• Title/Summary/Keyword: 3D보간

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조사구간 윈도우 변형을 이용한 PIV에서 보간법 평가

  • Kim, Byeong-Jae;Seong, Hyeong-Jin
    • 한국가시화정보학회:학술대회논문집
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    • 2006.12a
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    • pp.25-35
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    • 2006
  • We have evaluated the performances of the following six interpolation schemes used for window deformation in particle image velocimetry (PIV): the linear, quadratic, B-spline, cubic, sinc, Lagrange interpolations. Artificially generated images comprised of particles of diameter in a range $1.1{\leq}d_p\leq10.0$ pixel were investigated. Three particle diameters were selected for detailed evaluation: $d_p$=2.2, 3.3, 4.4 pixel with a constant particle concentration 0.02 $particle/pixel^2$. Two flow patterns were considered: uniform and shear flows. The mean and random errors, and the computation times of the interpolation schemes were determined and compared.

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A Design of Fractional Motion Estimation Engine with 4×4 Block Unit of Interpolator & SAD Tree for 8K UHD H.264/AVC Encoder (8K UHD(7680×4320) H.264/AVC 부호화기를 위한 4×4블럭단위 보간 필터 및 SAD트리 기반 부화소 움직임 추정 엔진 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.145-155
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Fractional Motion Estimation in 8K UHD($7680{\times}4320$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $10{\times}10$ reference data for interpolation, we design 2D cache buffer which consists of the $10{\times}10$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The gate count is 436.5Kgates. The proposed H.264/AVC Fractional Motion Estimation can support 8K UHD at 30 frames per second by running at 187MHz.

An Efficient 3D Visualization Method of AUV Motion Using Interpolation of Position Data (보간법을 이용한 무인잠수정 3차원 운동의 효율적인 가시화 기법)

  • Lee, Hee-Suk;Jun, Bong-Huan;Kim, Ki-Hun;Kim, Sang-Bong
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.327-330
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    • 2006
  • With the increasing requirements for the survey and development of the ocean, the demands on the of AUV(Autonomous Underwater Vehicle) technologies have been increased. Reconstruction and replay of the AUV motion on the basis of the data stored during the execution of mission, can help the development of control strategies for AUVs such as mission planning and control algorithms. While an AUV cruises for her mission, her attitude and position data are is recorded. The data can be used for visualization of the motion in off-line. However, because most of the position data gathered from acoustic sensors have long time-interval and include intermittent faulty signal, the replayed motion by the graphic simulator can not demonstrate the motion as a smooth movie. In this paper, interpolation methods are surveyed to reconstruct the AUV position data. Then, an efficient 3D visualization method for AUV motion using the interpolation method is proposed. Simulation results arc also included to verify the proposed method.

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A Temporal Decomposition Method Based on a Rate-distortion Criterion (비트율-왜곡 기반 음성 신호 시간축 분할)

  • 이기승
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.3
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    • pp.315-322
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    • 2002
  • In this paper, a new temporal decomposition method is proposed. which takes into consideration not only spectral distortion but also bit rates. The interpolation functions, which are one of necessary parameters for temporal decomposition, are obtained from the training speech corpus. Since the interval between the two targets uniquely defines the interpolation function, the interpolation can be represented without additional information. The locations of the targets are determined by minimizing the bit rates while the maximum spectral distortion maintains below a given threshold. The proposed method has been applied to compressing the LSP coefficients which are widely used as a spectral parameter. The results of the simulation show that an average spectral distortion of about 1.4 dB can be achieved at an average bit rate of about 8 bits/Frame.

Performance Improvement of Towed Array Shape Estimation Using Interpolation (보간법을 이용한 견인 어레이 형상 추정 기법의 성능 개선)

  • 박민수;도경철;오원천;윤대희;이충용
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.72-76
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    • 2000
  • A calibration technique is proposed to improve the performance of 2-D towed array shape estimation using the Kalman filter. In the case of using displacement sensors, 2-D hydrophone positions estimated by the Kalman filter are calculated by assuming that the adjacent hydrophones are horizontally equi-spaced so that maximum distance is equal to the array length. The assumption causes errors in estimating hydrophone positions. The proposed technique using linear model approximation or spline interpolation can reduce the errors by exploiting the fact that the whole length of array is preserved whatever the array shape is. The numerical experiments show that the proposed method is very effective.

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Generation of 3D Sign Language Animation Using Spline Interpolation (스플라인 보간법을 이용한 3차원 수화 애니메이션의 생성)

  • ;吳芝英
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.931-934
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    • 1998
  • We have implemented a sign language animation system using 2D and 3D models. From the previous studies, we find out that both models have several limitations based on the linear interpolation and fixed number of frames, and they result in incorrectness of actions and unnatural movements. To solve the problems, in this paper, we propose a sign language animation system using spline interpolation method and variable number of frames. Experimental results show that the proposed method could generate animation more correctly and rapidly than previous methods.

