• Title/Summary/Keyword: 3D방송

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EMC 관련 최근 기술 동향 - CISPR 20 방사내성 Round Robin Test 결과 및 분석

  • Jang, Tae-Heon;Jo, Won-Seo
    • The Proceeding of the Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.4 s.60
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    • pp.48-52
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    • 2006
  • 2006 CISPR 총회가 스웨덴 스톡홀름 KISTA에서 개최되었다. CISPR I 회의는 9월 18일부터 20일까지 3일간 WG2 및 WG4를 중심으로 진행되었으며, WG1과 WG3 회의는 9월 20일 오후에 있었다. 우리나라에서는 WG1에 두 가지 제안을 발표하였다. 하나는 2004년 중국 상해 회의에서 처음 제안하여 2005년 남아공 케이프타운 회의에서 Task Force가 구성된 대형 시험품에 대한 CISPR 20의 외부 방사내성 시험레벨에 관한 것이다. 2006년 1월 미국 산타페에서 열린 TF 회의에서 시험결과에 대한 기술적 토론이 있었으며, Round Robin Test(RRT)를 실시하기로 결정되었다. RRT시험은 7월 중순에 실시되었으며, 참여한 시험소는 영국의 SONY, 네덜란드의 Philips, 독일의 SHARP 이었으며, 국내의 여러 EMC 시험소도 추후에 참여하였다. RRT 시험의 결과 및 분석이 이번 스톡홀름 회의에서 발표되었다. 또한, CISPR 13의 방사성 방출(RE)의 측정거리 기준점의 변경에 관한 것이다. 본 고에서는 TV 수신기에 대한 RRT 시험결과 및 분석에 대한 발표 내용을 소개하고자 한다. CISPR 20의 외부 전자기장 내성 시험은 0.8 m인 개방형 스트립라인(Open Strip-line: OSL)내에 시험품을 설치하고 $150kHz{\sim}150MHz$에서 시험하도록 규정하고 있다. OSL에 설치할 수 없는 대형기기는 IEC 61000-4-3에 따라서 주파수 범위 $80MHz{\sim}150MHz$까지 동일한 한계치로 전자파무반사실에서 시험하도록 규정되어 있다. 이에 대해 국내 제조업체 및 EMC 전문가들로 구성된 CISPR I 국내 위원회에서는 IEC 61000-4-3에 의한 전자파무반사실(챔버)에서의 내성시험이 CISPR 20에 의한 OSL에서의 내성시험보다 가혹하다는 문제 제기가 있었다. 이것이 본 안건에 대한 배경이다 지금까지 진행되어 왔던 내용을 요약해 보면 2004년 상해 회의에서, 수치해석 및 측정비교를 통하여 CISPR 20에서 규정하고 있는 OSL 전기장 교정방법의 개선의 필요성과 OSL에서 시험할 수 없는 대형 시험품에 대하여 시험레벨을 조정할 것을 지적하였다. 2005년 케이프타운 회의에서는 실제적으로 TV 방송 수신기 및 관련기기가 두가지 방법으로 시험되었을 때 시험결과에 미치는 영향을 시험품의 전기장 내성 레벨로 비교하였으며, 전자파무반사실에서 시험할 경우 시험레벨이 12 dB 낮추도록 보정되어야 할 것을 제안하였다. 2006년 이번 회의에서는 세계 각국의 시험소와 비교시험을 통하여 나타난 OSL과 전자파무반사실 간의 시험결과의 차이 및 이에 대한 원인을 분석하여 보고하였다. OSL과 전자파무반사실 비교시험에서 나타난 차이는 평균적으로 9 dB의 차이로 나타났으며, 주요 원인은 OSL에서 적용하고 있는 시험품을 OSL내부에 설치한 후 시험품에 의해 변경된 전기장의 세기를 보정해 주는 인자(k2)로 인한 차이(6 dB)와 OSL 내부의 전기장의 세기와 전자파무반사실 균일장 영역의 전기장의 세기의 차이(3 dB)이다.

