• 제목/요약/키워드: 3D Clothing Simulation

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3D CAD System에 의한 안동포의류제품 패턴설계 (Andongpo Apparel Pattern Design Connected with the 3D Apparel CAD System)

  • 김희숙
    • 한국의류산업학회지
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    • 제11권1호
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    • pp.112-120
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    • 2009
  • The purpose of this study is to develop Andongpo apparel pattern design connected with the Apparel CAD system. It includes pattern making, grading, marking program. In this study, it will be able to make apparel pattern quickly and accurately by using Apparel CAD system. The results were as following : Computerization of the pattern making process is expected to provide higher accuracy and efficiency in apparel pattern making for narrow and expensive Andongpo. ESMOD pattern making method was selected as basic pattern. Tailored jacket patterns were developed for Andongpo. Refer to and . The jacket patterns developed is automatically depicted by inputting consumer's body size. Tailored jacket patterns for Andongpo were marked by using marking program in Apparel CAD system. The efficiency of marking appeared of 70% or more in Andongpo jacket patterns. This results is showed it has an effect on narrow and expensive Andongpo. 3tailored jacket patterns will be able to make a simulation by 3D Apparel CAD system. The results of this study is expected to provide higher consumer's satisfaction and internet brand launching. In addition, encouraging majority of the young to participate in using CAD program for Andongpo is regarded as beneficial for the reinforcement of competitiveness of traditional clothing business.

Comparison of old-old aged women's bodice pattern using 3D anthropometric data

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.111-122
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    • 2018
  • The purpose of this study was to investigate the bodice prototype method suitable for the upper body shape of old-old aged women using the 3D anthropometric data. And it was to provide the basic data for the upper body garments of old-old aged women. In the overall appearance evaluation, the B pattern was rated as 4.00, and it was evaluated as the most suitable for the bodice prototype of the old-old aged woman. The E pattern was rated lower than normal, and the L pattern and the S pattern were found to be inadequate for older female bodice prototypes. As a result of the measurement of the waist and bust air gap of bodice prototype, the air gap of the bust was not significantly different between the patterns. But the waist air gap showed the largest difference between the L pattern and the S pattern. As a result of evaluating the appearance, the amount of space in the state of 3D simulation, and the air gap, the pattern B appeared to be the most appropriate prototype for the old-old aged women's body shape. However, there is a tendency that the shoulder end point is biased toward the back, so it is necessary to set the inclination of the back shoulder line to be more gentle. Conversely, the front shoulder should be more inclined. In the case of the 3D simulation, the B pattern showed that the other parts generally fit well. In the case of the 3D simulation program used in this study, it was evaluated that it is suitable only for the normal body shape because it is impossible to set the isometric angle which is one of the characteristics of the older female body shape. A study on the bodice prototype suitable for the bent body shape should be carried out through experiments on the actual body shape of various elderly women. In order to cope with the increase of elderly people who are familiar with digital, I think it is necessary to develop an avatar that reflects the old female body shape.

Physical Property and Virtual Sewing Image of Lyocell treated with Epichlorohydrine for the fibrillation control

  • Park, Ji-Yang;Jeon, Dong-Won;Kim, Sin-Hee
    • 패션비즈니스
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    • 제12권6호
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    • pp.46-60
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    • 2008
  • Lyocell is a regenerated cellulosic fiber manufactured by an environmentally friendly process. The major advantages of lyocell are the excellent drape forming property, the genuine bulkiness, smooth surface, and high dry/wet tenacities. However, one drawback of lyocell is its fibrillation property, which would degrade its aesthetic quality and lower the consumer satisfaction. In our previous studies, lyocell was treated with epichlorohydrin, a non-formalin based crosslinker, to reduce its fibrillation tendency. To investigate the changes of physical properties upon ECH-treatment, the hand characteristics of ECH-treated fabric were observed using KES-FB system and the 3D-virtual sewing image of the fabrics were obtained using 3D CAD simulation system in this study. Since epichlorohydrin(ECH) treatment was conducted in the alkaline medium, the weight reduction was observed in all treated lyocell. The treated lyocell became light, smooth and flexible in spite of ECH crosslinker application. LT and RT in tensile property upon the ECH treatment did not change significantly, however, EMT and WT in the tensile property increased. The significant decrease in bending rigidity was resulted in all ECH-treated lyocell, which is the result of the weight loss upon the alkali condition of ECH treatment. The bending rigidity increased again in the ECH 30% treated lyocell, however, the B value is still lower than the original. Therefore, the ECH-treated lyocell would be more stretchable and softer than the original. Shear rigidity was also decreased in all ECH-treated lyocell, which would result in more drape and body fitting when it is made as a garment. The ECH-treated fabric showed the softer smoother surface according to SMD value from KES evaluation. The virtual 3D sewing image of the ECH-treated lyocell did not show a significant change from that of the original except ECH 30% treated lyocell. ECH 30% treated lyocell showed a stiffer and more puckered image than the original.

