• Title/Summary/Keyword: 3D vision

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A dynamic competition among 3 fields & 17 key growth drivers of Korea (3대 분야 17개 신성장 동력 기술간 동태적 경쟁관계 분석)

  • Kim, Moon-Soo;Lee, Sung-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.5
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    • pp.2067-2077
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    • 2011
  • The recent trend in technology development is characterized as technology convergence, mainly between IT, BT and NT and also more and more industries are starting to use several technologies simultaneously or in a combined way theses days. As a result, the needs on technology interaction analysis is increasing for strategic technology management and policy-making. Responding to the needs, this research deals with technology innovation process in terms of technology competition, particularly focusing on the 17 new growth drivers in 3 areas, which has been announced by the Korean government as a new growth vision for Korean economy, and analyzing their co-evolutionary process. For the analysis, patent data, a representative data on technology innovation, is adopted. Then, Lotka-Volterra Competition model, a model frequently used to describe the dynamism of competitive innovation is applied to the data. The research results are expected to support strategic decision-makings such as effect policy-making or R&D priority-setting, by analyzing the relationship between the 3 areas, the 17 new growth drivers, or the particular technologies in the drivers.

A Study on 3D Object Retrieval using Reflective Symmetry (반사 대칭을 이용한 3차원 오브젝트 검색에 관한 연구)

  • Song, Ju-Whan;Choi, Seong-Hee;Gwun, Ou-Bong
    • 전자공학회논문지 IE
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    • v.44 no.4
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    • pp.48-54
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    • 2007
  • Due to the diverse utilization of multimedia, interests are increasing towards processing (saving, editing, searching, etc) three dimensional object data. This paper proposes and realizes a retrieval system for three dimensional objects using reflective symmetry. For the retrieval method, a reflective symmetric axis with a projector is used. The symmetric plane is calculated by the reflection symmetry, and the depth buffer is calculated for the symmetric plane. Then, by applying the Fourier Transform to the depth buffer, the feature vector for the object is generated and retrieved. For the sample of inquiry, the model of similar symmetry was extracted using the benchmark data from Konstantz University. Considering that most of the objects have symmetrical characteristics, the proposed method of retrieving three dimensional objects using a reflective symmetric surface is an outstanding retrieval system.

Gaze Detection System by Wide and Narrow View Camera (광각 및 협각 카메라를 이용한 시선 위치 추적 시스템)

  • 박강령
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12C
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    • pp.1239-1249
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    • 2003
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Previous gaze detection system uses a wide view camera, which can capture the whole face of user. However, the image resolution is too low with such a camera and the fine movements of user's eye cannot be exactly detected. So, we implement the gaze detection system with a wide view camera and a narrow view camera. In order to detect the position of user's eye changed by facial movements, the narrow view camera has the functionalities of auto focusing and auto pan/tilt based on the detected 3D facial feature positions. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 3.1 cm of RMS error in case of Permitting facial movements and 3.57 cm in case of permitting facial and eye movement. The processing time is so short as to be implemented in real-time system(below 30 msec in Pentium -IV 1.8 GHz)

A Study on the Intelligent 3D Foot Scanning System (인공지능형 삼차원 Foot Scanning 시스템에 관한 연구)

  • Kim, Young-Tak;Park, Ju-Won;Tack, Han-Ho;Lee, Sang-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.7
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    • pp.871-877
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    • 2004
  • In this paper, for manufacturing a custom-made shoes, shape of foot acquired three-dimensional measurement device which makes shoe-last data for needing a custom-made shoes is founded on artificial intelligence technique and it shows method restoring to the original shape in optimized state. the developed system for this study is based on PC which uses existing three dimensional measurement method. And it gains shoe-last and data of foot shape going through 8 CCD(Charge Coupled Device) Which equipped top and bottom, right and left sides and 4 lasers which also equipped both sides and upper and lower sides. The acquired data are processed image processing algorithm using artificial intelligence technique. And result of data management is better quality of removing noise than other system not using artificial intelligence technique and it can simplify post-processing. So, this paper is constituted hardware and software system and it used neural network for determining threshold value, when input image on pre-processing step is being stage of image binarization and present that results.

