• Title/Summary/Keyword: 3D Object Recognition

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Improved Recognition of Far Objects by using DPM method in Curving-Effective Integral Imaging (커브형 집적영상에서 부분적으로 가려진 먼 거리 물체 인식 향상을 위한 DPM 방법)

  • Chung, Han-Gu;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2A
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    • pp.128-134
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    • 2012
  • In this paper, we propose a novel approach to enhance the recognition performance of a far and partially occluded three-dimensional (3-D) target in computational curving-effective integral imaging (CEII) by using the direct pixel-mapping (DPM) method. With this scheme, the elemental image array (EIA) originally picked up from a far and partially occluded 3-D target can be converted into a new EIA just like the one virtually picked up from a target located close to the lenslet array. Due to this characteristic of DPM, resolution and quality of the reconstructed target image can be highly enhanced, which results in a significant improvement of recognition performance of a far 3-D object. Experimental results reveal that image quality of the reconstructed target image and object recognition performance of the proposed system have been improved by 1.75 dB and 4.56% on the average in PSNR (peak-to-peak signal-to-noise ratio) and NCC (normalized correlation coefficient), respectively, compared to the conventional system.

Robust Recognition of 3D Object Using Attributed Relation Graph of Silhouette's (실루엣 기반의 관계그래프 이용한 강인한 3차원 물체 인식)

  • Kim, Dae-Woong;Baek, Kyung-Hwan;Hahn, Hern-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.7
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    • pp.103-110
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    • 2008
  • This paper presents a new approach of recognizing a 3D object using a single camera, based on the extended convex hull of its silhouette. It aims at minimizing the DB size and simplifying the processes for matching and feature extraction. For this purpose, two concepts are introduced: extended convex hull and measurable region. Extended convex hull consists of convex curved edges as well as convex polygons. Measurable region is the cluster of the viewing vectors of a camera represented as the points on the orientation sphere from which a specific set of surfaces can be measured. A measurable region is represented by the extended convex hull of the silhouette which can be obtained by viewing the object from the center of the measurable region. Each silhouette is represented by a relation graph where a node describes an edge using its type, length, reality, and components. Experimental results are included to show that the proposed algorithm works efficiently even when the objects are overlapped and partially occluded. The time complexity for searching the object model in the database is O(N) where N is the number of silhouette models.

3-D Image Processing Using Laser Slit Beam and Neural Networks (레이저 슬릿빔과 신경망을 이용한 3차원 영상인식)

  • 김병갑;강이석;최경현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.118-122
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    • 1997
  • This paper presents a 3d image processing which uses neural networks to combine a 2D vision camera and a laser slit beam. A laser slit beam from laser source is slitted by a set of cylindrical lenses and the line image of the slit beam on the object is used to estimate the object parameters. The neural networks allow to get the 3D image parameters such as the size, the position and the orientation form the line image without knowing the camera intrinsic parameters.

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Implementation of Hand-Gesture Interface to manipulate a 3D Object of Augmented Reality (증강현실의 3D 객체 조작을 위한 핸드-제스쳐 인터페이스 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.117-123
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    • 2016
  • A hand-gesture interface to manipulate a 3D object of augmented reality is implemented by recognizing the user hand-gesture in this paper. Proposed method extracts the hand region from real image, and creates augmented object by hand marker recognized user hand-gesture. Also, 3D object manipulation corresponding to user hand-gesture is performed by analyzing a hand region ratio, a numbet of finger and a variation ratio of hand region center. In order to evaluate the performance of the our proposed method, after making a 3D object by using the OpenGL library, all processing tasks are implemented by using the Intel OpenCV library and C++ language. As a result, the proposed method showed the average 90% recognition ratio by the user command-modes successfully.

Efficiency Estimation of Ultrasonic Sensor Fabricated with Porous Piezoelectric Resonator by Experiment of 3-D Underwater Object Recotion (3차원 수중 물체인식 실험에 의한 다공질 압전 초음파 센서의 성능평가)

  • 조현철;이수호;박정학;사공건
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1997.11a
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    • pp.321-324
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    • 1997
  • In this study, Efficiency estimation of ultrasonic sensor fabricated with porous piezoelectric resonator by experiment of 3-D underwater object recognition are presented. The sensor was satisfied with requirement of ultrasonic sensor. The recognition rates for the fixed objects and the translation-rotation objects are 95.3 and 92.7[%], respectively using porous piezoelectric ultrasonic sensor and SOFM neural network. According to the experimental results, It is believed that the self-made ultrasonic sensor can be applied as underwater ultrasonic sensor.

