• Title/Summary/Keyword: 3D Production

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Development of Three-dimensional CAD System for Die Design for Automotive Body Panels (자동차 프레스 금형 설계를 위한 3차원 CAD 시스템의 개발)

  • Lee, Sang-Hwa;Ryu, Seung-Woo;Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.39-49
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    • 2007
  • Recently three-dimensional (3-D) die design and production process has been widely introduced into the tooling shops of automotive manufacturers to reduce time-to-production of brand-new automobiles. 3-D solid models created in CAD systems are used not only for various simulations for design verification, but also for NC tool path generation to machine dies and their Styrofoam patterns. However, a lot of time and cost will be required to build solid models for dies if designers use only the generalized modeling capabilities of commercial 3-D CAD systems. To solve this problem, it is necessary to customize 3-D CAD system for the specific die design and manufacturing process. This paper describes a dedicated 3-D CAD system based on Unigraphics for die design for automotive body panels. The system provides not only 3-D design capabilities, but also standard part libraries, to enhance design productivity. The design process modeling technology has been introduced to facilitate redesign of the die for the modified panel. By introducing this system, dies can be designed more rapidly in the 3-D space, and their solid data can be directly transferred to CAM tools for NC tool path generation and simulation tools for virtual manufacturing.

Web-Based 3D Model Management System for Virtual Training Contents Production (가상훈련 컨텐츠 제작을 위한 웹 기반 3D 모델 관리 시스템)

  • Kim, Yeon-U;Yoon, Ji-Yean;Kang, Hyeong-Ju
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.72-79
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    • 2012
  • Recently, the growth of the computer-related industries lead to the growth of the computer-aided education. Virtual training (VT) is one of the most interesting education methods. Many 3D models for the VT contents have been produced, but little research has been performed for the unified management system to promote the reuse of 3D models. This paper proposes the unified 3D model management system. The 3D model file formats are surveyed to find a format that can be easily used by many VT content production softwares. The 3D model files will be stored in a central DB server. The structure of the DB system will be designed for 3D models. The system provides an easy way to search and download a 3D model. With the proposed system, the reuse of 3D models is expected to be promoted.

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Design of Individual 3D Printer Remote Safety and Quality Management System Based on IoT Beacon (IoT 비콘 기반 개인 3D Printer 원격 안전·품질 관리 시스템 설계)

  • Jang, Dae-Sung;Lee, Hyo-Seung;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.2
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    • pp.225-230
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    • 2020
  • The development of the industrial revolution can confirm the paradigm of manufacturing is changing from the mass production of small varieties to the form of small-scale production of many varieties. That is a form that can reduce the burden of indiscriminate raising of producers and a change in the industrial form that seeks to make up for the problems of the productivity portion that should change as modern society develops. Looking at the 3D printing environment, there are many problems in reaching the final stage of printing. The problem is not just the low-cost, low-end 3D Pirnter, but the high-priced 3D Printers released as finished products also show the same symptoms. This can cause anxiety factors in the printing process. Therefore, the research was conducted to compensate such problems. Based on the research, we propose the design of IoT beacon-based 3D Printer remote safety and quality control system targeting 3D Printer individual users.

UVB Photosynthesis of Vit. D3 and Fabrics (Part I) -in vitro- (자외선에 의한 비타민 $D_3$합성과 직물(제1보) -실험관내 실험 -)

