• Title/Summary/Keyword: 3D 지형자료

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Backscatter Data Processing of Multibeam Echo-sounder (300 kHz) Considering the Actual Bottom Slope (지형 경사를 고려한 다중빔 음향측심기(300 kHz) 후방산란 자료 처리에 관한 연구)

  • Kim, Tae-Heon;Lee, Jeong-Min;Park, Soo-Chul
    • Economic and Environmental Geology
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    • v.48 no.5
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    • pp.379-390
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    • 2015
  • Multibeam backscatter strength is dependent not only on seafloor sediment facies but also on changed incidence angle due to the actual bottom slope. Therefore, the correction for actual bottom slope should be considered before the analysis of backscatter strength. This paper demonstrates the backscatter correction technique for the actual incidence angle and ensonified area. The target area is a part of the eastern Yellow Sea with water depths of 46~55 m. The area is located between the sand ridges and covered by large dunes with various bottom slopes. The dunes usually have the gentle slopes of about $1{\sim}3^{\circ}$, but show some steep slopes of $5{\sim}15^{\circ}$ on the crest. The backscatter strength values on the crest range from -34 to -23 dB, assuming that the bottom is flat. However, this study shows that the backscatter strength range was somewhat reduced (-32~-25 dB) after correction for actual bottom slope. In addition, the backscatter imagery was significantly improved; high and low backscatter strength values on the crest due to the actual bottom slope were normalized. The results demonstrate that the correction technique in this study is an effective tool for processing backscatter strength.

Improving the Accuracy of 3D Object-space Data Extracted from IKONOS Satellite Images - By Improving the Accuracy of the RPC Model (IKONOS 영상으로부터 추출되는 3차원 지형자료의 정확도 향상에 관한 연구 - RPC 모델의 위치정확도 보정을 통하여)

  • 이재빈;곽태석;김용일
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.301-308
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    • 2003
  • This study describes the methodology that improves the accuracy of the 3D object-space data extracted from IKONOS satellite images by improving the accuracy of a RPC(Rational Polynomial Coefficient) model. For this purpose, we developed the algorithm to adjust a RPC model, and could improve the accuracy of a RPC model with this algorithm and geographically well-distributed GCPs(Ground Control Points). Furthermore, when a RPC model was adjusted with this algorithm, the effects of geographic distribution and the number of GCPs on the accuracy of the adjusted RPC model was tested. The results showed that the accuracy of the adjusted RPC model is affected more by the distribution of GCPs than by the number of GCPs. On the basis of this result, the algorithm using pseudo_GCPs was developed to improve the accuracy of a RPC model in case the distribution of GCPs was poor and the number of GCPs was not enough to adjust the RPC model. So, even if poorly distributed GCPs were used, the geographically adjusted RPC model could be obtained by using pseudo_GCPs. The less the pseudo_GCPs were used -that is, GCPs were more weighted than pseudo_GCPs in the observation matrix-, the more accurate the adjusted RPC model could be obtained, Finally, to test the validity of these algorithms developed in this study, we extracted 3D object-space coordinates using RPC models adjusted with these algorithms and a stereo pair of IKONOS satellite images, and tested the accuracy of these. The results showed that 3D object-space coordinates extracted from the adjusted RPC models was more accurate than those extracted from original RPC models. This result proves the effectiveness of the algorithms developed in this study.

A Study on the River Zone Determination Method by River Type Based on 3D DSM Data (3차원 DSM 자료 기반 하천유형별 정밀 하천구역 결정기법 개발)

