• Title/Summary/Keyword: 3D Motion System

Search Result 793, Processing Time 0.031 seconds

Robust Visual Tracking for 3-D Moving Object using Kalman Filter (칼만필터를 이용한 3-D 이동물체의 강건한 시각추적)

  • 조지승;정병묵
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2003.06a
    • /
    • pp.1055-1058
    • /
    • 2003
  • The robustness and reliability of vision algorithms is the key issue in robotic research and industrial applications. In this paper robust real time visual tracking in complex scene is considered. A common approach to increase robustness of a tracking system is the use of different model (CAD model etc.) known a priori. Also fusion or multiple features facilitates robust detection and tracking of objects in scenes of realistic complexity. Voting-based fusion of cues is adapted. In voting. a very simple or no model is used for fusion. The approach for this algorithm is tested in a 3D Cartesian robot which tracks a toy vehicle moving along 3D rail, and the Kalman filter is used to estimate the motion parameters. namely the system state vector of moving object with unknown dynamics. Experimental results show that fusion of cues and motion estimation in a tracking system has a robust performance.

  • PDF

Roll Motion Analysis of a 3 D.O.F. Planar Car Model using Instantaneous Centers (순간중심을 이용한 평면 3 자유도 자동차 모델의 롤 운동 해석)

  • Lee, Jae-Kil;Shim, Jae-Kyung
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.14 no.4
    • /
    • pp.92-98
    • /
    • 2006
  • In this paper, a planar car model with 3 degrees of freedom was analyzed using the concept of the roll center. To avoid ambiguity, force components which require experimental data were excluded. Only kinematic approach was used to find the position and orientation of the vehicle body and the position of the roll center. The roll center was found by the pole with infinitesimal movement and Kennedy-Aronhold theorem. Centrodes, which are the loci of instantaneous centers of planar motion, were constructed with analyzed results to show characteristics of vehicle body motion. To verify the presented analysis method in this paper, the locus of the roll center and the motion of a 3 D.O.F. planar car model were compared with those of the 1 D.O.F. model.

Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator (차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안)

  • Kim, Hun-Se;Kim, Dae-Seop;Kim, Dong Hwan
    • The Journal of Korea Robotics Society
    • /
    • v.12 no.2
    • /
    • pp.184-193
    • /
    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

Head Motion Detection and Alarm System during MRI scanning (MRI 영상획득 중의 피험자 움직임 감지 및 알림 시스템)

  • Pae, Chong-Won;Park, Hae-Jeong;Kim, Dae-Jin
    • Investigative Magnetic Resonance Imaging
    • /
    • v.16 no.1
    • /
    • pp.55-66
    • /
    • 2012
  • Purpose : During brain MRI scanning, subject's head motion can adversely affect MRI images. To minimize MR image distortion by head movement, we developed an optical tracking system to detect the 3-D movement of subjects. Materials and Methods: The system consisted of 2 CCD cameras, two infrared illuminators, reflective sphere-type markers, and frame grabber with desktop PC. Using calibration which is the procedure to calculate intrinsic/extrinsic parameters of each camera and triangulation, the system was desiged to detect 3-D coordinates of subject's head movement. We evaluated the accuracy of 3-D position of reflective markers on both test board and the real MRI scans. Results: The stereo system computed the 3-D position of markers accurately for the test board and for the subject with glasses with attached optical reflective marker, required to make regular head motion during MRI scanning. This head motion tracking didn't affect the resulting MR images even in the environment varying magnetic gradient and several RF pulses. Conclusion: This system has an advantage to detect subject's head motion in real-time. Using the developed system, MRI operator is able to determine whether he/she should stop or intervene in MRI acquisition to prevent more image distortions.

An Underwater Simulator Using X3D and a Motion Chair in a Multi-channel Display Room (다채널 디스플레이에서 X3D와 모션체어를 이용한 수중운동체 시뮬레이터)

  • Hur, Pil-Won;Yang, Jeong-Sam;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
    • /
    • v.13 no.1
    • /
    • pp.45-57
    • /
    • 2008
  • A submarine good military weapon because of its confidentiality and intimidating power. Therefore, training warfighters how to maneuver submarine is very important. Because submarine is very expensive and has regional and temporal limitations, M&S(Modeling and Simulation) can be a good alternative. However, as the existing M&S systems of submarine generally use expensive commercial software and dedicated hardware, which cause the warfighters to take troubles to visit the secured places, and then to train themselves during limited time slots. Also, many M&S systems have only one-channel display system which reduces the sense of immersiveness. Another problem is that many heterogeneous simulators can hardly be used as an integrated system. To solve these problems, X3D, a platform-independent and open standard graphic file format, is used with the general-purpose PCs. To increase immersiveness, multi-channel display system and a motion chair are used. Finally, HLA/RTI is used to integrate individual components of the simulator. All of these are verified through experiments.

