• Title/Summary/Keyword: 3D객체

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3D Face Recognition in the Multiple-Contour Line Area Using Fuzzy Integral (얼굴의 등고선 영역을 이용한 퍼지적분 기반의 3차원 얼굴 인식)

  • Lee, Yeung-Hak
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.423-433
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    • 2008
  • The surface curvatures extracted from the face contain the most important personal facial information. In particular, the face shape using the depth information represents personal features in detail. In this paper, we develop a method for recognizing the range face images by combining the multiple face regions using fuzzy integral. For the proposed approach, the first step tries to find the nose tip that has a protrusion shape on the face from the extracted face area and has to take into consideration of the orientated frontal posture to normalize. Multiple areas are extracted by the depth threshold values from reference point, nose tip. And then, we calculate the curvature features: principal curvature, gaussian curvature, and mean curvature for each region. The second step of approach concerns the application of eigenface and Linear Discriminant Analysis(LDA) method to reduce the dimension and classify. In the last step, the aggregation of the individual classifiers using the fuzzy integral is explained for each region. In the experimental results, using the depth threshold value 40 (DT40) show the highest recognition rate among the regions, and the maximum curvature achieves 98% recognition rate, incase of fuzzy integral.

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Deep Learning Based Digital Staining Method in Fourier Ptychographic Microscopy Image (Fourier Ptychographic Microscopy 영상에서의 딥러닝 기반 디지털 염색 방법 연구)

  • Seok-Min Hwang;Dong-Bum Kim;Yu-Jeong Kim;Yeo-Rin Kim;Jong-Ha Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.97-106
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    • 2022
  • In this study, H&E staining is necessary to distinguish cells. However, dyeing directly requires a lot of money and time. The purpose is to convert the phase image of unstained cells to the amplitude image of stained cells. Image data taken with FPM was created with Phase image and Amplitude image using Matlab's parameters. Through normalization, a visually identifiable image was obtained. Through normalization, a visually distinguishable image was obtained. Using the GAN algorithm, a Fake Amplitude image similar to the Real Amplitude image was created based on the Phase image, and cells were distinguished by objectification using MASK R-CNN with the Fake Amplitude image As a result of the study, D loss max is 3.3e-1, min is 6.8e-2, G loss max is 6.9e-2, min is 2.9e-2, A loss max is 5.8e-1, min is 1.2e-1, Mask R-CNN max is 1.9e0, and min is 3.2e-1.

Implementation of Constructor-Oriented Visualization System for Occluded Construction via Mobile Augmented-Reality (모바일 증강현실을 이용한 작업자 중심의 폐색된 건축물 시각화 시스템 개발)

  • Kim, Tae-Ho;Kim, Kyung-Ho;Han, Yunsang;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.55-68
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    • 2014
  • Some infrastructure these days is usually constructed under the ground for it to not interfere the foot-traffic of pedestrians, and thus, it is difficult to visually confirm the accurate location of the site where the establishments must be buried. These technical difficulties increase the magnitude of the problems that could arise from over-reliance on the experience of the worker or a mere blueprint. Such problems include exposure to flood and collapse. This paper proposes a constructor-oriented visualization system via mobile gadgets in general construction sites with occluded structures. This proposal is consisted with three stages. First, "Stage of detecting manhole and extracting features" detects and extracts the basis point of occluded structures which is unoccluded manhole. Next, "Stage of tracking features" tracks down the extracted features in the previous stage. Lastly, "Stage of visualizing occluded constructions" analyzes and synthesizes the GPS data and 3D objects obtained from mobile gadgets in the previous stages. This proposal implemented ideal method through parallel analysis of manhole detection, feature extraction, and tracking techniques in indoor environment, and confirmed the possibility through occluded water-pipe augmentation in real environment. Also, it offers a practical constructor-oriented environment derived from the augmented 3D results of occluded water-pipings.

