• Title/Summary/Keyword: 3D 재구성

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A Study on Projective Reconstruction based on Factorization Method (분해법기반 프로젝티브 재구성에 관한 연구)

  • 정윤용;조청운;홍현기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.191-194
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    • 2003
  • The recovery of 3D scene structure from multiple views has been long one of the central problems in computer vision. This paper presents a new projective reconstruction method based on factorization for un-calibrated image sequences. The proposed algorithm provides an effective measure to construct frame groups by using various information between frames. The experimental results show that the proposed method can reconstruct a more precise 3D structure than the precious methods such as the merging method.

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An Accurate Object Selection Technique Using Scene Graph Traversal (Scene Graph 순회를 통한 정교한 객체선택기법)

  • 임윤호;한덕수;임순범;최윤철
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.514-516
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    • 2002
  • 3D 가상공간 사용자의 몰입감과 임장감에 결정적인 영창을 미치는 상호작용기법은 공간 네비게이션과 객체조작기법으로 나눌 수 있다. 그중 정교한 객체조작이 요구되는 특정분야에서는 보다 효과적인 객체조작기법이 절실히 요구된다. 본 논문에서는 객체를 구성하는 장면 그래프 구조를 사용자의 선택에 따라 내부적으로 분할하여 재구성한 선택트리의 순회를 통해 객체의 세부 단위요소를 선택하고 이를 조작하며 선택을 해제를 할 수 있는 일련의 기법을 제안한다. 제안된 기법은 정교한 객체의 조작을 필요로 하는 분야의 3D 사용자 인터페이스 구축에 효과적으로 적용될 수 있을 것이다.

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The 3D Shape Reconstruction System Based on Active Stereo Matching (Active Stereo Matching 기반의 3차원 형상 재구성 시스템)

  • Byun, Ki-Won;Im, Jae-Uk;Kim, Dae-Dong;Nam, Ki-Gon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1003-1004
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    • 2008
  • In this paper, we propose a 3D modeling method using Laser Slit Beam and Stereo Camera. We can get depth information of image by analyzing projected Laser Slit Beam on object. 3D modeling is demanded exquisite merge of 3D data. In our approach, we can get the depth image where the reliability is high. Each reconstructed 3D modeling is combined by the sink information which is acquired by SIFT (Scale Invariant Feature Transform) Algorithm. We perform experiments using indoor images. The results show that the proposed method works well in indoor environments

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Efficient Triangulation Algorithm for Reconstructing 3D Models from Contour Lines (외곽선으로부터 3차원 기하모델을 생성하는 효율적인 삼각형화 알고리즘)

  • Roh, Sung;Shin, Byeong-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.715-717
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    • 2003
  • 2차원 의료 영상으로부터 3차원 모델을 재구성 하면 여러 의학 분야에 효과적으로 활용할 수 있다. 컬러 영상이나 MRI의 영상은 표면을 자동으로 식별하기 어렵기 때문에 구역화한 결과로 나오는 외곽선으로부터 표면을 재구성해야한다. 표면 재구성을 위한 기존의 삼각형화 알고리즘은 모델이 복잡할 경우 수행속도가 저하되는 단점이 있다. 본 논문에서는 정합되는 부분과 나머지 부분을 따로 처리하는 기존 방법 대신에, 알맞은 위치에 연결간선들만 결정하여 연결한 후, 그 사이의 정점들을 연결하는 간단한 삼각형화 알고리즘으로 속도를 향상시키는 방법을 제안한다.

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Improved Sampling Method For Volume Rendering (Volume Rendering를 위한 향상된 Sampling 방법)

  • 박재영;이병일;최흥국
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.213-216
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    • 2000
  • 본 논문에서는 volume rendering 기법을 이용하여 2차원 MRI 영상들을 합성하여 3차원 영상 만들 때 보다 해상도를 높이기 위한 개선된 sampling방법을 소개한다 2차원 슬라이스 영상들이 3차원으로 재구성할 때 voxel 기반으로 렌더링을 하기 때문에 오브젝트의 내부 영역까지도 볼 수 있는 것이 volume rendering의 가장 큰 장점이다. 따라서 영상을 재구성하는 과정에서 보다 향상된 interpolation을 적용시켜서 공간 해상도를 향상시키면 보다 명확하게 오브젝트 내부 정보를 살펴 볼 수 있다. 본 논문에서는 nearest neighbor 이나 linear 같은 interpolation으로 sampling한 방법보다 cubic interpolation을 3차원 공간에서 적용 시켜서 보다 resampling이 잘 되도록 하여 해상도를 향상시켜 보았다. 이렇게 향상된 Interpolation 적용시켜서 렌더링할 때 얼마나 오브젝트 내부 영역이 잘 가시화가 되었는지 transfer function을 적용시켜서 오브젝트 내부 정보를 렌더링 해보았고, 임의의 축으로 오브젝트을 잘라서 2D 단면 영상으로 출력해 보았다. 보다 향상된 interpolation을 적용시켜서 resampling을 하면 영상 해상도가 개선되었음을 볼 수 있었다.