A Fully Integrated Low-IF Receiver using Poly Phase Filter for VHF Applications (다중위상필터(Poly Phase Filter)를 이용한 VHF용 Low-IF 수신기 설계)

  • Kim, Seong-Do;Park, Dong-Woon;Oh, Seung-Hyeub
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5A
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    • pp.482-489
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    • 2010
  • In this paper we have proposed a new architecture of DQ-IRM(Double-Quadrature Image Rejection Mixer) for image rejection in the low-IF receiver. It consist of a frequency-tunable RF PPF(Poly Phase Filter) and the quadrature mixers. The conventional DQ-IRM generates the quadrature RF signals for the RF wide band at once. But the proposed DQ-IRM with the frequency-tuable RF PPF generates the quadrature RF signals for the narrow band of 2~3 channels bandwidth, which is partitioned from the RF wide band. We designed the CMOS RF tuner for T-DMB(Terrestrial Digital Multimedia Broadcasting) with the proposed 3rd DQ-IRM using a 0.18um CMOS technology and verified the performances of the designed receiver such as the image rejection ratio, the noise figure and the power consumption. The overall NF of the RF tuner is about 1.26 dB and the image reject ratio is about 51 dB. The power consumption is 55.8 mW at 1.8 V supply voltage. The chip area is $3.0{\times}2.5mm^2$.

A Study on Virtual Studio Application using Microsoft Hololens

  • Lee, Jaehyun;Kim, Seunghyeon;Kim, Lyounghui;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.80-87
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    • 2017
  • Mixed Reality (MR) shows a composite image of a virtual object in the real world. It has been applied to various fields by the introduction of head mounted display (HMD) such as Microsoft's Hololens [1-3]. The virtual studio in broadcasting combines the contents created by computer graphics with the actual set to reproduce the 3D image screen. This requires physical space such as a set of chroma keys. It also requires professional knowledge and manpower and costly equipment to post-process the graphics and information for long periods of time. Therefore, in this paper, we aim to study the implementation of virtual studio based on Mixed Reality using Microsoft Hololens. Through the implementation of 'Holo-studio' application, realistic and virtual objects of broadcasting camera viewpoint were acquired at the same time. Using Microsoft's spectator view library, the frame rate is degraded in objects with high polygons (100,000 polygons). The proposed method maintains 60 fps image transmission in high polygon objects. The results of this paper show the possibility of using virtual studio at low cost which does not need separate physical space.

Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.

Silence Reporting for Cooperative Sensing in Cognitive Radio Networks

  • Kim, Do-Yun;Choi, Young-June;Choi, Jeung Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.59-64
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    • 2018
  • A cooperative spectrum sensing has been proposed to improve the sensing performance in cognitive radio (CR) network. However, cooperative sensing causes additional overhead for reporting the result of local sensing to the fusion center. In this paper, we propose a technique to reduce the overhead of data transmission of cooperative sensing for applying the quantum data fusion technique in cognitive radio networks by omitting the lowest quantized in the local sensed results. If a CR node senses the lowest quantized level, it will not send its local sensing data in the corresponding sensing period. The fusion center can implcitly know that a spectific CR node sensed lowest level if there is no report from that CR node. The goal of proposed sensing policy is to reduce the overhead of quantized data fusion scheme for cooperative sensing. Also, our scheme can be adapted to all quantized data fusion schemes because it only deal with the form of the quantized data report. The experimental results show that the proposed scheme improves performance in terms of reporting overhead.

Implementation of Indoor Localization System

  • Ryu, Dong-Wan;Kim, Sun-Hyung;Jeong, Dong-Gyu
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.54-60
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    • 2019
  • In this paper, a localization system for indoor objects is proposed. The proposed system consists of Beacons, LED Cells, Main Cell Controller (MCC), and Display. A Beacon is attached at each indoor object, and each LED cell has Beacon Scanner and VLC Transmitter. The Visual Light Communications (VLC) and Power Line Communications (PLC) methods are used to communicate the signals for localization of indoor objects. And the proposed system is designed, and implemented as a prototype. To certify that our propose d system can exactly localize a given indoor object, we take test for the implemented system as a p rototype. Here the location of the given indoor object is known. Test is done in two ways. The first is to check the operation of the detail of the system, and the second is the position recognition of i ndoor object. The second is the test of the implemented system to correctly detect the location of the indoor object with Beacon, while the object with Beacon is moved from location C to A. The experimental result shows that the system is exactly detect the moving locations. The system has the advantages of using previously installed power lines, and it does not need to use LAN lines or optical cables. The proposed system is usefully applied to indoor object localization area.