성인 남성의 기본 상의 원형 비교 연구 - 3차원 가상착의 시스템을 이용하여 - (A Comparative Study on Men's Bodice Slopers - Using a 3D Virtual Garment System -)

  • 홍은희;서미아
    • 복식문화연구
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    • 제20권3호
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    • pp.403-415
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    • 2012
  • This study did a comparative analysis on the patterns of several male bodice slopers, followed by evaluating the appearance through a virtual garment simulation, which used a three-dimensional virtual garment system. Through this process, this study attempted to comparatively analyze the suitability of the garment or each sloper according to body parts. The analysis of the drawing formulas of bodices slopers had the following results. With a standard chest size, all six slopers had a 1:4 ratio for a front and back chest size; 1:5 or 1:6 for a front and back breast size 1:5 or 1:4 for a neck base circumference; and 1:20 or 1:12 for the chest size. When comparing the anthropometric figures and the actual measurements of each body part for the bodice slopers, the actual measurements secured extra amounts in the drawing process. The evaluation results for appearance of the six men's bodice slopers showed that the slopers used by companies (E and F) had top scores followed by the slopers made for (C and D), while the sloper for education (A) received the lowest scores. Regarding the results of the variance analysis verifying the significant difference between the slopers, twenty-five items had significant differences with the exception of four items on the front side and one item on the backside.

A Study on the Analysis and Comparison of DC Suite and CLO3D

  • Jang, Heekyung;Chen, Jianhui
    • 패션비즈니스
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    • 제21권6호
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    • pp.87-105
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    • 2017
  • In the fashion industry, 2D apparel CAD technology has already matured and various 3D apparel CADs have been introduced and are available for users. In the fourth industrial revolution era, the 3D apparel technology will be highlighted, and the research of 3D apparel CAD will be much more emphasized upon. Currently, various 3D apparel CAD have been developed and commercialized due to the rapid development of technology. However, in reality, the analysis and discussions about its problems and the improvements for clothing from a user's perspective have not been carried out yet. The purpose of this study was to provide the reference information about 3D apparel CAD for users by studying and comparing the characteristics of 3D apparel CAD. The 3D apparel CAD, DC Suite and CLO3D were selected for technical comparative study. The 3D apparel CAD mainly includes 3D body system, garment pattern system and garment simulation system and so on. It was compared and analyzed; the problem was presented, and the directions of improvement were put forth.

Comparison of middle-aged women's bodice pattern using 3D data -focused on the DC Suite program-

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제23권1호
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    • pp.91-102
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    • 2018
  • The purpose of this study is to develop an excellent bodice prototype that is adapted to the body shape of middle-aged women using 3D measurement data. In the evaluation of appearance, S pattern 4.00, B pattern 2.80, E pattern 2.40, L pattern 1.40 were shown in order, and the best fit of S pattern was evaluated as excellent. As a result of looking at the color distribution chart to find out the amount, E pattern and S pattern were not space in the front bust, armhole, and the back waist line. The B pattern and the L pattern were marked in blue because of insufficiency space in the back neck. As a result of evaluation the amount of air gap in the clothing, the air gap of the bust was 0.12, which is the largest pattern of B. Next, the L pattern appears as a tight circle with smallest air gap in the order of the S pattern 0.096, the E pattern 0.08, and the L pattern 0.003. The S pattern was evaluated to be the most appropriate for the body shape of middle-aged women. But the waist and back were slightly tight. Middle-aged women have larger shoulder-related items and larger waist circumference. Therefore, when you set the perimeter item, you should add 1-2cm of space amount and give extra space to the circumference area.

3D virtual clothing simulation을 활용한 남자 중학생의 브랜드교복 패턴비교 및 체형별 교복 패턴개발 (Comparison of brand-name school uniform patterns for middle school boys and the development of school uniform patterns by students' body shape, using 3D virtual clothing simulation)

  • 신장희
    • 한국의상디자인학회지
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    • 제23권1호
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    • pp.143-154
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    • 2021
  • This study attempted to develop winter jackets and pants patterns reflecting the latest comfortable and active school uniform trends, using middle school boy avatars having various body shapes. Jacket and pants pattern-drawing methods and margins differed. Based on the results, research prototypes were prepared. Then, virtual wear prospective drawings, clothing pressure, and appearance were assessed according to body shape. Jackets were assessed using 25 factors, while pants were assessed using 19. Then, correlations between the jackets and pants were analyzed. According to the analysis, the reason why the dart & tuck position and margin were rated low was confirmed. In a virtual wear assessment on jacket patterns by body shape, a significant difference was found in all categories, except for fit and shape at the front bottom, sleeve length on the side, and the center back line. The virtual wear assessment on the pants patterns by body shape also revealed a significant difference in all categories, except for pants length. In jackets, a significant influence was observed around the shoulders and waist in Type 1 and around the belly in Type 2. On the contrary, for pants, a significant influence was found around the hip and waist in Type 1 and around back crotch in Type 2. Therefore, they should be considered when making of jackets and pants. The above results suggested that jacket and pants patterns should vary depending on body shape. It is anticipated that there should be further studies comparing brand-name school uniforms for middle school girls and school uniforms by body shape.

소매확장 파워숄더 재킷의 3D 가상착의 재현 (Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket)

  • 박정아;이정란
    • 한국의류산업학회지
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    • 제25권5호
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    • pp.593-602
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    • 2023
  • This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expression in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shape and silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets were selected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their 20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width, which are much wider than the avatar's shoulder. Therefore, the virtual pad values were adjusted for the collision and rendering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appearance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulder jacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insufficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, positions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimono virtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overall similarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.

영화 의상과 3D 가상 의상의 표현 특성 비교 연구 - CLO 3D와 Marvelous Designer2 소프트웨어를 중심으로 - (The Comparative Study on a Characteristic Expressivity of Movie Clothings and 3D Virtual Clothings - Focusing on the Software : CLO 3D & Mavrelous Designe2 -)

  • 나윤희;김숙진
    • 한국의류산업학회지
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    • 제14권1호
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    • pp.1-12
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    • 2012
  • This research was analyzed regarding comparing features of expressions between clothes in movie, , and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, was considered and studied as pattern, silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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