• Title/Summary/Keyword: 3D방송

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Stereo Vision Based Balancing System Results

  • Tserendondog, Tengis;Amar, Batmunkh;Ragchaa, Byambajav
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.1-6
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    • 2016
  • Keeping a system in stable state is one of the important issues of control theory. The main goal of our basic research is stability of unmanned aerial vehicle (quadrotor). This type of system uses a variety of sensors to stabilize. In control theory and automatic control system to stabilize any system it is need to apply feedback control based on information from sensors. Our aim is to provide balance based on the 3D spatial information in real time. We used PID control method for stabilization of a seesaw balancing system and the article presents our experimental results. This paper presents the possibility of balancing of seesaw system based on feedback information from stereo vision system only.

Trend of Next-Generation Mobile Communication Technology and Standardization (차세대 이동통신 기술 및 표준화 동향)

  • Oh, D.S.;Kim, M.T.;Hwang, S.K.
    • Electronics and Telecommunications Trends
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    • v.21 no.3 s.99
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    • pp.1-10
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    • 2006
  • 차세대 이동통신에 의한 새로운 정보통신 환경 실현은 21세기의 산업구조에도 막대한 영향을 주어서 대변혁을 가져올 것이다. 4세대 이동통신의 실현에 의한 정보통신환경의 Broadband화, Ubiquitous화, Mobile & Wireless화에 의해 주요한 산업으로 크게 확대되고, 융합.발전할 것으로 기대되고 있다. IMT-Advanced 이동통신 기술은 고속이동 환경에서 최대 100Mbps, 고정 또는 저속이동 환경에서 최대 1Gbps의 데이터전송속도로 비대칭/대칭적 패킷 서비스와 방송 서비스를 포함한 다양한 서비스를 IP기반으로 통합 제공하는 기술을 의미하며, IMT-Advanced 시스템뿐만 아니라 다양한 무선통신 시스템과 통합되는 형태로 실현될 것으로 예상된다. 본 고에서는 차세대 이동통신기술 동향과 국내외 개발 동향, 표준화 동향 등을 간략히 살펴보고자 한다. 특히, 차세대 이동통신 기술은 셀룰러 이동통신, 차세대 WLAN, 차세대 WPAN, SDR 등을 중심으로 살펴보고자 한다.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.114-120
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. In this paper configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Trends of Cloud and Virtualization in Broadcast Infra (방송 인프라의 클라우드 및 가상화 동향)

  • Kim, S.C.;Oh, H.J.;Yim, H.J.;Hyun, E.H.;Choi, D.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.23-33
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    • 2019
  • Broadcast is evolving into media service aimed at user customization, personalization, and participation with high-quality broadcasting contents (4K/8K/AR/VR). A broadcast infrastructure is needed to engage with the competition for providing large-scaled media traffic process, platform performance for adaptive transcoding to diverse receivers, and intelligent service. Cloud service and virtualization in broadcast are becoming more valuable as the broadcasting environment changes and new high-level broadcasting services emerge. This document describes the examples of cloud and virtualization in the broadcast industry, and prospects the network virtualization of broadcast transmission infrastructure, especially terrestrial and cable networks.

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.97-102
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    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

On the Development of Robot based Automation System for Loading Cargo in Small and Medium Sub Terminals

  • Park, Jae Min;Lee, Sang Min;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.90-96
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    • 2021
  • The logistics market is continuously growing due to the development of technology and the growth of the online market. In addition, the social atmosphere that emphasizes non-face-to-face due to the pandemic situation is accelerating the growth of logistics. Delivery of goods ordered online requires delivery process through courier worker. In order for the courier worker to ship the product, the work of loading the product on the truck must be preceded. The accident caused by such delivery and loading work is increasing and it is emerging as a social problem. This study proposes a robot-based automated loading system to efficiently handle the increasing volume of courier service and to construct a more efficient and safe working environment by replacing the physical labor that was overloaded to courier workers. The proposed system replaces the loading of the courier worker and proposes the optimal loading function through the automation system.

Measures to Improve the Promotion System in the Smart Factory Promotion Process

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.206-211
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    • 2022
  • Recently, the world is facing many difficulties in all areas as a result of price instability and the Russian-Ukraine war. Personally, as many jobs disappear, household income is declining sharply. In particular, the possibility of such bankruptcies is relatively increasing in small and medium-sized enterprises (SMEs), and it is highly likely that this will continue for the time being. In this situation, countries around the world are continuously making efforts to improve corporate productivity. In Korea, the smart factory support project implemented by the Smart Manufacturing Innovation Promotion Team has been continuously promoted for the past several years, providing opportunities for SMEs in need to improve productivity and change the corporate structure. In this study, the current status of smart factory promotion at home and abroad was examined, and problems and improvement measures were studied for the insufficient efficiency in the smart factory promotion system implemented in Korea.

Single-View Reconstruction of a Manhattan World from Line Segments

  • Lee, Suwon;Seo, Yong-Ho
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.1-10
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    • 2022
  • Single-view reconstruction (SVR) is a fundamental method in computer vision. Often used for reconstructing human-made environments, the Manhattan world assumption presumes that planes in the real world exist in mutually orthogonal directions. Accordingly, this paper addresses an automatic SVR algorithm for Manhattan worlds. A method for estimating the directions of planes using graph-cut optimization is proposed. After segmenting an image from extracted line segments, the data cost function and smoothness cost function for graph-cut optimization are defined by considering the directions of the line segments and neighborhood segments. Furthermore, segments with the same depths are grouped during a depth-estimation step using a minimum spanning tree algorithm with the proposed weights. Experimental results demonstrate that, unlike previous methods, the proposed method can identify complex Manhattan structures of indoor and outdoor scenes and provide the exact boundaries and intersections of planes.

A Case Study on AI-Driven <DEEPMOTION> Motion Capture Technology

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.87-92
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    • 2024
  • The rapid development of artificial intelligence technology in recent years is evident, from the emergence of ChatGPT to innovations like Midjourney, Stable Diffution, and the upcoming SORA text-to-video technology by OPENai. Animation capture technology, driven by the AI technology trend, is undergoing significant advancements, accelerating the progress of the animation industry. Through an analysis of the current application of DEEPMOTION, this paper explores the development direction of AI motion capture technology, analyzes issues such as errors in multi-person object motion capture, and examines the vast prospects. With the continuous advancement of AI technology, the ability to recognize and track complex movements and expressions faster and more accurately, reduce human errors, enhance processing speed and efficiency. This advancement lowers technological barriers and accelerates the fusion of virtual and real worlds.

Data Visualization of Site-Specific Underground Sounds

  • Tae-Eun, Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.77-84
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    • 2024
  • This study delves into the subtle sounds emanating from beneath the earth's surface to unveil hidden messages and the movements of life. It transforms these acoustic phenomena into digital data and reimagines them as visual elements. By employing Sismophone microphones and utilizing the FFT function in p5.js, it analyzes the intricate frequency components of subterranean sounds and translates them into various visual elements, including 3D geometric shapes, flowing lines, and moving particles. This project is grounded in the sounds recorded in diverse 'spaces of death,' ranging from the tombs of Joseon Dynasty officials to abandoned areas in modern cities. We leverage the power of sound to transcend space and time, conveying the concealed narratives and messages of forgotten places .Through the visualization of these sounds, this research blurs the boundaries between 'death' and 'life,' 'past' and 'present,' aiming to explore new forms of artistic expression and broaden perceptions through the sensory connection between sound and vision.