Double Quadrature Spatial Modulation

  • Holoubi, Tasnim;Murtala, Sheriff;Muchena, Nishal;Mohaisen, Manar
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.27-33
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    • 2019
  • Quadrature spatial modulation (QSM) utilizes the in-phase and quadrature spatial dimensions to transmit the real and imaginary parts, respectively, of a single signal symbol. Improved QSM (IQSM) builds upon QSM to increase the spectral efficiency by transmitting the real and imaginary parts of two signal symbols using antenna combinations of size of two. In this paper, we propose a double QSM (DQSM) scheme that transmits the real and imaginary parts of two signal symbols independently through any of the transmit antennas. The two signal symbols are drawn from two different constellations of the same size with the first symbol drawn from any of the conventional modulation sets while the second is drawn from an optimally rotated version of the first constellation. The optimum rotation angle is obtained through extensive Monte Carlo simulations to minimize the bit error rate (BER) of the system. Simulation results show that for a given spectral efficiency, DQSM performsrelatively close to IQSM while requiring a smaller number of transmit antennas, and outperformsIQSM by up to 2 dB when the same number of antennas are used.

KBS 'Summter VR' directing analysis - Focusing on the long take technique (KBS '숨터 VR' 연출 분석 - 롱 테이크 기법을 중심으로)

  • Pyo, Man-seok;Choi, Yoon-hee;Lee, Seung-hyun;Kwon, Soon-chul
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.149-158
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    • 2018
  • VR image content producers are now terrestrial broadcasters, movie studios, game companies, and VR content producers (productions). As the VR market begins to form, investment in VR image content production is also expanding. The terrestrial KBS 'Summter VR' has been produced steadily from 2016 to 2017. 2D and VR images were simultaneously broadcast. If we compare and analyze these two image data, we could get a meaningful presentation. In this paper, 'Summter VR' is analyzed by cutting the image by time. "Summter VR" was using a long take for an average of 30 seconds or more, and at the same time, it was choosing a beautiful place so as not to fall into the boredom of long take directing. Most of the images of 'SummterVR' were long take techniques using the mise en scene VR technique.

The Analysis of Mathematical Tasks for developing the core competencies in High School "Mathematics" textbook (고등학교 <수학>교과서에 제시된 교과 역량 과제 분석)

  • Choi, Heesun
    • Journal of the Korean School Mathematics Society
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    • v.22 no.2
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    • pp.95-113
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    • 2019
  • In this paper, we analyzed the levels of cognitive demand of the tasks for developing t he mathematical core competencies presented in the "Mathematics" textbook of the first y ear of high school developed according to the 2015 revised mathematics curriculum. "Mathematics" textbook included 4999 mathematics tasks, of which 703 were tasks for developing the mathematical competency. Analysis of 703 mathematical tasks according to the analysis framework of Stein, Smith, Henningsen, and Silver (2000) showed that 61.5% of students required high cognitive levels, 38.5% required low cognitive levels, and the types of tasks were as follows: Low-M 1.0%, Low-P 37.5%, High-P 57.8%, High-D 3.7%. It w as found that most of the tasks for the purpose were tasks that led to understanding mathematical concepts, principles, and processes along procedural processes.

A study on the Improvement of Electromyography of Agricultural Work Chairs for the Prevention of Musculoskeletal Disorders

  • June Hwan Kim;Eun Suk Lee;Won Sik Choi
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.76-83
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    • 2023
  • Squatting of agricultural work can cause musculoskeletal disorders due to excessive pressure and rotational force on the knee joint In order to improve the assistive chair used in squatting agricultural work so that it can be used in a narrow groove, it is intended to improve the musculoskeletal harm of squatting work by attaching a spring on the assistive chair. Therefore, in the presenty study, 3D drawing was done using ProEngineer (3D), and a mock-up was produced and tested. Using pro-Engineer, it was judged that it was rare for plastic to be broken by a spring, so the analysis was conducted with a focus on springs. It was found that the structure that can absorb the shock according to the rigidity of the tape spring and balance the body is that the power to withstand the load of the weight is distributed as a whole when five springs are used. Electromyography was measured using ME600 (Mega Electronics, Finland) Measuring equipment attached to the waist, thighs, calves, and shins. EMG values were measured and compared with the prototype in two ways, when the worker did not wear the product and when he wore an existing product on the market. As a result of the experiment when using the prototype, the maximum EMG value for each part is considered to be helpful in preventing musculoskeletal diseases as the amount of muscle used is reduced in the waist, thighs, calves, and shins.