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Segmentation of Pointed Objects for Service Robots (서비스 로봇을 위한 지시 물체 분할 방법)

  • Kim, Hyung-O;Kim, Soo-Hwan;Kim, Dong-Hwan;Park, Sung-Kee
    • The Journal of Korea Robotics Society
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    • v.4 no.2
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    • pp.139-146
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    • 2009
  • This paper describes how a person extracts a unknown object with pointing gesture while interacting with a robot. Using a stereo vision sensor, our proposed method consists of two stages: the detection of the operators' face, the estimation of the pointing direction, and the extraction of the pointed object. The operator's face is recognized by using the Haar-like features. And then we estimate the 3D pointing direction from the shoulder-to-hand line. Finally, we segment an unknown object from 3D point clouds in estimated region of interest. On the basis of this proposed method, we implemented an object registration system with our mobile robot and obtained reliable experimental results.

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Nonlinear 3D image correlator using computational integral imaging reconstruction method (컴퓨터 집적 영상 복원 방법을 이용한 비선형 3D 영상 상관기)

  • Shin, Dong-Hak;Hong, Seok-Min;Kim, Kyoung-Won;Lee, Byung-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.155-157
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    • 2012
  • In this paper, we propose a nonlinear 3D image correlator using computational reconstruction of 3D images based on integral imaging. In the proposed method, the elemental images for reference 3D object and target 3D object are recorded through the lens array. The recorded elemental images are reconstructed as reference plane image and target plane images using the computational integral imaging reconstruction algorithm and the nonolinear correlation between them is performed for object recognition. To show the usefulness of the proposed method, the preliminary experiments are carried out and the experimental results are presented compared with the conventional results.

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A Study on the Recognition of Polyhedral Object using 3-D Information (3차원 정보를 이용한 다면체의 물제인식에 관한 연구)

  • 김영일;우동임;백남칠;우광방
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.6
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    • pp.458-469
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    • 1989
  • A measurement method is proposed which finds 3-D position and attitude of a known polyhedra utilizing shading information. Through the systematic interpretation of relations between polyhedra and its image as well as shadow image and also the determination of candidate position, 3-D information with respect to vertex of polyhedra is extracted. Following preprocessing of this information, the image of polyhedra is represented in terms of the scene with positioned object and the correspondence is searched by means of matching process between a scene description of the object and the correspondence is searched by means of matching process between a scene description of the object and a model description stored in data-base. In the experiments, initially 3-D information is employed to select several model regions, and objects are recognized through matching process with respect to scene regions. The results demonstrate that the recognition system performs with a high efficiency by proper selection of the threshold values.

Virtual Block Game Interface based on the Hand Gesture Recognition (손 제스처 인식에 기반한 Virtual Block 게임 인터페이스)

  • Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.113-120
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    • 2017
  • With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.

Automatic Object Recognition in 3D Measuring Data (3차원 측정점으로부터의 객체 자동인식)

  • Ahn, Sung-Joon
    • The KIPS Transactions:PartB
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    • v.16B no.1
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    • pp.47-54
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    • 2009
  • Automatic object recognition in 3D measuring data is of great interest in many application fields e.g. computer vision, reverse engineering and digital factory. In this paper we present a software tool for a fully automatic object detection and parameter estimation in unordered and noisy point clouds with a large number of data points. The software consists of three interactive modules each for model selection, point segmentation and model fitting, in which the orthogonal distance fitting (ODF) plays an important role. The ODF algorithms estimate model parameters by minimizing the square sum of the shortest distances between model feature and measurement points. The local quadric surface fitted through ODF to a randomly touched small initial patch of the point cloud provides the necessary initial information for the overall procedures of model selection, point segmentation and model fitting. The performance of the presented software tool will be demonstrated by applying to point clouds.