  • 안령미;송명견
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.5
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    • pp.903-910
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    • 1997
  • Vit. D3 was measured which was produced by UVB irradiation to provit. D3, 7-d ehyd rock o 1 cst or of (7-DH Cl Measuring the amount of vie. D3 when it was irradiated to the fabrics which had different UV8 transmittance, production of vile. Ds by UVB(Ultraviolet B) and inhibition from formation of vile. D3 by fabrics were absorbed and followings are the results. As the amount of irradiated compared UVB increased, the amount of the production of vile. D3 produced by UVB irradiation from 7-DHC was increased. After treatment of 7-DHC by UVB irradiation and incubated respectively for 24hr, 48hr and 72hr at 36.5$^{\circ}C$ The amount of lit. D3 was increased as incubating time passed. When irradiated UVB on 7-DHC, intermediate of vile. D3, lumisterol, tachysterol and previt. D were showed and those materials were seemed to be changed to vile. D3 as incubation time passed. The amount of vile. D3 which was produced by irradiation 7-DHC showed close relation with UVB transmittance rate of summer fabrics (r= 0.987). Clothes, hats, and sun screen cream reduce the amount of vile. D3 Produced naturally in human skin and it result the decrease of calcium in blood which is absorbed through vit. D. Those all can cause or worsen osteomalacia especially to women and the aged people. Therefore, it is necessary to research and to develop function oriented clothing which can transmit UV which produce vile. D3 at the same time which can protect toxical UVB.

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Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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Study of Furniture Design Utilizing 3D Printers Joris Laarman (요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구)

  • Lee, Hyun Jung
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.128-136
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    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

Size Specification for Customized Production Size and 3D Avatar : An Apparel Industry Case Study

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.17 no.2
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    • pp.278-286
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    • 2015
  • Fashion industry has tried to adopt the virtual garment technology to reduce the time and effort spent on sample creation. For garment manufacturers to adopt the virtual garment technology as an alternative to sample creation, 3D avatars that meet the needs of each brand should be developed. Virtual garment softwares that are available in the market provide avatars with standardized body models and allow to modify the size by manually entering size specifications. This study proposed a methodology to develop size specifications for 3D avatars as well as brand-customized production sizes. For this, a man's fashion brand which is using virtual garment technology is selected. And the Size Korea database is used to develop size specification based on the customers' body shape. This study developed regression equations on body size specifications, which in turn proposed a regression model to proportionately change size specifications of 3D fitting-models. Based on the each body size calculated by the regression model, a standard model is created, and the skeleton-skin algorithm is applied to the regression model to obtain the results of size changes. Then, the 3D model sizes are tested for size changes as well as measured, which verifies that the regression model reflects body size changes.

A Design and Implementation of 3D Facial Expressions Production System based on Muscle Model (근육 모델 기반 3D 얼굴 표정 생성 시스템 설계 및 구현)

  • Lee, Hyae-Jung;Joung, Suck-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.5
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    • pp.932-938
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    • 2012
  • Facial expression has its significance in mutual communication. It is the only means to express human's countless inner feelings better than the diverse languages human use. This paper suggests muscle model-based 3D facial expression generation system to produce easy and natural facial expressions. Based on Waters' muscle model, it adds and used necessary muscles to produce natural facial expressions. Also, among the complex elements to produce expressions, it focuses on core, feature elements of a face such as eyebrows, eyes, nose, mouth, and cheeks and uses facial muscles and muscle vectors to do the grouping of facial muscles connected anatomically. By simplifying and reconstructing AU, the basic nuit of facial expression changes, it generates easy and natural facial expressions.

Development of Instructional Materials for Micro-UAV Design and Production Program using 3D Printers and Its Application (3D 프린팅을 이용한 소형 무인기 설계·제작 교육 프로그램을 위한 수업자료 개발과 적용)

  • Kim, Sitae;Kim, Minseong;Kong, Dongjae
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.46-52
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    • 2021
  • This study introduces the development and application of instructional materials for a micro-UAV (unmanned aerial vehicle) design and manufacturing program in university education for freshman/sophomore students. The ADDIE methodology was applied to the development of educational materials, which consist of 15 lessons including the aircraft design theory, 3D CAD modeling, 3D printing production, and UAV flight control. The validity of the program was evaluated with 8 expert panels. A total of 82 participants from engineering and social science grouped the 16 teams for the creative UAV wing design and cooperative interactions. The results of overall program satisfaction survey was measured highly as the average 4.54 (out of 5), so that the students were content with the professional engineering knowledge, 3D digital tools, and the opportunity to design and manufacture airplanes on their own. In conclusion, it can be confirmed that the developed program is effective for UAV education for junior level college student.