• Title/Summary/Keyword: 3D CAD system

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Human Activity Recognition using View-Invariant Features and Probabilistic Graphical Models (시점 불변인 특징과 확률 그래프 모델을 이용한 인간 행위 인식)

  • Kim, Hyesuk;Kim, Incheol
    • Journal of KIISE
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    • v.41 no.11
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    • pp.927-934
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    • 2014
  • In this paper, we propose an effective method for recognizing daily human activities from a stream of three dimensional body poses, which can be obtained by using Kinect-like RGB-D sensors. The body pose data provided by Kinect SDK or OpenNI may suffer from both the view variance problem and the scale variance problem, since they are represented in the 3D Cartesian coordinate system, the origin of which is located on the center of Kinect. In order to resolve the problem and get the view-invariant and scale-invariant features, we transform the pose data into the spherical coordinate system of which the origin is placed on the center of the subject's hip, and then perform on them the scale normalization using the length of the subject's arm. In order to represent effectively complex internal structures of high-level daily activities, we utilize Hidden state Conditional Random Field (HCRF), which is one of probabilistic graphical models. Through various experiments using two different datasets, KAD-70 and CAD-60, we showed the high performance of our method and the implementation system.

Development of 4D System Linking AR and 3D Printing Objects for Construction Porject (AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구)

  • Park, Sang Mi;Kim, Hyeon Seung;Moon, Hyoun Seok;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.2
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    • pp.181-189
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    • 2021
  • In order to increase the practical usability of the virtual reality(VR)-based BIM object in the construction site, the difference between the virtual image and the real image should be resolved, and when it is applied to the construction schedule management function, it is necessary to reduce the image gap between the virtual completion and the actual completion. In this study, in order to solve this problem, a prototype of 4D model is developed in which augmented reality (AR) and 3D printing technologies are linked, and the practical usability of a 4D model linked with two technologies is verified. When a schedule simulation is implemented by combining a three-dimensional output and an AR object, it is possible to provide more intuitive information as a tangible image-based schedule information when compared to a simple VR-based 4D model. In this study, a methodology and system development of an AR implementation system in which subsequent activities are simulated in 4D model using markers on 3D printing outputs are attempted.

Infrastructure of the Simulation System Based on Virtual Reality in Predesign Phase (기획단계에서의 VA기반 시뮬레이션 시스템 기반구축에 관한 기초연구)

  • Sim, Jin-Kyu;Lee, Yoon-Sun;Kim, Ju-Hyung;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.787-790
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    • 2007
  • Currently, the complication and large scale of the construction project have caused a lot of problems of cooperation and information sharing. Therefore, for solving this problems, the research based on techniques of the virtual construction system are actively advanced all over the world. This paper is one of the researches about the virtual construction system and infrastructure of the simulation system that is one of the virtual construction system. This paper should analyze the needs about the simulation system through analysing proceeding researches and a lot of solutions, such as AutoCAD and ArchiCAD. Also this paper should drive functions of simulation system, and suggest the concept of this system

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Torque Profile Measuring and Sensibility Evaluation of a Haptic Device (햅틱 장치의 프로파일 측정 및 감성 평가)

  • Jun, Cha-Soo;Choo, Heon-Seong;Park, Se-Hyung;Kim, Lae-Hyun;Shin, Sang-Kyun
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.222-233
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    • 2010
  • Developed in this research is a TP (tangible prototyping) system, which consists of two modules; (1) a virtual reality model to evaluate the functions and appearance of the product, and (2) a haptic device to emulate tactile and kinesthetic properties of mechanical dial knobs. As an example, a washing machine is modeled using a commercial CAD system and transformed in VRML and X3D formats. Some dynamic behaviors and kinematic characteristics are programmed using X3D script and Java. Various haptic behaviors of the dial are generated by modulating torque profile according to the rotation angle. A torque profile measuring system is developed to evaluate the behaviors of the haptic dial physically. Haptic sensibility evaluations are accomplished using the TP by semantic differential method.

3-D Design System for Slides of Injection Molds to Demold Parts with Undercuts. (사출금형의 언더컷 처리 기구 3차원 설계)

  • 김석렬;장진우;이상헌;우윤환;이강수;허영무;양진석;배규형;김성일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.929-932
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    • 2002
  • As 3-D solid modeling systems have been widely used in product design recently, dedicated design systems for molds of the products have been developed and introduced to mold manufacturers. These mold design systems provide solid modeling capabilites for mechanism to free undercuts. This paper describes an algorithm for slide design capability that has been developed based on a commercial CAD system, Unigraphics. Since the relationship between slide parts were investigated and predefined using parameters in the system, the dimensions and locations of the parts are modifed automatically when a part is modified.

