• Title/Summary/Keyword: 3D data model

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Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.929-944
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    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

3-dimensional Mesh Model Coding Using Predictive Residual Vector Quantization (예측 잉여신호 벡터 양자화를 이용한 3차원 메시 모델 부호화)

  • 최진수;이명호;안치득
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.136-145
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    • 1997
  • As a 3D mesh model consists of a lot of vertices and polygons and each vertex position is represented by three 32 bit floating-point numbers in a 3D coordinate, the amount of data needed for representing the model is very excessive. Thus, in order to store and/or transmit the 3D model efficiently, a 3D model compression is necessarily required. In this paper, a 3D model compression method using PRVQ (predictive residual vector quantization) is proposed. Its underlying idea is based on the characteristics such as high correlation between the neighboring vertex positions and the vectorial property inherent to a vertex position. Experimental results show that the proposed method obtains higher compression ratio than that of the existing methods and has the advantage of being capable of transmitting the vertex position data progressively.

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Visualization of Tunneling Using a BIM-based 3D Tunnel Model (BIM 기반 3D 터널 모델 가시화에 관한 연구)

  • Yoo, Wan-Kyu;Kim, Jinhwan;Zheng, Xiumei;Kim, Jeong-Heum;Gi, Sang-bok;Kim, Chang-Yong
    • The Journal of Engineering Geology
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    • v.25 no.3
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    • pp.395-401
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    • 2015
  • An investigation of the tunnel face, as well as related measurement data collected during tunneling, is necessary for rock classification and to determine tunnel stability and the cost efficiency of tunneling. However, systematic management and efficient use of such data have yet to be successfully implemented domestically, and the number of experts in this field in Korea is limited. Thus, measures to develop and implement systematic management and effective use of data and expertise are urgently needed. This study aimed to develop measures to efficiently provide online tunnel design and construction data using a building information model (BIM)-based data visualization approach, based on an integrated 3D tunnel model generation module and a web viewer module. The development technology was verified through ○○ tunnel design and construction. Directions for future study and system improvement are proposed.

Spectrum-Based Color Reproduction Algorithm for Makeup Simulation of 3D Facial Avatar

  • Jang, In-Su;Kim, Jae Woo;You, Ju-Yeon;Kim, Jin Seo
    • ETRI Journal
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    • v.35 no.6
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    • pp.969-979
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    • 2013
  • Various simulation applications for hair, clothing, and makeup of a 3D avatar can provide more useful information to users before they select a hairstyle, clothes, or cosmetics. To enhance their reality, the shapes, textures, and colors of the avatars should be similar to those found in the real world. For a more realistic 3D avatar color reproduction, this paper proposes a spectrum-based color reproduction algorithm and color management process with respect to the implementation of the algorithm. First, a makeup color reproduction model is estimated by analyzing the measured spectral reflectance of the skin samples before and after applying the makeup. To implement the model for a makeup simulation system, the color management process controls all color information of the 3D facial avatar during the 3D scanning, modeling, and rendering stages. During 3D scanning with a multi-camera system, spectrum-based camera calibration and characterization are performed to estimate the spectrum data. During the virtual makeup process, the spectrum data of the 3D facial avatar is modified based on the makeup color reproduction model. Finally, during 3D rendering, the estimated spectrum is converted into RGB data through gamut mapping and display characterization.

3D Printing Watermarking Method Based on Radius Curvature of 3D Triangle

  • Pham, Ngoc-Giao;Song, Ha-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1951-1959
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    • 2017
  • Due to the fact that 3D printing is applied to many areas of life, 3D printing models are often used illegally without any permission from the original providers. This paper presents a novel watermarking algorithm for the copyright protection and ownership identification for 3D printing based on the radius curvature of 3D triangle. 3D triangles are extracted and classified into groups based on radius curvature by the clustering algorithm, and then the mean radius curvature of each group will be computed for watermark embedding. The watermark data is embedded to the groups of 3D triangle by changing the mean radius curvature of each group. In each group, we select a 3D triangle which has the nearest radius curvature with the changed mean radius curvature. Finally, we change the vertices of the selected facet according to the changed radius curvature has been embedded watermark. In experiments, the distance error between the original 3D printing model and the watermarked 3D printing model is approximate zero, and the Bit Error Rate is also very low. From experimental results, we verify that the proposed algorithm is invisible and robustness with geometric attacks rotation, scaling and translation.