3D Medical Image Segmentation Using Region-Growing Based Tracking (영역 확장 기반 추적을 이용한 3차원 의료 영상 분할 기법)

  • Ko S.;Yi J.;Lim J.;Ra J. B.
    • Journal of Biomedical Engineering Research
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    • v.21 no.3 s.61
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    • pp.239-246
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    • 2000
  • In this paper. we propose a semi-automatic segmentation algorithm to extract organ in 3D medical data by using a manually segmentation result in a sing1e slice. Generally region glowing based tracking method consists of 3 steps object projection. seed extraction and boundary decision by region growing. But because the boundary between organs in medical data is vague, improper seeds make the boundary dig into the organ or extend to the false region. In the proposed algorithm seeds are carefully extracted to find suitable boundaries between organs after region growing. And the jagged boundary at low gradient region after region growing is corrected by post-processing using Fourier descriptor. Also two-path tracking make it possible to catch up newly appeared areas. The proposed algorithm provides satisfactory results in segmenting 1 mm distance kidneys from X-rav CT body image set of 82 slices.

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An Extension of the DBMax for Data Warehouse Performance Administration (데이터 웨어하우스 성능 관리를 위한 DBMax의 확장)

  • Kim, Eun-Ju;Young, Hwan-Seung;Lee, Sang-Won
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.407-416
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    • 2003
  • As the usage of database systems dramatically increases and the amount of data pouring into them is massive, the performance administration techniques for using database systems effectively are getting more important. Especially in data warehouses, the performance management is much more significant mainly because of large volume of data and complex queries. The objectives and characteristics of data warehouses are different from those of other operational systems so adequate techniques for performance monitoring and tuning are needed. In this paper we extend functionalities of the DBMax, a performance administration tool for Oracle database systems, to apply it to data warehouse systems. First we analyze requirements based on summary management and ETL functions they are supported for data warehouse performance improvement in Oracle 9i. Then, we design architecture for extending DBMax functionalities and implement it. In specifics, we support SQL tuning by providing details of schema objects for summary management and ETL processes and statistics information. Also we provide new function that advises useful materialized views on workload extracted from DBMax log files and analyze usage of existing materialized views.

A Direction Computation and Media Retrieval Method of Moving Object using Weighted Vector Sum (가중치 벡터합을 이용한 이동객체의 방향계산 및 미디어 검색방법)

  • Suh, Chang-Duk;Han, Gi-Tae
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.399-410
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    • 2008
  • This paper suggests a new retrieval method using weighted vector sum to resolve a problem of traditional location-based retrieval method, nearest neighbor (NN) query, and NN query using direction. The proposed method filters out data with the radius, and then the remained retrieval area is filtered by a direction information compounded of a user's moving direction, a pre-fixed interesting direction, and a pre-fixed retrieval angle. The moving direction is computed from a vector or a weighted vector sum of several vectors using a weight to adopt several cases. The retrieval angle can be set from traditional $360^{\circ}$ to any degree you want. The retrieval data for this method can be a still and moving image recorded shooting location, and also several type of media like text, web, picture offering to customer with location of company or resort. The suggested method guarantees more accurate retrieval than traditional location-based retrieval methods because that the method selects data within the radius and then removes data of useless areas like passed areas or an area of different direction. Moreover, this method is more flexible and includes the direction based NN.

Implementation of Uncertainty Processor for Tracking Vehicle Trajectory (차량 궤적 추적을 위한 불확실성 처리기 구현)

  • Kim, Jin-Suk;Kim, Dong-Ho;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1167-1176
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    • 2004
  • Along the advent of Internet technology, the computing environment has been considerably changed in many application domains. Especially, a lot of researches for e-Logistics have been done for the last 3 years. The e-Logistics means the virtual business activity and service architecture among the logistics companies based on the Internet technology. To construct effectively the e-Logistics framework, researches on the development of the Moving Object Technology(MOT) including GPS and GIS with spatiotemporal databases technique so far has been done The Moving Object Technology stands for the efficient management for the spatiotemporal objects such as vehicles, airplanes, and vessels which change continuously their spatial location along with time flows. However, most systems manage just only the location information detected lately by many reasons so that the uncertainty processing for the past and future location of the moving objects is still very hard. In this paper, we propose the moving object uncertainty model and system design for e-Logistics applications. The MOMS architecture in e-Logistics is suggested and the detailed explain of sub-systems including the uncertainty processor of moving objects is described. We also explain the comprehensive examples of MOMS and uncertainty processing in Delivery Parcel Application that is one of major application of e-Logistics domain.

