• Title/Summary/Keyword: 3D Touch

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Prospect of Non-Touch User Interface Technique (비접촉식 동작인식 기반 사용자 인터페이스 기술 전망)

  • Kim, Soo-Kyun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.242-247
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    • 2014
  • The advancement of touch user interface technology is mostly due to the debut and success of the new user experience (UX), the iPhone. The introduction of Apple's iPhone especially made possible for the user experience to break away from the traditional input device of the mouse and keyboard. It is advancing from the current 3rd generation touch interface technology into the 4th generation non-touch user interface technology. This paper will present a non-touch interaction technology that allows interaction in a three dimensional setting through 3-D space touch. It will analyze current technologies and future emerging technologies.

Development of K-$Touch^{TM}$ API for kinesthetic/tactile haptic interaction (역/촉감 햅틱 상호작용을 위한 "K-$Touch^{TM}$" API 개발 - 햅틱(Haptic) 개발자 및 응용분야를 위한 소프트웨어 인터페이스 -)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.1-8
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    • 2006
  • This paper presents a development of new haptic API (Application Programming Interface) that is called K-$Touch^{TM}$ haptic API. It is designed in order to allow users to interact with objects by kinesthetic and tactile modalities through haptic interfaces. The K-$Touch^{TM}$ API would serve two different types of users: high level programmers who need an easy to use haptic API for creating haptic applications and researchers in the haptic filed who need to experiment or develop with new devices and new algorithms while not wanting to re-write all the required code from scratch. Since the graphic hardware based kinesthetic rendering algorithm implemented in the K-$Touch^{TM}$ API is different from any other conventional kinesthetic algorithms, this API can provide users with haptic interaction for various data representations such as 2D, 2.5D depth(height field), 3D polygon, and volume data. In addition, this API supports kinesthetic and tactile interaction simultaneously in order to allow users with realistic haptic interaction. With a wide range of applicative characteristics, therefore, it is expected that the proposed K-$Touch^{TM}$ haptic API will assists to have deeper recognition of the environments, and enhance a sense of immersion in environments. Moreover, it will be useful development toolkit to investigate new devices and algorithms in the haptic research field.

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A comparative study on the user satisfaction between two different piezoelectric engines (두가지 피에조 엔진의 사용자 만족도 비교)

  • Lim, Hyun-Mi;Lee, Kyu-Bok;Lee, Wan-Sun;Choi, So-Young
    • Journal of Dental Rehabilitation and Applied Science
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    • v.33 no.4
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    • pp.269-277
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    • 2017
  • Purpose: The aim of this study is to compare the performance of two piezoelectric engine systems by surveying satisfaction from dental clinicians. Materials and Methods: Two piezoelectric systems were evaluated: TRAUS XUS10 (Saeshin), PIEZOSURGERY touch (Mectron). For this study, 20 dentists responded to the 11 questionnaires in which 5 point Likert-type scale was used. The two devices were operated for 10 seconds and measured 5 times to compare the maximum noise values. In heat emission test, the handpiece was operated for 3 minutes and heat was measured at three positions each. Results: TRAUS XUS10 had higher satisfaction level on motor noise (P < 0.05). About function key and handpiece heat generation, PIEZOSURGERY touch showed higher satisfaction (P < 0.05) than TRAUS XUS10. The maximum noise level for each of the devices was confirmed to be 56.6 dB for the TRAUS XUS10 and 56.0 dB for PIEZOSURGERY touch. The two piezoelectric engines satisfied the safety standards with an operation temperature below $41^{\circ}C$ after having been operated for 3 minutes. Conclusion: Except for the function key and handpiece heat emission, TRAUS XUS10 has comparable performance with PIEZOSURGERY touch.

An Ergonomic Approach for Identification of Potential High Touch Products (High Touch 제품의 체계적인 개발대상 파악 방안)

  • Kim, Yong-Won;Kim, Chung-Se;Lee, Myeon-U;Lee, In-Jae
    • IE interfaces
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    • v.1 no.1
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    • pp.85-99
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    • 1988
  • High Touch product is characterized by shorter life cycle together with specification/integration of existing function in order to capitalize the rapidly emerging high technology. R & D strategy for a development of High Touch product generally emphasizes two aspects ; Industrial Design (ID) and Ergonomic Design (ED). However, working knowledge on ED of a systematic identification of potential High Touch products is not readily available. The purpose of this study was three-folded : (1) To emphasize the fact that greater efforts should be geared to ED in High Touch design ; (2) To develop an ergonomic approach based on analysis of implicit human needs that identifies potential area of High Touch ; (3) To bubble with new and probable High Touch products in home electronics that actually demonstrate the validity of this study.