Hybrid System Modeling and Control for Path Planning and Autonomous Navigation of Wheeled Mobile Robots (차륜형 이동로봇의 경로 계획과 자율 주행을 위한 하이브리드 시스템 모델과 제어)

  • Im, Mi-Seop;Im, Jun-Hong
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.49 no.1
    • /
    • pp.33-40
    • /
    • 2000
  • In this paper, an integrated method for the path planning and motion control of wheeled mobile robots using a hybrid system model and control is presented. The hybrid model including the continuous dynamics and discrete dynamics with the continuous and discrete state vector is derived for a two wheel driven mobile robot. The architecture of the hybrid control system for real time path planning and following is designed which has the 3-layered hierarchical structure : the discrete event system using the digital automata as the higher process, the continuous state system for the wheel velocity controls as the lower process, and the interface system as the interaction process between the continuous system as the low level and the discrete event system as the high level. The reference motion commands for autonomous navigation are generated by the abstracted motion in the discrete event system. The motion control tasks including the feasible path planning and autonomous motion control with various initial conditions are investigated as the applications by the simulation studies.

  • PDF

Real-time Marker-free Motion Capture System to Create a 3D Virtual Human Model (3차원 가상 인체 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.05d
    • /
    • pp.1093-1098
    • /
    • 2002
  • 본 연구실에서 개발한 MIMIC(Motion Interface & Motion Information Capture system)은 동작자의 동작을 획득하고, 동작의 의미를 이해할 수 있도록 설계된 시스템이다. 비전 센서로부터 입력된 영상을 분석하여 동작자의 머리와 두 손, 두 발의 정보를 찾는다. 그리고, 이 정보를 기반으로 팔꿈치나 무릎 등의 중간 관절을 추정한 후 20개의 관절을 가지는 3차원 인체 모델을 구성한다. 이 인체 모델은 동작자의 동작을 실시간으로 흉내낸다. 그러므로, 기존의 마커프리 모션캡쳐 시스템과 달리 완벽한 인체를 구성하기 위한 중간 관절까지 생성함으로써 동작자의 동작을 더욱 자연스럽게 구현할 수 있다.

  • PDF

A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오용진;박노국
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 1999.05a
    • /
    • pp.154-162
    • /
    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

  • PDF

Comparative Analysis of Markerless Facial Recognition Technology for 3D Character's Facial Expression Animation -Focusing on the method of Faceware and Faceshift- (3D 캐릭터의 얼굴 표정 애니메이션 마커리스 표정 인식 기술 비교 분석 -페이스웨어와 페이스쉬프트 방식 중심으로-)

  • Kim, Hae-Yoon;Park, Dong-Joo;Lee, Tae-Gu
    • Cartoon and Animation Studies
    • /
    • s.37
    • /
    • pp.221-245
    • /
    • 2014
  • With the success of the world's first 3D computer animated film, "Toy Story" in 1995, industrial development of 3D computer animation gained considerable momentum. Consequently, various 3D animations for TV were produced; in addition, high quality 3D computer animation games became common. To save a large amount of 3D animation production time and cost, technological development has been conducted actively, in accordance with the expansion of industrial demand in this field. Further, compared with the traditional approach of producing animations through hand-drawings, the efficiency of producing 3D computer animations is infinitely greater. In this study, an experiment and a comparative analysis of markerless motion capture systems for facial expression animation has been conducted that aims to improve the efficiency of 3D computer animation production. Faceware system, which is a product of Image Metrics, provides sophisticated production tools despite the complexity of motion capture recognition and application process. Faceshift system, which is a product of same-named Faceshift, though relatively less sophisticated, provides applications for rapid real-time motion recognition. It is hoped that the results of the comparative analysis presented in this paper become baseline data for selecting the appropriate motion capture and key frame animation method for the most efficient production of facial expression animation in accordance with production time and cost, and the degree of sophistication and media in use, when creating animation.

Multicast Model and Application of Group Communication System using Trigger (트리거를 이용한 그룹통신시스템의 멀티캐스트모델 및 응용)

  • Ryu Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.7
    • /
    • pp.1222-1228
    • /
    • 2006
  • In this paper, I propose a video watermaking method using adaptive threshold value and half-cell motion vector. Conventional method cause a lot of change of motion vectors and bring about a falling-off in invisibility, because it search embedding condition about whole macroblocks and watermarks are embedded in arbitrary motion vectors. Proposed method improve invisibility and decrease in number of change of motion vectors, because it create threshold value by using power of motion vector(PMV), and watermarks are embedded in motion vectors which greater than threshold value. Consequently, proposed method improve invisibility with on an average 5.4 dB ~9.3dB according to video bit-stream.