Minimum-Cost Path Finding Algorithm in Real-Time For Computer Generated Force (실시간성을 고려한 가상군 최소비용 길 찾기 알고리즘)

  • Han, Chang-Hee;Min, Young-Hye;Park, Sang-Hyuk;Kim, Jai-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.17-25
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    • 2011
  • At the computer games, we can experience a variety of environments using a virtual object. It is similar to that be trained in War-game simulator of the defense. Actual soldiers and a computer-generated virtual group(Computer Generated Force: CGF) in 3-D virtual battlefield environment are training. However, path finding algorithm, one of the techniques of simulation models, to the current level only considers the shortest time path. So, this current level at the special situation of the army in the battlefield for selecting the optimal path is limited. The focus of this paper is to select the least-cost path using the deadline with several different mission conditions(METT+TC). For the only shortest time path algorithm and the least-cost path algorithm using dealine,($d_t$, one of METT+TC elements), Its usefulness is verifying the change of the move spent time(t) for all possible paths and the fighting power of the combat troops(Troops ability, a) through a comparison of the total cost of moves(c(t)). According to the results, when considering the deadline, the proposed algorithm saves about 62.5% of the maximum cost.

Tmr-Tree : An Efficient Spatial Index Technique in Main Memory Databases (Tmr-트리 : 주기억 데이터베이스에서 효율적인 공간 색인 기법)

  • Yun Suk-Woo;Kim Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.543-552
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    • 2005
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. The disk-based spatial indexing techniques, however, cannot direct apply to main memory databases, because the main purpose of disk-based techniques is to reduce the number of disk accesses. In main memory-based indexing techniques, the node access time is much faster than that in disk-based indexing techniques, because all index nodes reside in a main memory. Unlike disk-based index techniques, main memory-based spatial indexing techniques must reduce key comparing time as well as node access time. In this paper, we propose an efficient spatial index structure for main memory-based databases, called Tmr-tree. Tmr-tree integrates the characteristics of R-tree and T-tree. Therefore, Nodes of Tmr-tree consist of several entries for data objects, main memory pointers to left and right child, and three additional fields. First is a MBR of a self node, which tightly encloses all data MBRs (Minimum Bounding Rectangles) in a current node, and second and third are MBRs of left and right sub-tree, respectively. Because Tmr-tree needs not to visit all leaf nodes, in terms of search time, proposed Tmr-tree outperforms R-tree in our experiments. As node size is increased, search time is drastically decreased followed by a gradual increase. However, in terms of insertion time, the performance of Tmr-tree was slightly lower than R-tree.

Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service (HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발)

  • Ki, Myungseok;Seok, Jinwuk;Beack, Seungkwon;Jang, Daeyoung;Lee, Taejin;Kim, Hui Yong;Oh, Hyeju;Lim, Bo-mi;Bae, Byungjun;Kim, Heung Mook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.829-849
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    • 2017
  • Due to the large-scale TV display, the convergence of broadcasting and broadband, and the advancement of signal compression and transmission technology, terrestrial digital broadcasting has evolved into UHD broadcasting capable of providing simultaneous broadcasting of fixed UHD and mobile HD. The Korean standard for terrestrial UHDTV broadcasting is based on ATSC 3.0, the broadcasting standard of North America. The terrestrial UHDTV broadcasting standard chose that as a new AV codec standard, HEVC video codec which can compress with higher efficiency compared to AVC, and MPEG-H 3D audio codec for realistic audio. Also, DASH and MMT are adopted as transmission format instead of MPEG-2 TS to support broadband as well as broadcasting network, and in order to provide 4K UHD/mobile HD service simultaneously ROUTE multiplexing technology is applied. In this paper, we propose an audio/video encoder, which is required to provide HDR/WCG supported high quality video service, 10.2 channel/4 object supporting stereo sound service, fixed UHD and mobile HD simultaneous broadcasting service based on ATSC3.0, also we implemented the ATSC 3.0 LDM system for ROUTE/DASH packager, multiplexing system and physical layer transmission/reception, and verified the service ability by applying it to real time broadcast environment.