• Title/Summary/Keyword: 3D position

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An algorithm for real-time control of a 3D avatar by symmetry-formed motions (대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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Positional correction of a 3D position-sensitive virtual Frisch-grid CZT detector for gamma spectroscopy and imaging based on a theoretical assumption

  • Younghak Kim ;Kichang Shin ;Aleksey Bolotnikov;Wonho Lee
    • Nuclear Engineering and Technology
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    • v.55 no.5
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    • pp.1718-1733
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    • 2023
  • The virtual Frisch-grid method for room-temperature radiation detectors has been widely used because of its simplicity and high performance. Recently, side electrodes were separately attached to each surface of the detectors instead of covering the entire detector surface with a single electrode. The side-electrode structure enables the measurement of the three-dimensional (3D) gamma-ray interaction in the detector. The positional information of the interaction can then be utilized to precisely calibrate the response of the detector for gamma-ray spectroscopy and imaging. In this study, we developed a 3D position-sensitive 5 × 5 × 12 mm3 cadmium-zinc-telluride (CZT) detector and applied a flattening method to correct detector responses. Collimated gamma-rays incident on the surface of the detector were scanned to evaluate the positional accuracy of the detection system. Positional distributions of the radiation interactions with the detector were imaged for quantitative and qualitative evaluation. The energy spectra of various radioisotopes were measured and improved by the detector response calibration according to the calculated positional information. The energy spectra ranged from 59.5 keV (emitted by 241Am) to 1332 keV (emitted by 60Co). The best energy resolution was 1.06% at 662 keV when the CZT detector was voxelized to 20 × 20 × 10.

Design of Clustering based Smart Platform for 3D Position (클러스터링 기반의 3D 위치표시용 스마트 플랫폼설계)

  • Kang, Min-Goo
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.56-61
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    • 2015
  • In this paper, the 3D positioning of IoT sensors with the Unity engine of android platform based home-hub was proposde for IoT(Internet of Things) users. Especially, the monitoring of IoT sensor and battery status was designed with the clustering of IoT sensor's position. The 3D positioning of RSSI(received signal strength indicator) and angle for new IoT sensor according to clustering method was described with the cooperation of beacon and received arrival signal time. This unity engine based smart hub platform can monitor the working situation of IoT sensors, and apply 3D video with texture for the life-cycling of many IoT sensors simultaneously. rs was described with RSSI(received signal strength indicator) and received angle.

A Study on the Stereo Vision System Design for the Displacement Estimation of Three-Dimensional Moving Object (3차원 이동물체의 변위평가를 위한 스테레오 비젼시스템 설계에 관한 연구)

  • 이주신
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.12
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    • pp.1002-1016
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    • 1990
  • This paper described design and implementation of stereo vision system, and also, proposed method for displacement estimation of 3-D moving object using this system. The extraction of moving object is obtained by difference image algorithm. Geometrical position of 3-D moving object is calculated form the mapping of center area of two's 2-D object. 3-D coordinate position produced space depth, moving velociity, distance, moving track and proved displacement estimation of 3-D moving object.

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A Synchronized Playback Method of 3D Model and Video by Extracting Golf Swing Information from Golf Video (골프 동영상으로부터 추출된 스윙 정보를 활용한 3D 모델과 골프 동영상의 동기화 재생)

  • Oh, Hwang-Seok
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.61-70
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    • 2018
  • In this paper, we propose a synchronized playback method of 3D reference model and video by extracting golf swing information from learner's golf video to precisely compare and analyze each motion in each position and time in the golf swing, and present the implementation result. In order to synchronize the 3D model with the learner's swing video, the learner's golf swing movie is first photographed and relative time information is extracted from the photographed video according to the position of the golf club from the address posture to the finishing posture. Through applying time information from learners' swing video to a 3D reference model that rigs the motion information of a pro-golfer's captured swing motion at 120 frames per second through high-quality motion capture equipment into a 3D model and by synchronizing the 3D reference model with the learner's swing video, the learner can correct or learn his / her posture by precisely comparing his or her posture with the reference model at each position of the golf swing. Synchronized playback can be used to improve the functionality of manually adjusting system for comparing and analyzing the reference model and learner's golf swing. Except for the part where the image processing technology that detects each position of the golf posture is applied, It is expected that the method of automatically extracting the time information of each location from the video and of synchronized playback can be extended to general life sports field.

