• Title/Summary/Keyword: 3D 지형자료

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Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

A Partitioning Method of Octree for CLOD (CLOD를 위한 옥트리 분할 기법)

  • 이승욱;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.564-569
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    • 2001
  • 본 논문은 기존의 3D게임엔진에 실시간으로 상호작용이 가능하고 3D MMORPG(Massive Multi-play Outline Role Playing Game) 게임에 적합한 가상공간을 표현하기 위한 필요한 기술을 분석하고 이를 활용하려 한다. 기존의 머드 게임에 3차원 기술적용하고, 3차원 물체를 모델링하는데 있어서 메쉬나 버텍스, 혹은 폴리곤으로 사실적인 지형처리와 렌드링 속도향상을 위하여 3차원 개체의 폴리곤을 동적으로 생성시키기 위한 방법으로 Height field처리 기법과 거리에 따라 다르게 모델링된 데이터를 선택적으로 사용하는 LOD(Level of Detail)처리기법과 가시성 판단이나 충돌 검출을 위한 입체 컬링 방법으로 옥트리를 이용하여 가상공간을 분해 하기 위한 자료 구조로 사용한다. 본 논문은 기존의 3차원 공간을 표현하기 위하여 사용되고 있는 옥트리 구조를 이용하여 공간을 분할하고, 이를 세부수준으로 나누어 처리하기 위한 LOD 개념을 이용하여 외부지형을 폴리곤으로 표현하는 방법에 대한 처리 기법을 제시하려고 한다.

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Three-dimensional Imaging of Subsurface Structures by Resistivity Tomography (전기비저항 토모그래피에 의한 지하구조의 3차원 영상화)

  • Yi Myeong-Jong;Kim Jung-Ho;Chung Seung-Hwan;Suh Jung Hee
    • Geophysics and Geophysical Exploration
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    • v.5 no.4
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    • pp.236-249
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    • 2002
  • We have extended the three-dimensional (3-D) resistivity imaging algorithm to cover the 3-D resistivity tomography problem, where resistivity data are acquired using electrodes installed in several boreholes as well as at the earth surface. The imaging algorithm consists of the 3-D finite element forward modeling and least-squares inversion scheme, where the ACB (Active Constraint Balancing) is adopted to enhance the resolving power of the inversion. Sensitivity analysis with numerical verifications shows that 3-D resistivity tomography is a very appealing method and can be used to get 3-D attitude of subsurface structures with very high-resolution. Moreover, we could accurately handle the topography effect, which could cause artifacts in the resistivity tomography. In the application of 3-D resistivity tomography to the real field data set acquired at the quarry mine, we could derive a very reasonable and accurate image of the subsurface.

3D Visualization for Situational Awareness of Air Operations (공중작전 상황인식 3차원 가시화)

  • 김성남;김창헌
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.433-435
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    • 2002
  • 본 논문은 공중작전에 대한 신속하고 정확한 상황인식을 위한 3차원 가시화 시스템을 제안한다. 공군의 전략, 전술을 수립, 시행하는 공군 지휘관에게는 전장 전반에 걸쳐 아군기, 적기, 민항기 등 공중 항적에 대한 정확한 정보를 신속하게 전달할 수 있는 공중작전 상황인식 3차원 가시화 시스템이 요구된다. 이를 위해 본 논문에서는 대용량의 디지털 지형 데이터의 가시화와 수많은 공중 항적의 데이터베이스 자료를 연계시킨 시스템을 구현하였다.

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Effects of Capillary Water Interruption Layer on the Growth of Zoysiagrasses and Cool-season Turfgrasses in Reclaimed Land (염해지에서 모세관수 차단층 설치 유무에 따른 한국잔디 및 한지형 잔디류의 생육)

