• Title/Summary/Keyword: 3D방송

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Multi-Viewpoint Stereo Image Synthesis Using Multi-Resolution EPI Method (다해상도 EPI 방식에 의한 다시점 입체 영상 합성)

  • 장흥엽;이제호;권용무;김상국;박상희
    • Journal of Broadcast Engineering
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    • v.2 no.1
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    • pp.16-23
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    • 1997
  • Among the main technologies to implement 3D TV succeeding HDTV, multi-viewpoint image display technique is rising as an important issue, which can display the viewpoint-dependent images corresponding to viewer's position. This paper presents a novel method that solves too much computational overload that is main drawback of previous methods. Using down sampling technique, multiresolution EPIs are made from multi-viewpoint image set and trace lines are detected in the lowest resolution EPI. The parameters of detected trace lines are transferred to higher resolution EPIs and revised by utilizing the information of the previous resolution EPI. This procedure is iterated until orignal resolution EPI. Using the proposed method, we have achieved the reduction of computational time and the robustness to noise in comparison to previous method.

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Face Replacement under Different Illumination Condition (다른 조명 환경을 갖는 영상 간의 얼굴 교체 기술)

  • Song, Joongseok;Zhang, Xingjie;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.606-618
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    • 2015
  • Computer graphics(CG) is being important technique in media contents such as movie and TV. Especially, face replacement technique which replaces the faces between different images have been studied as a typical technology of CG by academia and researchers for a long time. In this paper, we propose the face replacement method between target and reference images under different illumination environment without 3D model. In experiments, we verified that the proposed method could naturally replace the faces between reference and target images under different illumination condition.

Design and Implementation of Scalable Multi-view Video Coding Based on Integration of SHVC and MVC (SHVC 및 MVC 통합 기반의 스케일러블 다시점 비디오 부호화 설계 및 구현)

  • Jung, Tae-jun;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.405-408
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    • 2017
  • Based on the fact that high similarities exist between viewpoints of multi-view images, MV-HEVC achieves high encoding efficiency by performing conventional temporal direction prediction in a single viewpoint as well as inter-view prediction between viewpoints. In this paper, we propose to integrate SHVC and MVC (Multi-view Video Coding) to implement scalable multi-view video encoder using HEVC as a base layer. According to experimental results, it is verified that the BD-PSNR improvement reaches up to 1.5dB while reducing the BD-Bitrate by around 50~60%.

Implementation of 6-Element High Power Cavity Filter for T-DMB (T-DMB 송신용 고출력 6소자 Cavity Delay Filter의 구현)

  • Go, Nam-Gyu;Son, Tae-Ho;Lee, Yong-Chang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.173-179
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    • 2012
  • In this study, cavity filter performing BPF function in Korea T-DMB system was designed by using of HFSS simulation tool, and we compared measured results with the simulated data. By simulation of HFSS that is magnetic and electric 3D simulating tool, we can save time and money maximumly by checking performances before actual filter implementation. Optimum conditions for the cavity filter were delivered based on the cylindrical waveguide characteristics. Measured results by implementation were compared with the simulation data.

Method to specify Subsidiary Device Positioning for Sidelobe Distortion Suppression of Parabolic Antenna (파라볼라 안테나 부엽 왜곡 억제를 위한 부속 장치 위치 지정 방법)

  • Kim, Seungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.49-53
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    • 2018
  • Parabolic offset antenna is widely used for wireless communication system. The general structure of parabolic offset antenna system is composed of supporting stand and RF devices under parabolic reflector. However sidelobe distortion in gain pattern is occurred by supporting stand and RF devices. Depending on position of subsidiary devices, angle of sidelobe distortion can be changed. In this paper we describe method for sidelobe distortion suppression using raytracing. We calculate 3D vector for sidelobe distortion suppression zone by raytracing method and compare when subsidiary device is in sidelobe distortion suppression zone or not. By comparison, we show method for parabolic antenna sidelobe distortion suppression.

3-D DISPLAY USING COMPUTER-GENERATED BINARY HOLOGRAMS

  • Yoshinori-Kajiki;Masaaki-Okamoto;Koji-Yamasaki;Eiji-Shimizu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.227-232
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    • 1999
  • We have been making researches on 3-D displays using computer-generated holograms(CGHs). Our CGHs are binary Fresnel holograms that reconstruct point light sources and are recorded by using high resolution laser printers (image setters). We use an image setter with a resolution of 5080 dots per inch. It is possible to reconstruct CGHs with light-emitting points. As the resolution of the image setter is not so high, it is better to use a spherical wave as a reference beam. We considered the recordable points objects are restricted by the low resolution, and proposed the multiplex type hologram to reduce the number of point objects recorded in the unit area of the CGH. We proposed a method to make computer-generated color hologram which could reconstruct color point light sources, by combining RGB color filters with the stripe CGHs corresponding to each color. We considered two kinds of gradation method on our binary CGHs. In this paper, we propose a multiple reconstruction method for improving the narrow viewing field.

