• Title/Summary/Keyword: 3D Car Navigation

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Development of 3D Car Navigation System Using Image-based Virtual Environment (실사기반 가상환경기술을 이용한 차량용 3차원 네비게이션 시스템 개발)

  • Kim Chang-Hyun;Lee Wan-Bok
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.35-44
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    • 2006
  • Objective of this study is to develop a 3D car navigation system that shows the driving direction to a destination through real-time 3-D panoramic views of the route. For the purpose, a new searching process was established to find the optimal driving direction based on the driver's current location and the real-time traffic situation and the TIP (tour into the picture) method was extended to implement a wide virtual environment. A virtual environment was built up by applying the extended TIP method to the panoramic images taken at a constant distance from a real road, and then, displayed 3-D navigation as clear as the real images. The car navigation system developed in this study provides the optimal driving direction and real-time traffic situation using 2-D navigation module and 3D navigation module.

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The Method of 3D Information Display for Automobile HUD (차량용 HUD를 위한 3차원 정보표시의 방법)

  • Ryu, Ji-Hyoung;Choi, Sung-Won;Lee, Chang-Goo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.1
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    • pp.12-16
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    • 2011
  • Most car accidents occur when the driver does not look at the lane. Specially When the driver needs to find the path through the navigation, the driver have to look the other site. The number of such accidents can be prevented, if the driver receives the information without gazing other spot during the car is running. HUD (Head-Up Display) Technology, developed for enhancing the combat effectiveness and pilot's visibility in fighter, is applied to luxury cars for the safe operation of the driver. In recent years, the simple speed, lubrication status etc., as well as navigation information also shows through HUD. HUD is expected to increase in the future. But these HUD show the information elsewhere in the driver's eye focus. It is necessary to focus on the windshield for a few msec to check the information. In this paper, Introduced method display the HUD information in 3D as well as in similar distance the driver's eye focus so that the driver can operate the car more safely.

An analysis of technology portfolio for the car navigation system using QFD (QFD를 활용한 차량항법 기술 포트폴리오 분석)

  • Jin, Heui-Chae;Kim, Hun
    • Journal of Korea Spatial Information System Society
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    • v.9 no.3
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    • pp.81-89
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    • 2007
  • We analyzed the technology portfolio matrix for the car navigation technology using QFD method and accordingly suggested the navigation technology development direction. QFD is a useful tool to analyze the customer demands and the technologies. Depending on the survey results from the latent customers and the technology capabilities from the study of the national institutions, we suggested technology portfolio matrix. The visual HMI technology, safe driving support technology, and the navigator information management technology are the most prospective area for R&D investment according to the portfolio matrix.

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Implementation of a Speech Recognition System for a Car Navigation System (차량 항법용 음성인식 시스템의 구현)

  • Lee, Tae-Han;Yang, Tae-Young;Park, Sang-Taick;Lee, Chung-Yong;Youn, Dae-Hee;Cha, Il-Hwan
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.9
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    • pp.103-112
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    • 1999
  • In this paper, a speaker-independent isolated world recognition system for a car navigation system is implemented using a general digital signal processor. This paper presents a method combining SNR normalization with RAS as a noise processing method. The semi-continuous hidden markov model is adopted and TMS320C31 is used in implementing the real-time system. Recognition word set is composed of 69 command words for a car navigation system. Experimental results showed that the recognition performance has a maximum of 93.62% in case of a combination of SNR normalization and spectral subtraction, and the performance improvement rate of the system is 3.69%, Presented noise processing method showed good speech recognition performance in 5dB SNR in car environment.

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DThe Effect of Thickness Ratio and Hight Ratio of Inner Beam on Strength and Stiffness of Frame in Shuttle Car for LMTT (Inner Beam의 두께비 및 높이비가 LMTT용 Shuttle Car의 Frame 강도 및 강성에 미치는 영향)

  • Han, GD.S.;Han, G.J.;Lee, K.S.;Shim, J.J.;Kim, T.H.
    • Journal of Navigation and Port Research
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    • v.28 no.3
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    • pp.207-211
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    • 2004
  • The final goal of this research is to establish the relative dangerousness D/B for factors on seakeeping performance. This D/B is essential to develope the seakeeping performance evaluation system built-on-ship. The system is composed of the apparatus for measuring a vertical acceleration to be generated by the ship's motions, computer for calculating the synthetic seakeeping performance index and monitor for displaying the evaluating diagram of navigational safety of ship. In this paper, a methodology on the establishment of the relative dangerousness D/B for factors on seakeeping performance is presented by a numerical simulations, playing an important role on the algorithm of the program for calculating the synthetic seakeeping performance index. Finally, It is investigated whether the relative dangerousness D/B can be realized an accurate values according to the loading conditions, weather conditions, wave directions end present ship's speed of a model ship.