  • Lim, Dong Hwa;Lee, Choon Ho;Lee, Tae Geun;Sim, Gyoo Seong
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.472-472
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    • 2021
  • 우리나라는 하천법 제10조, 소하천정비법 제3조에 하천기본계획 수립 또는 하천의 지정 및 변경고시 시 하천구역을 결정하도록 정의되어 있다. 하천구역 설정 시 일반적으로 하천의 제방이 위치하는 부지 및 제방하심측 토지경계를 하천구역으로 지정하고 있으나, 제방계획이 없거나 무제부 구간으로 활용되고 있는 구간의 경우 하천법 제10조 3항에서 5항까지 3가지 항목을 기준으로 계획하폭에 해당하는 토지, 댐·하구둑·홍수조절지·저류지의 계획홍수위 아래에 해당하는 토지경계, 철도·도로 등 제방의 역할을 하는 선형공작물 하심측 토지경계로 구분하고 있다. 하천구역의 경계설정의 경우 불연속적인 특징을 갖는 하천의 횡단측점 자료의 특성상 정확한 평면상의 경계를 파악하기 어렵고, 철도·도로 등 선형공작물 경계를 하천구역으로 설정 시 편입용지의 보상이 상이하고 모호한 기준으로 인해 다량의 민원이 발생하는 실정이다. 본 연구에서는 부산시에 위치한 지방하천 대천천을 대상지로 설정하였으며, 계획홍수위를 기반으로 홍수범람예상도를 작성하여 정밀계획홍수위선을 산출하고 이를 지형자료와 중첩하여 계획홍수위 경계를 추출하였다. 또한 무제부 구간 내 드론촬영을 실시하여 대상지 드론영상 기반 3차원 정밀 지형자료를 구축하고 이를 앞서 산정한 계획홍수위 경계자료와 중첩하여 정밀 하천구역을 설정하였다. 대상지 정밀 하천구역 산정 결과를 기반으로 도심지내 하천과 도시외곽 하천으로 구분하고 다시 도심지내하천은 암거(복개)구간과 개거구간, 도시외곽하천은 유제부와 무제부 구간으로 구분하여 정밀 하천구역 결정기준을 수립하였다. 본 연구를 통해 대천천유역을 대상으로 실시한 무제부 구간 하천구역 결정과정을 기반으로 하천유형별 3차원 하천구역 산정기법을 정립하였다. 향후 해당기법을 실무에 적용하여 하천구역 산정 시 모호한 하천경계부분 또는 토지소유주와 담당부처 간 하천구역 논의 시 기반자료로 활용될 수 있을 것으로 사료되며, 기본계획 수립 시 해당 기법 적용을 통해 보다 정확한 하천구역 경계 수립이 될 수 있을 것으로 기대된다.

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Design and Implementation of Real-time 3D Geo-spatial Information Rendering System based on OpenGL/OpenGL|ES and Image DB Schema (영상 DB 스키마와 OpenGL/OpenGL|ES 기반 실시간 3D 공간정보 렌더링 시스템 설계 및 구현)

  • Kim Seung-Yeb;Lee Ki-Won
    • Proceedings of the KSRS Conference
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    • 2006.03a
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    • pp.41-44
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    • 2006
  • 본 연구에서 3차원 지형공간정보의 구축 및 처리, 가시화를 위하여 개인용 PC와 임베디드 단말기의 포켓 PC환경에서 자료 호환 및 동시 운영이 가능한 실시간 3차원 GIS의 Prototype의 설계 및 구현과 적용 실험을 하고자 한다 OpenGL(Open Graphic Library)과 OpenGL|ES (Embedded System)를 활용하여 도시경관을 구성하는 주요객체인 지형, 건물, 교통, 식생 등을 통합적으로 저작 및 3D 객체 모델링 및 렌더링이 통합 및 개별 운영 시스템을 설계하고 구현하였다. 구현 단계에서 개인용 PC 운영환경에서는 기능성 향상에 중점을 두어 공간 데이터베이스 설계, 텍스처 영상 매핑처리, 대용량의 3차원 공간정보 처리 및 관리, 가시화, 렌더링, 모델링 기능들을 제공하며, PDA 휴대용 단말운영환경을 지원하는 모바일 시스템에서는 실시간 모바일 저작기능과 렌더링 기능에 주안점을 두어 개발하였다. 한편 연구 결과로 구현된 시스템은 원도우 XP 기반의 개인용 PC와 PDA 단말기 상에서 3D 객체 자료구조가 호환되어 향후 다양한 응용이 가능할 것으로 생각된다.