Multiview Stereo Matching on Mobile Devices Using Parallel Processing on Embedded GPU (임베디드 GPU에서의 병렬처리를 이용한 모바일 기기에서의 다중뷰 스테레오 정합)

  • Jeon, Yun Bae;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1064-1071
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    • 2019
  • Multiview stereo matching algorithm is used to reconstruct 3D shape from a set of 2D images. Conventional multiview stereo algorithms have been implemented on high-performance hardware due to the heavy complexity that contains a large number of calculations in each step. However, as the performance of mobile graphics processors has recently increased rapidly, complex computer vision algorithms can now be implemented on mobile devices like a smartphone and an embedded board. In this paper we parallelize an multiview stereo algorithm using OpenCL on mobile GPU and provide various optimization techniques on the embedded hardware with limited resource.

Analysis for Usefulness of Taguchi's Orthogonal Array in Microstrip Patch Antenna Design (마이크로스트립 패치 안테나 설계에서 타구치 직교배열표의 유용성 분석)

  • Kim, Jae-Yeon;Chang, Tae-Soon;Hur, Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.41-46
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    • 2019
  • This paper is analysis on usefulness of Microstrip patch antenna design using Taguchi's Orthogonal array. For comparison, the shape of U-slot and Feed line elements are decided as a parameter in Microstrip patch antenna. And all the possible result of 19,683 times simulation using parameter sweep and the result of Taguchi's orthogonal arrays are compared. The simulation of Parameter sweep and Orthogonal arrays has 3.7% error on 10dB Bandwidth. Finally, It is identified that 19,683 times parameter sweep simulation can be reduced to 27 times with Taguchi's orthogonal arrays but still it represents antenna parameter characters well.

Analysis of Error Probability of Mobile Satellite Communication System In Korea Peninsula Area (한반도 지역에서 이동형 위성단말의 오류확률 분석)

  • Lee, Huikyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.67-71
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    • 2019
  • In this paper, we derive a reference error probability performance in the environment where mobile satellite terminal is operated. When the satellite terminal moves, shadowing occurs due to the surrounding obstacles and the BER is lowered. We use the Lutz model simulating the environment in which mobile satellite terminals operate The Lutz model combines the Rician distribution with the Suzuki model. The error probability is derived from the numerical analysis of two distribution functions. The simulated results using the measured results in the Korean Peninsula forest area were similar to the BER results obtained using the Lutz model. Intuitively, the approximated results are similar to the measured results. Numerically, the BER error is about 3e-4 or less at an SNR of 30dB.

A Study on Factors Influencing Drone Mission Flight for Photogrammetry (Photogrammetry를 위한 드론 임무비행 영향인자 고찰)

  • Park, DongSoon;Kim, Taemin;Soh, Inho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.9-12
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    • 2021
  • 드론 Photogrammetry는 높은 기술적 활용가치가 있는 기술로서, 결과물로 생성하는 3D 디지털 공간정보 모델이 시설물의 비육안 안전점검 및 진단에 활용될 수 있을 뿐만 아니라 디지털 트윈 구축을 위한 가장 기초적이고 핵심적인 수치 데이터를 제공하기 때문이다. 본 연구에서는 드론 Photogrammetry의 적정 품질을 구현하기 위한 임무비행의 다양한 영향인자에 대해 고찰하였다. K-water연구원 누수탐사실습장을 대상으로 드론 사진 촬영 시 비행고도, 비행속도, 중첩도, 카메라 Pitch각의 영향에 대해 연구를 수행하였다. 본 연구에서 비행시간에 영향을 미치는 인자로서 비행고도, 중첩도, 비행속도의 순으로 중요도가 있음을 알 수 있었다. 드론 임무 비행 시 후처리 결과에 가장 큰 영향을 미치는 인자는 중첩도로 나타났다. 중첩도 60% 임무비행은 3D 모델의 geometry 왜곡이 큰 편으로 나타났다. 비행 고도는 GSD (Ground Sampling Distance)와 직접 연계되므로 중요하며, 낮은 고도일수록 높은 품질의 모델링이 가능하다. April Tag를 통한 지상기준점 자동 패턴 인식 기능은 후처리 과정에서 시간 절약이 가능하여 유용하였다. 비행속도에 의한 결과물의 품질은 큰 차이가 없었으나, 수직 구조물의 모서리 부분에 다소 차이가 있었다. 짐벌 Pitch각도에 의한 정사영상 품질의 차이는 크지 않았으나 수직구조물과 평면적 구조물에 따라 각기 다른 촬영각도를 적용하는 것이 바람직하다. 본 연구성과는 향후 보다 다양한 환경에서의 데이터 수집을 통해 최적 디지털 현실 모델링에 기여할 것으로 판단된다.

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