• Title/Summary/Keyword: 3D Convolution

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Convolution filter for 2D to 3D conversion (2D/3D 변환을 위한 Convolution filter)

  • Song, Hyok;Bae, Jin-Woo;Choi, Byeong-Ho;Yoo, Ji-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.37-40
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    • 2006
  • 3DTV는 아나로그 TV 및 HDTV의 차세대 이슈로 부상하였다. 그러나 대부분의 컨텐츠가 2D로 획득되어 저장되어 있으므로 2D 컨텐츠의 3D로의 변화이 필수적이다. MPEG 및 JVT에서 표준화가 진행되고 있으며 이를 위해 국내외 연구소, 학교, 및 업계가 관심을 가지고 참여하고 있다. 2D/3D 변환은 오래전부터 연구되어 왔으나 실제 응용에서는 기대에 못 미치고 있다. 본 논문에서는 FPGA에 기반하고 VHDL로 코딩하여 2D/3D 변환을 위한 Convolution filter를 적용하였다. 좌우 영상을 생성하기 위하여 Convolution filter로 좌우 영상을 왜곡하였다. 필터의 사용으로 사용자의 위치나 취향에 따라서 영상의 왜곡을 달리하여 효과의 변화를 줄 수 있다.

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CERTAIN COMBINATORIC CONVOLUTION SUMS AND THEIR RELATIONS TO BERNOULLI AND EULER POLYNOMIALS

  • Kim, Daeyeoul;Bayad, Abdelmejid;Ikikardes, Nazli Yildiz
    • Journal of the Korean Mathematical Society
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    • v.52 no.3
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    • pp.537-565
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    • 2015
  • In this paper, we give relationship between Bernoulli-Euler polynomials and convolution sums of divisor functions. First, we establish two explicit formulas for certain combinatoric convolution sums of divisor functions derived from Bernoulli and Euler polynomials. Second, as applications, we show five identities concerning the third and fourth-order convolution sums of divisor functions expressed by their divisor functions and linear combination of Bernoulli or Euler polynomials.

Human Action Recognition Based on 3D Convolutional Neural Network from Hybrid Feature

  • Wu, Tingting;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1457-1465
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    • 2019
  • 3D convolution is to stack multiple consecutive frames to form a cube, and then apply the 3D convolution kernel in the cube. In this structure, each feature map of the convolutional layer is connected to multiple adjacent sequential frames in the previous layer, thus capturing the motion information. However, due to the changes of pedestrian posture, motion and position, the convolution at the same place is inappropriate, and when the 3D convolution kernel is convoluted in the time domain, only time domain features of three consecutive frames can be extracted, which is not a good enough to get action information. This paper proposes an action recognition method based on feature fusion of 3D convolutional neural network. Based on the VGG16 network model, sending a pre-acquired optical flow image for learning, then get the time domain features, and then the feature of the time domain is extracted from the features extracted by the 3D convolutional neural network. Finally, the behavior classification is done by the SVM classifier.

Deep Learning Based Gray Image Generation from 3D LiDAR Reflection Intensity (딥러닝 기반 3차원 라이다의 반사율 세기 신호를 이용한 흑백 영상 생성 기법)

  • Kim, Hyun-Koo;Yoo, Kook-Yeol;Park, Ju H.;Jung, Ho-Youl
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.1
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    • pp.1-9
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    • 2019
  • In this paper, we propose a method of generating a 2D gray image from LiDAR 3D reflection intensity. The proposed method uses the Fully Convolutional Network (FCN) to generate the gray image from 2D reflection intensity which is projected from LiDAR 3D intensity. Both encoder and decoder of FCN are configured with several convolution blocks in the symmetric fashion. Each convolution block consists of a convolution layer with $3{\times}3$ filter, batch normalization layer and activation function. The performance of the proposed method architecture is empirically evaluated by varying depths of convolution blocks. The well-known KITTI data set for various scenarios is used for training and performance evaluation. The simulation results show that the proposed method produces the improvements of 8.56 dB in peak signal-to-noise ratio and 0.33 in structural similarity index measure compared with conventional interpolation methods such as inverse distance weighted and nearest neighbor. The proposed method can be possibly used as an assistance tool in the night-time driving system for autonomous vehicles.

Decomposed "Spatial and Temporal" Convolution for Human Action Recognition in Videos

  • Sediqi, Khwaja Monib;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.455-457
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    • 2019
  • In this paper we study the effect of decomposed spatiotemporal convolutions for action recognition in videos. Our motivation emerges from the empirical observation that spatial convolution applied on solo frames of the video provide good performance in action recognition. In this research we empirically show the accuracy of factorized convolution on individual frames of video for action classification. We take 3D ResNet-18 as base line model for our experiment, factorize its 3D convolution to 2D (Spatial) and 1D (Temporal) convolution. We train the model from scratch using Kinetics video dataset. We then fine-tune the model on UCF-101 dataset and evaluate the performance. Our results show good accuracy similar to that of the state of the art algorithms on Kinetics and UCF-101 datasets.