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A Study on the Korean Costume Pattern Design Using CAD System(I) -With Concentration on the Girl's Color-Strip Blouse & Skirt- (CAD SYSTEM을 이용한 한복의 기성복 설계에 관한 연구(I) -여아 색\ulcorner 저고리 및 치마를 중심으로-)

  • 조영아
    • Journal of the Korean Society of Costume
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    • v.19
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    • pp.105-125
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    • 1992
  • The research, aiming an automatic pattern design of Korean Costume by utilizing CAD system, tried Grading, Seaming and Marking with a theme of girl's color-strip blouse & skirt. The content & conclusion of the research can be outlined as follows; 1) As we reviewed the current situation of Korean costume which becomes more likely celebrational or festival costume, while the demand of it is getting increase, it's being dealt mostly as ready-made dresses with different qualities & designs. Especially childrens ready-made ones were highly demanded to be picked up as the theme. 2) For the original drawing of children's color-strip blouse & skirt, Kyung-Ja Park's drawing method was used here, and for the substitute of particular body parts absolute size, Joo-Won Lee's standard size chart from a size-study by ages. 3) To work with CAD system we had input master pattern, drawn for age 5 as basic size, then graded six step-sizes for 1-11 years old. For add-subtract of particular body parts size, we graded through computing the standard variation among items to get the pattern developed into ready-made standard size, we can make precise plotting by grading wanted size very rapidly if we correct the rule of changed items different from standard size to make utilization possible enough with easy order method of ready-made Korean Dress. 4) We produced Marker after attaching a margin to seam accordingly by parts for each pattern using P/D/S to mark, In mass gament-cutting, the loss of time and material can minimized. In this research the apparel CAD system which has been utilized and only be western fashion industry was introduced for the design of ready-made Korean costume and utilized it in Grading, Marking which are critical steps to improve productivity and have reported the result in the research. Thus we expect that less cost, improved productivity and better quality with minimized loss of material from marking as well as from prompt and precise size-drawing. Furthermore the utilization of CAD system is considered as an effective one in terms of the research & the development to remove effective one in terms of the research & the development to remove irrational elements in the design and production process of Korean costume as well as in terms of the study of Korean Costume development through creative works of Korean Costume.

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Development of Die Design System for Die Casting (다이캐스팅 금형 설계 시스템 개발)

  • 권택한;박준홍;최재찬;김재훈;김창호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.316-321
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    • 2000
  • Die Casting is one of the forming methods to manufacture large number of products with short period time and clean surface by high forming pressure and temperature of cast alloy. Die design is composed of selection of cast alloy, design of die casting product, runner and gate design etc. In reality, however, die design of die casting has been performed by trial and error method, which cause economic and time loss. This paper describes a research work of developing computer-aided design of die casting product and die design. Approach to the CAD system has been written in AutoLISP on the AutoCAD with personal computer. In this study, die design system for gate of die casting process has been developed to present algorithm for automation of die design, especially runner-gate system. As forming process and die design system using 3-D geometry handling are integrated with technology of process planning, die design is possible to set. In addition, specific rules and equations for the runner-gate system have been presented to avoid too many trails and errors with expensive equipment. It is possible for engineers to make automatic and efficient die design of die casting and it will result in reduction of expense and time to be required. An example is applied to cap-shaped casting using proposed algorithm.

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The Construction of Reverse Engineering System Appling Micro Stepper (마이크로 스테퍼를 활용한 역설계 시스템 구축)

  • 김수용;김민주;이승수;김순경;전언찬
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.194-197
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    • 2004
  • This paper is to develop of 3D reverse engineering equipment. The existing equipment didn't use in the field popularly as it is too expensive. So in this study, we build the reverse engineering system of simple construction using a LM guide and a laser sensor. Therefore we measured product using this equipment, this result compared with the CAD date.

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Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

A Collaborative Design System in Architecture: defining the process and testing its system environment (建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구)

  • Kim, U.;Kang, M.H.;Choi, J.W.;Kim, S.A.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.