The Study on an Using Effect of Head Mounted Display to the Body in Virtual Environments (가상환경에서의 HMD사용이 인체에 미치는 영향에 관한 연구)

  • 이창민;정진희
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.389-398
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    • 2000
  • The focus of this study is to investigate how personal display system - Head Mounted Display(HMD) and VDU-affect to the body in virtual environments. This prediction was tested by a comparing of playing 3D games while wearing a HMD and monitoring a VDU for an hour. As quantitative measuring and analyzing tools, SSQ, RSSQ, pre and post posture stability test and vision test are used. The results showed that SSQ and RSSQ total score (TS) are related with the results of pre and post posture stability test and SSQ and RSSQ TS of HMD is higher than TS of VDU by one point five times. Especially, TS of MRG3C, having large field of view, has a possibility by two times of simulator sickness (SS). And in order to investigate the degree of SS regarding to the simulator control condition, two conditions, subjective-passive and subjective-active environments were compared. However, there was no significant difference between two environments. The repetition of the same environment has no effect to reduce the SS. Disorientation and oculomotor scores of the SSQ and RSSQ are higher than that of another symptoms. In addition, RSSQ score of strain/confusion is higher than that of nausea. Therefore, we assume that personal fear could possibly increase the simulator sickness in virtual environments.

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Reestablishing the Roles of the National Archives of Korea and the Branch Archives (국가기록원과 권역별 기록관의 역할 재정립)

  • Song, Jung-Sook
    • Journal of Korean Society of Archives and Records Management
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    • v.17 no.4
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    • pp.155-175
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    • 2017
  • This study explores the present state of the National Archives of Korea (NAK) and the branch archives and proposes development programs to reestablish their roles. With regard to the NAK, I discussed five issues, and for the branch archives, I discussed three. The issues on NAK are as follows: 1) Is NAK the nation's record keeper?; 2) Does NAK promote the establishment of local archives?; 3) Does NAK supervise and oversee the records management of all public institutions?; 4) What is the raison $d^{\prime}{\hat{e}}tre$ and the vision of NAK?; and 5) Does NAK perform a simple administrative service? Meanwhile, the issues on the branch archives are as follows: 1) Is the branch archives a permanent records management institution?; 2) Are the names of the branch archives appropriate?; and 3) Are the branch archives simple document warehouses?

Assessment of Accommodative Facility in General Binocular Dysfunctions (양안시이상에 따른 조절용이의 평가)

  • Park, Sang-Chul
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.3
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    • pp.51-57
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    • 2009
  • Purpose: The purpose of this study was to determine if monocular and binocular accommodative facility tests would be useful in diagnosing general binocular dysfunctions. Methods: 95 symptomatic children, who were selected from comprehensive vision tests, were classified into four groups (29 subjects with accommodative dysfunctions, 28 subjects with vergence dysfunctions, 25 subjects with combined accommodative and vergence dysfunctions, 13 subjects with normal binocular functions). Monocular and binocular accommodative facility was measured with ${\pm}$2.00 D flipper lenses. Results: Statistical analysis revealed that binocular accommodative facility measurement was significantly lower than monocular accommodative measurement in the vergence dysfunction group (p<0.01). However, there were no differences between monocular and binocular accommodative facility measurements in the group of accommodative or combined accommodative and vergence dysfunction (p>0.05). In addition, subjects with general binocular dysfunctions performed significantly poorer than subjects with normal binocular function on monocular and binocular accommodative facility (p<0.000). Conclusions: As a result of this study, monocular and binocular accommodative facility test, which could differentiate dysfunction from normal as well as between dysfunctions, indicated useful means for diagnosis of general binocular dysfunctions.

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Selecting Multiple Query Examples for Active Learning (능동적 학습을 위한 복수 문의예제 선정)

