• 제목/요약/키워드: 3D Virtual Clothing System

검색결과 90건 처리시간 0.022초

가상착의프로그램의 활성화를 위한 용어 표준화 방안 - 아바타사이징 용어 분석 - (Standardization of Terminology to Boost the Use of 3D Virtual Fitting Program - Analysis of Terminology in Avatar Sizing -)

  • 한현정;전은경
    • 한국의상디자인학회지
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    • 제18권1호
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    • pp.191-203
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    • 2016
  • The 3D virtual fitting system is a new and very efficient system replacing real fitting in apparel industry and on-line shopping. It is a win-win system for both of consumer and manufacturer which not only reduces design and production time but also resolves consumer's complaints by checking the wearing image beforehand. It is a must-have item in the future. The purpose of this study is to analyze sizing menu, terms, and current status and to figure out problems of avatar sizing programs which substitute human bodies in virtual fitting. We chose three existing outstanding programs in domestic and global market, compared and analyzed the program, manual, and terms that are used in avatar sizing, and investigated the strengths, weaknesses, problems of options and terms and finally suggested an alternative terms. The revealed problems are as follows: each program supports various avatars ranging from male to female, from child to adult, and from oriental style to western style. The image of the avatar could be changed through the options for hair style, shoes and accessories. But we found out some problems. The avatar body types are far from actual human body types, avatar sizing menus and item terms are different from program to program, and terms not yet standardized. Cooperative efforts of industry and academy on standardization of sizing menus and terms should be emphasized for the virtual fitting system to be widely used like the other computer graphic programs or word editors.

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실버 의류산업 활성화를 위한 노년 비만여성의 토르소 원형 연구 - CLO 3D 가상착의 시스템 활용 - (Study on torso patterns for elderly obese women for vitalization of the silver clothing industry - Applying the CLO 3D program -)

  • 성옥진;하희정
    • 복식문화연구
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    • 제25권4호
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    • pp.476-487
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    • 2017
  • The purpose of this study was to suggest torso patterns that fit the three main body shapes of elderly obese women. To reduce time, costs, and also the trial and error needed to make patterns, the CLO program for 3D test wear was employed. Three virtual models for aged obese women were use, with the YUKA system used to produce torso patterns. 3D simulation of test wear and corrections was done to design optimal torso patterns. The results were as follows: First, for the three models of obese women's body shapes as realized by CLO 3D, Type 1 is lower-body obesity shapes, Type 2 is abdominal obesity shapes, and Type 3 is whole-body obesity shapes. Second, to design the study patterns, actual measurement values, back waist length and waist to hip length, were used. The armhole depth (B/4-1.5), front interscye (B/6+2.3), front neck width (B/12-0.5), front neck depth (B/12+0.5), front waist measurement (W/4+ 1.5+D), front hip measurement (H/4+2+0.5), and back hip measurement (H/4+3-0.5) were calculated using formulas. Third, according to the results of test-wearing the study patterns, reduced front neck width and depth improved the neck fit and reduced armhole depth bettered loose or plunging armhole girth and also reduced the sagging of bust c.. Also, tight sidesfrom aprotruded waist and abdomen improved with the increase of surpluses in the back waist and also back and front hip c. The exterior was enhanced by displacement of back and front darts, which distributed surpluses better.

인터넷을 기반으로 하는 의류용 소재 정보시스템 (Internet-based Apparel Fabric Information System)

  • 박창규;이대훈;이웅의
    • 한국의류학회지
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    • 제27권3_4호
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    • pp.354-363
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    • 2003
  • In this research, an internet-based fabric information system has been developed. Recently, the numbers of textile industries which have their own homepages to advertise their product fabrics fur apparel through the Internet and textile e-Commerce web sites rapidly increase. Unfortunately, traditional fabric information systems based on direct meeting and trust cannot give sufficient information to numerous visitors of the Internet sites including fabric buyers for apparel. They can just view 3-dimensional fabric images and text-based specifications such as fabric density, composition, colors, weight, etc. To solve these problems, the new fabric information system fur apparel has been developed. The web-based fabric information system is composed of the following six modules; $\circled1$ fabric database management system, $\circled2$ a 3-D fabric drape image viewer to illustrate fabric appearances, $\circled3$ a virtual wearing system to apply a fabric to garment designs, $\circled4$ a fabric property viewer to confirm fabric characteristics, $\circled5$ a QC (quality control) document generator to manufacture high qualify garments with a fabric, and$\circled6$actual display mall to view actual fabrics. The fabric information system is simply performed by visitors clicking the buttons hyper-linked with JAVA applets on web browser. The web-based fabric information system enables the web site visitors to understand fabrics shown on the Internet in more details.