O-Alkylation Using Ag2O; Synthesis of Novel 4-Alkyloxy-2-phenylcarboxamidyl-1-tosylpyrrolidines (산화은을 이용한 O-알킬화 반응; 새로운 4-알킬옥시-2-페닐카복사미딜-1-토실피롤리딘 유?체의 합성)

  • Park, Myeong Suk
    • Journal of the Korean Chemical Society
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    • v.45 no.6
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    • pp.549-554
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    • 2001
  • For the development of new COX-2 inhibitor, novel compound were synthesized through induction an arylsulfonyl group to 1-position, an arylcarboxamidyl group to 2-position and an alkyl group to 4-position of L-proline. We started from 4-hydroxy-L-proline, the 4-methylphenylsulfonyl of 1-position was introduced through N-tosylation and the carboxylic acid group was protected by esterification. We sucessfully converted to a various derivatives 4b-d for O-alkyl-(or aralkyl)ation of 4-position using silver oxide as catalysis. The 4-alkyloxy-1-tosyl L-prolines 5b-d were synthesized through base-hydrolysis for the deprotection of carboxylic acid. Final compound 1,2,4-substituted pyrrolidines, 4-alkyloxy-2-phenylcarboxamidyl-1-tosyl pyrrolidines 6a-d were synthesized through the condensation of arylamine with 3 and 5b-d using DCC.

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3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.505-507
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    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

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Precise Vehicle Localization Using 3D LIDAR and GPS/DR in Urban Environment

  • Im, Jun-Hyuck;Jee, Gyu-In
    • Journal of Positioning, Navigation, and Timing
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    • v.6 no.1
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    • pp.27-33
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    • 2017
  • GPS provides the positioning solution in most areas of the world. However, the position error largely occurs in the urban area due to signal attenuation, signal blockage, and multipath. Although many studies have been carried out to solve this problem, a definite solution has not yet been proposed. Therefore, research is being conducted to solve the vehicle localization problem in the urban environment by converging sensors such as cameras and Light Detection and Ranging (LIDAR). In this paper, the precise vehicle localization using 3D LIDAR (Velodyne HDL-32E) is performed in the urban area. As there are many tall buildings in the urban area and the outer walls of urban buildings consist of planes generally perpendicular to the earth's surface, the outer wall of the building meets at a vertical corner and this vertical corner can be accurately extracted using 3D LIDAR. In this paper, we describe the vertical corner extraction method using 3D LIDAR and perform the precise localization by combining the extracted corner position and GPS/DR information. The driving test was carried out in an about 4.5 km-long section near Teheran-ro, Gangnam. The lateral and longitudinal RMS position errors were 0.146 m and 0.286 m, respectively and showed very accurate localization performance.

Analysis of Quantization Error in Stereo Vision (스테레오 비젼의 양자화 오차분석)

  • 김동현;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.9
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    • pp.54-63
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    • 1993
  • Quantization error, generated by the quantization process of an image, is inherent in computer vision. Because, especially in stereo vision, the quantization error in a 2-D image results in position errors in the reconstructed 3-D scene, it is necessary to analyze it mathematically. In this paper, the analysis of the probability density function (pdf) of quantization error for a line-based stereo matching scheme is presented. We show that the theoretical pdf of quantization error in the reconstructed 3-D position information has more general form than the conventional analysis for pixel-based stereo matching schemes. Computer simulation is observed to surpport the theoretical distribution.

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Development of large-scale 3D printer with position compensation system (구동부 변위의 보상이 가능한 지능형 대형 3D 프린터 개발)

  • Lee, Woo-Song;Park, Sung-Jin;Park, In-Soo
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.3
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    • pp.293-301
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    • 2019
  • Based on accurate image processing technology, a system for measuring displacement in ${\mu}m$ for drive error (position error, straightness error, flatness error) at a distance using parallel light and image sensor is developed, and a system for applying this technology development to a large 3D rapid prototyping machine and compensating in real time is developed to dramatically reduce the range of measurement error and enable intelligent 3D production of high quality products.