  • 강재호;류광렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.541-543
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    • 2004
  • 능동적 학습(active learning)은 제한된 시간과 인력으로 가능한 정확도가 높은 분류기(classifier)를 생성하기 위하여, 훈련집합에 추가할 예제 즉 문의예제(query example)의 선정과 확장된 훈련집합으로 다시 학습하는 과정을 반복하여 수행한다. 능동적 학습의 핵심은 사용자에게 카테고리(category) 부여를 요청할 문의예제를 선정하는 과정에 있다. 효과적인 문의예제를 선정하기 위하여 다양한 방안들이 제안되었으나, 이들은 매 문의단계마다 하나의 문의예제를 선정하는 경우에 가장 적합하도록 고안되었다. 능동적 학습이 복수의 예제를 사용자에게 문의할 수 있다면, 사용자는 문의예제들을 서로 비교해 가면서 작업할 수 있으므로 카테고리 부여작업을 보다 빠르고 정확하게 수행할 수 있을 것이다. 또한 충분한 인력을 보유한 상황에서는, 카테고리 부여작업을 병렬로 처리할 수 있어 전반적인 학습시간의 단축에 큰 도움이 될 것이다. 하지만, 각 예제의 문의예제로써의 적합 정도를 추정하면 유사한 예제들은 서로 비슷한 수준으로 평가되므로, 기존의 방안들을 복수의 문의예제 선정작업에 그대로 적용할 경우, 유사한 예제들이 문의예제로 동시에 선정되어 능동적 학습의 효율이 저하되는 현상이 나타날 수 있다. 본 논문에서는 특정 예제를 문의예제로 선정하면 이와 일정 수준이상 유사한 예제들은 해당 예제와 함께 문의예제로 선정하지 않음으로써, 이러한 문제점을 극복할 수 있는 방안을 제안한다. 제안한 방안을 문서분류 문제에 적용해 본 결과 기존 문의예제 선정방안으로 복수 문의예제를 선정할 때 발생할 수 있는 문제점을 상당히 완화시킬 있을 뿐 아니라, 복수의 문의예제를 선정하더라도 각 문의 단계마다 하나의 예제를 선정하는 경우에 비해 큰 성능의 저하가 없음을 실험적으로 확인하였다./$m\ell$로 나타났다.TEX>${HCO_3}^-$ 이온의 탈착은 서서히 진행되었다. R&D investment increases are directly not liked to R&D productivities because of delays and side effects during transition periods between different stages of technology development. Thus, It is necessary to develope strategies in order to enhance efficiency of technological development process by perceiving the switching pattern. 기여할 수 있을 것으로 기대된다. 것이다.'ity, and warm water discharges from a power plant, etc.h to the way to dispose heavy water adsorbent. Through this we could reduce solid waste products and the expense of permanent disposal of radioactive waste products and also we could contribute nuclear power plant run safely. According to the result we could keep the best condition of radiation safety super vision and we could help people believe in safety with Radioactivity wastes control for harmony with Environ

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A Study of Innovation and Internationalization Strategies by a Hidden Champion Firm in Korea: The Case of CAP Corporation

  • SAMSON, Kouame Kouakou;LEE, Youngwoo
    • Fourth Industrial Review
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    • v.1 no.1
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    • pp.1-10
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    • 2021
  • Purpose - This case study analyzes the internationalization strategy and innovation strategy as key factors contributing to the business success of CAP, a small and medium-sized manufacturing company in Korea producing auto parts such as wipers. This study describes the diversification strategies conducted by CAP Corporation and highlights the company's core competencies that have largely contributed to their global competitive success. Research design, data, and methodology - This paper provides in-depth case study on how CAP was able to grow into a hidden champion company, focusing on their strategies since its establishment. In particular, by analyzing the success factors centering on CAP's aggressive innovation strategy and internationalization strategy, it presents guidelines for small and medium-sized enterprises in Asian countries to become a Hidden Champion company. Result - CAP's product technology has successfully established innovative system on their product called 'vertebra spring' to distribute uniform pressure to the rubber to ensure performance as well as durability of their products. In order to continue benefiting from utilizing core competence and to continue pursuing technological advancement in the wiper industry, CAP has launched a wide range of products (flat blade, conventional blade, hybrid blade) applicable to 95% of the vehicle in the market. Conclusion - Taken together, CAP has many aspects of a hidden champion company by investing in R&D up to 8% of its annual sales to R&D investment even during the crises situation. This number is about 3.36 times higher than the average ratio of listed companies in Korea. Furthermore, the leadership of the management team as well as their vision toward the global market and strong commitment to innovation enabled CAP to become the world's fifth-largest wiper and Asia's No. 1 wiper manufacturer.

Development of Transportation Algorithm for Pedestrian in Shopping Area (도심 쇼핑을 위한 보행 경로탐색알고리즘 개발)

  • Lee, Jongeon;Son, BongSoo;Kim, Hyung Jin
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.2D
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    • pp.147-154
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    • 2008
  • A variety of activity happens around the sidewalk in the city. Particularly, a large variety of activity happens in shopping area, but it causes an obstruction of economical revitalization since the pedestrians require time and cost to find what they want. So, this study will develop the path searching method to minimize the economical loss of shoppers by providing the significant path and supporting the walking movement. Firstly, consider existing network expression techniques and approach three points which are physical and environmental factor, the recognition of the pedestrians' space when changing the direction, and the recognition of restriction of vision and accessibility. Try to design the network DB and simulate the algorithm. As a result, it is now possible to do the path searching that considers variety of recognition factors and show the method how to make the path-searching algorithm for pedestrian.