeling, and printing to the restoration of damaged artifacts. First, 3D close-range scanning was utilized to make a high-resolution polygon mesh model of a roof-end tile with a missing part, and a 3D virtual restoration of the missing part was conducted using a haptic interface. Furthermore, the virtual restoration model was printed out with a 3D printer using the material extrusion method and a PLA filament. Then, the additive structure of the printed output with a scanning electron microscope was observed and its shape accuracy was analyzed through 3D deviation analysis. It was discovered that the 3D printing output of the missing part has high dimensional accuracy and layer thickness, thus fitting extremely well with the fracture surface of the original roof-end tile. The convergence of digital virtual restoration based on 3D scanning and 3D printing technology has helped in minimizing contact with the artifact and broadening the choice of restoration materials significantly. In the future, if the efficiency of the virtual restoration modeling process is improved and the material stability of the printed output for the purpose of restoration is sufficiently verified, the usability of 3D digital technologies in cultural heritage restoration will increase.

3D Digital Restoration of Koguryo Ceremonial Flag "Jeol" (고구려 의장기 절(節)의 3D 디지털 복원)

  • KONG, Jeonyoung;KONG, Seokkoo
    • Korean Journal of Heritage: History & Science
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    • v.55 no.3
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    • pp.6-20
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    • 2022
  • The restoration of cultural heritage materials is an important research theme. This study improved the existing cultural heritage restoration method and attempted to establish a restoration system for cultural heritage data based on historical documents and visual materials. Recognizing the limitations of existing studies, this paper attempted to restore cultural heritage data through interdisciplinary research. In addition, 3D restoration was carried out after restoration in 2D form based on literature documents rather than existing visual sources. The object of restoration that was selected was "Jeol," which represents the power of the king of Koguryo. Koguryo's Jeol is a type of flag. Jeol appears in the mural in Anak Tomb No. 3. Rather than using only photographic materials of murals, the restoration was carried out through cross-validation of literature data and materials on archaeological art history. This is important in that the restoration carried out in this study is an accurate restoration with a historical understanding based on the literature of the relevant cultural heritage. In this study, a restoration process based on historical records was established. A 3D restoration process was performed by adding and applying visual materials after the object was first shaped based on the literature data. Restoration based on literature and visual materials was carried out based on interdisciplinary research. Therefore, this study aims to build a digital restoration system for cultural heritages and to contribute to spreading the 3D digital restoration research of cultural heritages that can be applied to various platforms.

Restoration of Earthenware & Porcelain Cultural Assets using 3D Printing (3D 프린팅을 이용한 토기·자기 문화재 복원 연구)

  • Lee, Hae Soon;Wi, Koang Chul
    • Journal of Conservation Science
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    • v.31 no.2
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    • pp.131-145
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    • 2015
  • Cultural assets restoration is being considered highly as a practical way to extend the lifespan of damaged cultural assets and re-highlight their value. However, restoration process has been mostly dependent on the manual work involving the experience and skill of a person performing restoration, thereby requiring much time and effort. In recent, it became possible to apply a method allowing restoration to be performed more accurately and easily according to the material characteristics and shape of cultural assets. Namely, it is to use a method of printing out the 3D shape data computed in computer as real object by using 3D printer for the restoration that has been performed manually. The missing part of a cultural asset is computed into computer data first and is printed out by using 3D printer to undergo a simple shaping process. The result of 3D printer application showed that repetitive output and shape and figure revision of digital data were possible, and it was possible to improve the degree of completedness of restoration through test output using various types of restoration materials using various materials. For the purpose of verifying the possibility of applying 3D printer to restore missing part of earthenware, two pieces of modern reproductions, namely, the Seven Treasure Incense Burner and Earthenware with Wagon Wheel Decoration, were artificially damaged. The restoration result showed that compared to manual work, it showed better effectiveness in curtailing work time and reproducing accurate shape. On the other hand, secondary manual work was slightly needed for detailed binding and to vividly express surface texture.

Development of Architectural Components for Soong-Rye Gate And 3D Restoration with Building Information Modeling (건축정보모델링 방식에 의한 숭례문 부재 개발과 3D 복원)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.408-416
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    • 2012
  • As increasing interests for cultural content, 3D restoration about the valuable traditional architectures is in progress, nowadays. Digital restoration is generally performed with using new IT technology and equipments such as 3D scanner. From the view points of making better use of the 3D data, the methodology for 3D restoration leaves much room for improvement. When using 3D scanner, it is possible to get precise 3D data for exterior of the building but huge data size and insufficient information for the wooden intra structure might be obstacles for using them as a source of various digital contents. In traditional wooden structure, the binding rules for corresponding architectural components are important factor for realizing the architectural culture at that times. In this paper, we develop a design tool and architectural components reflecting the wooden intra structure. Moreover, we propose a new 3D restoration method from the design tool, which is good for making contents offering useful information for processes of construction and binding rule in a real time just at a glance.