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Development of Typical On-Machine Measurement S/W based 3D modeler (3D 모델러 기반의 기상측정 소프트웨어 개발)

  • 김찬우;신장순;윤길상;조명우;박균명;유택인
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1581-1584
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    • 2003
  • This paper proposed efficient manufacturing system using OMM(on-machine measurement) system and OMM operating S/W based 3D modeler. A Developed program connected tool machine with RS232C. It is composed two operating system that touch probe operating and laser displacement sensor operating system. A program for touch probe possible measure considered inspection feature and CAD data. The laser operating program is used inspection for profile. very small hole using installed feature data. This system is applied manufacturing line of mold(cavity, core) also verification of efficiency manufacturing process that production, reduction machining error of each process

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Touch Screen Sensing Circuit with Rotating Auto-Zeroing Offset Cancellation

  • Won, Dong-Min;Kim, HyungWon
    • Journal of information and communication convergence engineering
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    • v.13 no.3
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    • pp.189-196
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    • 2015
  • In this paper, we present a rotating auto-zeroing offset cancellation technique, which can improve the performance of touch screen sensing circuits. Our target touch screen detection method employs multiple continuous sine waves to achieve a high speed for large touch screens. While conventional auto-zeroing schemes cannot handle such continuous signals properly, the proposed scheme does not suffer from switching noise and provides effective offset cancellation for continuous signals. Experimental results show that the proposed technique improves the signal-to-noise ratio by 14 dB compared to a conventional offset cancellation scheme. For the realistic simulation results, we used Cadence SPECTRE with an accurate TSP model and noise source. We also applied an asymmetric device size (10% MOS size mismatch) to the OP Amp design in order to measure the effectiveness of offset cancellation. We implemented the proposed circuit as part of a touch screen controller system-on-chip by using a Magnachip/SK Hynix 0.18-µm complementary metal-oxide semiconductor (CMOS) process.

Investigating Cursor Control Types for Text Entry on Smartphones (스마트폰에서의 텍스트 입력을 위한 커서 조작 방식 연구)

  • Ahn, Junyoung;Kim, Kyungdoh
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.5
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    • pp.352-359
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    • 2016
  • The soft keyboard with touch interaction is universally available on mobile phone, a variety of previous studies with respect to the soft keyboard on smart devices had been conducted. However, previous studies of cursor control for text entry on smart devices such as smartphone did not performed. In this study, we compared three types of cursor controls (Default, 3D touch, Slide) in smartphone using Fitts' law and C-D ratio. Then we performed a laboratory experiment with three cursor control types and evaluated using cursor movement time as a quantitative evaluation and 8 subjective metrics for usability as a qualitative evaluation. Then, we discussed what types of cursor control showed better performance and subjective satisfaction through their results. From these results, this study recommended the design guidelines for cursor control on smartphones and developed its study methods as our contributions.

An Excessive Current Subtraction Technique to Improve Dynamic Range for Touch Screen Panel Applications

  • Heo, Sanghyun;Ma, Hyunggun;Bien, Franklin
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.3
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    • pp.375-379
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    • 2016
  • A current subtraction technique with parallel operation system is proposed to remove excessive current in touch screen application. The proposed current subtraction remove the current which go into the input node of charge amplifier. The value of subtraction current is same with current when touch screen is not touched. As a result, charge amplifier output is only proportional to variation of mutual capacitor, which make dynamic rage is increased. Also, Transmitter (Tx) driving signal and subtraction driving signal are out of phase each other. Thus, noise generated in Tx is cancelled. The proposed IC is implemented in a mixed-mode 0.18-um CMOS process. Overall system is designed for touch screen panel (TSP) with 16 driving lines and 8 sensing lines. 5-V supply voltages are used in the proposed circuits. For multiple Tx driving signal, Walsh codes are used and signal frequency is 300 khz. By using proposed technique, dynamic rage is improved 36 dB.

Sense Hardware Backup Algorism of 3D Game Engine

  • Aamisepp, Henrik;Nilsson, Daniel
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.125-128
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    • 2008
  • The aim this master thesis is to find out if is possible to Integrate haptic hardware support in the source 3D game engine Crystal Space. Integrating haptic support would make it possible to get a haptic representation of 3D geometry in Crystal Space and therefore take advantage of all the benefits a 3D game engine provides, when building haptic applications, An implementation of the support should be as low-cost as Possible by taking advantage of available source haptic API alternatives. The thesis report presents an evaluation of available haptic APIs and comes up with a design and an implementation. The solution has been implemented as a Crystal Space plugin by using modified parts of the e-Touch open module API. The plugin makes it possible to utilize the Phantom haptic device to touch and feel the 3D environments in a Crystal Space application. Two demo applications have also been constructed to show the capabilities of the plugin.

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Design and Implementation of PC-Mechanic Education Application System Using Image Processing (영상처리를 이용한 PC 내부구조 학습 어플리케이션 설계 및 구현)

  • Kim, Won-Jin;Kim, Hyung-Ook;Jo, Sung-Eun;Jang, Soo-Jeong;Moon, Il-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.93-99
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    • 2011
  • We introduce the application what using the MultiTouch-Table of the PC-mechanic Certification. Thesedays, People does't use the Mouse and Keyboard and use people gesture. We introduce Graphic and Image by addition. Theseday, MultiTouch-Table is so famous. We use it the multitouch-table to on 3D Maxs and C#. We help them to get the certification using the component Scale and Drags through the camera view and then include the PC-Mechanic question of domestic.

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