  • Kim, Jun-Beom;Yang, Geun-Mo;Choi, Joon-Soo
    • Asian Journal of Turfgrass Science
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    • v.23 no.1
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    • pp.35-44
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    • 2009
  • This study was carried out to examine the growth performance of 4 species of cool-season grasses and 4 species of zoysiagrasses under salt injury in Seo-san reclaimed area. Grasses were grown on the plots with capillary water interruption layer (WCWIL) and without capillary water interruption layer (WOCWIL) soil systems. Cool-season grass and seeding-type zoysiagrass plots were seeded on 6 Jun, 2006. Vegetative zoysiagrass 'Junggi' was established by sprigging and 'Senock' and 'Millock' were plugged. Electric conductivities of irrigation water (ECw) ranged from 0.28 to $3.3\;dS{\cdot}m^{-1}$. Electric conductivities (ECe) of the soil with capillary water interruption layer and without capillary water interruption layer ranged from 0.55 to $9.4\;dS{\cdot}m^{-1}$ and from 1.84 to $9.4\;dS{\cdot}m^{-1}$ respectively. Leaf color, turf quality, coverage rates, and growth rates were rated visually for 2 years. Zoysiagrass 'Junggi', creeping bentgrass, zoysiagrass 'Senock' and 'Millock' showed acceptable growth at salty fairway condition, while Kentucky bluegrass, perennial ryegrass, Kentucky bluegrass mixed with perennial ryegrass, and seeded zoysiagrass 'Zenith' showed establishment rates below 70%. These results will be useful when choosing turf grass species and cultivars for the golf courses in reclaimed land area.

Two-Dimensional Flood Inundation Analysis Resulting from Irrigation Reservoir Failure - Focused on the Real Case with the Minimal Data Set - (농업용 저수지 붕괴에 따른 2차원 홍수범람해석 -계측자료가 부족한 실제사례를 중심으로-)

  • Lee, Jae Young;Kim, Byunghyun;Park, Jun Hyung;Han, Kun Yeun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.36 no.2
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    • pp.231-243
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    • 2016
  • This study presents the applicability of two-dimensional (2D) flood inundation model by applying to real irrigation reservoir failure with limited available data. The study area is Sandae Reservoir placed in Gyeongju and downstream area of it and the reservoir was failured by piping in 2013. The breach hydrograph was estimated from one-dimensional (1D) hydrodynamic model and the discharge was employed for upstream boundary of 2D flood inundation model. Topography of study area was generated by integrating digital contour map and satellite data, and Cartesian grids with 3m resolution to consider geometry of building, road and public stadium were used for 2D flood inundation analysis. The model validation was carried out by comparing predictions with field survey data including reservoir breach outflow, flood extent, flood height and arrival time, and identifying rational ranges with allowed error. In addition, the applicability of 2D model is examined using different simulation conditions involving grid size, building and roughness coefficient. This study is expected to contributed to analysis of irrigation reservoirs were at risk of a failure and setting up Emergency Action Plan (EAP) against irrigation reservoir failure.

Virtual Campus Development using 3D GIS (3D GIS를 활용한 가상 캠퍼스 구현)

  • KSong, Sang-Hun;Jeong, Jong-Pil
    • KSCI Review
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    • v.14 no.2
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    • pp.147-152
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    • 2006
  • Data size of moving current GIS great exponentially from 2D to 3D and the processing speed becomes slow thereby and user's real time rendering request is growing. Have problem that time and expense to process data of bulky quantity produce constraint condition of the processing speed. third dimension processing skill, virtual reality processing skill etc. and third dimension GIS about space data of bulk much overmuch to materialize. In this paper DEM data that acquire from satellite or aviation solve these problem embody virtual city in web save topography information that visualization to 3D visualization by VRML, and use modelling tool and acquire 3D campus information for building and road. 3D information acquired this to express texture and natural gifts that have truth stuff more to thing through near texture mapping work 3D imagination illustration of web based embody can.

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Reproducing water flow using 3D game engine (3D게임엔진을 이용한 물 흐름 재현)