Research on Cognitive Effects and Responsiveness of Smartphone-based Augmented Reality Navigation (스마트폰 증강현실 내비게이션의 인지능력과 호응도에 관한 연구)

  • Sohn, Min Gook;Lee, Seung Tae;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.272-280
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    • 2014
  • Most of the car navigation systems pzrovide 2D or 3D virtual map-based driving guidance. One of the important issues is how to reduce cognitive burden to the driver who should interpret the abstracted information to real world driving information. Recently, an augmented reality (AR)-based navigation is considered as a new way to reduce cognitive workload by superimposing guidance information into the real world scene captured by the camera. In particular, head-up display (HUD) is popular to implement AR navigation. However, HUD is too expensive to be set up in most cars so that the HUD-based AR navigation is currently unrealistic for navigational assistance. Meanwhile, smartphones with advanced computing capability and various sensors are popularized and also provide navigational assistance. This paper presents a research on cognitive effect and responsiveness of an AR navigation by a comparative study with a conventional virtual map-based navigation on the same smartphone. This paper experimented both quantitative and qualitative studies to compare cognitive workload and responsiveness, respectively. The number of eye gazing at the navigation system is used to measure the cognitive effect. In addition, questionnaires are used for qualitative analysis of the responsiveness.

Development of Augmented Reality Walking Navigation App using Dijkstra Algorithm

  • Jeong, Cho-Hui;Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.89-95
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    • 2017
  • There are a variety of apps that are finding their way. And in car navigation, we launched a product that reflects Augmented Reality technology this year. However, existing apps have problems. It is implemented in 2D or 3D, has a large error range because it has been modified in most vehicles, is not updated in real time, and car augmented reality navigation is a vehicle, and a separate device is required, etc. In this study, we implemented a smartphone app for walking directions using augmented reality, and made it possible to intuitively use a route service from a user 's location to a destination. The Dijkstra algorithm is applied to calculate the shortest path to solve the problem of finding the route with the least cost. By using this application, it is possible to use the route search service even in a data-free environment, to solve the inconvenience of the language barrier, and to update in real time, so that the latest information can be always maintained. In the future, we want to develop an app that can be commercialized by using a character in the path to promote it.

Traveler Guidance System based on 3D Street Modeling

  • Kim, Seung-Jun;Eom, Seong-Eun;Byun, Sung-Cheal;Yang, See-Moon;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1187-1190
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    • 2004
  • This paper presents a traveler guidance system that offers 3D street information such as road types, signal light systems, street trees, buildings, etc. We consider 5x4 road system of Gangnam(in Seoul, Korea) as a test area and reflect the traveler's car-driving situation. A web server is constructed to serve traveler's driving path by switching 3D animation scenes automatically. To do batch processing of geometric data for the 3D graphical streets construction, we have extracted major street information from present GIS database and created new GIS file formats (SMF files), which contain data sessions for links, nodes, and facilities. With these files, we can render 3D navigation scenes. A number of vector calculations were performed for the geometrical consistence and texture-mapping method was used for the realistic scene generation. Finally, we have verified the effectiveness of the service by operating a test scenario. We have checked whether traveler's 2D path and 3D navigation are exactly reported after setting specific departure and destination. This system offers us well awareness of streets and takes useful role of traveler guidance.

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Photograph-based 3D Car Navigation System (실사 영상을 이용한 차량용 3차원 내비게이션 시스템)

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.94-101
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    • 2003
  • 본 연구의 목표는 GPS(Global Positioning System)을 이용한 3차원 네비게이션 시스템을 개발하여 원하는 목적지까지의 경로를 실시간으로 도로 전경과 동일한 3차원 영상으로 살펴봄으로써 운전자를 효과적으로 도울 수 있도록 하는 것이다. 실제 도로에서 일정 간격을 두고 촬영한 파노라마 실사 영상에 TIP 기법을 적용하여 가상환경을 구축하고 이들 사이의 부드러운 전이를 통해 사진과 같은 품질의 3차원 영상을 보여준다. 개발된 시스템은 2차원 네비게이션 모듈을 가지며 최적 경로 탐색 및 도로 상황 예측 기능을 제공한다.

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Co-registration of Airborne Photo, LIDAR data, and Digital Map for construction of 3D Terrain Map - Using Linear Features (3차원 지형지도 작성을 위한 항공사진, LIDAR 데이터, 수치지도의 Co-registration 기법 연구 - Linear feature를 기반으로)

  • Lee Jae-Bin;Kim Ji-Young;Park Seung-Ryong;Yu Ki-Yun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.235-241
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    • 2006
  • The demand of 3D terrain mapping techniques is increasing in many application fields such as CNS(Car Navigation System), web service system, DMB(Digital Multimedia Broadcasting) systems and etc To construct a 3D terrain map, it is a pre-requite step that register data collected from different surveying sources. This Paper Present the methodology to register airborne photo, LIDAR data, and digital map, which are major data sources to create a 3D terrain mao. For this purpose, we developed the generally applicable algorithm that uses linear features to register airborne photos and digital maps to LIDAR data. The algorithm explicitly formulates step-by-step methodologies to establish observation equations for transformation. The results clearly demonstrate the proposed algorithm is appropriate to register these data sources.

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