Customized AI Exercise Recommendation Service for the Balanced Physical Activity (균형적인 신체활동을 위한 맞춤형 AI 운동 추천 서비스)

  • Chang-Min Kim;Woo-Beom Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.4
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    • pp.234-240
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    • 2022
  • This paper proposes a customized AI exercise recommendation service for balancing the relative amount of exercise according to the working environment by each occupation. WISDM database is collected by using acceleration and gyro sensors, and is a dataset that classifies physical activities into 18 categories. Our system recommends a adaptive exercise using the analyzed activity type after classifying 18 physical activities into 3 physical activities types such as whole body, upper body and lower body. 1 Dimensional convolutional neural network is used for classifying a physical activity in this paper. Proposed model is composed of a convolution blocks in which 1D convolution layers with a various sized kernel are connected in parallel. Convolution blocks can extract a detailed local features of input pattern effectively that can be extracted from deep neural network models, as applying multi 1D convolution layers to input pattern. To evaluate performance of the proposed neural network model, as a result of comparing the previous recurrent neural network, our method showed a remarkable 98.4% accuracy.

A Proposal of Shuffle Graph Convolutional Network for Skeleton-based Action Recognition

  • Jang, Sungjun;Bae, Han Byeol;Lee, HeanSung;Lee, Sangyoun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.4
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    • pp.314-322
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    • 2021
  • Skeleton-based action recognition has attracted considerable attention in human action recognition. Recent methods for skeleton-based action recognition employ spatiotemporal graph convolutional networks (GCNs) and have remarkable performance. However, most of them have heavy computational complexity for robust action recognition. To solve this problem, we propose a shuffle graph convolutional network (SGCN) which is a lightweight graph convolutional network using pointwise group convolution rather than pointwise convolution to reduce computational cost. Our SGCN is composed of spatial and temporal GCN. The spatial shuffle GCN contains pointwise group convolution and part shuffle module which enhances local and global information between correlated joints. In addition, the temporal shuffle GCN contains depthwise convolution to maintain a large receptive field. Our model achieves comparable performance with lowest computational cost and exceeds the performance of baseline at 0.3% and 1.2% on NTU RGB+D and NTU RGB+D 120 datasets, respectively.

A Deep Learning-Based Face Mesh Data Denoising System (딥 러닝 기반 얼굴 메쉬 데이터 디노이징 시스템)

  • Roh, Jihyun;Im, Hyeonseung;Kim, Jongmin
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1250-1256
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    • 2019
  • Although one can easily generate real-world 3D mesh data using a 3D printer or a depth camera, the generated data inevitably includes unnecessary noise. Therefore, mesh denoising is essential to obtain intact 3D mesh data. However, conventional mathematical denoising methods require preprocessing and often eliminate some important features of the 3D mesh. To address this problem, this paper proposes a deep learning based 3D mesh denoising method. Specifically, we propose a convolution-based autoencoder model consisting of an encoder and a decoder. The convolution operation applied to the mesh data performs denoising considering the relationship between each vertex constituting the mesh data and the surrounding vertices. When the convolution is completed, a sampling operation is performed to improve the learning speed. Experimental results show that the proposed autoencoder model produces faster and higher quality denoised data than the conventional methods.

Improved Sliding Shapes for Instance Segmentation of Amodal 3D Object

  • Lin, Jinhua;Yao, Yu;Wang, Yanjie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5555-5567
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    • 2018
  • State-of-art instance segmentation networks are successful at generating 2D segmentation mask for region proposals with highest classification score, yet 3D object segmentation task is limited to geocentric embedding or detector of Sliding Shapes. To this end, we propose an amodal 3D instance segmentation network called A3IS-CNN, which extends the detector of Deep Sliding Shapes to amodal 3D instance segmentation by adding a new branch of 3D ConvNet called A3IS-branch. The A3IS-branch which takes 3D amodal ROI as input and 3D semantic instances as output is a fully convolution network(FCN) sharing convolutional layers with existing 3d RPN which takes 3D scene as input and 3D amodal proposals as output. For two branches share computation with each other, our 3D instance segmentation network adds only a small overhead of 0.25 fps to Deep Sliding Shapes, trading off accurate detection and point-to-point segmentation of instances. Experiments show that our 3D instance segmentation network achieves at least 10% to 50% improvement over the state-of-art network in running time, and outperforms the state-of-art 3D detectors by at least 16.1 AP.