Spectrum-Based Color Reproduction Algorithm for Makeup Simulation of 3D Facial Avatar

  • Jang, In-Su;Kim, Jae Woo;You, Ju-Yeon;Kim, Jin Seo
    • ETRI Journal
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    • 제35권6호
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    • pp.969-979
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    • 2013
  • Various simulation applications for hair, clothing, and makeup of a 3D avatar can provide more useful information to users before they select a hairstyle, clothes, or cosmetics. To enhance their reality, the shapes, textures, and colors of the avatars should be similar to those found in the real world. For a more realistic 3D avatar color reproduction, this paper proposes a spectrum-based color reproduction algorithm and color management process with respect to the implementation of the algorithm. First, a makeup color reproduction model is estimated by analyzing the measured spectral reflectance of the skin samples before and after applying the makeup. To implement the model for a makeup simulation system, the color management process controls all color information of the 3D facial avatar during the 3D scanning, modeling, and rendering stages. During 3D scanning with a multi-camera system, spectrum-based camera calibration and characterization are performed to estimate the spectrum data. During the virtual makeup process, the spectrum data of the 3D facial avatar is modified based on the makeup color reproduction model. Finally, during 3D rendering, the estimated spectrum is converted into RGB data through gamut mapping and display characterization.

한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 - (Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors -)

  • 최은주
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.

아이폰을 이용한 모바일 패션 피팅 서비스 시스템 (Mobile Fashion Fitting Service System using I-phone)

  • 탁명자;김치용
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.355-356
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    • 2012
  • 최근에는 패션 분야에서는 컴퓨터 그래픽을 이용하여 의상을 재현하는 디지털 클로딩 기술이 활성화되고 있고, 패션의 흐름을 3D 기술과 접목하려는 연구가 많이 진행되고 있다. 패션산업에서 스마트폰을 이용하여 트렌드 변화를 정확하게 파악하여 감성적인 요인들을 추가시켜야 성공적인 패션산업을 이룰 수 있다. 기존의 3D 피팅 서비스는 아바타나 가상 거울이 설치된 매장이나 인터넷 사이트에서 가능하였다. 본 논문에서는 아이폰을 이용하여 소비자 입장에서 시간적, 체력적 소모가 줄일 수 있는 패션 피팅 서비스 시스템을 제안한다. 본 시스템은 기업측면에서는 마케팅을 쉽게 할 수 있고, 소비자는 제품을 다양하게 선택하여 어울림을 확인하였다.

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코르셋 타입 하네스의 신체 하중압력 분포 측정 및 가상착의 적용 (Investigation of the body distribution of load pressure and virtual wear design according to the corset type harness)

  • 권미연;최솔아;김주혜
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.1-10
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    • 2021
  • Harnesses are used in a variety of industries, such as rescue operations, medicine, and entertainment. However, conventional harnesses have problems as they are uncomfortable to wear and causes continuous pain. Therefore, in this study, the load and pressure applied to the body in the flying state when using a conventional harness were measured in real time and the distribution change was observed. Load and pressure were measured using a modified corset harness, a pressure sensor, and a human mannequin to measure the maximum and average pressure on the waist. As a result, it was confirmed that the load concentrated on the waist in the flying state was 104 N, and the pressure was applied to the left and right sides was 800 kPa or greater. The pressure distribution showed a pressure of 3-45 kPa in 73% in all measurable pressures. The results of the load and pressure distribution are presented as basic data for improving the wearability and reducing the discomfort of harnesses in the future, aid in the development of a harnesses that can minimize discomfort for various activities, and increase the concentration on experiential activities. In addition, using the CLO 3D program, which is a 3D virtual wearing system, a harness was put on a virtual model, and the compression level was checked and compared with the actual pressure distribution. As a result of comparing the measured pressure values in the flying state with the clothing pressure wearing the harness in the CLO 3D program, the total pressure value was found to be about 68% of the actual measured value. This helps develop a harness that can minimize discomfort during activities by predicting the load and pressure on the body by first applying new designs to a virtual wearing system during development. These new harness patterns can solve the problems of conventional harnesses.

