• Title/Summary/Keyword: 3D방송

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Self-calibration of a Multi-camera System using Factorization Techniques for Realistic Contents Generation (실감 콘텐츠 생성을 위한 분해법 기반 다수 카메라 시스템 자동 보정 알고리즘)

  • Kim, Ki-Young;Woo, Woon-Tack
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.495-506
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    • 2006
  • In this paper, we propose a self-calibration of a multi-camera system using factorization techniques for realistic contents generation. The traditional self-calibration algorithms for multi-camera systems have been focused on stereo(-rig) camera systems or multiple camera systems with a fixed configuration. Thus, it is required to exploit them in 3D reconstruction with a mobile multi-camera system and another general applications. For those reasons, we suggest the robust algorithm for general structured multi-camera systems including the algorithm for a plane-structured multi-camera system. In our paper, we explain the theoretical background and practical usages based on a projective factorization and the proposed affine factorization. We show experimental results with simulated data and real images as well. The proposed algorithm can be used for a 3D reconstruction and a mobile Augmented Reality.

Implementation of Broadband Printed Sleeve Monopole Antenna (광대역 프린티드 슬리브 모노폴 안테나의 구현)

  • Choe, Gwang-Je;Kang, Sang-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.245-250
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    • 2014
  • This paper presents the broadband printed sleeve-monopole antenna implementing the sleeve monopole structure in the form of PCB. In the proposed antenna, the antenna performance was improved by the diameter variation of the radiator, the length variation of the sleeve, and the variation of the diameter of the sleeve conductor. HFSS simulator of ANSYS corp. was used in order to confirm the antenna parameter characteristic. According to the simulation results, the VSWR was less than 2 for the range of 2.12GHz~3.18GHz. The frequency bandwidth is 1.08GHz. The frequency range of the actual fabricated antenna was 2.0GHz~3.55GHz, the frequency bandwidth is 1.55GHz. The maximum gain was 1.64dBi. The proposed antenna was $56{\times}5{\times}1.6mm$ in size. The utilization possibility of the broadband printed sleeve-monopole antenna could be confirmed according to compare and analyze the simulation and measurement data.

Design of the Rain Sensor using a Coaxial Cavity Resonator (동축 공동 공진기를 이용한 물방울 감지 센서 설계에 관한 연구)

  • Lee, Yun-Min;Kim, Jin-Kook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.223-228
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    • 2018
  • In this paper the water sensor using a coaxial cavity resonator is designed and manufactured. The water sensor which can sense water drop linearly has been constructed with voltage controlled oscillator(VCO), coaxial cavity resonator, RF switch, RF detector, A/D converter, DAC and micro controller. The operating frequency range of the designed water sensor is from 2.5GHz to 3.2GHz and the input voltage and current source are 24[V/DC] and 1[A]. The designed sensor circuit includes VCO, RF switch, RF detector which varies the frequency characteristics of the devices in the high frequency of 3GHz. And so we should correct the error of the frequency characteristics of those devices in the sensor circuit. To do this, we make the reference path which switches the signals to the RF detector directly without sending it to the resonator. According to the result of simulation and measurement, we can see that there is 0-50MHz difference between simulated resonator frequency and manufactured resonator frequency.

Rate Allocation for Block-based Compressive Sensing (블록기반 압축센싱을 위한 율 할당 방법)

  • Nguyen, Quang Hong;Dinh, Khanh Quoc;Nguyena, Viet Anh;Trinh, Chien Van;Park, Younghyeon;Jeon, Byeungwoo
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.398-407
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    • 2015
  • Compressive sensing (CS) has drawn much interest as a novel sampling technique that enables sparse signal to be sampled under the Nyquitst/Shannon rate. By noting that the block-based CS can still keep spatial correlation in measurement domain, this paper proposes to adapt sampling rate of each block in frame according to its characteristic defined by edge information. Specifically, those blocks containing more edges are assigned more measurements utilizing block-wise correlation in measurement domain without knowledge about full sampling frame. For natural image, the proposed adaptive rate allocation shows considerable improvement compared with fixed subrate block-based CS in both terms of objective (up to 3.29 dB gain) and subjective qualities.

Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

S-JND based Perceptual Rate Control Algorithm of HEVC (S-JND 기반의 HEVC 주관적 율 제어 알고리즘)

  • Kim, JaeRyun;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.381-396
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    • 2017
  • In this paper, the perceptual rate control algorithm is studied for HEVC (High Efficiency Video Coding) encoder with bit allocation based on perceived visual quality. This paper proposes perceptual rate control algorithm which could consider perceived quality for HEVC encoding method. The proposed rate control algorithm employs adaptive bit allocation for frame and CTU level using the perceived visual importance of each CTU. For performance evaluation of the proposed algorithm, the proposed algorithm was implemented on HM 16.9 and tested for sequences in Class B under the CTC (Common Test Condition) RA (Random Access) case. Experimental results show that the proposed method reduces the bitrate of 3.12%, and improves BD-PSNR of 0.08dB and bitrate accuracy of 0.07% on average. And also, we achieved MOS improvement of 0.16 with the proposed method, compared with the conventional method based on DSCQS (Double Stimulus Continuous Quality Scale).