Restoration of a White Porcelain Pitcher Using 3D Printing (3D 프린팅을 이용한 백자수주의 복원 연구)

  • Lee, Haesoon;Wi, Koangchul
    • Conservation Science in Museum
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    • v.16
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    • pp.122-137
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    • 2015
  • White porcelain pitcher with an openwork dragon and cloud design across its surface in the collection of the National Museum of Korea (Deoksu 5531) was acquired in 1915. The restoration has been so far completed only for the mouth of the pitcher. This study discusses a new method based on 3D scanning and printing for the restoration of missing parts in the openwork dragon and cloud design. A strength test was performed on six output materials that have been already commercialized for comparison with the strength of materials used for traditional restoration such as epoxy putty (Quick Wood®) and epoxy (Araldite AY103+HY956®). This process confirmed that the digital technology-aided making of a restoration model requires less time and efforts than handmade work, all the while producing a more precise model. More importantly, this method being a non-contact method, it reduces risks associated with handmade work. Another advantage of this method is that digital pre-restoration images can be saved and used for future references. Notwithstanding, future research is needed on how to effectively apply digital technology for restoration of ancient objects and how to evaluate and use 3D output as well as on the method of shaping, joining and coloring the 3D output.

A Study on Tower Modeling for Artificial Intelligence Training in Artifact Restoration

  • Byong-Kwon Lee;Young-Chae Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.27-34
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    • 2023
  • This paper studied the 3D modeling process for the restoration of the 'Three-story Stone Pagoda of Bulguksa Temple in Gyeongju', a stone pagoda from the Unified Silla Period, using artificial intelligence (AI). Existing 3D modeling methods generate numerous verts and faces, which takes a considerable amount of time for AI learning. Accordingly, a method of performing more efficient 3D modeling by lowering the number of verts and faces is required. To this end, in this study, the structure of the stone pagoda was deeply analyzed and a modeling method optimized for AI learning was studied. In addition, it is meaningful to propose a new 3D modeling methodology for the restoration of stone pagodas in Korea and to secure a data set necessary for artificial intelligence learning.

Nonlinear 3D Correlator Based on Pixel Restoration for Enhanced Objects Recognition (향상된 물체 인식을 위한 픽셀 복원 기반의 비선형 3D 상관기)

  • Shin, Donghak;Lee, Joon-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.712-717
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    • 2013
  • In this paper, we propose a performance-enhanced object recognition by using nonlinear 3D correlator based on pixel restoration. In the proposed method, elemental images of the 3D target that are partially occluded by a foreground object are picked up and transformed into sub-images. By using the block-matching algorithm, the occluded target regions of each sub-image are estimated and removed. After that, the missing pixels in each sub-image are reestablished by using the pixel-restoration method. Finally, through the nonlinear cross-correlations between the reconstructed reference and the target plane images, the improved object recognition can be performed. To show the feasibility of the proposed method, some preliminary experiments are carried out and results are presented by comparing the conventional method.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

Study on Digital Restoration by 3-dimensional Image for Gilt Bronze Cap Excavated from the Ancient Tomb of Andong, Goheung (고흥 안동고분 출토 금동관모의 3차원 디지털 복원연구)

  • Lee, Joo-Wan;Oh, Jung-Hyun;Kim, Sa-Dug
    • Journal of Conservation Science
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    • v.27 no.2
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    • pp.181-190
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    • 2011
  • A precision measurement and digital image restoration of the 5th century's gilt bronze cap of Baekje dynasty, excavated from the ancient tomb of Andong, Goheung in 2006, was undertaken. The objective of the scanning is to preserve precise feature of the artefact in the form of digital data by embodying it in 3 dimensional space. Acquirement of the data has been undertaken in the following process : 3D scanning to obtain 3D shape and color information(original data photographing)-3D modelling(joining original data and restoring non-photographed or damaged area)-CG image production. Production of restoration CG image was based on joined shape of original data and each part's measurement on CAD. Non-photographed part and area of loss was restored referring actual measurement and research result of excavated cap from the 5th to 8th century. 3D image restoration is one of artefact restoration methods which restores artefact without risk. It is also undertaken with historical research. As result, this method can enhance aesthetic and academic value of the artefact by successful restoration.

Skull Reconstruction with Custom Made Three-Dimensional Titanium Implant

  • Cho, Hyung Rok;Roh, Tae Suk;Shim, Kyu Won;Kim, Yong Oock;Lew, Dae Hyun;Yun, In Sik
    • Archives of Craniofacial Surgery
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    • v.16 no.1
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    • pp.11-16
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    • 2015
  • Background: Source material used to fill calvarial defects includes autologous bones and synthetic alternatives. While autologous bone is preferable to synthetic material, autologous reconstruction is not always feasible due to defect size, unacceptable donor-site morbidity, and other issues. Today, advanced three-dimensional (3D) printing techniques allow for fabrication of titanium implants customized to the exact need of individual patients with calvarial defects. In this report, we present three cases of calvarial reconstructions using 3D-printed porous titanium implants. Methods: From 2013 through 2014, three calvarial defects were repaired using custom-made 3D porous titanium implants. The defects were due either to traumatic subdural hematoma or to meningioma and were located in parieto-occipital, fronto-temporo-parietal, and parieto-temporal areas. The implants were prepared using individual 3D computed tomography (CT) data, Mimics software, and an electron beam melting machine. For each patient, several designs of the implant were evaluated against 3D-printed skull models. All three cases had a custom-made 3D porous titanium implant laid on the defect and rigid fixation was done with 8 mm screws. Results: The custom-made 3D implants fit each patient's skull defect precisely without any dead space. The operative site healed without any specific complications. Postoperative CTs revealed the implants to be in correct position. Conclusion: An autologous graft is not a feasible option in the reconstruction of large calvarial defects. Ideally, synthetic materials for calvarial reconstruction should be easily applicable, durable, and strong. In these aspects, a 3D titanium implant can be an optimal source material in calvarial reconstruction.