  • Woochul Kang;Eun-kyung Jang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.432-432
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    • 2023
  • 한국건설기술연구원(Korea Institute of Civil Engineering and Building Technology, KICT)의 안동하천연구센터(Andong River Experiment Center, REC)는 다양한 하천 관련 실규모 실험을 수행하기 위해 3개의 수로를 보유하고 있다. 본 연구의 주목적인 실증 실험 계측 결과를 기반으로 3D 게임엔진을 이용하여 물 흐름을 재현하기 위해 A1 수로를 대상구간으로 설정하였다. 실증 실험의 경우 2개의 수문 개도율 조건에서 ADV와 ADCP를 활용하여 계측된 유량 및 유속 결과들을 비교하였으며, 추가적으로 영상 데이터로 부터 표면유속(LS-PIV)을 산정하였다. 3D 게임 엔진은 렌더링 엔진, 물리 엔진, 오디오 엔진, UI 시스템, 게임플레이 프레임워크 등이 잘 융합된 소스코드들과 개발자들이 이용하기 쉬운 방식으로 변환된 툴(tool)로 제공하여 현실 세계를 가상 세계에 시각화하여 구현하는데 큰 장점을 가지고 있다. 또한 기존의 흐름 재현이 가능한 수리/수문 모델링의 경우 특정한 목적으로만 이용가능하고 연산에 소용되는 시간 때문에 실시간 흐름재현이 어렵지만, 3D 게임엔진을 이용하는 경우 다양한 목적과 여러 분야와의 고려가 동시에 가능하며 연산의 단순화를 통해 실시간 흐름 재현이 가능하다는 장점이 있다. 본 연구에서는 언리얼 엔진의 Niagara Fluids와 Fluid flux 툴들을 활용하여 하천실증실험 시설 일부 구간에 대해 물 흐름을 재현하였다. 먼저 하천실험실증시설을 드론과 RTK-GPS를 이용하여 촬영된 결과를 정합하여 3D 게임엔진 기반 흐름 재현을 위한 지형 기초 자료를 구축하였다. 지형 계측 결과를 기반으로 A1 수로 전체 구간을 대상구간으로 설정한 이후 수문 조절을 통해 흐름 조건을 제어할 수 있도록 제작하였으며, 실제 흐름에 대한 계측 결과를 기반으로 재현된 흐름을 대상으로 material 값의 조정(방향 X, Y값을 RGB값으로 변환한 뒤 벡터 길이 값으로 환산)을 통해 0~100 사이 값을 이용하여 유속을 표현하였다. 최근 가상공간 (i.e. 디지털트윈) 관련 시장 성장이 매우 빠르고 다양한 사업에서 해당 기술의 수요가 증가하고 있으며, 본 연구를 통해 물 흐름의 디지털 트윈화를 위한 수단으로서 3D 게임 엔진의 활용 가능성을 확인하였다. 다만 실제 하천의 적용과 하천관리를 위한 실용화를 위해서는 추가적인 연구와 분석이 이루어져야 할 것이다.

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Steep Slope Management System integrated with Realtime Monitoring Information into 3D Web GIS (상시계측센서정보와 3차원 Web GIS를 융합한 급경사지관리시스템)

  • Chung, Dong Ki;Sung, Jae Ryeol;Lee, Dong Wook;Chang, Ki Tae;Lee, Jin Duk
    • Journal of Korean Society of Disaster and Security
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    • v.6 no.3
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    • pp.9-17
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    • 2013
  • Geospatial information data came recently in use to build the location-based service in various fields. These data were shown via a 2-D map in the past but now can be viewed as a 3-D map due to the dramatic evolution of IT technology, thus improving efficiency and raising practicality to a greater extent by providing a more realistic visualization of the field. In addition, many previous GIS applications have been provided under desktop environment, limiting access from remote sites and reducing its approachability for less experienced users. The latest trend offers service with web-based environment, providing efficient sharing of data to all users, both unknown and specific internal users. Therefore, real-time information sensors that have been installed on steep slopes are to be integrated with 3-D geospatial information in this study. It is also to be developed with web-based environment to improve usage and access. There are three steps taken to establish this system: firstly, a 3-D GIS database and 3-D terrain with higher resolution aerial photos and DEM (Digital Elevation Model) have been built; secondly, a system architecture was proposed to integrate real-time sensor information data with 3D Web-based GIS; thirdly, the system has been constructed for Gangwon Province as a test bed to verify the applicability.

Accuracy Assessment of 3D Reconstruction Using LiDAR Data (LiDAR 자료를 이용한 3차원복원 정확도 평가)

  • Chung, Dong-Ki
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2005.11a
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    • pp.81-104
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    • 2005
  • Accurate 3D models in urban areas are essential for a variety of applications, such as virtual visualization, CIS, and mobile communications. LiDAR(Light Detection and Ranging) is a relatively new technology for directly obtaining 3D points. Because Manual 3D data reconstruction from LiDAR data is very costly and time consuming, many researchs is focused on the automatic extraction of the useful data. In this paper, we classified ground and non-ground points data from LiDAR data by using filtering, and we reconstructed the DTM(Digital Terrain Model) using ground points data, buildings using nonground points data. After the reconstruction, we assessed the accuracy of the DTM and buildings. As a result of, DTM from LiDAR data were 0.16m and 0.59m in high raised apartments areas and low house areas respectively, and buildings were matched with the accuracy of a l/5,000 digital map.

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