Development of Korean Sign Language Generation System using TV Caption Signal (TV 자막 신호를 이용한 한글 수화 발생 시스템의 개발)

  • Kim, Dae-Jin;Kim, Jung-Bae;Jang, Won;Bien, Zeung-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.5
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    • pp.32-44
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    • 2002
  • In this paper, we propose TV caption-based KSL(Korean Sign Language) generation system. Through TV caption decoder, this caption signal is transmitted to PC. Next, caption signal is segmented into meaning units by morphological analyzer in considering specific characteristics of Korean sign language. Finally, 3D KSL generation system represents the transformed morphological information by 3D visual graphics. Specifically, we propose a morphological analyzer with many pre-processing techniques for real-time capability. Our developed system is applied to real TV caption program. Through usage of the deaf, we conclude that our system is sufficiently usable compared to conventional TV caption program.

Dual Codec Based Joint Bit Rate Control Scheme for Terrestrial Stereoscopic 3DTV Broadcast (지상파 스테레오스코픽 3DTV 방송을 위한 이종 부호화기 기반 합동 비트율 제어 연구)

  • Chang, Yong-Jun;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.216-225
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    • 2011
  • Following the proliferation of three-dimensional video contents and displays, many terrestrial broadcasting companies have been preparing for stereoscopic 3DTV service. In terrestrial stereoscopic broadcast, it is a difficult task to code and transmit two video sequences while sustaining as high quality as 2DTV broadcast due to the limited bandwidth defined by the existing digital TV standards such as ATSC. Thus, a terrestrial 3DTV broadcasting with a heterogeneous video codec system, where the left image and right images are based on MPEG-2 and H.264/AVC, respectively, is considered in order to achieve both high quality broadcasting service and compatibility for the existing 2DTV viewers. Without significant change in the current terrestrial broadcasting systems, we propose a joint rate control scheme for stereoscopic 3DTV service based on the heterogeneous dual codec systems. The proposed joint rate control scheme applies to the MPEG-2 encoder a quadratic rate-quantization model which is adopted in the H.264/AVC. Then the controller is designed for the sum of the left and right bitstreams to meet the bandwidth requirement of broadcasting standards while the sum of image distortions is minimized by adjusting quantization parameter obtained from the proposed optimization scheme. Besides, we consider a condition on maintaining quality difference between the left and right images around a desired level in the optimization in order to mitigate negative effects on human visual system. Experimental results demonstrate that the proposed bit rate control scheme outperforms the rate control method where each video coding standard uses its own bit rate control algorithm independently in terms of the increase in PSNR by 2.02%, the decrease in the average absolute quality difference by 77.6% and the reduction in the variance of the quality difference by 74.38%.

3D Spatial Interaction Method using Visual Dynamics and Meaning Production of Character

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.130-139
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    • 2018
  • This study is to analyze the relationship between character and human semantic production through research on character visualization artworks and to develop a creative platform that visually expresses the formative and semantic dynamics of characters using the results will be. The 3D spatial interaction system using the character visualization proposed generates the transformation of the character in real time using the interaction with user and the deconstruction of the character structure. Transformations of characters including the intentions of the viewers provide a dynamic visual representation to the viewer and maximize the efficiency of meaning transfer by producing various related meanings. The method of dynamic deconstruction and reconstruction of the characters provided by this system creates special shapes that viewers cannot imagine until now and further extends the interpretation range of the meaning of the characters. Therefore, the proposed system not only induces an active viewing attitude from viewers, but also gives them an opportunity to enjoy watching the artwork and demonstrate creativity as a creator. This system induces new gestures of the viewer in real time through the transformation of characters in accordance with the viewer''s gesture, and has the feature of exchanging emotions with viewers.

Development of AR Content for Algorithm Learning

  • Kim, So-Young;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.292-298
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    • 2022
  • Coding education and algorithm education are essential in the era of the fourth industrial revolution. Text-oriented algorithm textbooks are perceived as difficult by students who are new to coding and algorithms. There is a need to develop educational content so that students can easily understand the principles of complex algorithms. This paper has implemented basic sorting algorithms as augmented reality contents for students who are new to algorithm education. To make it easier to understand the concept and principles of sorting algorithms, sorting data was expressed as a 3D box and the comparison of values according to the algorithms and the movement of values were produced as augmented reality contents in the form of 3D animations. In order to help with the understanding of sorting algorithms in C language, the change of variable values and the exchange of data were shown as animations according to the execution order of the code and the flow of the loop. Students can conveniently use contents through a smart phone without special equipment by being produced in a marker-based manner. Interest and immersion, as well as understanding of classes of sorting algorithms can be increased through educational augmented reality-based educational contents.