• Title/Summary/Keyword: 3D spatial data

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A Spatial Average Method Using 2nd Order Sampling in Ultrasonic Doppler System (초음파 도플러 시스템에서 2차 샘플링을 이용한 공간축상의 평균 방법)

  • 백광렬
    • Journal of Biomedical Engineering Research
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    • v.16 no.3
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    • pp.279-288
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    • 1995
  • Ultrasonic Doppler systems for the purpose of estimating blood flow velocity, blood flow volume, and flow imaging are commonly used due to advantages of non-invasive and real time observation. Specially, the technical developments of color flow mapping (2-D Doppler) systems have made a relatively rapid progress. However, the 2-D Doppler systems have several problems, such as the range ambiguity, low signal to noise ratio, and slow frame rate. The slow frame rate problem is resolved by using the spatial average which is a method to acquire more data samples for mean frequency estimation. In this paper, spatial average method using the 2nd order sampling instead of quadrature sampling is proposed. The experimental results show that the proposed methods have good performance and easy application to the color flow mapping system.

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Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management (효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템)

  • GANG, Su-Myung;RYU, Dong-Ha;CHOI, Yeong-Cheol;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.98-112
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    • 2017
  • Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

Case Study of Civil-BIM & 3D Geographical Information (3차원 지형자료와 토목 BIM의 사례적용 연구)

  • Park, Jae-Sun;Pyeon, Mu-Wook;Jo, Jun-Ho;Lee, Gun-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.569-576
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    • 2011
  • Recently the establishment of high accuracy 3D spatial information has been largely stimulated according to the increase in need of such 3D spatial information. In the fields of constructions and civil works, studies on increasing the productivity in these fields through converging them with other fields using the established 3D spatial information have been conducted. In such a tendency, BIM (Building Information Modeling) technologies have been rapidly applied to the fields of constructions and civil works. In particular, in the fields of constructions and civil works that represent a life span of plan-design-construction-maintenance, some BIM application methods and plans for the characteristics in each step have been proposed. Thus, the objective of this study is to simulate a project that is reasonable and can be optimized in connection with 3D spatial information and BIM technologies escaped from the conventional civil construction process that is based on empirical, statistical DB, and 2D information. For achieving this objective, 3D terrain data for the subject area engaged in this study using aerial photographs and airborne LiDAR was established. Also, a counter plan for the issues, which cannot be solved in the conventional methods for managing civil work projects, is applied through implementing bridge-based civil structure BIM by combining them with objective information.

Analysis of the 3D Data Model and Development of an Application for Landslide Region Information Service (연산사태 지역정보 서비스를 위한 3차원 데이터 모델 분석 및 Application 개발)

  • Kim, Dong-Moon;Park, Jae-Kook;Yang, In-Tae;Choi, Seung-Pil
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.3
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    • pp.11-19
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    • 2010
  • In recent years, Korea has witnessed an increase to natural disasters such as landslides due to localized sudden and intensive rainfalls. Thus there have been researches on surface displacements to detect and monitor displacements in the areas prone to landslides by using high-precision and density numerical elevation data from LiDAR, which is an advanced 3D measuring equipment. However, the commercial software to process large-capacity LiDAR data, is expensive and difficult to be applied to specialized tasks such as analysis of landslide. In addition, there are no measures for many users to easily access diverse spatial information related to landslides and put it to intuitive uses. Thus this study developed an application program to analyze landslides by processing time series LiDAR data and intuitively serve many users with information about the topography and landslides of given areas. It analyzed the current state of landslides in the subject region through case study and proposed that 3D-based landslide and topography information can be served intuitively.