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Development of Registration Post-Processing Technology to Homogenize the Density of the Scan Data of Earthwork Sites (토공현장 스캔데이터 밀도 균일화를 위한 정합 후처리 기술 개발)

  • Kim, Yonggun;Park, Suyeul;Kim, Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.5
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    • pp.689-699
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    • 2022
  • Recently, high productivity capabilities have been improved due to the application of advanced technologies in various industries, but in the construction industry, productivity improvements have been relatively low. Research on advanced technology for the construction industry is being conducted quickly to overcome the current low productivity. Among advanced technologies, 3D scan technology is widely used for creating 3D digital terrain models at construction sites. In particular, the 3D digital terrain model provides basic data for construction automation processes, such as earthwork machine guidance and control. The quality of the 3D digital terrain model has a lot of influence not only on the performance and acquisition environment of the 3D scanner, but also on the denoising, registration and merging process, which is a preprocessing process for creating a 3D digital terrain model after acquiring terrain scan data. Therefore, it is necessary to improve the terrain scan data processing performance. This study seeks to solve the problem of density inhomogeneity in terrain scan data that arises during the pre-processing step. The study suggests a 'pixel-based point cloud comparison algorithm' and verifies the performance of the algorithm using terrain scan data obtained at an actual earthwork site.

Effective Decision of the Route Alignment with Digital Terrain (수치지형모형을 이용한 효율적인 노선결정)

  • Kang, Joon-Mook;Yoon, Hee-Cheon;Lee, Hyung-Seok;Lee, Sung-Soong
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.195-203
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    • 1996
  • The 3-D analysis of terrain for route design and selection is being used as important basic data for effective judgement of political draft. This study is to decide efficient alignment of the entry route and design bridge by modeling, analyzing and displaying surface with digital terrain data. In this study we analyze slope, aspect, shaded-relief, line of sight and watershed on the base of DTM such as contour, TIN and grid. And we can not only esti mate end-area volume for road construction by calculating cut and fill and displaying mass-curve but also recognize the scene after execution with simulation of road and terrain. The result of this study reveals that visual effects of the 3-D terrain data are very effective for designer and decisionmaker to select and review alternative route with regard to terrain characteristics.

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Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

A Study on a Post-Processing Technique for MBES Data to Improve Seafloor Topography Modeling (해저지형 모델링 향상을 위한 MBES자료 후처리 기법 연구)

  • Kim, Dong-Moon;Kim, Eung-Nam
    • Spatial Information Research
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    • v.19 no.2
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    • pp.19-28
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    • 2011
  • Three dimensional modeling for seafloor topography is essential to monitoring displacements in underwater structures as well as all sorts of disasters along the shore. MBES is a system that is capable of high-density water depth measurement for seafloor topography and is in broad uses for gathering 3D data and detecting displacements. MBES data, however, contain random errors that take place in the equipment offset and surveying process and require systematic researches on the correction of wrong depth measurements. Thus this study set out to propose a post-processing technique to eliminate an array of random errors taking place after equipment offset correction and basic noise correction in the MBES system and analyze its applicability to seafloor topography modeling by applying it to the subject area.

3-D Topographical Modelling for Effective Application of Digital Photogrammetry (수치사진측량의 효율적 적용을 위한 3차원 지형모델링)

  • Bae, Kyoung-Ho;Yun, Bu-yeol;Shon, Ho-Woong
    • Journal of the Korean Geophysical Society
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    • v.9 no.4
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    • pp.371-376
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    • 2006
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously. The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the technique of the spatial information system using computer. Using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D modeling of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for digital elevation model generation.

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Video data Structuring for VideoGIS (VideoGIS를 위한 동영상 자료구조화)

  • Kim, Seong-Sam;Kim, Won-Man;Yoo, Hwan-Hee
    • 한국지형공간정보학회:학술대회논문집
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    • 2003.09a
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    • pp.135-138
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    • 2003
  • 최근 국내외에서 3D GIS 및 VideoGIS분야의 연구가 시작되고 있다. 동영상을 기반으로 하는 VideoGIS는 기존의 2D 및 2.5D GIS보다 더 현실감있고 생동감있는 정보의 제공이 가능할 것으로 기대된다. 그러나 동영상의 경우, 그 양이 방대할 뿐 아니라, 본질적으로 순차적인 특징을 가지고 있어 자료 사용(브라우징 및 검색)에 있어 사용자가 필요한 정보에 접근하기 위해서는 반복적인 검색기능을 수행해야 하는 문제점이 있다. 동영상 자료의 접근성 개선 및 VideoGIS의 기초 자료로 활용하기 위해 본 논문에서는 동영상 자료구조화에 관한 연구를 수행하였다.

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