계층적 공간 분할 방법을 이용한 의복 시뮬레이션 시스템의 설계 및 구현 (Design and Implementation of a Cloth Simulation System based on Hierarchical Space Subdivision Method)

  • 김주리;조진애;정석태;이용주;정성태
    • 한국컴퓨터정보학회논문지
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    • 제9권4호
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    • pp.109-116
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    • 2004
  • 본 논문은 여러 옷감 조각들을 이용하여 가상의 3차원 인체 모델에 옷을 입히기 위한 의복 시뮬레이션 시스템을 제안한다. 본 논문에서 의복은 서로 꿰매지는 2차원 재단 패턴으로 구성된다. 제안된 시스템은 3차원 인체 모델 파일과 2차원 재단 패턴 파일을 읽어 들인 다음에 질량-스프링 모델에 기반한 물리적 시뮬레이션에 의해 의복을 착용한 3D모델을 생성한다. 본 논문의 시스템은 사실적인 시뮬레이션을 위하여 인체 모델을 구성하는 삼각형과 의복을 구성하는 삼각형 사이의 충돌을 검사하고 반응 처리를 수행하였다. 인체를 구성하는 삼각형의 수가 매우 많으므로, 이러한 충돌 검사 및 반응 처리는 많은 시간을 필요로 한다. 이 문제를 해결하기 위하여, 본 논문에서는 공간 분할 기법을 이용하여 충돌 검사 및 반응 처리 수를 줄이는 방법을 제안한다. 실험 결과에 의하면 본 논문의 시스템은 사실적인 영상을 생성할 수 있었고 수초 이내에 가상 인체 모델에 의복을 입힐 수 있었다.

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브래지어 컵 사이즈를 반영한 바디스 원형 개발 (Development of Bodice Block Reflects Brassiere Cup Size)

  • 김여숙
    • 한국지역사회생활과학회지
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    • 제28권1호
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    • pp.69-79
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    • 2017
  • The purpose of this study was to compare fitting of the upper garment by brassiere cup size and types of bodice block. This study conducted a 3D virtual garment system by applying three types of bodice block (I, II, III) and experimental pattern of the bodice block to 3D avatars of four individuals with the following measurements: under bust circumference of 73.5 cm and bust circumferences of 83.5 cm, 86.0 cm, 88.5 cm, and 91.0cm. The results of the study were as follows. First, for 83.5 cm bust circumference (A Cup), appearance of the three types of bodice block (I, II, III) was appropriate. However, as bust circumference increased in size, shape became inappropriate. The depth and width of the armhole, within 15 cm and 11 cm, respectively, were found to be appropriate. In case of 91.0 cm bust circumference (D Cup), all three bodices (I, II, III) were inappropriate. Second, the results of the draft of the experimental patterns of the bodice block of bust circumference measuring 83.5 cm, 86.0 cm, 88.5 cm, and 91.0 cm in the 3D avatars of the four individuals revealed similarities in the frontal view of the silhouette in the four avatars; in the case of the lateral view of the silhouette, lateral width grew wider as bust circumference of the silhouette became larger, but the shape of armhole showed no changes. The depth of the armhole showed little changes from 15.1 cm to 15.22 cm, and the height of sleeve (armscye depth 13.6 cm within +2 cm) remained similar. The difference in width of the armhole from 11.26 cm to 11.37 cm was rather small. The width of the upper sleeve (8.97 cm) seemed to be appropriate as it remained within the 2-3 cm boundary.

KES-FB 태 평가 데이터를 활용한 디지털소재 감성이미지 도출방법 연구 (A Study on the Method of Deriving Emotional Images of Digital Materials Using KES-FB Hand Evaluation Data)

  • 윤혜준
    • 한국의류산업학회지
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    • 제23권5호
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    • pp.667-673
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    • 2021
  • The purpose of this study was to obtain drape information and objective texture of fabrics easily and quickly by using a constructed fabric database. For the construction of the fabric database, 287 woven fabrics were examined by using the CLO fabric kit, KES-FB system, and drape test system. The k-means cluster analysis method was used to classify the fabrics into 7 grades. After correlation analysis of the fabric properties for each experiment, similar properties of the CLO fabric kit and KES-FB system were chosen, which were then designed to extract similar fabrics from the database. It was confirmed that inferring the drape information and objective hand feeling of fabrics was to some extent possible by extracting similar fabrics from the database. In this study, the primary hand and total hand value(THV) of KES-FB system, which was constructed by Kawabata and other experiments, were used to quantify the objective hand feeling, because they are the most widely used. However, these standards can be changed over time; in order to be applied within the clothing industry, these standards may have to be changed to some extent. Moreover, it is notable that although objective hand feeling cannot be expressed in the 3D virtual costume program, it can be easily derived from the constructed database. Additionally, it is expected that the existing 3D virtual costume program will express the costumes more realistically by improving these results.