• Title/Summary/Keyword: 3D digital data

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A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

Development of 3D Digital Map Editing System (3차원 수치지도 편집 시스템 개발)

  • Lee, Jae-Kee;Park, Ki-Surk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.3
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    • pp.239-247
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    • 2007
  • The 3D spatial information projects have been processed and utilized in varied fields. However, the research of the 3D digital map for a role of national base map is not enough. The draft maps, which are raw data for generating 2D digital map, shows problems in generating 3D digital map. The objective of this research is to develop 3D digital map editing system for modifying and editing of 3D digital map from 2D vector and raster information such as a draft map, 2D digital map, DEM, aerial photo and so forth. This 3D digital map editing system was designed to include data structure of geometric and attribute object under provision of ISO/TC211 and OGC standard. This system was developed to implement the function of 3D stereo editing based on stereo viewing, 3D view editing based on projective, and 3D spatial operation. Using this system, 3D digital maps were able to be successfully produced from not only existing draft maps but also modified or edited draft maps and then application results were compared and analyzed.

A Study on the Development of Digital Space Design Process Using User′s Motion Data (사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구)

  • 안신욱;박혜경
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.

Re-production of Digital Cultural Heritage and Acquisition of Two Dimensional Drawing Maps for the Cultural Heritage by the Reverse Engineering Technology

  • Lee, Suk Bae;Auh, Su Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.2
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    • pp.71-78
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    • 2016
  • After the 'Guidelines for the preservation of digital heritage' were published by UNESCO, interests in the fabrication of digital cultural heritage have been increasing throughout the world. The present study was intended to fabricate digital cultural heritages for existing cultural properties using the reverse engineering technology and obtain two-dimensional drawings. Jinju Castle Gongbukmun, which is a cultural property, was selected as a study subject and 3D modeling of Jinju Castle Gongbukmun was conducted by implementing 3D scanning and processing the point cloud data. Using the Gongbukmun 3D model (3D-Gongbukmun) made as such, requirements as a digital heritage were reviewed and 2D drawings of Gongbukmun such as front views, ground plans, and side views could be prepared.

Automatic 3D Symbol Mapping Techniques for Construction of 3D Digital Map

  • Park, Seung-Yong;Lee, Jae-Bin;Yu, Ki-Yun;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.106-109
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    • 2006
  • Over the years, many researches have been performed to create 3D digital maps. Nevertheless, it is still time-consuming and involves a high cost because a large part of 3D digital mapping is conducted manually. To compensate this limitation, we propose methodologies to represent 3D objects as 3D symbols and locate these symbols into a base map automatically. First of all, we constructed the 3D symbol library to represent 3D objects as 3D symbols. In the 3D symbol library, the attribute and geometry information are stored, which defines factors related to the types of symbols and related to the shapes respectively. These factors were used to match 3D objects and 3D symbols. For automatic mapping of 3D symbols into a base map, we used predefined parameters such as the size, the height, the rotation angle and the center of gravity of 3D objects which are extracted from Light Detection and Ranging (LIDAR) data and 2D digital maps. Finally, the 3D map in urban area was constructed and the mapping results were tested using aerial photos as reference data. Through this research, we can identify that the developed the algorithms can be used as effective techniques for 3D digital cartographic techniques

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A Study on 3D Data Model Development by Normalizing and Method of its Effective Use - Focused on Building Interior Construction - (정규화를 통한 3차원 데이터 모델 구축 및 활용성 향상 방안 연구 -건축 마감 공사 중심으로 -)

  • Lee, Myoung-Hoon;Ham, Nam-Hyuk;Kim, Ju-Hyung;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.3
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    • pp.11-18
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    • 2010
  • Cost estimation through fast and correct quantity take offs are crucial in the process of construction project. The existing methods for cost estimation are mainly based on 2D-based drawings and the estimation result tends to be different according to the estimator's experience, the quality and quantity of used information and estimation time. To solve these problems, the domestic construction industry have recently tried to use the data extracted from 3D data modeling based on BIM(Building Information Modeling) in order to achieve more accurate and objective cost estimation. However it tends to increase dramatically the quantity of information that can be used in cost estimation by estimators. Therefore in order to achieve quality information data from 3D data modeling, the characteristics of the project should be reflected on the 3D model and it is most important to extract information only for cost estimation from the whole 3D model fast and accurately. Thus this study aims to propose the 3D modeling method through Data Normalization which maximizes the usability of 3D Data modeling in cost estimation process.

Automation technology for analyzing 3D point cloud data of construction sites

  • Park, Suyeul;Kim, Younggun;Choi, Yungjun;Kim, Seok
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1100-1105
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    • 2022
  • Denoising, registering, and detecting changes of 3D digital map are generally conducted by skilled technicians, which leads to inefficiency and the intervention of individual judgment. The manual post-processing for analyzing 3D point cloud data of construction sites requires a long time and sufficient resources. This study develops automation technology for analyzing 3D point cloud data for construction sites. Scanned data are automatically denoised, and the denoised data are stored in a specific storage. The stored data set is automatically registrated when the data set to be registrated is prepared. In addition, regions with non-homogeneous densities will be converted into homogeneous data. The change detection function is developed to automatically analyze the degree of terrain change occurred between time series data.

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Application of 3D Digital Documentation to Natural Monument Fossil Site (천연기념물 화석산지의 3차원 디지털 기술 적용)

  • Kong, Dal-Yong;Lim, Jong-Deock;Wohn, Kwang-Yeon;Ahn, Jae-Hong;Kim, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.492-502
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    • 2011
  • 20 fossil sites of numerous fossil sites in Korea have been designated as Natural Monument for protection and conservation. Many of the sites which is located at the coastal area have been gradually disfigured by natural weathering, erosion and human activity. Thus the conservation of the original form and the documentation for the original figure are necessary. In this study, we applied 3D digital documentation to Natural Monument No. 394, Haenam Uhangri dinosaur, pterosaur, and bird footprint fossil site, for maintaining the original form of the dinosaur footprints. We were able to obtain the 3D digital data on two dinosaur footprint sites, a high resolution distributional map, and more accurate digital data of the dinosaur footprints applied the rendering method by ambient occlusion. 3D digital data on the dinosaur footprints is worth for the conservation and research data, moreover content for applying to the various fields such as to make 3D brochure, interactive contents, and so on.

A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education (디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구)

  • Ha, Seung-Beom;Lee, Kang-Bok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

Construction of Multi-Dimensional Ortho-Images with a Digital Camera and the Multi-Image Connection Method (디지털카메라와 다중영상접합법을 이용한 다차원 정사영상의 구축)

  • Kim, Dong Moon
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.295-302
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    • 2014
  • Essential to the establishment of such 3D spatial information are the laser scanning technology to obtain high-precision 3D point group data and the photography-metric camera to obtain high-resolution multispectral image information. The photography-metric camera, however, lacks in usability for its broad scope of utilization due to the high purchase price, difficult purchase channel, and low applicability. This study thus set out to investigate a technique to establish multi-dimensional ortho-image data with a single lens reflex digital camera of high speed and easy accessibility for general users. That is, the study remodeled a single lens reflex digital camera and calibrated the remodeled camera to establish 3D multispectral image information, which is the essential data of 3D spatial information. Multi-dimensional ortho-image data were collected by surveying the reference points for stereo photos, taking multispectral shots of the objects, and converting them into ortho-images.