Application into Assessment of Liquefaction Hazard and Geotechnical Vulnerability During Earthquake with High-Precision Spatial-Ground Model for a City Development Area (도시개발 영역 고정밀 공간지반모델의 지진 시 액상화 재해 및 지반 취약성 평가 활용)

  • Kim, Han-Saem;Sun, Chang-Guk;Ha, Ik-Soo
    • Journal of the Earthquake Engineering Society of Korea
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    • v.27 no.5
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    • pp.221-230
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    • 2023
  • This study proposes a methodology for assessing seismic liquefaction hazard by implementing high-resolution three-dimensional (3D) ground models with high-density/high-precision site investigation data acquired in an area of interest, which would be linked to geotechnical numerical analysis tools. It is possible to estimate the vulnerability of earthquake-induced geotechnical phenomena (ground motion amplification, liquefaction, landslide, etc.) and their triggering complex disasters across an area for urban development with several stages of high-density datasets. In this study, the spatial-ground models for city development were built with a 3D high-precision grid of 5 m × 5 m × 1 m by applying geostatistic methods. Finally, after comparing each prediction error, the geotechnical model from the Gaussian sequential simulation is selected to assess earthquake-induced geotechnical hazards. In particular, with seven independent input earthquake motions, liquefaction analysis with finite element analyses and hazard mappings with LPI and LSN are performed reliably based on the spatial geotechnical models in the study area. Furthermore, various phenomena and parameters, including settlement in the city planning area, are assessed in terms of geotechnical vulnerability also based on the high-resolution spatial-ground modeling. This case study on the high-precision 3D ground model-based zonations in the area of interest verifies the usefulness in assessing spatially earthquake-induced hazards and geotechnical vulnerability and their decision-making support.

An Alternative Proposal of the 3D Spatial Data Construction & Utilization for Cityscape Planning (도시경관계획을 위한 3D 공간정보 구축 및 활용 제안 -GIS DB 및 위성영상의 이용을 중심으로-)

  • Choi, Bong-Moon;Lim, Young-Taek;Han, In-Gu;Cho, Byung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.421-425
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    • 2006
  • 본 연구는 도시계획 및 설계에 범용되는 그래픽관련 어플리케이션을 활용한 3차원 공간정보의 구축 방법과 신규 도시개발이나 도시경관계획에서 3D 공간정보를 이용한 컴퓨터시뮬레이션 활용 방법을 제안하는데 목적이 있다. 3차원 공간정보 구축은 기 구축된 GIS DB(수치지형도, 건축물 대장 등)와 위성영상을 활용하여 도시경관계획에 필요한 3D 공간정보를 구축하였다. 그렇게 구축된 공간정보의 활용 방안으로 도시경관 측면에서 계획 및 개발 시나리오에 대한 컴퓨터 3D시뮬레이션을 통한 좀더 사실적이고 직접적인 경관시뮬레이션을 수행하였다. 특히 3D 공간정보의 구축과 활용에 있어서 공간적 위계에 따라 광역적 차원, 도시적 차원, 지구차원에서 경관 시뮬레이션을 수행하였으며, 연구를 통해서 도시경관계획 등 다양한 공간계획 및 개발에 대한 시뮬레이션을 위한 효율적이고 간편한 3D 공간정보의 구축 및 활용이 가능함을 확인할 수 있었다.

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A Study on Metaverse Construction Based on 3D Spatial Information of Convergence Sensors using Unreal Engine 5 (언리얼 엔진 5를 활용한 융복합센서의 3D 공간정보기반 메타버스 구축 연구)

  • Oh, Seong-Jong;Kim, Dal-Joo;Lee, Yong-Chang
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.171-187
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    • 2022
  • Recently, the demand and development for non-face-to-face services are rapidly progressing due to the pandemic caused by the COVID-19, and attention is focused on the metaverse at the center. Entering the era of the 4th industrial revolution, Metaverse, which means a world beyond virtual and reality, combines various sensing technologies and 3D reconstruction technologies to provide various information and services to users easily and quickly. In particular, due to the miniaturization and economic increase of convergence sensors such as unmanned aerial vehicle(UAV) capable of high-resolution imaging and high-precision LiDAR(Light Detection and Ranging) sensors, research on digital-Twin is actively underway to create and simulate real-life twins. In addition, Game engines in the field of computer graphics are developing into metaverse engines by expanding strong 3D graphics reconstuction and simulation based on dynamic operations. This study constructed a mirror-world type metaverse that reflects real-world coordinate-based reality using Unreal Engine 5, a recently announced metaverse engine, with accurate 3D spatial information data of convergence sensors based on unmanned aerial system(UAS) and LiDAR. and then, spatial information contents and simulations for users were produced based on various public data to verify the accuracy of reconstruction, and through this, it was possible to confirm the construction of a more realistic and highly utilizable metaverse. In addition, when constructing a metaverse that users can intuitively and easily access through the unreal engine, various contents utilization and effectiveness could be confirmed through coordinate-based 3D spatial information with high reproducibility.