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Iso-density Surface Reconstruction using Hierarchical Shrink-Wrapping Algorithm (계층적 Shrink-Wrapping 알고리즘을 이용한 등밀도면의 재구성)

  • Choi, Young-Kyu;Park, Eun-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.6
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    • pp.511-520
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    • 2009
  • In this paper, we present a new iso-density surface reconstruction scheme based on a hierarchy on the input volume data and the output mesh data. From the input volume data, we construct a hierarchy of volumes, called a volume pyramid, based on a 3D dilation filter. After constructing the volume pyramid, we extract a coarse base mesh from the coarsest resolution of the pyramid with the Cell-boundary representation scheme. We iteratively fit this mesh to the iso-points extracted from the volume data under O(3)-adjacency constraint. For the surface fitting, the shrinking process and the smoothing process are adopted as in the SWIS (Shrink-wrapped isosurface) algorithm[6], and we subdivide the mesh to be able to reconstruct fine detail of the isosurface. The advantage of our method is that it generates a mesh which can be utilized by several multiresolution algorithms such as compression and progressive transmission.

Development of 2D-3D Image Registration Techniques for Corrective Osteotomy for Lower Limbs (하지기형 교정 수술을 위한 2D-3D 영상 정합기술)

  • Rha, In Chan;Bong, Jae Hwan;Park, Shin Suk
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.9
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    • pp.991-999
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    • 2013
  • Lower limbs deformity is a congenital disease and can also be occurred by an acquired factor. This paper suggests a new technique for surgical planning of Corrective Osteotomy for Lower Limbs (COLL) using 2D-3D medical image registration. Converting to a 3D modeling data of lower limb based on CT (computed tomography) scan, and divide it into femur, tibia and fibula; which composing the lower limb. By rearranging the model based on the biplane 2D images of X-ray data, a 3D upright bone structure was acquired. There are two ways to array the 3D data on the 2D image: Intensity-based registration and feature-based registration. Even though registering Intensity-based method takes more time, this method will provide more precise results, and will improve the accuracy of surgical planning.

3D Shape Reconstruction of Cross-sectional Images using Image Processing Technology and B-spline Approximation (영상 처리 기법과 B-spline 근사화를 이용한 단면영상의 3차원 재구성)

  • 임오강;이진식;김종구
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2001.10a
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    • pp.93-100
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    • 2001
  • The three dimensional(3D) reconstruction from two dimensional(2D) image data is using in many fields such as RPD(Rapid Product Development) and reverse engineering. In this paper, the main step of 3D reconstruction is comprised of two steps : image processing step and B-spline surface approximation step. In the image processing step, feature points of each cross-section are obtained by means of several image processing technologies. In the B-spline surface approximation step, using the data of feature points obtained in the image processing step, the control points of B-spline surface are obtained, which are used for IGES file of 3D CAD model.

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Generation Method of 3D Human Body Level-of-Detail Model for Virtual Reality Device using Tomographic Image (가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법)

  • Wi, Woochan;Heo, Yeonjin;Lee, Seongjun;Kim, Jion;Shin, Byeong-Seok;Kwon, Koojoo
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.40-50
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    • 2019
  • In recent years, it is important to visualize an accurate human body model for the low-end system in the medical imaging field where augmented reality technology and virtual reality technology are used. Decreasing the geometry of a model causes a difference from the original shape and considers the difference as an error. So, the error should be minimized while reducing geometry. In this study, the organ areas of a human body in the tomographic images such as CT or MRI is segmented and 3D geometric model is generated, thereby implementing the reconstruction method of multiple resolution level-of-detail model. In the experiment, a virtual reality platform was constructed to verify the shape of the reconstructed model, targeting the spine area. The 3D human body model and patient information can be verified using the virtual reality platform.

Research of 3D graphic nursery contents for humanity education developed by mobile AR technology (모바일 기반 증강현실 기술을 활용한 창의인성교육 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.337-339
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    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents for humanity and creativity education which is developed by mobile AR technology. AR technology has currentlypeople's attention because of the potential of future core contents. We allpied AR technology for kid's education of language, humanity and creativity. Well known nursery tales reconstructed by ICT technology give absorbing interest to kids, lead the curiosity of leading edge technology and friendly accept it as a part of daily life.

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