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Boundary Noise Removal in Synthesized Intermediate Viewpoint Images for 3D Video (3차원 비디오의 중간시점 합성영상의 경계 잡음 제거 방법)

  • Lee, Cheon;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.109-112
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    • 2008
  • 최근 MPEG(moving picture experts group)에서 표준화를 진행하고 있는 3차원 비디오 시스템은 다시점 영상과 깊이영상을 동시에 이용하여 사용자가 임의의 시점을 선택하거나 스테레오스코픽 장치와 같은 3차원 영상 재생장 치를 동해 3차원 영상을 제공하는 차세대 방송 시스템이다 제한된 시점수를 이용하여 보다 많은 시점의 영상을 제공하려면 중간시점의 영상을 보간하는 장치가 필수적이다. 이 시스템의 입력정보인 깊이값을 이용하면 시점이동을 쉽게 할 수 있는데, 보간한 영상의 화질은 이 깊이값의 정확도에 따라 결정된다. 깊이맵은 대개 컴퓨터 비전을 기반으로 한 스테레오 정합기술을 이용 획득하는데, 객체의 경계와 같은 깊이값 불연속 영역에서 주로 깊이값 오류가 발생하게 된다. 이런 오류는 생성한 중간영상의 배경에 원치 않는 잡음을 발생시킨다. 기존의 방법에서는 측정한 깊이법의 객체 경계와 영상의 객체 경계가 일치한다는 가정으로 중간영상을 합성했다. 그러나 실제로는 깊이값 측정 과정에서 두 가지 경계가 일치하지 않아 전경의 일부분이 배경으로 합성되어 잡음을 발생하는 것이다. 본 논문에서는 깊이맵을 기반으로 중간시점의 영상을 보간할 때 발생하는 경계 잡음을 처리하는 방법을 제안한다. 중간영상을 합성할 때 비폐색 영역을 합성한 후 경계 잡음이 발생할 수 있는 영역을 비폐색 영역을 따라 구별한 다음, 잡음이 없는 참조 영상을 이용함으로써 경계 잡음을 처리할 수 있다. 실험 결과를 통해 배경 잡음이 사라진 자연스러운 합성영상을 생성했다.

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Elevation Restoration of Natural Terrains Using the Fractal Technique (프랙탈 기법을 이용한 자연지형의 고도 복원)

  • Jin, Gang-Gyoo;Kim, Hyun-Jun
    • Journal of Navigation and Port Research
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    • v.35 no.1
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    • pp.51-56
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    • 2011
  • In this paper, we presents an algorithm which restores lost data or increases resolution of a DTM(Digital terrain model) using fractal theory. Terrain information(fractal dimension and standard deviation) around the patch to be restored is extracted and then with this information and original data, the elevations of cells are interpolated using the random midpoint displacement method. The results of the proposed algorithm are compared with those of the bilinear and bicubic methods on a fractal terrain map.

The Cubic-Interpolated Pseudo-Particle Lattice Boltzmann Advection-Diffusion Model (이류확산 방정식 계산을 위한 입방보간유사입자 격자볼츠만 모델)

  • Mirae, Kim;Binqi, Chen;Kyung Chun, Kim
    • Journal of the Korean Society of Visualization
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    • v.20 no.3
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    • pp.74-85
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    • 2022
  • We propose a Cubic-Interpolated Pseudo-Particle Lattice Boltzmann method (CIP-LBM) for the convection-diffusion equation (CDE) based on the Bhatnagar-Gross-Krook (BGK) scheme equation. The CIP-LBM relies on an accurate numerical lattice equilibrium particle distribution function on the advection term and the use of a splitting technique to solve the Lattice Boltzmann equation. Different schemes of lattice spaces such as D1Q3, D2Q5, and D2Q9 have been used for simulating a variety of problems described by the CDE. All simulations were carried out using the BGK model, although another LB scheme based on a collision term like two-relation time or multi-relaxation time can be easily applied. To show quantitative agreement, the results of the proposed model are compared with an analytical solution.

A Study on the Effective Interpolation Methods to the Fluid-Structure Interaction Analysis for Large-Scale Structure (거대 구조물의 유체-구조 연계 해석을 위한 효과적인 보간기법에 대한 연구)

  • Lee, Ki-Du;Lee, Young-Shin;Kim, Dong-Soo;Lee, Dae-Yearl
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.5
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    • pp.433-441
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    • 2009
  • Generally, the events in nature have multi-disciplinary characteristics. To solve this problems, these days loosely coupled methods are widely applied because of advantage of solvers which are already developed and well proved. Those solvers use different mesh system, so transformation and mapping of data are vital in the field of fluid-structure interaction(FSI). In this paper, the interpolation of deformation which is used globally and compactly supported radial basis functions(RBF), and mapping of force which use principle of virtual work are examined for computing time and accuracy to compare ability with simple 3-D problem. As the results, interpolation scheme of compactly supported radial basis functions are useful to interpolation and mapping for large-scale airplane in FSI with a k-dimensional tree(kd-tree) which is a space-partitioning data structure for organizing points in a k-dimensional space.