A Study on 3D Tunnel Data Model for Integrated Map of Underground Spaces (지하공간통합지도의 3차원 터널 데이터 모델에 관한 연구)

  • Lee, Ji Yeon;Ryu, Ji Hui;Jeong, Da Woon;Ahn, Jong Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.371-380
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    • 2021
  • This study aims to design a tunnel part model for underpass and subway lines that correspond to tunnel sector among the underground facilities(structure types) covered in the integrated map of underground spaces. For this purpose, we compared and reviewed the characteristics of international standards related to tunnel data models. As a result, it was found that CityGML 3.0 - Tunnel module was the most suitable for designing a 3D tunnel data model. Afterwards we reviewed the legal and institutional regulations to derive the standard elements of the 3D tunnel data model. Then we conducted a demand survey targeting experts in related fields to derive standard elements for addition and extension of underpasses and subway lines. Based on the above process, we designed and presented a 3D tunnel data model using UML. This study is expected to be meaningful as a basic study to improve the utilization of tunnel model in the integrated map of underground spaces.

A study on the 3D Terrain Modelling Technique based on DEM data (DEM 데이타에 의한 3차원 지형 모델링 기법에 관한 연구)

  • Choi, Jeong-Dan;Jeong, Yun-Jong;Lee, Cheol-Won;Yoon, Kyung-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.2 no.2 s.4
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    • pp.99-108
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    • 1994
  • In this thesis, we propose the 3D terrain modelling method for the better understanding of the geographic information. The process of 3D terrain medelling consists of three steps. The first step is to obtain real-world data from satellite images and stored in the form of DEM(Digital Elevation Model). The second one is to extract the meaningful data from DEM data based on LOD(Level Of Detail). And the third is to construct the 3D surface by TIN(Triangulated Irregular Network) with the extracted meaingful data. The proposed dynamic TIN reconstruction algorithm locally reconstruct the existed TIN model with the additional a new point. In this way, we can construct the TIN with the reduced time and can simulated 3D terrain model in real time.

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3D Object Modeling and Feature Points using Octree Model (8진트리 모델을 사용한 3D 물체 모델링과 특징점)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.599-607
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    • 2002
  • The octree model, a hierarchical volume description of 3D objects, nay be utilized to generate projected images from arbitrary viewing directions, thereby providing an efficient means of the data base for 3D object recognition and other applications. We present 2D projected image and made pseudo gray image of object using octree model and multi level boundary search algorithm. We present algorithm for finding feature points of 2D and 3D image and finding matched points using geometric transformation. The algorithm is made of data base, it will be widely applied to 3D object modeling and efficient feature points application for basic 3D object research.

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Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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A Study of Standard Head Model for Korean Adults by 3D Measurement (한국 성인의 3차원 표준 머리모형)

  • Kim Hye-Soo;Yi Kyong-Hwa;Park Se-Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.4 s.152
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    • pp.542-553
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    • 2006
  • The purpose of this study were to analyse of craniofacial shape by 3D and to develope of head models for Korean adults with gender and age groups. The 3D measurement technique adapted in this study was a novel approach compared that the same technique has been commonly used in measuring human bodies. The data and the model of head analysis can be used as a basic reference in developing various head related items such as hat, helmet, gas mask, ear phone, and etc. In this study, heads of 836 Korean adults were measured in 3D, analyzed by statistical methods, and modelized in 3D by gender and age groups. From the basic statistical data analysis, vertex-tragion and the length between the pupils were the longest in their twenties for both men and women, and grew shorter in elderly groups. In all categories, a significant difference appeared between men and women in their 20's, but the differences were less noticeable in elderly groups. Compared to the one size standard head model of the Korea Occupational Safety and Health Agency, the above three-dimensional standard head model would provide a more through fit because gender and age groups were sub-divided and analyzed in 3D.