A Study on the Management of the Sectional Superficies for the Realization of 3D Cadastre (입체지적 구현을 위한 구분지상권의 관리에 관한 연구)

  • Kim, HyunYoung;Lih, BongJoo
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.2
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    • pp.107-123
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    • 2021
  • In recent years, due to the continuous density and urbanization of space, the expansion of awareness of rights, the need for landscape conservation, and the development of construction technology, the conventional flat land use has been deviated from the conventional flat land use, and the transmission line, urban railway, parking lot, communal district, underground shopping mall, pipeline, etc. Although 3D spatial activities are carried out in the form of 3D space, there are considerable difficulties in administration to manage the 3D use of land due to the inadequacy of related regulations. In this background, for the administration that can manage Sectional Superficies, which is a representative case of 3D spatial use of parcels, which is a registered unit of land, first, the law on the establishment and management of spatial information, and cadastral re-examination from the legal and institutional aspects Standardization of 3D space registration through amendments to the Special Act, etc. and the formation of consensus among related departments. Second, in technical and administrative aspects, the registration of Sectional Superficies based on cadastral survey results, establishment of a platform for integrated management of location and attribute data, and registration method was found to be in need of improvement. As suggested in this study, by registering and managing Sectional Superficies, it is possible to manage various 3D land use of not only ground space or surface space but also underground space. It is expected to be able to register and manage lot-based 3D land use efficiently.

Study on Analysis Algorithm of Search Direction and Concentration of Spatial Information (공간정보 탐색 방향과 집중정도 분석 알고리즘에 관한 연구)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.25 no.4
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    • pp.80-89
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    • 2016
  • The analysis of spatial search direction and its concentration through eye movement can produce some useful data in that it enables to know the features of space elements and their effects on one another. The results by analysing the search features and concentration of spatial sections through the eye-tracking in shops in a department store makes it possible to define the followings. First, the features of 'eye's in & out' could be estimated through the division of sections by the characteristics of those shops and the extraction of central point based on the decision of continuative observation. The decision of continuative observations enabled to analyse the frequency of observation data which can be considered to be 'things watched longtime' and the stared points that is equivalent to 'things seen very often', by which the searching characteristics of spatial sections could be estimated. Second, as with the eye's [in], the right shops had 0.6 times more (3.5%) than those left and as with the eye's [out] the left ones had 0.6 times more (3.5%). It indicates that [in, out] of the right and the left shops had the same difference, which lets us know that with starting point of the middle space, [in] and [out] were paid more attention to the right shops and the left shops respectively. Third, as with the searching directions by section, the searching times [2.9 times] from [B] to [A] were than that [2.6 times] from [A] to [B]. It was also found that the left shops had more searching direction toward [C, D] than the right ones and that those searching activities at the left shops were more active. Fourth, when the searching directions by section are reviewed, the frequency of searching from [B] to [A] was 2.9 and that of the other way 2.6. Also the left shops were found to have more searching direction toward [C, D] than the right ones and those searching activities at the left shops were estimated to be more active.

Revision of 1/1,000 digital Map for Application of 3Dimensional Geospatial Data (1/1,000 수치지도의 수정을 위한 3차원 공간정보의 활용 방안)

  • Lee, Hyunjik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.2
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    • pp.77-86
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    • 2014
  • As raster-based high quality and resolution spatial information has appeared, 1/1,000 digital map lost either its recognition or uses because of insufficient new modified and updated information. Therefore, this study analyzed the linkage between three-dimensional spatial information and 1/1,000 digital map, and also suggested a modification plan of 1/1,000 digital map, made by three-dimensional spatial information. In fact, some area of Incheon and Busan were presented with the modification plan of 1/1,000 digital map as three-dimensional trial models. These trials reflected possibilities of modification by qualitative and quantitative analysis of 1/1,000 digital map, using three-dimensional object model.